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build.js
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1734 lines (1557 loc) · 522 KB
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/******/ (function(modules) { // webpackBootstrap
/******/ // The module cache
/******/ var installedModules = {};
/******/
/******/ // The require function
/******/ function __webpack_require__(moduleId) {
/******/
/******/ // Check if module is in cache
/******/ if(installedModules[moduleId]) {
/******/ return installedModules[moduleId].exports;
/******/ }
/******/ // Create a new module (and put it into the cache)
/******/ var module = installedModules[moduleId] = {
/******/ i: moduleId,
/******/ l: false,
/******/ exports: {}
/******/ };
/******/
/******/ // Execute the module function
/******/ modules[moduleId].call(module.exports, module, module.exports, __webpack_require__);
/******/
/******/ // Flag the module as loaded
/******/ module.l = true;
/******/
/******/ // Return the exports of the module
/******/ return module.exports;
/******/ }
/******/
/******/
/******/ // expose the modules object (__webpack_modules__)
/******/ __webpack_require__.m = modules;
/******/
/******/ // expose the module cache
/******/ __webpack_require__.c = installedModules;
/******/
/******/ // identity function for calling harmony imports with the correct context
/******/ __webpack_require__.i = function(value) { return value; };
/******/
/******/ // define getter function for harmony exports
/******/ __webpack_require__.d = function(exports, name, getter) {
/******/ if(!__webpack_require__.o(exports, name)) {
/******/ Object.defineProperty(exports, name, {
/******/ configurable: false,
/******/ enumerable: true,
/******/ get: getter
/******/ });
/******/ }
/******/ };
/******/
/******/ // getDefaultExport function for compatibility with non-harmony modules
/******/ __webpack_require__.n = function(module) {
/******/ var getter = module && module.__esModule ?
/******/ function getDefault() { return module['default']; } :
/******/ function getModuleExports() { return module; };
/******/ __webpack_require__.d(getter, 'a', getter);
/******/ return getter;
/******/ };
/******/
/******/ // Object.prototype.hasOwnProperty.call
/******/ __webpack_require__.o = function(object, property) { return Object.prototype.hasOwnProperty.call(object, property); };
/******/
/******/ // __webpack_public_path__
/******/ __webpack_require__.p = "";
/******/
/******/ // Load entry module and return exports
/******/ return __webpack_require__(__webpack_require__.s = 8);
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/************************************************************************/
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/* 0 */
/***/ (function(module, exports, __webpack_require__) {
// threejs.org/license
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this.activeCubeFace=0}function pa(a,b,c,d){this._x=a||0;this._y=b||0;this._z=c||0;this._w=void 0!==d?d:1}function n(a,b,c){this.x=a||0;this.y=b||0;this.z=c||0}function R(){this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1];0<arguments.length&&console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")}function db(a,b,c,d,e,f,g,h,k,m,q,u){da.call(this,null,f,g,h,k,m,d,e,q,u);this.image={data:a,width:b,height:c};this.magFilter=void 0!==k?k:1003;this.minFilter=void 0!==
m?m:1003;this.flipY=this.generateMipmaps=!1;this.unpackAlignment=1}function Ya(a,b,c,d,e,f,g,h,k,m){a=void 0!==a?a:[];da.call(this,a,void 0!==b?b:301,c,d,e,f,g,h,k,m);this.flipY=!1}function Eb(a,b,c){var d=a[0];if(0>=d||0<d)return a;var e=b*c,f=xe[e];void 0===f&&(f=new Float32Array(e),xe[e]=f);if(0!==b)for(d.toArray(f,0),d=1,e=0;d!==b;++d)e+=c,a[d].toArray(f,e);return f}function ye(a,b){var c=ze[b];void 0===c&&(c=new Int32Array(b),ze[b]=c);for(var d=0;d!==b;++d)c[d]=a.allocTextureUnit();return c}
function kf(a,b){a.uniform1f(this.addr,b)}function lf(a,b){a.uniform1i(this.addr,b)}function mf(a,b){void 0===b.x?a.uniform2fv(this.addr,b):a.uniform2f(this.addr,b.x,b.y)}function nf(a,b){void 0!==b.x?a.uniform3f(this.addr,b.x,b.y,b.z):void 0!==b.r?a.uniform3f(this.addr,b.r,b.g,b.b):a.uniform3fv(this.addr,b)}function of(a,b){void 0===b.x?a.uniform4fv(this.addr,b):a.uniform4f(this.addr,b.x,b.y,b.z,b.w)}function pf(a,b){a.uniformMatrix2fv(this.addr,!1,b.elements||b)}function qf(a,b){void 0===b.elements?
a.uniformMatrix3fv(this.addr,!1,b):(Ae.set(b.elements),a.uniformMatrix3fv(this.addr,!1,Ae))}function rf(a,b){void 0===b.elements?a.uniformMatrix4fv(this.addr,!1,b):(Be.set(b.elements),a.uniformMatrix4fv(this.addr,!1,Be))}function sf(a,b,c){var d=c.allocTextureUnit();a.uniform1i(this.addr,d);c.setTexture2D(b||Ce,d)}function tf(a,b,c){var d=c.allocTextureUnit();a.uniform1i(this.addr,d);c.setTextureCube(b||De,d)}function Ee(a,b){a.uniform2iv(this.addr,b)}function Fe(a,b){a.uniform3iv(this.addr,b)}function Ge(a,
b){a.uniform4iv(this.addr,b)}function uf(a){switch(a){case 5126:return kf;case 35664:return mf;case 35665:return nf;case 35666:return of;case 35674:return pf;case 35675:return qf;case 35676:return rf;case 35678:case 36198:return sf;case 35680:return tf;case 5124:case 35670:return lf;case 35667:case 35671:return Ee;case 35668:case 35672:return Fe;case 35669:case 35673:return Ge}}function vf(a,b){a.uniform1fv(this.addr,b)}function wf(a,b){a.uniform1iv(this.addr,b)}function xf(a,b){a.uniform2fv(this.addr,
Eb(b,this.size,2))}function yf(a,b){a.uniform3fv(this.addr,Eb(b,this.size,3))}function zf(a,b){a.uniform4fv(this.addr,Eb(b,this.size,4))}function Af(a,b){a.uniformMatrix2fv(this.addr,!1,Eb(b,this.size,4))}function Bf(a,b){a.uniformMatrix3fv(this.addr,!1,Eb(b,this.size,9))}function Cf(a,b){a.uniformMatrix4fv(this.addr,!1,Eb(b,this.size,16))}function Df(a,b,c){var d=b.length,e=ye(c,d);a.uniform1iv(this.addr,e);for(a=0;a!==d;++a)c.setTexture2D(b[a]||Ce,e[a])}function Ef(a,b,c){var d=b.length,e=ye(c,
d);a.uniform1iv(this.addr,e);for(a=0;a!==d;++a)c.setTextureCube(b[a]||De,e[a])}function Ff(a){switch(a){case 5126:return vf;case 35664:return xf;case 35665:return yf;case 35666:return zf;case 35674:return Af;case 35675:return Bf;case 35676:return Cf;case 35678:return Df;case 35680:return Ef;case 5124:case 35670:return wf;case 35667:case 35671:return Ee;case 35668:case 35672:return Fe;case 35669:case 35673:return Ge}}function Gf(a,b,c){this.id=a;this.addr=c;this.setValue=uf(b.type)}function Hf(a,b,
c){this.id=a;this.addr=c;this.size=b.size;this.setValue=Ff(b.type)}function He(a){this.id=a;this.seq=[];this.map={}}function eb(a,b,c){this.seq=[];this.map={};this.renderer=c;c=a.getProgramParameter(b,a.ACTIVE_UNIFORMS);for(var d=0;d<c;++d){var e=a.getActiveUniform(b,d),f=a.getUniformLocation(b,e.name),g=this,h=e.name,k=h.length;for(Pd.lastIndex=0;;){var m=Pd.exec(h),q=Pd.lastIndex,u=m[1],p=m[3];"]"===m[2]&&(u|=0);if(void 0===p||"["===p&&q+2===k){h=g;e=void 0===p?new Gf(u,e,f):new Hf(u,e,f);h.seq.push(e);
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p.RGB,p.UNSIGNED_BYTE,null);p.texParameteri(p.TEXTURE_2D,p.TEXTURE_WRAP_S,p.CLAMP_TO_EDGE);p.texParameteri(p.TEXTURE_2D,p.TEXTURE_WRAP_T,p.CLAMP_TO_EDGE);p.texParameteri(p.TEXTURE_2D,p.TEXTURE_MAG_FILTER,p.NEAREST);p.texParameteri(p.TEXTURE_2D,p.TEXTURE_MIN_FILTER,p.NEAREST);r.bindTexture(p.TEXTURE_2D,E);p.texImage2D(p.TEXTURE_2D,0,p.RGBA,16,16,0,p.RGBA,p.UNSIGNED_BYTE,null);p.texParameteri(p.TEXTURE_2D,p.TEXTURE_WRAP_S,p.CLAMP_TO_EDGE);p.texParameteri(p.TEXTURE_2D,p.TEXTURE_WRAP_T,p.CLAMP_TO_EDGE);
p.texParameteri(p.TEXTURE_2D,p.TEXTURE_MAG_FILTER,p.NEAREST);p.texParameteri(p.TEXTURE_2D,p.TEXTURE_MIN_FILTER,p.NEAREST);var F=y={vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif ( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility = visibility.r / 9.0;\nvVisibility *= 1.0 - visibility.g / 9.0;\nvVisibility *= visibility.b / 9.0;\nvVisibility *= 1.0 - visibility.a / 9.0;\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
fragmentShader:"uniform lowp int renderType;\nuniform sampler2D map;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif ( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if ( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"},ka=p.createProgram(),P=p.createShader(p.FRAGMENT_SHADER),
L=p.createShader(p.VERTEX_SHADER),V="precision "+a.getPrecision()+" float;\n";p.shaderSource(P,V+F.fragmentShader);p.shaderSource(L,V+F.vertexShader);p.compileShader(P);p.compileShader(L);p.attachShader(ka,P);p.attachShader(ka,L);p.linkProgram(ka);x=ka;q=p.getAttribLocation(x,"position");u=p.getAttribLocation(x,"uv");c=p.getUniformLocation(x,"renderType");d=p.getUniformLocation(x,"map");e=p.getUniformLocation(x,"occlusionMap");f=p.getUniformLocation(x,"opacity");g=p.getUniformLocation(x,"color");
h=p.getUniformLocation(x,"scale");k=p.getUniformLocation(x,"rotation");m=p.getUniformLocation(x,"screenPosition")}p.useProgram(x);r.initAttributes();r.enableAttribute(q);r.enableAttribute(u);r.disableUnusedAttributes();p.uniform1i(e,0);p.uniform1i(d,1);p.bindBuffer(p.ARRAY_BUFFER,l);p.vertexAttribPointer(q,2,p.FLOAT,!1,16,0);p.vertexAttribPointer(u,2,p.FLOAT,!1,16,8);p.bindBuffer(p.ELEMENT_ARRAY_BUFFER,t);r.disable(p.CULL_FACE);r.buffers.depth.setMask(!1);ka=0;for(P=b.length;ka<P;ka++)if(F=16/W.w,
ja.set(F*C,F),L=b[ka],w.set(L.matrixWorld.elements[12],L.matrixWorld.elements[13],L.matrixWorld.elements[14]),w.applyMatrix4(M.matrixWorldInverse),w.applyMatrix4(M.projectionMatrix),K.copy(w),fb.x=W.x+K.x*I+I-8,fb.y=W.y+K.y*ca+ca-8,!0===Fb.containsPoint(fb)){r.activeTexture(p.TEXTURE0);r.bindTexture(p.TEXTURE_2D,null);r.activeTexture(p.TEXTURE1);r.bindTexture(p.TEXTURE_2D,v);p.copyTexImage2D(p.TEXTURE_2D,0,p.RGB,fb.x,fb.y,16,16,0);p.uniform1i(c,0);p.uniform2f(h,ja.x,ja.y);p.uniform3f(m,K.x,K.y,K.z);
r.disable(p.BLEND);r.enable(p.DEPTH_TEST);p.drawElements(p.TRIANGLES,6,p.UNSIGNED_SHORT,0);r.activeTexture(p.TEXTURE0);r.bindTexture(p.TEXTURE_2D,E);p.copyTexImage2D(p.TEXTURE_2D,0,p.RGBA,fb.x,fb.y,16,16,0);p.uniform1i(c,1);r.disable(p.DEPTH_TEST);r.activeTexture(p.TEXTURE1);r.bindTexture(p.TEXTURE_2D,v);p.drawElements(p.TRIANGLES,6,p.UNSIGNED_SHORT,0);L.positionScreen.copy(K);L.customUpdateCallback?L.customUpdateCallback(L):L.updateLensFlares();p.uniform1i(c,2);r.enable(p.BLEND);for(var V=0,aa=L.lensFlares.length;V<
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function Jf(a,b){var c,d,e,f,g,h,k,m,q,u,p,r,l,t,y,x,v;function E(a,b){return a.renderOrder!==b.renderOrder?a.renderOrder-b.renderOrder:a.z!==b.z?b.z-a.z:b.id-a.id}var w=a.context,M=a.state,W,C,I,ca,F=new n,ja=new pa,K=new n;this.render=function(n,Fb){if(0!==b.length){if(void 0===I){var ka=new Float32Array([-.5,-.5,0,0,.5,-.5,1,0,.5,.5,1,1,-.5,.5,0,1]),P=new Uint16Array([0,1,2,0,2,3]);W=w.createBuffer();C=w.createBuffer();w.bindBuffer(w.ARRAY_BUFFER,W);w.bufferData(w.ARRAY_BUFFER,ka,w.STATIC_DRAW);
