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Forest Warrior Spectre #9539

@arserina

Description

@arserina

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  • I'm running the latest version of Path of Building and I've verified this by checking the changelog

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  • I've checked that the behaviour is supposed to be supported. If it isn't please open a feature request instead (Red text is a feature request).

What platform are you running Path of Building on?

Windows

What is the behaviour in-game?

When the Forest Warrior Spectre is assigned to a specific Skill Group (Loadout), its Onslaught buff should only be active and calculated when that specific Skill Group is enabled. If I switch to a different Skill Group or Loadout that does not contain the Forest Warrior, the Onslaught effect should be removed from the character's calculations.

What is the behaviour in Path of Building?

Currently, once the Forest Warrior is set in any Skill Group, its Onslaught buff persists globally across all Loadouts. Even when switching to a different skill setup that doesn't include the Forest Warrior, the buff remains active in the Calcs tab and sidebar, leading to inflated attack/cast speed and movement speed values in configurations where they shouldn't exist.

How to reproduce the issue

Go to the Skills tab and create a new skill group with the Raise Spectre gem.

Select Forest Warrior as the Spectre for this gem. (Note that the Onslaught buff is now applied to the character).

Create a second, separate Skill Group (or Loadout) with a different Spectre or a different skill entirely (without Forest Warrior).

Switch to the second Skill Group (ensure it is the only "Active" one).

Check the Calcs tab or the sidebar; the Onslaught buff from the first (inactive) Skill Group is still being applied to the character's stats.

PoB for PoE1 build code

https://pobb.in/gIkEH3oU8iRe

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