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134 lines (106 loc) · 3.59 KB
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MemoryReusingVectorGI.h
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134 lines (106 loc) · 3.59 KB
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// A continous memory container that reuses slots that are deleted
// Copyright (C) 2014 Jens Jacob Storen
// Can be used under the GNU General Public License v3.0
// If that license does not fit, please contact the author.
#ifndef MEMORYREUSINGVECTORGI_H
#define MEMORYREUSINGVECTORGI_H
#include <vector>
#include <cstddef>
//const size_t UNDEFINED_SIZE_T = (size_t)-1;
template < typename Object>
class MemoryReusingVectorGI
{
public:
MemoryReusingVectorGI() : m_idxToNextFreeElement(UNDEFINED_SIZE_T) {}
~MemoryReusingVectorGI();
void reserve(size_t size) { m_elements.reserve(size); }
class GuardedIndex
{
unsigned int index;
unsigned int reAllocCount : 31;
friend class MemoryReusingVectorGI<Object>;
};
GuardedIndex create();
void erase(GuardedIndex idx);
bool isValid(size_t idx) { return m_elements[idx].isValid; }
Object* operator[] (size_t idx)
{
if (!m_elements[idx].isValid)
{
return NULL;
}
return reinterpret_cast<Object*>(&(m_elements[idx].objectData));
}
Object* get(GuardedIndex idx);
size_t size() { return m_elements.size(); }
private:
struct Element
{
union
{
char objectData[sizeof(Object)];
size_t idxToNextFreeElement;
};
unsigned int reAllocCount : 31;
unsigned int isValid : 1;
};
size_t m_idxToNextFreeElement;
std::vector<Element> m_elements;
};
template <typename Object>
MemoryReusingVectorGI<Object>::~MemoryReusingVectorGI()
{
for (size_t i = 0; i < m_elements.size(); ++i)
{
if (m_elements[i].isValid)
{
Object* objToDelete = reinterpret_cast<Object*>(&(m_elements[i].objectData));
objToDelete->~Object();
}
}
}
template <typename Object>
typename MemoryReusingVectorGI<Object>::GuardedIndex MemoryReusingVectorGI<Object>::create()
{
GuardedIndex newIdx;
if (m_idxToNextFreeElement == UNDEFINED_SIZE_T)
{
m_elements.push_back(Element());
m_idxToNextFreeElement = m_elements.size()-1;
m_elements[m_idxToNextFreeElement].isValid = false;
m_elements[m_idxToNextFreeElement].idxToNextFreeElement = UNDEFINED_SIZE_T;
m_elements[m_idxToNextFreeElement].reAllocCount = 0;
}
void * objMem = reinterpret_cast<void*>(&(m_elements[m_idxToNextFreeElement].objectData));
m_elements[m_idxToNextFreeElement].isValid = true;
newIdx.index = m_idxToNextFreeElement;
newIdx.reAllocCount = m_elements[m_idxToNextFreeElement].reAllocCount;
m_idxToNextFreeElement = m_elements[m_idxToNextFreeElement].idxToNextFreeElement;
// Use placement new to construct an object in the previously allocated memory
new (objMem) Object;
return newIdx;
}
template <typename Object>
void MemoryReusingVectorGI<Object>::erase(MemoryReusingVectorGI<Object>::GuardedIndex idx)
{
if (!m_elements[idx.index].isValid || m_elements[idx.index].reAllocCount != idx.reAllocCount)
{
return;
}
Object* objToDelete = reinterpret_cast<Object*>(&(m_elements[idx.index].objectData));
objToDelete->~Object();
m_elements[idx.index].isValid = false;
m_elements[idx.index].idxToNextFreeElement = m_idxToNextFreeElement;
++(m_elements[idx.index].reAllocCount);
m_idxToNextFreeElement = idx.index;
}
template <typename Object>
Object* MemoryReusingVectorGI<Object>::get(GuardedIndex idx)
{
if (!m_elements[idx.index].isValid || m_elements[idx.index].reAllocCount != idx.reAllocCount)
{
return NULL;
}
return reinterpret_cast<Object*>(&(m_elements[idx.index].objectData));
}
#endif // MEMORYREUSINGVECTORGI_H