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w.shaderSource(L,["precision "+a.getPrecision()+" float;","uniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nuniform int fogType;\nuniform vec3 fogColor;\nuniform float fogDensity;\nuniform float fogNear;\nuniform float fogFar;\nuniform float alphaTest;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\nif ( texture.a < alphaTest ) discard;\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\nif ( fogType > 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"].join("\n"));
w.compileShader(P);w.compileShader(L);w.attachShader(ka,P);w.attachShader(ka,L);w.linkProgram(ka);I=ka;x=w.getAttribLocation(I,"position");v=w.getAttribLocation(I,"uv");c=w.getUniformLocation(I,"uvOffset");d=w.getUniformLocation(I,"uvScale");e=w.getUniformLocation(I,"rotation");f=w.getUniformLocation(I,"scale");g=w.getUniformLocation(I,"color");h=w.getUniformLocation(I,"map");k=w.getUniformLocation(I,"opacity");m=w.getUniformLocation(I,"modelViewMatrix");q=w.getUniformLocation(I,"projectionMatrix");
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6,w.UNSIGNED_SHORT,0))}M.enable(w.CULL_FACE);a.resetGLState()}}}function Q(){Object.defineProperty(this,"id",{value:Kf++});this.uuid=X.generateUUID();this.name="";this.type="Material";this.lights=this.fog=!0;this.blending=1;this.side=0;this.shading=2;this.vertexColors=0;this.opacity=1;this.transparent=!1;this.blendSrc=204;this.blendDst=205;this.blendEquation=100;this.blendEquationAlpha=this.blendDstAlpha=this.blendSrcAlpha=null;this.depthFunc=3;this.depthWrite=this.depthTest=!0;this.clippingPlanes=
null;this.clipShadows=this.clipIntersection=!1;this.colorWrite=!0;this.precision=null;this.polygonOffset=!1;this.polygonOffsetUnits=this.polygonOffsetFactor=0;this.dithering=!1;this.alphaTest=0;this.premultipliedAlpha=!1;this.overdraw=0;this.needsUpdate=this.visible=!0}function Ea(a){Q.call(this);this.type="ShaderMaterial";this.defines={};this.uniforms={};this.vertexShader="void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}";this.fragmentShader="void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}";
this.linewidth=1;this.wireframe=!1;this.wireframeLinewidth=1;this.morphNormals=this.morphTargets=this.skinning=this.clipping=this.lights=this.fog=!1;this.extensions={derivatives:!1,fragDepth:!1,drawBuffers:!1,shaderTextureLOD:!1};this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv2:[0,0]};this.index0AttributeName=void 0;void 0!==a&&(void 0!==a.attributes&&console.error("THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead."),this.setValues(a))}function Za(a){Q.call(this);
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uniforms:M,vertexShader:d.vertexShader,fragmentShader:d.fragmentShader,morphTargets:C,skinning:I,clipping:!0});y[W]=C}var F=this;this.enabled=!1;this.autoUpdate=!0;this.needsUpdate=!1;this.type=1;this.renderSingleSided=this.renderReverseSided=!0;this.render=function(b,c){if(!1!==F.enabled&&(!1!==F.autoUpdate||!1!==F.needsUpdate)&&0!==q.length){h.disable(g.BLEND);h.buffers.color.setClear(1,1,1,1);h.buffers.depth.setTest(!0);h.setScissorTest(!1);for(var d,e=0,t=q.length;e<t;e++){var n=q[e];d=n.shadow;
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c.texImage2D(a.TEXTURE_2D,F,n,t.width,t.height,0,n,y,t.data);else if(0<ca.length&&r){F=0;for(ja=ca.length;F<ja;F++)t=ca[F],c.texImage2D(a.TEXTURE_2D,F,n,n,y,t);b.generateMipmaps=!1}else c.texImage2D(a.TEXTURE_2D,0,n,n,y,t);m(b,r)&&a.generateMipmap(a.TEXTURE_2D);q.__version=b.version;if(b.onUpdate)b.onUpdate(b);return}}c.activeTexture(a.TEXTURE0+p);c.bindTexture(a.TEXTURE_2D,q.__webglTexture)}function l(c,g,h){h?(a.texParameteri(c,a.TEXTURE_WRAP_S,f(g.wrapS)),a.texParameteri(c,a.TEXTURE_WRAP_T,f(g.wrapT)),
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b)):c.depthBuffer&&c.stencilBuffer?(a.renderbufferStorage(a.RENDERBUFFER,a.DEPTH_STENCIL,c.width,c.height),a.framebufferRenderbuffer(a.FRAMEBUFFER,a.DEPTH_STENCIL_ATTACHMENT,a.RENDERBUFFER,b)):a.renderbufferStorage(a.RENDERBUFFER,a.RGBA4,c.width,c.height);a.bindRenderbuffer(a.RENDERBUFFER,null)}var x="undefined"!==typeof WebGL2RenderingContext&&a instanceof WebGL2RenderingContext;this.setTexture2D=r;this.setTextureCube=function(b,p){var q=d.get(b);if(6===b.image.length)if(0<b.version&&q.__version!==
b.version){q.__image__webglTextureCube||(b.addEventListener("dispose",u),q.__image__webglTextureCube=a.createTexture(),g.textures++);c.activeTexture(a.TEXTURE0+p);c.bindTexture(a.TEXTURE_CUBE_MAP,q.__image__webglTextureCube);a.pixelStorei(a.UNPACK_FLIP_Y_WEBGL,b.flipY);for(var r=b&&b.isCompressedTexture,t=b.image[0]&&b.image[0].isDataTexture,n=[],y=0;6>y;y++)n[y]=r||t?t?b.image[y].image:b.image[y]:h(b.image[y],e.maxCubemapSize);var x=k(n[0]),F=f(b.format),ja=f(b.type);l(a.TEXTURE_CUBE_MAP,b,x);for(y=
0;6>y;y++)if(r)for(var K,D=n[y].mipmaps,z=0,B=D.length;z<B;z++)K=D[z],1023!==b.format&&1022!==b.format?-1<c.getCompressedTextureFormats().indexOf(F)?c.compressedTexImage2D(a.TEXTURE_CUBE_MAP_POSITIVE_X+y,z,F,K.width,K.height,0,K.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()"):c.texImage2D(a.TEXTURE_CUBE_MAP_POSITIVE_X+y,z,F,K.width,K.height,0,F,ja,K.data);else t?c.texImage2D(a.TEXTURE_CUBE_MAP_POSITIVE_X+y,0,F,n[y].width,n[y].height,
0,F,ja,n[y].data):c.texImage2D(a.TEXTURE_CUBE_MAP_POSITIVE_X+y,0,F,F,ja,n[y]);m(b,x)&&a.generateMipmap(a.TEXTURE_CUBE_MAP);q.__version=b.version;if(b.onUpdate)b.onUpdate(b)}else c.activeTexture(a.TEXTURE0+p),c.bindTexture(a.TEXTURE_CUBE_MAP,q.__image__webglTextureCube)};this.setTextureCubeDynamic=function(b,e){c.activeTexture(a.TEXTURE0+e);c.bindTexture(a.TEXTURE_CUBE_MAP,d.get(b).__webglTexture)};this.setupRenderTarget=function(b){var e=d.get(b),f=d.get(b.texture);b.addEventListener("dispose",p);
f.__webglTexture=a.createTexture();g.textures++;var h=!0===b.isWebGLRenderTargetCube,q=k(b);if(h){e.__webglFramebuffer=[];for(var u=0;6>u;u++)e.__webglFramebuffer[u]=a.createFramebuffer()}else e.__webglFramebuffer=a.createFramebuffer();if(h){c.bindTexture(a.TEXTURE_CUBE_MAP,f.__webglTexture);l(a.TEXTURE_CUBE_MAP,b.texture,q);for(u=0;6>u;u++)t(e.__webglFramebuffer[u],b,a.COLOR_ATTACHMENT0,a.TEXTURE_CUBE_MAP_POSITIVE_X+u);m(b.texture,q)&&a.generateMipmap(a.TEXTURE_CUBE_MAP);c.bindTexture(a.TEXTURE_CUBE_MAP,
null)}else c.bindTexture(a.TEXTURE_2D,f.__webglTexture),l(a.TEXTURE_2D,b.texture,q),t(e.__webglFramebuffer,b,a.COLOR_ATTACHMENT0,a.TEXTURE_2D),m(b.texture,q)&&a.generateMipmap(a.TEXTURE_2D),c.bindTexture(a.TEXTURE_2D,null);if(b.depthBuffer){e=d.get(b);f=!0===b.isWebGLRenderTargetCube;if(b.depthTexture){if(f)throw Error("target.depthTexture not supported in Cube render targets");if(b&&b.isWebGLRenderTargetCube)throw Error("Depth Texture with cube render targets is not supported!");a.bindFramebuffer(a.FRAMEBUFFER,
e.__webglFramebuffer);if(!b.depthTexture||!b.depthTexture.isDepthTexture)throw Error("renderTarget.depthTexture must be an instance of THREE.DepthTexture");d.get(b.depthTexture).__webglTexture&&b.depthTexture.image.width===b.width&&b.depthTexture.image.height===b.height||(b.depthTexture.image.width=b.width,b.depthTexture.image.height=b.height,b.depthTexture.needsUpdate=!0);r(b.depthTexture,0);e=d.get(b.depthTexture).__webglTexture;if(1026===b.depthTexture.format)a.framebufferTexture2D(a.FRAMEBUFFER,
a.DEPTH_ATTACHMENT,a.TEXTURE_2D,e,0);else if(1027===b.depthTexture.format)a.framebufferTexture2D(a.FRAMEBUFFER,a.DEPTH_STENCIL_ATTACHMENT,a.TEXTURE_2D,e,0);else throw Error("Unknown depthTexture format");}else if(f)for(e.__webglDepthbuffer=[],f=0;6>f;f++)a.bindFramebuffer(a.FRAMEBUFFER,e.__webglFramebuffer[f]),e.__webglDepthbuffer[f]=a.createRenderbuffer(),n(e.__webglDepthbuffer[f],b);else a.bindFramebuffer(a.FRAMEBUFFER,e.__webglFramebuffer),e.__webglDepthbuffer=a.createRenderbuffer(),n(e.__webglDepthbuffer,
b);a.bindFramebuffer(a.FRAMEBUFFER,null)}};this.updateRenderTargetMipmap=function(b){var e=b.texture,f=k(b);m(e,f)&&(b=b.isWebGLRenderTargetCube?a.TEXTURE_CUBE_MAP:a.TEXTURE_2D,e=d.get(e).__webglTexture,c.bindTexture(b,e),a.generateMipmap(b),c.bindTexture(b,null))}}function eg(){var a={};return{get:function(b){b=b.uuid;var c=a[b];void 0===c&&(c={},a[b]=c);return c},remove:function(b){delete a[b.uuid]},clear:function(){a={}}}}function fg(a,b,c){function d(b,c,d){var e=new Uint8Array(4),f=a.createTexture();
a.bindTexture(b,f);a.texParameteri(b,a.TEXTURE_MIN_FILTER,a.NEAREST);a.texParameteri(b,a.TEXTURE_MAG_FILTER,a.NEAREST);for(b=0;b<d;b++)a.texImage2D(c+b,0,a.RGBA,1,1,0,a.RGBA,a.UNSIGNED_BYTE,e);return f}function e(b){!0!==v[b]&&(a.enable(b),v[b]=!0)}function f(b){!1!==v[b]&&(a.disable(b),v[b]=!1)}function g(b,d,g,h,k,m,p,q){0!==b?e(a.BLEND):f(a.BLEND);5===b||b===w&&q===ja||(2===b?q?(a.blendEquationSeparate(a.FUNC_ADD,a.FUNC_ADD),a.blendFuncSeparate(a.ONE,a.ONE,a.ONE,a.ONE)):(a.blendEquation(a.FUNC_ADD),
a.blendFunc(a.SRC_ALPHA,a.ONE)):3===b?q?(a.blendEquationSeparate(a.FUNC_ADD,a.FUNC_ADD),a.blendFuncSeparate(a.ZERO,a.ZERO,a.ONE_MINUS_SRC_COLOR,a.ONE_MINUS_SRC_ALPHA)):(a.blendEquation(a.FUNC_ADD),a.blendFunc(a.ZERO,a.ONE_MINUS_SRC_COLOR)):4===b?q?(a.blendEquationSeparate(a.FUNC_ADD,a.FUNC_ADD),a.blendFuncSeparate(a.ZERO,a.SRC_COLOR,a.ZERO,a.SRC_ALPHA)):(a.blendEquation(a.FUNC_ADD),a.blendFunc(a.ZERO,a.SRC_COLOR)):q?(a.blendEquationSeparate(a.FUNC_ADD,a.FUNC_ADD),a.blendFuncSeparate(a.ONE,a.ONE_MINUS_SRC_ALPHA,
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n=c.displacementMap:c.normalMap?n=c.normalMap:c.bumpMap?n=c.bumpMap:c.roughnessMap?n=c.roughnessMap:c.metalnessMap?n=c.metalnessMap:c.alphaMap?n=c.alphaMap:c.emissiveMap&&(n=c.emissiveMap);void 0!==n&&(n.isWebGLRenderTarget&&(n=n.texture),b=n.offset,n=n.repeat,q.offsetRepeat.value.set(b.x,b.y,n.x,n.y));q.envMap.value=c.envMap;q.flipEnvMap.value=c.envMap&&c.envMap.isCubeTexture?-1:1;q.reflectivity.value=c.reflectivity;q.refractionRatio.value=c.refractionRatio}c.isLineBasicMaterial?(q.diffuse.value=
c.color,q.opacity.value=c.opacity):c.isLineDashedMaterial?(q.diffuse.value=c.color,q.opacity.value=c.opacity,q.dashSize.value=c.dashSize,q.totalSize.value=c.dashSize+c.gapSize,q.scale.value=c.scale):c.isPointsMaterial?(q.diffuse.value=c.color,q.opacity.value=c.opacity,q.size.value=c.size*U,q.scale.value=.5*da,q.map.value=c.map,null!==c.map&&(n=c.map.offset,c=c.map.repeat,q.offsetRepeat.value.set(n.x,n.y,c.x,c.y))):c.isMeshLambertMaterial?c.emissiveMap&&(q.emissiveMap.value=c.emissiveMap):c.isMeshToonMaterial?
(r(q,c),c.gradientMap&&(q.gradientMap.value=c.gradientMap)):c.isMeshPhongMaterial?r(q,c):c.isMeshPhysicalMaterial?(q.clearCoat.value=c.clearCoat,q.clearCoatRoughness.value=c.clearCoatRoughness,l(q,c)):c.isMeshStandardMaterial?l(q,c):c.isMeshDepthMaterial?c.displacementMap&&(q.displacementMap.value=c.displacementMap,q.displacementScale.value=c.displacementScale,q.displacementBias.value=c.displacementBias):c.isMeshNormalMaterial&&(c.bumpMap&&(q.bumpMap.value=c.bumpMap,q.bumpScale.value=c.bumpScale),
c.normalMap&&(q.normalMap.value=c.normalMap,q.normalScale.value.copy(c.normalScale)),c.displacementMap&&(q.displacementMap.value=c.displacementMap,q.displacementScale.value=c.displacementScale,q.displacementBias.value=c.displacementBias));void 0!==q.ltcMat&&(q.ltcMat.value=Y.LTC_MAT_TEXTURE);void 0!==q.ltcMag&&(q.ltcMag.value=Y.LTC_MAG_TEXTURE);eb.upload(A,e.uniformsList,q,z)}m.setValue(A,"modelViewMatrix",d.modelViewMatrix);m.setValue(A,"normalMatrix",d.normalMatrix);m.setValue(A,"modelMatrix",d.matrixWorld);
return k}function r(a,b){a.specular.value=b.specular;a.shininess.value=Math.max(b.shininess,1E-4);b.emissiveMap&&(a.emissiveMap.value=b.emissiveMap);b.bumpMap&&(a.bumpMap.value=b.bumpMap,a.bumpScale.value=b.bumpScale);b.normalMap&&(a.normalMap.value=b.normalMap,a.normalScale.value.copy(b.normalScale));b.displacementMap&&(a.displacementMap.value=b.displacementMap,a.displacementScale.value=b.displacementScale,a.displacementBias.value=b.displacementBias)}function l(a,b){a.roughness.value=b.roughness;
a.metalness.value=b.metalness;b.roughnessMap&&(a.roughnessMap.value=b.roughnessMap);b.metalnessMap&&(a.metalnessMap.value=b.metalnessMap);b.emissiveMap&&(a.emissiveMap.value=b.emissiveMap);b.bumpMap&&(a.bumpMap.value=b.bumpMap,a.bumpScale.value=b.bumpScale);b.normalMap&&(a.normalMap.value=b.normalMap,a.normalScale.value.copy(b.normalScale));b.displacementMap&&(a.displacementMap.value=b.displacementMap,a.displacementScale.value=b.displacementScale,a.displacementBias.value=b.displacementBias);b.envMap&&
(a.envMapIntensity.value=b.envMapIntensity)}function t(a,b){var c,d,e,f,g=0,h=0,k=0,m,q,p,u=b.matrixWorldInverse,r=0,l=0,n=0,t=0,ba=0;c=0;for(d=a.length;c<d;c++)if(e=a[c],f=e.color,m=e.intensity,q=e.distance,p=e.shadow&&e.shadow.map?e.shadow.map.texture:null,e.isAmbientLight)g+=f.r*m,h+=f.g*m,k+=f.b*m;else if(e.isDirectionalLight){var v=Ba.get(e);v.color.copy(e.color).multiplyScalar(e.intensity);v.direction.setFromMatrixPosition(e.matrixWorld);Qa.setFromMatrixPosition(e.target.matrixWorld);v.direction.sub(Qa);
v.direction.transformDirection(u);if(v.shadow=e.castShadow)f=e.shadow,v.shadowBias=f.bias,v.shadowRadius=f.radius,v.shadowMapSize=f.mapSize;ea.directionalShadowMap[r]=p;ea.directionalShadowMatrix[r]=e.shadow.matrix;ea.directional[r]=v;r++}else if(e.isSpotLight){v=Ba.get(e);v.position.setFromMatrixPosition(e.matrixWorld);v.position.applyMatrix4(u);v.color.copy(f).multiplyScalar(m);v.distance=q;v.direction.setFromMatrixPosition(e.matrixWorld);Qa.setFromMatrixPosition(e.target.matrixWorld);v.direction.sub(Qa);
v.direction.transformDirection(u);v.coneCos=Math.cos(e.angle);v.penumbraCos=Math.cos(e.angle*(1-e.penumbra));v.decay=0===e.distance?0:e.decay;if(v.shadow=e.castShadow)f=e.shadow,v.shadowBias=f.bias,v.shadowRadius=f.radius,v.shadowMapSize=f.mapSize;ea.spotShadowMap[n]=p;ea.spotShadowMatrix[n]=e.shadow.matrix;ea.spot[n]=v;n++}else if(e.isRectAreaLight)v=Ba.get(e),v.color.copy(f).multiplyScalar(m/(e.width*e.height)),v.position.setFromMatrixPosition(e.matrixWorld),v.position.applyMatrix4(u),qa.identity(),
pa.copy(e.matrixWorld),pa.premultiply(u),qa.extractRotation(pa),v.halfWidth.set(.5*e.width,0,0),v.halfHeight.set(0,.5*e.height,0),v.halfWidth.applyMatrix4(qa),v.halfHeight.applyMatrix4(qa),ea.rectArea[t]=v,t++;else if(e.isPointLight){v=Ba.get(e);v.position.setFromMatrixPosition(e.matrixWorld);v.position.applyMatrix4(u);v.color.copy(e.color).multiplyScalar(e.intensity);v.distance=e.distance;v.decay=0===e.distance?0:e.decay;if(v.shadow=e.castShadow)f=e.shadow,v.shadowBias=f.bias,v.shadowRadius=f.radius,
v.shadowMapSize=f.mapSize;ea.pointShadowMap[l]=p;ea.pointShadowMatrix[l]=e.shadow.matrix;ea.point[l]=v;l++}else e.isHemisphereLight&&(v=Ba.get(e),v.direction.setFromMatrixPosition(e.matrixWorld),v.direction.transformDirection(u),v.direction.normalize(),v.skyColor.copy(e.color).multiplyScalar(m),v.groundColor.copy(e.groundColor).multiplyScalar(m),ea.hemi[ba]=v,ba++);ea.ambient[0]=g;ea.ambient[1]=h;ea.ambient[2]=k;ea.directional.length=r;ea.spot.length=n;ea.rectArea.length=t;ea.point.length=l;ea.hemi.length=
ba;ea.hash=r+","+l+","+n+","+t+","+ba+","+ea.shadows.length}function y(a){var b;if(1E3===a)return A.REPEAT;if(1001===a)return A.CLAMP_TO_EDGE;if(1002===a)return A.MIRRORED_REPEAT;if(1003===a)return A.NEAREST;if(1004===a)return A.NEAREST_MIPMAP_NEAREST;if(1005===a)return A.NEAREST_MIPMAP_LINEAR;if(1006===a)return A.LINEAR;if(1007===a)return A.LINEAR_MIPMAP_NEAREST;if(1008===a)return A.LINEAR_MIPMAP_LINEAR;if(1009===a)return A.UNSIGNED_BYTE;if(1017===a)return A.UNSIGNED_SHORT_4_4_4_4;if(1018===a)return A.UNSIGNED_SHORT_5_5_5_1;
if(1019===a)return A.UNSIGNED_SHORT_5_6_5;if(1010===a)return A.BYTE;if(1011===a)return A.SHORT;if(1012===a)return A.UNSIGNED_SHORT;if(1013===a)return A.INT;if(1014===a)return A.UNSIGNED_INT;if(1015===a)return A.FLOAT;if(1016===a&&(b=oa.get("OES_texture_half_float"),null!==b))return b.HALF_FLOAT_OES;if(1021===a)return A.ALPHA;if(1022===a)return A.RGB;if(1023===a)return A.RGBA;if(1024===a)return A.LUMINANCE;if(1025===a)return A.LUMINANCE_ALPHA;if(1026===a)return A.DEPTH_COMPONENT;if(1027===a)return A.DEPTH_STENCIL;
if(100===a)return A.FUNC_ADD;if(101===a)return A.FUNC_SUBTRACT;if(102===a)return A.FUNC_REVERSE_SUBTRACT;if(200===a)return A.ZERO;if(201===a)return A.ONE;if(202===a)return A.SRC_COLOR;if(203===a)return A.ONE_MINUS_SRC_COLOR;if(204===a)return A.SRC_ALPHA;if(205===a)return A.ONE_MINUS_SRC_ALPHA;if(206===a)return A.DST_ALPHA;if(207===a)return A.ONE_MINUS_DST_ALPHA;if(208===a)return A.DST_COLOR;if(209===a)return A.ONE_MINUS_DST_COLOR;if(210===a)return A.SRC_ALPHA_SATURATE;if(2001===a||2002===a||2003===
a||2004===a)if(b=oa.get("WEBGL_compressed_texture_s3tc"),null!==b){if(2001===a)return b.COMPRESSED_RGB_S3TC_DXT1_EXT;if(2002===a)return b.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(2003===a)return b.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(2004===a)return b.COMPRESSED_RGBA_S3TC_DXT5_EXT}if(2100===a||2101===a||2102===a||2103===a)if(b=oa.get("WEBGL_compressed_texture_pvrtc"),null!==b){if(2100===a)return b.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(2101===a)return b.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(2102===a)return b.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
if(2103===a)return b.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}if(2151===a&&(b=oa.get("WEBGL_compressed_texture_etc1"),null!==b))return b.COMPRESSED_RGB_ETC1_WEBGL;if(103===a||104===a)if(b=oa.get("EXT_blend_minmax"),null!==b){if(103===a)return b.MIN_EXT;if(104===a)return b.MAX_EXT}return 1020===a&&(b=oa.get("WEBGL_depth_texture"),null!==b)?b.UNSIGNED_INT_24_8_WEBGL:0}console.log("THREE.WebGLRenderer","86dev");a=a||{};var x=void 0!==a.canvas?a.canvas:document.createElementNS("http://www.w3.org/1999/xhtml",
"canvas"),v=void 0!==a.context?a.context:null,E=void 0!==a.alpha?a.alpha:!1,w=void 0!==a.depth?a.depth:!0,M=void 0!==a.stencil?a.stencil:!0,W=void 0!==a.antialias?a.antialias:!1,C=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,I=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,ca=[],F=null,ja=new Float32Array(8),K=[],D=[];this.domElement=x;this.context=null;this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.clippingPlanes=[];this.localClippingEnabled=
!1;this.gammaFactor=2;this.physicallyCorrectLights=this.gammaOutput=this.gammaInput=!1;this.toneMappingWhitePoint=this.toneMappingExposure=this.toneMapping=1;this.maxMorphTargets=8;this.maxMorphNormals=4;var z=this,B=null,P=null,L=null,V=-1,aa="",S=null,N=new ia,J=null,T=new ia,Q=0,Ia=new H(0),Z=0,O=x.width,da=x.height,U=1,ga=new ia(0,0,O,da),Oe=!1,id=new ia(0,0,O,da),la=new hd,Pa=new jg,jd=!1,Vd=!1,kd=new R,Qa=new n,pa=new R,qa=new R,ea={hash:"",ambient:[0,0,0],directional:[],directionalShadowMap:[],
directionalShadowMatrix:[],spot:[],spotShadowMap:[],spotShadowMatrix:[],rectArea:[],point:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[],shadows:[]},ta={geometries:0,textures:0},na={frame:0,calls:0,vertices:0,faces:0,points:0};this.info={render:na,memory:ta,programs:null};var A;try{E={alpha:E,depth:w,stencil:M,antialias:W,premultipliedAlpha:C,preserveDrawingBuffer:I};A=v||x.getContext("webgl",E)||x.getContext("experimental-webgl",E);if(null===A){if(null!==x.getContext("webgl"))throw"Error creating WebGL context with your selected attributes.";
throw"Error creating WebGL context.";}void 0===A.getShaderPrecisionFormat&&(A.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}});x.addEventListener("webglcontextlost",d,!1)}catch(kg){console.error("THREE.WebGLRenderer: "+kg)}var oa=new ig(A);oa.get("WEBGL_depth_texture");oa.get("OES_texture_float");oa.get("OES_texture_float_linear");oa.get("OES_texture_half_float");oa.get("OES_texture_half_float_linear");oa.get("OES_standard_derivatives");oa.get("ANGLE_instanced_arrays");
oa.get("OES_element_index_uint")&&(G.MaxIndex=4294967296);var ma=new gg(A,oa,a),fa=new fg(A,oa,y),ha=new eg,ra=new dg(A,oa,fa,ha,ma,y,ta),Aa=new Mf(A),Da=new Tf(A,Aa,ta),wa=new Vf(A,Da,na),ya=new cg(this,ma),Ba=new Uf,Fa=new Qf,va=new hg(this);this.info.programs=ya.programs;var Ka=new Sf(A,oa,na),La=new Rf(A,oa,na),Ga,za,sa,ua;b();this.context=A;this.capabilities=ma;this.extensions=oa;this.properties=ha;this.renderLists=Fa;this.state=fa;this.vr=va;var Ja=new Ie(this,ea,wa,ma);this.shadowMap=Ja;var Na=
new Jf(this,K),Oa=new If(this,D);this.getContext=function(){return A};this.getContextAttributes=function(){return A.getContextAttributes()};this.forceContextLoss=function(){var a=oa.get("WEBGL_lose_context");a&&a.loseContext()};this.getMaxAnisotropy=function(){return ma.getMaxAnisotropy()};this.getPrecision=function(){return ma.precision};this.getPixelRatio=function(){return U};this.setPixelRatio=function(a){void 0!==a&&(U=a,this.setSize(O,da,!1))};this.getSize=function(){return{width:O,height:da}};
this.setSize=function(a,b,c){O=a;da=b;x.width=a*U;x.height=b*U;!1!==c&&(x.style.width=a+"px",x.style.height=b+"px");this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){id.set(a,da-b-d,c,d);fa.viewport(T.copy(id).multiplyScalar(U))};this.setScissor=function(a,b,c,d){ga.set(a,da-b-d,c,d);fa.scissor(N.copy(ga).multiplyScalar(U))};this.setScissorTest=function(a){fa.setScissorTest(Oe=a)};this.getClearColor=function(){return Ia};this.setClearColor=function(a,b){Ia.set(a);Z=void 0!==b?b:1;fa.buffers.color.setClear(Ia.r,
Ia.g,Ia.b,Z,C)};this.getClearAlpha=function(){return Z};this.setClearAlpha=function(a){Z=a;fa.buffers.color.setClear(Ia.r,Ia.g,Ia.b,Z,C)};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=A.COLOR_BUFFER_BIT;if(void 0===b||b)d|=A.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=A.STENCIL_BUFFER_BIT;A.clear(d)};this.clearColor=function(){this.clear(!0,!1,!1)};this.clearDepth=function(){this.clear(!1,!0,!1)};this.clearStencil=function(){this.clear(!1,!1,!0)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);
this.clear(b,c,d)};this.resetGLState=c;this.dispose=function(){x.removeEventListener("webglcontextlost",d,!1);Fa.dispose()};this.renderBufferImmediate=function(a,b,c){fa.initAttributes();var d=ha.get(a);a.hasPositions&&!d.position&&(d.position=A.createBuffer());a.hasNormals&&!d.normal&&(d.normal=A.createBuffer());a.hasUvs&&!d.uv&&(d.uv=A.createBuffer());a.hasColors&&!d.color&&(d.color=A.createBuffer());b=b.getAttributes();a.hasPositions&&(A.bindBuffer(A.ARRAY_BUFFER,d.position),A.bufferData(A.ARRAY_BUFFER,
a.positionArray,A.DYNAMIC_DRAW),fa.enableAttribute(b.position),A.vertexAttribPointer(b.position,3,A.FLOAT,!1,0,0));if(a.hasNormals){A.bindBuffer(A.ARRAY_BUFFER,d.normal);if(!c.isMeshPhongMaterial&&!c.isMeshStandardMaterial&&!c.isMeshNormalMaterial&&1===c.shading)for(var e=0,f=3*a.count;e<f;e+=9){var g=a.normalArray,h=(g[e+0]+g[e+3]+g[e+6])/3,k=(g[e+1]+g[e+4]+g[e+7])/3,m=(g[e+2]+g[e+5]+g[e+8])/3;g[e+0]=h;g[e+1]=k;g[e+2]=m;g[e+3]=h;g[e+4]=k;g[e+5]=m;g[e+6]=h;g[e+7]=k;g[e+8]=m}A.bufferData(A.ARRAY_BUFFER,
a.normalArray,A.DYNAMIC_DRAW);fa.enableAttribute(b.normal);A.vertexAttribPointer(b.normal,3,A.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(A.bindBuffer(A.ARRAY_BUFFER,d.uv),A.bufferData(A.ARRAY_BUFFER,a.uvArray,A.DYNAMIC_DRAW),fa.enableAttribute(b.uv),A.vertexAttribPointer(Aa.uv,2,A.FLOAT,!1,0,0));a.hasColors&&0!==c.vertexColors&&(A.bindBuffer(A.ARRAY_BUFFER,d.color),A.bufferData(A.ARRAY_BUFFER,a.colorArray,A.DYNAMIC_DRAW),fa.enableAttribute(b.color),A.vertexAttribPointer(b.color,3,A.FLOAT,!1,0,0));fa.disableUnusedAttributes();
A.drawArrays(A.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){fa.setMaterial(d);var g=p(a,b,d,e);a=c.id+"_"+g.id+"_"+(!0===d.wireframe);var k=!1;a!==aa&&(aa=a,k=!0);b=e.morphTargetInfluences;if(void 0!==b){var m=[];a=0;for(var q=b.length;a<q;a++)k=b[a],m.push([k,a]);m.sort(h);8<m.length&&(m.length=8);var u=c.morphAttributes;a=0;for(q=m.length;a<q;a++)k=m[a],ja[a]=k[0],0!==k[0]?(b=k[1],!0===d.morphTargets&&u.position&&c.addAttribute("morphTarget"+a,u.position[b]),!0===
d.morphNormals&&u.normal&&c.addAttribute("morphNormal"+a,u.normal[b])):(!0===d.morphTargets&&c.removeAttribute("morphTarget"+a),!0===d.morphNormals&&c.removeAttribute("morphNormal"+a));a=m.length;for(b=ja.length;a<b;a++)ja[a]=0;g.getUniforms().setValue(A,"morphTargetInfluences",ja);k=!0}b=c.index;q=c.attributes.position;m=1;!0===d.wireframe&&(b=Da.getWireframeAttribute(c),m=2);var r;a=Ka;null!==b&&(r=Aa.get(b),a=La,a.setIndex(r));if(k){k=void 0;if(c&&c.isInstancedBufferGeometry&&null===oa.get("ANGLE_instanced_arrays"))console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");
else{void 0===k&&(k=0);fa.initAttributes();var u=c.attributes,g=g.getAttributes(),l=d.defaultAttributeValues,n;for(n in g){var t=g[n];if(0<=t){var v=u[n];if(void 0!==v){var ba=v.normalized,w=v.itemSize,x=Aa.get(v),y=x.buffer,E=x.type,x=x.bytesPerElement;if(v.isInterleavedBufferAttribute){var C=v.data,M=C.stride,v=v.offset;C&&C.isInstancedInterleavedBuffer?(fa.enableAttributeAndDivisor(t,C.meshPerAttribute),void 0===c.maxInstancedCount&&(c.maxInstancedCount=C.meshPerAttribute*C.count)):fa.enableAttribute(t);
A.bindBuffer(A.ARRAY_BUFFER,y);A.vertexAttribPointer(t,w,E,ba,M*x,(k*M+v)*x)}else v.isInstancedBufferAttribute?(fa.enableAttributeAndDivisor(t,v.meshPerAttribute),void 0===c.maxInstancedCount&&(c.maxInstancedCount=v.meshPerAttribute*v.count)):fa.enableAttribute(t),A.bindBuffer(A.ARRAY_BUFFER,y),A.vertexAttribPointer(t,w,E,ba,0,k*w*x)}else if(void 0!==l&&(ba=l[n],void 0!==ba))switch(ba.length){case 2:A.vertexAttrib2fv(t,ba);break;case 3:A.vertexAttrib3fv(t,ba);break;case 4:A.vertexAttrib4fv(t,ba);
break;default:A.vertexAttrib1fv(t,ba)}}}fa.disableUnusedAttributes()}null!==b&&A.bindBuffer(A.ELEMENT_ARRAY_BUFFER,r.buffer)}r=0;null!==b?r=b.count:void 0!==q&&(r=q.count);b=c.drawRange.start*m;q=null!==f?f.start*m:0;n=Math.max(b,q);f=Math.max(0,Math.min(r,b+c.drawRange.count*m,q+(null!==f?f.count*m:Infinity))-1-n+1);if(0!==f){if(e.isMesh)if(!0===d.wireframe)fa.setLineWidth(d.wireframeLinewidth*(null===P?U:1)),a.setMode(A.LINES);else switch(e.drawMode){case 0:a.setMode(A.TRIANGLES);break;case 1:a.setMode(A.TRIANGLE_STRIP);
break;case 2:a.setMode(A.TRIANGLE_FAN)}else e.isLine?(d=d.linewidth,void 0===d&&(d=1),fa.setLineWidth(d*(null===P?U:1)),e.isLineSegments?a.setMode(A.LINES):e.isLineLoop?a.setMode(A.LINE_LOOP):a.setMode(A.LINE_STRIP)):e.isPoints&&a.setMode(A.POINTS);c&&c.isInstancedBufferGeometry?0<c.maxInstancedCount&&a.renderInstances(c,n,f):a.render(n,f)}};this.compile=function(a,b){ca=[];a.traverse(function(a){a.isLight&&ca.push(a)});t(ca,b);a.traverse(function(b){if(b.material)if(Array.isArray(b.material))for(var c=
0;c<b.material.length;c++)u(b.material[c],a.fog,b);else u(b.material,a.fog,b)})};this.animate=function(a){function b(){a();(va.getDevice()||window).requestAnimationFrame(b)}(va.getDevice()||window).requestAnimationFrame(b)};this.render=function(a,b,c,d){if(b&&b.isCamera){aa="";V=-1;S=null;!0===a.autoUpdate&&a.updateMatrixWorld();null===b.parent&&b.updateMatrixWorld();va.enabled&&(b=va.getCamera(b));kd.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);la.setFromMatrix(kd);ca.length=0;K.length=
0;D.length=0;Vd=this.localClippingEnabled;jd=Pa.init(this.clippingPlanes,Vd,b);F=Fa.get(a,b);F.init();k(a,b,z.sortObjects);F.finish();!0===z.sortObjects&&F.sort();jd&&Pa.beginShadows();for(var e=ca,f=0,g=0,h=e.length;g<h;g++){var q=e[g];q.castShadow&&(ea.shadows[f]=q,f++)}ea.shadows.length=f;Ja.render(a,b);t(ca,b);jd&&Pa.endShadows();na.frame++;na.calls=0;na.vertices=0;na.faces=0;na.points=0;void 0===c&&(c=null);this.setRenderTarget(c);e=a.background;null===e?fa.buffers.color.setClear(Ia.r,Ia.g,Ia.b,
Z,C):e&&e.isColor&&(fa.buffers.color.setClear(e.r,e.g,e.b,1,C),d=!0);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);e&&e.isCubeTexture?(void 0===sa&&(sa=new xa,ua=new Ca(new jb(5,5,5),new Ea({uniforms:$a.cube.uniforms,vertexShader:$a.cube.vertexShader,fragmentShader:$a.cube.fragmentShader,side:1,depthTest:!1,depthWrite:!1,fog:!1}))),sa.projectionMatrix.copy(b.projectionMatrix),sa.matrixWorld.extractRotation(b.matrixWorld),sa.matrixWorldInverse.getInverse(sa.matrixWorld),
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q&&(oa.get("OES_texture_float")||oa.get("WEBGL_color_buffer_float"))||1016===q&&oa.get("EXT_color_buffer_half_float")?A.checkFramebufferStatus(A.FRAMEBUFFER)===A.FRAMEBUFFER_COMPLETE?0<=b&&b<=a.width-d&&0<=c&&c<=a.height-e&&A.readPixels(b,c,d,e,y(m),y(q),f):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete."):console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.")}finally{h&&
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c=new Ac(c);this.bind(c,this.matrixWorld);this.normalizeSkinWeights()}function ga(a){Q.call(this);this.type="LineBasicMaterial";this.color=new H(16777215);this.linewidth=1;this.linejoin=this.linecap="round";this.lights=!1;this.setValues(a)}function ya(a,b,c){if(1===c)return console.warn("THREE.Line: parameter THREE.LinePieces no longer supported. Created THREE.LineSegments instead."),new U(a,b);z.call(this);this.type="Line";this.geometry=void 0!==a?a:new G;this.material=void 0!==b?b:new ga({color:16777215*
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b,c,d,e,f,g,h,k){function m(){requestAnimationFrame(m);a.readyState>=a.HAVE_CURRENT_DATA&&(q.needsUpdate=!0)}da.call(this,a,b,c,d,e,f,g,h,k);this.generateMipmaps=!1;var q=this;m()}function Mb(a,b,c,d,e,f,g,h,k,m,q,u){da.call(this,null,f,g,h,k,m,d,e,q,u);this.image={width:b,height:c};this.mipmaps=a;this.generateMipmaps=this.flipY=!1}function qd(a,b,c,d,e,f,g,h,k){da.call(this,a,b,c,d,e,f,g,h,k);this.needsUpdate=!0}function Cc(a,b,c,d,e,f,g,h,k,m){m=void 0!==m?m:1026;if(1026!==m&&1027!==m)throw Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");
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(.2>b&&(k[a+0]+=1),.2>c&&(k[a+2]+=1),.2>d&&(k[a+4]+=1))})();this.addAttribute("position",new B(h,3));this.addAttribute("normal",new B(h.slice(),3));this.addAttribute("uv",new B(k,2));0===d?this.computeVertexNormals():this.normalizeNormals()}function Fc(a,b){J.call(this);this.type="TetrahedronGeometry";this.parameters={radius:a,detail:b};this.fromBufferGeometry(new Pb(a,b));this.mergeVertices()}function Pb(a,b){ha.call(this,[1,1,1,-1,-1,1,-1,1,-1,1,-1,-1],[2,1,0,0,3,2,1,3,0,2,3,1],a,b);this.type="TetrahedronBufferGeometry";
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b));this.mergeVertices()}function Qb(a,b){var c=(1+Math.sqrt(5))/2;ha.call(this,[-1,c,0,1,c,0,-1,-c,0,1,-c,0,0,-1,c,0,1,c,0,-1,-c,0,1,-c,c,0,-1,c,0,1,-c,0,-1,-c,0,1],[0,11,5,0,5,1,0,1,7,0,7,10,0,10,11,1,5,9,5,11,4,11,10,2,10,7,6,7,1,8,3,9,4,3,4,2,3,2,6,3,6,8,3,8,9,4,9,5,2,4,11,6,2,10,8,6,7,9,8,1],a,b);this.type="IcosahedronBufferGeometry";this.parameters={radius:a,detail:b}}function Ic(a,b){J.call(this);this.type="DodecahedronGeometry";this.parameters={radius:a,detail:b};this.fromBufferGeometry(new Rb(a,
b));this.mergeVertices()}function Rb(a,b){var c=(1+Math.sqrt(5))/2,d=1/c;ha.call(this,[-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-d,-c,0,-d,c,0,d,-c,0,d,c,-d,-c,0,-d,c,0,d,-c,0,d,c,0,-c,0,-d,c,0,-d,-c,0,d,c,0,d],[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2,6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,11,19,7,19,5,14,19,14,4,19,4,17,1,12,14,1,14,5,1,5,9],a,
b);this.type="DodecahedronBufferGeometry";this.parameters={radius:a,detail:b}}function Jc(a,b,c,d,e,f){J.call(this);this.type="TubeGeometry";this.parameters={path:a,tubularSegments:b,radius:c,radialSegments:d,closed:e};void 0!==f&&console.warn("THREE.TubeGeometry: taper has been removed.");a=new Sb(a,b,c,d,e);this.tangents=a.tangents;this.normals=a.normals;this.binormals=a.binormals;this.fromBufferGeometry(a);this.mergeVertices()}function Sb(a,b,c,d,e){function f(e){var f=a.getPointAt(e/b),m=g.normals[e];
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k=new n,m=new D,q,u,p=[],r=[],l=[],t=[];for(q=0;q<b;q++)f(q);f(!1===e?b:0);for(q=0;q<=b;q++)for(u=0;u<=d;u++)m.x=q/b,m.y=u/d,l.push(m.x,m.y);(function(){for(u=1;u<=b;u++)for(q=1;q<=d;q++){var a=(d+1)*u+(q-1),c=(d+1)*u+q,e=(d+1)*(u-1)+q;t.push((d+1)*(u-1)+(q-1),a,e);t.push(a,c,e)}})();this.setIndex(t);this.addAttribute("position",new B(p,3));this.addAttribute("normal",new B(r,3));this.addAttribute("uv",new B(l,2))}function Kc(a,b,c,d,e,f,g){J.call(this);this.type="TorusKnotGeometry";this.parameters=
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function Ub(a,b,c,d,e){G.call(this);this.type="TorusBufferGeometry";this.parameters={radius:a,tube:b,radialSegments:c,tubularSegments:d,arc:e};a=a||100;b=b||40;c=Math.floor(c)||8;d=Math.floor(d)||6;e=e||2*Math.PI;var f=[],g=[],h=[],k=[],m=new n,q=new n,u=new n,p,r;for(p=0;p<=c;p++)for(r=0;r<=d;r++){var l=r/d*e,t=p/c*Math.PI*2;q.x=(a+b*Math.cos(t))*Math.cos(l);q.y=(a+b*Math.cos(t))*Math.sin(l);q.z=b*Math.sin(t);g.push(q.x,q.y,q.z);m.x=a*Math.cos(l);m.y=a*Math.sin(l);u.subVectors(q,m).normalize();h.push(u.x,
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"catmullrom"}function se(a){console.warn("THREE.Spline has been removed. Use THREE.CatmullRomCurve3 instead.");ua.call(this,a);this.type="catmullrom"}void 0===Number.EPSILON&&(Number.EPSILON=Math.pow(2,-52));void 0===Number.isInteger&&(Number.isInteger=function(a){return"number"===typeof a&&isFinite(a)&&Math.floor(a)===a});void 0===Math.sign&&(Math.sign=function(a){return 0>a?-1:0<a?1:+a});void 0===Function.prototype.name&&Object.defineProperty(Function.prototype,"name",{get:function(){return this.toString().match(/^\s*function\s*([^\(\s]*)/)[1]}});
void 0===Object.assign&&function(){Object.assign=function(a){if(void 0===a||null===a)throw new TypeError("Cannot convert undefined or null to object");for(var b=Object(a),c=1;c<arguments.length;c++){var d=arguments[c];if(void 0!==d&&null!==d)for(var e in d)Object.prototype.hasOwnProperty.call(d,e)&&(b[e]=d[e])}return b}}();Object.assign(ra.prototype,{addEventListener:function(a,b){void 0===this._listeners&&(this._listeners={});var c=this._listeners;void 0===c[a]&&(c[a]=[]);-1===c[a].indexOf(b)&&c[a].push(b)},
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Math.PI,generateUUID:function(){var a="0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz".split(""),b=Array(36),c=0,d;return function(){for(var e=0;36>e;e++)8===e||13===e||18===e||23===e?b[e]="-":14===e?b[e]="4":(2>=c&&(c=33554432+16777216*Math.random()|0),d=c&15,c>>=4,b[e]=a[19===e?d&3|8:d]);return b.join("")}}(),clamp:function(a,b,c){return Math.max(b,Math.min(c,a))},euclideanModulo:function(a,b){return(a%b+b)%b},mapLinear:function(a,b,c,d,e){return d+(a-b)*(e-d)/(c-b)},lerp:function(a,
b,c){return(1-c)*a+c*b},smoothstep:function(a,b,c){if(a<=b)return 0;if(a>=c)return 1;a=(a-b)/(c-b);return a*a*(3-2*a)},smootherstep:function(a,b,c){if(a<=b)return 0;if(a>=c)return 1;a=(a-b)/(c-b);return a*a*a*(a*(6*a-15)+10)},randInt:function(a,b){return a+Math.floor(Math.random()*(b-a+1))},randFloat:function(a,b){return a+Math.random()*(b-a)},randFloatSpread:function(a){return a*(.5-Math.random())},degToRad:function(a){return a*X.DEG2RAD},radToDeg:function(a){return a*X.RAD2DEG},isPowerOfTwo:function(a){return 0===
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subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiply:function(a){this.x*=a.x;this.y*=a.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},divide:function(a){this.x/=a.x;this.y/=a.y;return this},divideScalar:function(a){return this.multiplyScalar(1/a)},min:function(a){this.x=Math.min(this.x,a.x);this.y=Math.min(this.y,a.y);return this},max:function(a){this.x=Math.max(this.x,a.x);this.y=Math.max(this.y,a.y);return this},clamp:function(a,b){this.x=Math.max(a.x,
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this.y=Math.round(this.y);return this},roundToZero:function(){this.x=0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):Math.floor(this.y);return this},negate:function(){this.x=-this.x;this.y=-this.y;return this},dot:function(a){return this.x*a.x+this.y*a.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y)},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)},normalize:function(){return this.divideScalar(this.length()||
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a).multiplyScalar(c).add(a)},equals:function(a){return a.x===this.x&&a.y===this.y},fromArray:function(a,b){void 0===b&&(b=0);this.x=a[b];this.y=a[b+1];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.x;a[b+1]=this.y;return a},fromBufferAttribute:function(a,b,c){void 0!==c&&console.warn("THREE.Vector2: offset has been removed from .fromBufferAttribute().");this.x=a.getX(b);this.y=a.getY(b);return this},rotateAround:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=this.x-
a.x,f=this.y-a.y;this.x=e*c-f*d+a.x;this.y=e*d+f*c+a.y;return this}});var jf=0;da.DEFAULT_IMAGE=void 0;da.DEFAULT_MAPPING=300;Object.defineProperty(da.prototype,"needsUpdate",{set:function(a){!0===a&&this.version++}});Object.assign(da.prototype,ra.prototype,{constructor:da,isTexture:!0,clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.name=a.name;this.image=a.image;this.mipmaps=a.mipmaps.slice(0);this.mapping=a.mapping;this.wrapS=a.wrapS;this.wrapT=a.wrapT;this.magFilter=
a.magFilter;this.minFilter=a.minFilter;this.anisotropy=a.anisotropy;this.format=a.format;this.type=a.type;this.offset.copy(a.offset);this.repeat.copy(a.repeat);this.generateMipmaps=a.generateMipmaps;this.premultiplyAlpha=a.premultiplyAlpha;this.flipY=a.flipY;this.unpackAlignment=a.unpackAlignment;this.encoding=a.encoding;return this},toJSON:function(a){if(void 0!==a.textures[this.uuid])return a.textures[this.uuid];var b={metadata:{version:4.5,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,
name:this.name,mapping:this.mapping,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],wrap:[this.wrapS,this.wrapT],minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY};if(void 0!==this.image){var c=this.image;void 0===c.uuid&&(c.uuid=X.generateUUID());if(void 0===a.images[c.uuid]){var d=a.images,e=c.uuid,f=c.uuid,g;void 0!==c.toDataURL?g=c:(g=document.createElementNS("http://www.w3.org/1999/xhtml","canvas"),g.width=c.width,g.height=
c.height,g.getContext("2d").drawImage(c,0,0,c.width,c.height));g=2048<g.width||2048<g.height?g.toDataURL("image/jpeg",.6):g.toDataURL("image/png");d[e]={uuid:f,url:g}}b.image=c.uuid}return a.textures[this.uuid]=b},dispose:function(){this.dispatchEvent({type:"dispose"})},transformUv:function(a){if(300===this.mapping){a.multiply(this.repeat);a.add(this.offset);if(0>a.x||1<a.x)switch(this.wrapS){case 1E3:a.x-=Math.floor(a.x);break;case 1001:a.x=0>a.x?0:1;break;case 1002:a.x=1===Math.abs(Math.floor(a.x)%
2)?Math.ceil(a.x)-a.x:a.x-Math.floor(a.x)}if(0>a.y||1<a.y)switch(this.wrapT){case 1E3:a.y-=Math.floor(a.y);break;case 1001:a.y=0>a.y?0:1;break;case 1002:a.y=1===Math.abs(Math.floor(a.y)%2)?Math.ceil(a.y)-a.y:a.y-Math.floor(a.y)}this.flipY&&(a.y=1-a.y)}}});Object.assign(ia.prototype,{isVector4:!0,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},setScalar:function(a){this.w=this.z=this.y=this.x=a;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},
setZ:function(a){this.z=a;return this},setW:function(a){this.w=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;case 2:this.z=b;break;case 3:this.w=b;break;default:throw Error("index is out of range: "+a);}return this},getComponent:function(a){switch(a){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw Error("index is out of range: "+a);}},clone:function(){return new this.constructor(this.x,this.y,this.z,
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b){this.x+=a.x*b;this.y+=a.y*b;this.z+=a.z*b;this.w+=a.w*b;return this},sub:function(a,b){if(void 0!==b)return console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(a,b);this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},subScalar:function(a){this.x-=a;this.y-=a;this.z-=a;this.w-=a;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},multiplyScalar:function(a){this.x*=
a;this.y*=a;this.z*=a;this.w*=a;return this},applyMatrix4:function(a){var b=this.x,c=this.y,d=this.z,e=this.w;a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d+a[12]*e;this.y=a[1]*b+a[5]*c+a[9]*d+a[13]*e;this.z=a[2]*b+a[6]*c+a[10]*d+a[14]*e;this.w=a[3]*b+a[7]*c+a[11]*d+a[15]*e;return this},divideScalar:function(a){return this.multiplyScalar(1/a)},setAxisAngleFromQuaternion:function(a){this.w=2*Math.acos(a.w);var b=Math.sqrt(1-a.w*a.w);1E-4>b?(this.x=1,this.z=this.y=0):(this.x=a.x/b,this.y=a.y/b,this.z=a.z/
b);return this},setAxisAngleFromRotationMatrix:function(a){var b,c,d;a=a.elements;var e=a[0];d=a[4];var f=a[8],g=a[1],h=a[5],k=a[9];c=a[2];b=a[6];var m=a[10];if(.01>Math.abs(d-g)&&.01>Math.abs(f-c)&&.01>Math.abs(k-b)){if(.1>Math.abs(d+g)&&.1>Math.abs(f+c)&&.1>Math.abs(k+b)&&.1>Math.abs(e+h+m-3))return this.set(1,0,0,0),this;a=Math.PI;e=(e+1)/2;h=(h+1)/2;m=(m+1)/2;d=(d+g)/4;f=(f+c)/4;k=(k+b)/4;e>h&&e>m?.01>e?(b=0,d=c=.707106781):(b=Math.sqrt(e),c=d/b,d=f/b):h>m?.01>h?(b=.707106781,c=0,d=.707106781):
(c=Math.sqrt(h),b=d/c,d=k/c):.01>m?(c=b=.707106781,d=0):(d=Math.sqrt(m),b=f/d,c=k/d);this.set(b,c,d,a);return this}a=Math.sqrt((b-k)*(b-k)+(f-c)*(f-c)+(g-d)*(g-d));.001>Math.abs(a)&&(a=1);this.x=(b-k)/a;this.y=(f-c)/a;this.z=(g-d)/a;this.w=Math.acos((e+h+m-1)/2);return this},min:function(a){this.x=Math.min(this.x,a.x);this.y=Math.min(this.y,a.y);this.z=Math.min(this.z,a.z);this.w=Math.min(this.w,a.w);return this},max:function(a){this.x=Math.max(this.x,a.x);this.y=Math.max(this.y,a.y);this.z=Math.max(this.z,
a.z);this.w=Math.max(this.w,a.w);return this},clamp:function(a,b){this.x=Math.max(a.x,Math.min(b.x,this.x));this.y=Math.max(a.y,Math.min(b.y,this.y));this.z=Math.max(a.z,Math.min(b.z,this.z));this.w=Math.max(a.w,Math.min(b.w,this.w));return this},clampScalar:function(){var a,b;return function(c,d){void 0===a&&(a=new ia,b=new ia);a.set(c,c,c,c);b.set(d,d,d,d);return this.clamp(a,b)}}(),clampLength:function(a,b){var c=this.length();return this.divideScalar(c||1).multiplyScalar(Math.max(a,Math.min(b,
c)))},floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);this.z=Math.floor(this.z);this.w=Math.floor(this.w);return this},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);this.z=Math.ceil(this.z);this.w=Math.ceil(this.w);return this},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);this.z=Math.round(this.z);this.w=Math.round(this.w);return this},roundToZero:function(){this.x=0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):
Math.floor(this.y);this.z=0>this.z?Math.ceil(this.z):Math.floor(this.z);this.w=0>this.w?Math.ceil(this.w):Math.floor(this.w);return this},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;this.w=-this.w;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},lengthManhattan:function(){return Math.abs(this.x)+
Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)},normalize:function(){return this.divideScalar(this.length()||1)},setLength:function(a){return this.normalize().multiplyScalar(a)},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this},lerpVectors:function(a,b,c){return this.subVectors(b,a).multiplyScalar(c).add(a)},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z&&a.w===this.w},fromArray:function(a,b){void 0===
b&&(b=0);this.x=a[b];this.y=a[b+1];this.z=a[b+2];this.w=a[b+3];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.x;a[b+1]=this.y;a[b+2]=this.z;a[b+3]=this.w;return a},fromBufferAttribute:function(a,b,c){void 0!==c&&console.warn("THREE.Vector4: offset has been removed from .fromBufferAttribute().");this.x=a.getX(b);this.y=a.getY(b);this.z=a.getZ(b);this.w=a.getW(b);return this}});Object.assign(Cb.prototype,ra.prototype,{isWebGLRenderTarget:!0,setSize:function(a,b){if(this.width!==
a||this.height!==b)this.width=a,this.height=b,this.dispose();this.viewport.set(0,0,a,b);this.scissor.set(0,0,a,b)},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.width=a.width;this.height=a.height;this.viewport.copy(a.viewport);this.texture=a.texture.clone();this.depthBuffer=a.depthBuffer;this.stencilBuffer=a.stencilBuffer;this.depthTexture=a.depthTexture;return this},dispose:function(){this.dispatchEvent({type:"dispose"})}});Db.prototype=Object.create(Cb.prototype);
Db.prototype.constructor=Db;Db.prototype.isWebGLRenderTargetCube=!0;Object.assign(pa,{slerp:function(a,b,c,d){return c.copy(a).slerp(b,d)},slerpFlat:function(a,b,c,d,e,f,g){var h=c[d+0],k=c[d+1],m=c[d+2];c=c[d+3];d=e[f+0];var q=e[f+1],l=e[f+2];e=e[f+3];if(c!==e||h!==d||k!==q||m!==l){f=1-g;var p=h*d+k*q+m*l+c*e,r=0<=p?1:-1,n=1-p*p;n>Number.EPSILON&&(n=Math.sqrt(n),p=Math.atan2(n,p*r),f=Math.sin(f*p)/n,g=Math.sin(g*p)/n);r*=g;h=h*f+d*r;k=k*f+q*r;m=m*f+l*r;c=c*f+e*r;f===1-g&&(g=1/Math.sqrt(h*h+k*k+m*
m+c*c),h*=g,k*=g,m*=g,c*=g)}a[b]=h;a[b+1]=k;a[b+2]=m;a[b+3]=c}});Object.defineProperties(pa.prototype,{x:{get:function(){return this._x},set:function(a){this._x=a;this.onChangeCallback()}},y:{get:function(){return this._y},set:function(a){this._y=a;this.onChangeCallback()}},z:{get:function(){return this._z},set:function(a){this._z=a;this.onChangeCallback()}},w:{get:function(){return this._w},set:function(a){this._w=a;this.onChangeCallback()}}});Object.assign(pa.prototype,{set:function(a,b,c,d){this._x=
a;this._y=b;this._z=c;this._w=d;this.onChangeCallback();return this},clone:function(){return new this.constructor(this._x,this._y,this._z,this._w)},copy:function(a){this._x=a.x;this._y=a.y;this._z=a.z;this._w=a.w;this.onChangeCallback();return this},setFromEuler:function(a,b){if(!a||!a.isEuler)throw Error("THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.");var c=a._x,d=a._y,e=a._z,f=a.order,g=Math.cos,h=Math.sin,k=g(c/2),m=g(d/2),g=g(e/2),c=h(c/2),d=
h(d/2),e=h(e/2);"XYZ"===f?(this._x=c*m*g+k*d*e,this._y=k*d*g-c*m*e,this._z=k*m*e+c*d*g,this._w=k*m*g-c*d*e):"YXZ"===f?(this._x=c*m*g+k*d*e,this._y=k*d*g-c*m*e,this._z=k*m*e-c*d*g,this._w=k*m*g+c*d*e):"ZXY"===f?(this._x=c*m*g-k*d*e,this._y=k*d*g+c*m*e,this._z=k*m*e+c*d*g,this._w=k*m*g-c*d*e):"ZYX"===f?(this._x=c*m*g-k*d*e,this._y=k*d*g+c*m*e,this._z=k*m*e-c*d*g,this._w=k*m*g+c*d*e):"YZX"===f?(this._x=c*m*g+k*d*e,this._y=k*d*g+c*m*e,this._z=k*m*e-c*d*g,this._w=k*m*g-c*d*e):"XZY"===f&&(this._x=c*m*g-
k*d*e,this._y=k*d*g-c*m*e,this._z=k*m*e+c*d*g,this._w=k*m*g+c*d*e);if(!1!==b)this.onChangeCallback();return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);this._x=a.x*d;this._y=a.y*d;this._z=a.z*d;this._w=Math.cos(c);this.onChangeCallback();return this},setFromRotationMatrix:function(a){var b=a.elements,c=b[0];a=b[4];var d=b[8],e=b[1],f=b[5],g=b[9],h=b[2],k=b[6],b=b[10],m=c+f+b;0<m?(c=.5/Math.sqrt(m+1),this._w=.25/c,this._x=(k-g)*c,this._y=(d-h)*c,this._z=(e-a)*c):c>f&&c>b?(c=2*Math.sqrt(1+
c-f-b),this._w=(k-g)/c,this._x=.25*c,this._y=(a+e)/c,this._z=(d+h)/c):f>b?(c=2*Math.sqrt(1+f-c-b),this._w=(d-h)/c,this._x=(a+e)/c,this._y=.25*c,this._z=(g+k)/c):(c=2*Math.sqrt(1+b-c-f),this._w=(e-a)/c,this._x=(d+h)/c,this._y=(g+k)/c,this._z=.25*c);this.onChangeCallback();return this},setFromUnitVectors:function(){var a=new n,b;return function(c,d){void 0===a&&(a=new n);b=c.dot(d)+1;1E-6>b?(b=0,Math.abs(c.x)>Math.abs(c.z)?a.set(-c.y,c.x,0):a.set(0,-c.z,c.y)):a.crossVectors(c,d);this._x=a.x;this._y=
a.y;this._z=a.z;this._w=b;return this.normalize()}}(),inverse:function(){return this.conjugate().normalize()},conjugate:function(){this._x*=-1;this._y*=-1;this._z*=-1;this.onChangeCallback();return this},dot:function(a){return this._x*a._x+this._y*a._y+this._z*a._z+this._w*a._w},lengthSq:function(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w},length:function(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)},normalize:function(){var a=this.length();
0===a?(this._z=this._y=this._x=0,this._w=1):(a=1/a,this._x*=a,this._y*=a,this._z*=a,this._w*=a);this.onChangeCallback();return this},multiply:function(a,b){return void 0!==b?(console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(a,b)):this.multiplyQuaternions(this,a)},premultiply:function(a){return this.multiplyQuaternions(a,this)},multiplyQuaternions:function(a,b){var c=a._x,d=a._y,e=a._z,f=a._w,g=b._x,h=b._y,
k=b._z,m=b._w;this._x=c*m+f*g+d*k-e*h;this._y=d*m+f*h+e*g-c*k;this._z=e*m+f*k+c*h-d*g;this._w=f*m-c*g-d*h-e*k;this.onChangeCallback();return this},slerp:function(a,b){if(0===b)return this;if(1===b)return this.copy(a);var c=this._x,d=this._y,e=this._z,f=this._w,g=f*a._w+c*a._x+d*a._y+e*a._z;0>g?(this._w=-a._w,this._x=-a._x,this._y=-a._y,this._z=-a._z,g=-g):this.copy(a);if(1<=g)return this._w=f,this._x=c,this._y=d,this._z=e,this;var h=Math.sqrt(1-g*g);if(.001>Math.abs(h))return this._w=.5*(f+this._w),
this._x=.5*(c+this._x),this._y=.5*(d+this._y),this._z=.5*(e+this._z),this;var k=Math.atan2(h,g),g=Math.sin((1-b)*k)/h,h=Math.sin(b*k)/h;this._w=f*g+this._w*h;this._x=c*g+this._x*h;this._y=d*g+this._y*h;this._z=e*g+this._z*h;this.onChangeCallback();return this},equals:function(a){return a._x===this._x&&a._y===this._y&&a._z===this._z&&a._w===this._w},fromArray:function(a,b){void 0===b&&(b=0);this._x=a[b];this._y=a[b+1];this._z=a[b+2];this._w=a[b+3];this.onChangeCallback();return this},toArray:function(a,
b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this._x;a[b+1]=this._y;a[b+2]=this._z;a[b+3]=this._w;return a},onChange:function(a){this.onChangeCallback=a;return this},onChangeCallback:function(){}});Object.assign(n.prototype,{isVector3:!0,set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},setScalar:function(a){this.z=this.y=this.x=a;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=
b;break;case 1:this.y=b;break;case 2:this.z=b;break;default:throw Error("index is out of range: "+a);}return this},getComponent:function(a){switch(a){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw Error("index is out of range: "+a);}},clone:function(){return new this.constructor(this.x,this.y,this.z)},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),
this.addVectors(a,b);this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addScaledVector:function(a,b){this.x+=a.x*b;this.y+=a.y*b;this.z+=a.z*b;return this},sub:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(a,b);this.x-=a.x;this.y-=a.y;this.z-=a.z;
return this},subScalar:function(a){this.x-=a;this.y-=a;this.z-=a;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},multiply:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(a,b);this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},multiplyVectors:function(a,b){this.x=a.x*
b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},applyEuler:function(){var a=new pa;return function(b){b&&b.isEuler||console.error("THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order.");return this.applyQuaternion(a.setFromEuler(b))}}(),applyAxisAngle:function(){var a=new pa;return function(b,c){return this.applyQuaternion(a.setFromAxisAngle(b,c))}}(),applyMatrix3:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;this.x=a[0]*b+a[3]*c+a[6]*d;this.y=a[1]*
b+a[4]*c+a[7]*d;this.z=a[2]*b+a[5]*c+a[8]*d;return this},applyMatrix4:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d+a[12];this.y=a[1]*b+a[5]*c+a[9]*d+a[13];this.z=a[2]*b+a[6]*c+a[10]*d+a[14];return this.divideScalar(a[3]*b+a[7]*c+a[11]*d+a[15])},applyQuaternion:function(a){var b=this.x,c=this.y,d=this.z,e=a.x,f=a.y,g=a.z;a=a.w;var h=a*b+f*d-g*c,k=a*c+g*b-e*d,m=a*d+e*c-f*b,b=-e*b-f*c-g*d;this.x=h*a+b*-e+k*-g-m*-f;this.y=k*a+b*-f+m*-e-h*-g;this.z=m*a+b*-g+h*-f-
k*-e;return this},project:function(){var a=new R;return function(b){a.multiplyMatrices(b.projectionMatrix,a.getInverse(b.matrixWorld));return this.applyMatrix4(a)}}(),unproject:function(){var a=new R;return function(b){a.multiplyMatrices(b.matrixWorld,a.getInverse(b.projectionMatrix));return this.applyMatrix4(a)}}(),transformDirection:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d;this.y=a[1]*b+a[5]*c+a[9]*d;this.z=a[2]*b+a[6]*c+a[10]*d;return this.normalize()},
divide:function(a){this.x/=a.x;this.y/=a.y;this.z/=a.z;return this},divideScalar:function(a){return this.multiplyScalar(1/a)},min:function(a){this.x=Math.min(this.x,a.x);this.y=Math.min(this.y,a.y);this.z=Math.min(this.z,a.z);return this},max:function(a){this.x=Math.max(this.x,a.x);this.y=Math.max(this.y,a.y);this.z=Math.max(this.z,a.z);return this},clamp:function(a,b){this.x=Math.max(a.x,Math.min(b.x,this.x));this.y=Math.max(a.y,Math.min(b.y,this.y));this.z=Math.max(a.z,Math.min(b.z,this.z));return this},
clampScalar:function(){var a=new n,b=new n;return function(c,d){a.set(c,c,c);b.set(d,d,d);return this.clamp(a,b)}}(),clampLength:function(a,b){var c=this.length();return this.divideScalar(c||1).multiplyScalar(Math.max(a,Math.min(b,c)))},floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);this.z=Math.floor(this.z);return this},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);this.z=Math.ceil(this.z);return this},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);
this.z=Math.round(this.z);return this},roundToZero:function(){this.x=0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):Math.floor(this.y);this.z=0>this.z?Math.ceil(this.z):Math.floor(this.z);return this},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*
this.z)},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)},normalize:function(){return this.divideScalar(this.length()||1)},setLength:function(a){return this.normalize().multiplyScalar(a)},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;return this},lerpVectors:function(a,b,c){return this.subVectors(b,a).multiplyScalar(c).add(a)},cross:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),
this.crossVectors(a,b);var c=this.x,d=this.y,e=this.z;this.x=d*a.z-e*a.y;this.y=e*a.x-c*a.z;this.z=c*a.y-d*a.x;return this},crossVectors:function(a,b){var c=a.x,d=a.y,e=a.z,f=b.x,g=b.y,h=b.z;this.x=d*h-e*g;this.y=e*f-c*h;this.z=c*g-d*f;return this},projectOnVector:function(a){var b=a.dot(this)/a.lengthSq();return this.copy(a).multiplyScalar(b)},projectOnPlane:function(){var a=new n;return function(b){a.copy(this).projectOnVector(b);return this.sub(a)}}(),reflect:function(){var a=new n;return function(b){return this.sub(a.copy(b).multiplyScalar(2*
this.dot(b)))}}(),angleTo:function(a){a=this.dot(a)/Math.sqrt(this.lengthSq()*a.lengthSq());return Math.acos(X.clamp(a,-1,1))},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,c=this.y-a.y;a=this.z-a.z;return b*b+c*c+a*a},distanceToManhattan:function(a){return Math.abs(this.x-a.x)+Math.abs(this.y-a.y)+Math.abs(this.z-a.z)},setFromSpherical:function(a){var b=Math.sin(a.phi)*a.radius;this.x=b*Math.sin(a.theta);this.y=Math.cos(a.phi)*
a.radius;this.z=b*Math.cos(a.theta);return this},setFromCylindrical:function(a){this.x=a.radius*Math.sin(a.theta);this.y=a.y;this.z=a.radius*Math.cos(a.theta);return this},setFromMatrixPosition:function(a){return this.setFromMatrixColumn(a,3)},setFromMatrixScale:function(a){var b=this.setFromMatrixColumn(a,0).length(),c=this.setFromMatrixColumn(a,1).length();a=this.setFromMatrixColumn(a,2).length();this.x=b;this.y=c;this.z=a;return this},setFromMatrixColumn:function(a,b){return this.fromArray(a.elements,
4*b)},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z},fromArray:function(a,b){void 0===b&&(b=0);this.x=a[b];this.y=a[b+1];this.z=a[b+2];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.x;a[b+1]=this.y;a[b+2]=this.z;return a},fromBufferAttribute:function(a,b,c){void 0!==c&&console.warn("THREE.Vector3: offset has been removed from .fromBufferAttribute().");this.x=a.getX(b);this.y=a.getY(b);this.z=a.getZ(b);return this}});Object.assign(R.prototype,
{isMatrix4:!0,set:function(a,b,c,d,e,f,g,h,k,m,q,l,p,r,n,t){var y=this.elements;y[0]=a;y[4]=b;y[8]=c;y[12]=d;y[1]=e;y[5]=f;y[9]=g;y[13]=h;y[2]=k;y[6]=m;y[10]=q;y[14]=l;y[3]=p;y[7]=r;y[11]=n;y[15]=t;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},clone:function(){return(new R).fromArray(this.elements)},copy:function(a){var b=this.elements;a=a.elements;b[0]=a[0];b[1]=a[1];b[2]=a[2];b[3]=a[3];b[4]=a[4];b[5]=a[5];b[6]=a[6];b[7]=a[7];b[8]=a[8];b[9]=a[9];b[10]=a[10];
b[11]=a[11];b[12]=a[12];b[13]=a[13];b[14]=a[14];b[15]=a[15];return this},copyPosition:function(a){var b=this.elements;a=a.elements;b[12]=a[12];b[13]=a[13];b[14]=a[14];return this},extractBasis:function(a,b,c){a.setFromMatrixColumn(this,0);b.setFromMatrixColumn(this,1);c.setFromMatrixColumn(this,2);return this},makeBasis:function(a,b,c){this.set(a.x,b.x,c.x,0,a.y,b.y,c.y,0,a.z,b.z,c.z,0,0,0,0,1);return this},extractRotation:function(){var a=new n;return function(b){var c=this.elements,d=b.elements,
e=1/a.setFromMatrixColumn(b,0).length(),f=1/a.setFromMatrixColumn(b,1).length();b=1/a.setFromMatrixColumn(b,2).length();c[0]=d[0]*e;c[1]=d[1]*e;c[2]=d[2]*e;c[4]=d[4]*f;c[5]=d[5]*f;c[6]=d[6]*f;c[8]=d[8]*b;c[9]=d[9]*b;c[10]=d[10]*b;return this}}(),makeRotationFromEuler:function(a){a&&a.isEuler||console.error("THREE.Matrix: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");var b=this.elements,c=a.x,d=a.y,e=a.z,f=Math.cos(c),c=Math.sin(c),g=Math.cos(d),d=Math.sin(d),
h=Math.cos(e),e=Math.sin(e);if("XYZ"===a.order){a=f*h;var k=f*e,m=c*h,q=c*e;b[0]=g*h;b[4]=-g*e;b[8]=d;b[1]=k+m*d;b[5]=a-q*d;b[9]=-c*g;b[2]=q-a*d;b[6]=m+k*d;b[10]=f*g}else"YXZ"===a.order?(a=g*h,k=g*e,m=d*h,q=d*e,b[0]=a+q*c,b[4]=m*c-k,b[8]=f*d,b[1]=f*e,b[5]=f*h,b[9]=-c,b[2]=k*c-m,b[6]=q+a*c,b[10]=f*g):"ZXY"===a.order?(a=g*h,k=g*e,m=d*h,q=d*e,b[0]=a-q*c,b[4]=-f*e,b[8]=m+k*c,b[1]=k+m*c,b[5]=f*h,b[9]=q-a*c,b[2]=-f*d,b[6]=c,b[10]=f*g):"ZYX"===a.order?(a=f*h,k=f*e,m=c*h,q=c*e,b[0]=g*h,b[4]=m*d-k,b[8]=a*
d+q,b[1]=g*e,b[5]=q*d+a,b[9]=k*d-m,b[2]=-d,b[6]=c*g,b[10]=f*g):"YZX"===a.order?(a=f*g,k=f*d,m=c*g,q=c*d,b[0]=g*h,b[4]=q-a*e,b[8]=m*e+k,b[1]=e,b[5]=f*h,b[9]=-c*h,b[2]=-d*h,b[6]=k*e+m,b[10]=a-q*e):"XZY"===a.order&&(a=f*g,k=f*d,m=c*g,q=c*d,b[0]=g*h,b[4]=-e,b[8]=d*h,b[1]=a*e+q,b[5]=f*h,b[9]=k*e-m,b[2]=m*e-k,b[6]=c*h,b[10]=q*e+a);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},makeRotationFromQuaternion:function(a){var b=this.elements,c=a._x,d=a._y,e=a._z,f=a._w,g=c+c,h=d+d,k=e+e;a=
c*g;var m=c*h,c=c*k,q=d*h,d=d*k,e=e*k,g=f*g,h=f*h,f=f*k;b[0]=1-(q+e);b[4]=m-f;b[8]=c+h;b[1]=m+f;b[5]=1-(a+e);b[9]=d-g;b[2]=c-h;b[6]=d+g;b[10]=1-(a+q);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},lookAt:function(){var a=new n,b=new n,c=new n;return function(d,e,f){var g=this.elements;c.subVectors(d,e);0===c.lengthSq()&&(c.z=1);c.normalize();a.crossVectors(f,c);0===a.lengthSq()&&(c.z+=1E-4,a.crossVectors(f,c));a.normalize();b.crossVectors(c,a);g[0]=a.x;g[4]=b.x;g[8]=c.x;g[1]=a.y;
g[5]=b.y;g[9]=c.y;g[2]=a.z;g[6]=b.z;g[10]=c.z;return this}}(),multiply:function(a,b){return void 0!==b?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},premultiply:function(a){return this.multiplyMatrices(a,this)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],k=c[12],m=c[1],q=c[5],l=c[9],p=c[13],r=c[2],n=c[6],t=c[10],y=c[14],
x=c[3],v=c[7],E=c[11],c=c[15],w=d[0],M=d[4],W=d[8],C=d[12],I=d[1],z=d[5],F=d[9],D=d[13],K=d[2],B=d[6],G=d[10],H=d[14],P=d[3],L=d[7],V=d[11],d=d[15];e[0]=f*w+g*I+h*K+k*P;e[4]=f*M+g*z+h*B+k*L;e[8]=f*W+g*F+h*G+k*V;e[12]=f*C+g*D+h*H+k*d;e[1]=m*w+q*I+l*K+p*P;e[5]=m*M+q*z+l*B+p*L;e[9]=m*W+q*F+l*G+p*V;e[13]=m*C+q*D+l*H+p*d;e[2]=r*w+n*I+t*K+y*P;e[6]=r*M+n*z+t*B+y*L;e[10]=r*W+n*F+t*G+y*V;e[14]=r*C+n*D+t*H+y*d;e[3]=x*w+v*I+E*K+c*P;e[7]=x*M+v*z+E*B+c*L;e[11]=x*W+v*F+E*G+c*V;e[15]=x*C+v*D+E*H+c*d;return this},
multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},applyToBufferAttribute:function(){var a=new n;return function(b){for(var c=0,d=b.count;c<d;c++)a.x=b.getX(c),a.y=b.getY(c),a.z=b.getZ(c),a.applyMatrix4(this),b.setXYZ(c,a.x,a.y,a.z);return b}}(),determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],e=a[12],f=a[1],g=a[5],h=a[9],k=a[13],m=a[2],q=a[6],
l=a[10],p=a[14];return a[3]*(+e*h*q-d*k*q-e*g*l+c*k*l+d*g*p-c*h*p)+a[7]*(+b*h*p-b*k*l+e*f*l-d*f*p+d*k*m-e*h*m)+a[11]*(+b*k*q-b*g*p-e*f*q+c*f*p+e*g*m-c*k*m)+a[15]*(-d*g*m-b*h*q+b*g*l+d*f*q-c*f*l+c*h*m)},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},setPosition:function(a){var b=this.elements;b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getInverse:function(a,
b){var c=this.elements,d=a.elements,e=d[0],f=d[1],g=d[2],h=d[3],k=d[4],m=d[5],q=d[6],l=d[7],p=d[8],r=d[9],n=d[10],t=d[11],y=d[12],x=d[13],v=d[14],d=d[15],E=r*v*l-x*n*l+x*q*t-m*v*t-r*q*d+m*n*d,w=y*n*l-p*v*l-y*q*t+k*v*t+p*q*d-k*n*d,M=p*x*l-y*r*l+y*m*t-k*x*t-p*m*d+k*r*d,W=y*r*q-p*x*q-y*m*n+k*x*n+p*m*v-k*r*v,C=e*E+f*w+g*M+h*W;if(0===C){if(!0===b)throw Error("THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0");console.warn("THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0");
return this.identity()}C=1/C;c[0]=E*C;c[1]=(x*n*h-r*v*h-x*g*t+f*v*t+r*g*d-f*n*d)*C;c[2]=(m*v*h-x*q*h+x*g*l-f*v*l-m*g*d+f*q*d)*C;c[3]=(r*q*h-m*n*h-r*g*l+f*n*l+m*g*t-f*q*t)*C;c[4]=w*C;c[5]=(p*v*h-y*n*h+y*g*t-e*v*t-p*g*d+e*n*d)*C;c[6]=(y*q*h-k*v*h-y*g*l+e*v*l+k*g*d-e*q*d)*C;c[7]=(k*n*h-p*q*h+p*g*l-e*n*l-k*g*t+e*q*t)*C;c[8]=M*C;c[9]=(y*r*h-p*x*h-y*f*t+e*x*t+p*f*d-e*r*d)*C;c[10]=(k*x*h-y*m*h+y*f*l-e*x*l-k*f*d+e*m*d)*C;c[11]=(p*m*h-k*r*h-p*f*l+e*r*l+k*f*t-e*m*t)*C;c[12]=W*C;c[13]=(p*x*g-y*r*g+y*f*n-e*x*
n-p*f*v+e*r*v)*C;c[14]=(y*m*g-k*x*g-y*f*q+e*x*q+k*f*v-e*m*v)*C;c[15]=(k*r*g-p*m*g+p*f*q-e*r*q-k*f*n+e*m*n)*C;return this},scale:function(a){var b=this.elements,c=a.x,d=a.y;a=a.z;b[0]*=c;b[4]*=d;b[8]*=a;b[1]*=c;b[5]*=d;b[9]*=a;b[2]*=c;b[6]*=d;b[10]*=a;b[3]*=c;b[7]*=d;b[11]*=a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10]))},makeTranslation:function(a,b,c){this.set(1,
0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},makeRotationX:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,f=a.x,g=a.y,h=a.z,k=e*f,m=e*g;this.set(k*f+c,k*
g-d*h,k*h+d*g,0,k*g+d*h,m*g+c,m*h-d*f,0,k*h-d*g,m*h+d*f,e*h*h+c,0,0,0,0,1);return this},makeScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},makeShear:function(a,b,c){this.set(1,b,c,0,a,1,c,0,a,b,1,0,0,0,0,1);return this},compose:function(a,b,c){this.makeRotationFromQuaternion(b);this.scale(c);this.setPosition(a);return this},decompose:function(){var a=new n,b=new R;return function(c,d,e){var f=this.elements,g=a.set(f[0],f[1],f[2]).length(),h=a.set(f[4],f[5],f[6]).length(),
k=a.set(f[8],f[9],f[10]).length();0>this.determinant()&&(g=-g);c.x=f[12];c.y=f[13];c.z=f[14];b.copy(this);c=1/g;var f=1/h,m=1/k;b.elements[0]*=c;b.elements[1]*=c;b.elements[2]*=c;b.elements[4]*=f;b.elements[5]*=f;b.elements[6]*=f;b.elements[8]*=m;b.elements[9]*=m;b.elements[10]*=m;d.setFromRotationMatrix(b);e.x=g;e.y=h;e.z=k;return this}}(),makePerspective:function(a,b,c,d,e,f){void 0===f&&console.warn("THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.");
var g=this.elements;g[0]=2*e/(b-a);g[4]=0;g[8]=(b+a)/(b-a);g[12]=0;g[1]=0;g[5]=2*e/(c-d);g[9]=(c+d)/(c-d);g[13]=0;g[2]=0;g[6]=0;g[10]=-(f+e)/(f-e);g[14]=-2*f*e/(f-e);g[3]=0;g[7]=0;g[11]=-1;g[15]=0;return this},makeOrthographic:function(a,b,c,d,e,f){var g=this.elements,h=1/(b-a),k=1/(c-d),m=1/(f-e);g[0]=2*h;g[4]=0;g[8]=0;g[12]=-((b+a)*h);g[1]=0;g[5]=2*k;g[9]=0;g[13]=-((c+d)*k);g[2]=0;g[6]=0;g[10]=-2*m;g[14]=-((f+e)*m);g[3]=0;g[7]=0;g[11]=0;g[15]=1;return this},equals:function(a){var b=this.elements;
a=a.elements;for(var c=0;16>c;c++)if(b[c]!==a[c])return!1;return!0},fromArray:function(a,b){void 0===b&&(b=0);for(var c=0;16>c;c++)this.elements[c]=a[c+b];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];a[b+9]=c[9];a[b+10]=c[10];a[b+11]=c[11];a[b+12]=c[12];a[b+13]=c[13];a[b+14]=c[14];a[b+15]=c[15];return a}});db.prototype=Object.create(da.prototype);
db.prototype.constructor=db;db.prototype.isDataTexture=!0;Ya.prototype=Object.create(da.prototype);Ya.prototype.constructor=Ya;Ya.prototype.isCubeTexture=!0;Object.defineProperty(Ya.prototype,"images",{get:function(){return this.image},set:function(a){this.image=a}});var Ce=new da,De=new Ya,xe=[],ze=[],Be=new Float32Array(16),Ae=new Float32Array(9);He.prototype.setValue=function(a,b){for(var c=this.seq,d=0,e=c.length;d!==e;++d){var f=c[d];f.setValue(a,b[f.id])}};var Pd=/([\w\d_]+)(\])?(\[|\.)?/g;
eb.prototype.setValue=function(a,b,c){b=this.map[b];void 0!==b&&b.setValue(a,c,this.renderer)};eb.prototype.setOptional=function(a,b,c){b=b[c];void 0!==b&&this.setValue(a,c,b)};eb.upload=function(a,b,c,d){for(var e=0,f=b.length;e!==f;++e){var g=b[e],h=c[g.id];!1!==h.needsUpdate&&g.setValue(a,h.value,d)}};eb.seqWithValue=function(a,b){for(var c=[],d=0,e=a.length;d!==e;++d){var f=a[d];f.id in b&&c.push(f)}return c};var lg={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,
beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,
darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,
khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,
mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,
peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,
yellow:16776960,yellowgreen:10145074};Object.assign(H.prototype,{isColor:!0,r:1,g:1,b:1,set:function(a){a&&a.isColor?this.copy(a):"number"===typeof a?this.setHex(a):"string"===typeof a&&this.setStyle(a);return this},setScalar:function(a){this.b=this.g=this.r=a;return this},setHex:function(a){a=Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSL:function(){function a(a,c,d){0>d&&(d+=1);1<d&&
--d;return d<1/6?a+6*(c-a)*d:.5>d?c:d<2/3?a+6*(c-a)*(2/3-d):a}return function(b,c,d){b=X.euclideanModulo(b,1);c=X.clamp(c,0,1);d=X.clamp(d,0,1);0===c?this.r=this.g=this.b=d:(c=.5>=d?d*(1+c):d+c-d*c,d=2*d-c,this.r=a(d,c,b+1/3),this.g=a(d,c,b),this.b=a(d,c,b-1/3));return this}}(),setStyle:function(a){function b(b){void 0!==b&&1>parseFloat(b)&&console.warn("THREE.Color: Alpha component of "+a+" will be ignored.")}var c;if(c=/^((?:rgb|hsl)a?)\(\s*([^\)]*)\)/.exec(a)){var d=c[2];switch(c[1]){case "rgb":case "rgba":if(c=
/^(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(d))return this.r=Math.min(255,parseInt(c[1],10))/255,this.g=Math.min(255,parseInt(c[2],10))/255,this.b=Math.min(255,parseInt(c[3],10))/255,b(c[5]),this;if(c=/^(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(d))return this.r=Math.min(100,parseInt(c[1],10))/100,this.g=Math.min(100,parseInt(c[2],10))/100,this.b=Math.min(100,parseInt(c[3],10))/100,b(c[5]),this;break;case "hsl":case "hsla":if(c=/^([0-9]*\.?[0-9]+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(d)){var d=
parseFloat(c[1])/360,e=parseInt(c[2],10)/100,f=parseInt(c[3],10)/100;b(c[5]);return this.setHSL(d,e,f)}}}else if(c=/^\#([A-Fa-f0-9]+)$/.exec(a)){c=c[1];d=c.length;if(3===d)return this.r=parseInt(c.charAt(0)+c.charAt(0),16)/255,this.g=parseInt(c.charAt(1)+c.charAt(1),16)/255,this.b=parseInt(c.charAt(2)+c.charAt(2),16)/255,this;if(6===d)return this.r=parseInt(c.charAt(0)+c.charAt(1),16)/255,this.g=parseInt(c.charAt(2)+c.charAt(3),16)/255,this.b=parseInt(c.charAt(4)+c.charAt(5),16)/255,this}a&&0<a.length&&
(c=lg[a],void 0!==c?this.setHex(c):console.warn("THREE.Color: Unknown color "+a));return this},clone:function(){return new this.constructor(this.r,this.g,this.b)},copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;return this},copyGammaToLinear:function(a,b){void 0===b&&(b=2);this.r=Math.pow(a.r,b);this.g=Math.pow(a.g,b);this.b=Math.pow(a.b,b);return this},copyLinearToGamma:function(a,b){void 0===b&&(b=2);var c=0<b?1/b:1;this.r=Math.pow(a.r,c);this.g=Math.pow(a.g,c);this.b=Math.pow(a.b,c);return this},
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{},c=0;c<a.length;c++){var d=this.clone(a[c]),e;for(e in d)b[e]=d[e]}return b},clone:function(a){var b={},c;for(c in a){b[c]={};for(var d in a[c]){var e=a[c][d];e&&(e.isColor||e.isMatrix3||e.isMatrix4||e.isVector2||e.isVector3||e.isVector4||e.isTexture)?b[c][d]=e.clone():Array.isArray(e)?b[c][d]=e.slice():b[c][d]=e}}return b}},Z={alphamap_fragment:"#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vUv ).g;\n#endif\n",alphamap_pars_fragment:"#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif\n",
alphatest_fragment:"#ifdef ALPHATEST\n\tif ( diffuseColor.a < ALPHATEST ) discard;\n#endif\n",aomap_fragment:"#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\n\t#if defined( USE_ENVMAP ) && defined( PHYSICAL )\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.specularRoughness );\n\t#endif\n#endif\n",
aomap_pars_fragment:"#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif",begin_vertex:"\nvec3 transformed = vec3( position );\n",beginnormal_vertex:"\nvec3 objectNormal = vec3( normal );\n",bsdfs:"float punctualLightIntensityToIrradianceFactor( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n\tif( decayExponent > 0.0 ) {\n#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n\t\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\t\tfloat maxDistanceCutoffFactor = pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t\treturn distanceFalloff * maxDistanceCutoffFactor;\n#else\n\t\treturn pow( saturate( -lightDistance / cutoffDistance + 1.0 ), decayExponent );\n#endif\n\t}\n\treturn 1.0;\n}\nvec3 BRDF_Diffuse_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 specularColor, const in float dotLH ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );\n\treturn ( 1.0 - specularColor ) * fresnel + specularColor;\n}\nfloat G_GGX_Smith( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\tfloat gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\treturn 1.0 / ( gl * gv );\n}\nfloat G_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float roughness ) {\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNL = saturate( dot( geometry.normal, incidentLight.direction ) );\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\tfloat D = D_GGX( alpha, dotNH );\n\treturn F * ( G * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat theta = acos( dot( N, V ) );\n\tvec2 uv = vec2(\n\t\tsqrt( saturate( roughness ) ),\n\t\tsaturate( theta / ( 0.5 * PI ) ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.86267 + (0.49788 + 0.01436 * y ) * y;\n\tfloat b = 3.45068 + (4.18814 + y) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = (x > 0.0) ? v : 0.5 * inversesqrt( 1.0 - x * x ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transpose( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tvec3 result = vec3( LTC_ClippedSphereFormFactor( vectorFormFactor ) );\n\treturn result;\n}\nvec3 BRDF_Specular_GGX_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness ) {\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\tvec2 AB = vec2( -1.04, 1.04 ) * a004 + r.zw;\n\treturn specularColor * AB.x + AB.y;\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_Specular_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\nfloat GGXRoughnessToBlinnExponent( const in float ggxRoughness ) {\n\treturn ( 2.0 / pow2( ggxRoughness + 0.0001 ) - 2.0 );\n}\nfloat BlinnExponentToGGXRoughness( const in float blinnExponent ) {\n\treturn sqrt( 2.0 / ( blinnExponent + 2.0 ) );\n}\n",
bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 );\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif\n",
clipping_planes_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; ++ i ) {\n\t\tvec4 plane = clippingPlanes[ i ];\n\t\tif ( dot( vViewPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t\t\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; ++ i ) {\n\t\t\tvec4 plane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vViewPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\tif ( clipped ) discard;\n\t\n\t#endif\n#endif\n",
clipping_planes_pars_fragment:"#if NUM_CLIPPING_PLANES > 0\n\t#if ! defined( PHYSICAL ) && ! defined( PHONG )\n\t\tvarying vec3 vViewPosition;\n\t#endif\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif\n",clipping_planes_pars_vertex:"#if NUM_CLIPPING_PLANES > 0 && ! defined( PHYSICAL ) && ! defined( PHONG )\n\tvarying vec3 vViewPosition;\n#endif\n",clipping_planes_vertex:"#if NUM_CLIPPING_PLANES > 0 && ! defined( PHYSICAL ) && ! defined( PHONG )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n",
color_fragment:"#ifdef USE_COLOR\n\tdiffuseColor.rgb *= vColor;\n#endif",color_pars_fragment:"#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif\n",color_pars_vertex:"#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\n\tvColor.xyz = color.xyz;\n#endif",common:"#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI_HALF 1.5707963267949\n#define RECIPROCAL_PI 0.31830988618\n#define RECIPROCAL_PI2 0.15915494\n#define LOG2 1.442695\n#define EPSILON 1e-6\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#define whiteCompliment(a) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract(sin(sn) * c);\n}\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nvec3 projectOnPlane(in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\tfloat distance = dot( planeNormal, point - pointOnPlane );\n\treturn - distance * planeNormal + point;\n}\nfloat sideOfPlane( in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn sign( dot( point - pointOnPlane, planeNormal ) );\n}\nvec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine;\n}\nmat3 transpose( const in mat3 v ) {\n\tmat3 tmp;\n\ttmp[0] = vec3(v[0].x, v[1].x, v[2].x);\n\ttmp[1] = vec3(v[0].y, v[1].y, v[2].y);\n\ttmp[2] = vec3(v[0].z, v[1].z, v[2].z);\n\treturn tmp;\n}\n",
cube_uv_reflection_fragment:"#ifdef ENVMAP_TYPE_CUBE_UV\n#define cubeUV_textureSize (1024.0)\nint getFaceFromDirection(vec3 direction) {\n\tvec3 absDirection = abs(direction);\n\tint face = -1;\n\tif( absDirection.x > absDirection.z ) {\n\t\tif(absDirection.x > absDirection.y )\n\t\t\tface = direction.x > 0.0 ? 0 : 3;\n\t\telse\n\t\t\tface = direction.y > 0.0 ? 1 : 4;\n\t}\n\telse {\n\t\tif(absDirection.z > absDirection.y )\n\t\t\tface = direction.z > 0.0 ? 2 : 5;\n\t\telse\n\t\t\tface = direction.y > 0.0 ? 1 : 4;\n\t}\n\treturn face;\n}\n#define cubeUV_maxLods1 (log2(cubeUV_textureSize*0.25) - 1.0)\n#define cubeUV_rangeClamp (exp2((6.0 - 1.0) * 2.0))\nvec2 MipLevelInfo( vec3 vec, float roughnessLevel, float roughness ) {\n\tfloat scale = exp2(cubeUV_maxLods1 - roughnessLevel);\n\tfloat dxRoughness = dFdx(roughness);\n\tfloat dyRoughness = dFdy(roughness);\n\tvec3 dx = dFdx( vec * scale * dxRoughness );\n\tvec3 dy = dFdy( vec * scale * dyRoughness );\n\tfloat d = max( dot( dx, dx ), dot( dy, dy ) );\n\td = clamp(d, 1.0, cubeUV_rangeClamp);\n\tfloat mipLevel = 0.5 * log2(d);\n\treturn vec2(floor(mipLevel), fract(mipLevel));\n}\n#define cubeUV_maxLods2 (log2(cubeUV_textureSize*0.25) - 2.0)\n#define cubeUV_rcpTextureSize (1.0 / cubeUV_textureSize)\nvec2 getCubeUV(vec3 direction, float roughnessLevel, float mipLevel) {\n\tmipLevel = roughnessLevel > cubeUV_maxLods2 - 3.0 ? 0.0 : mipLevel;\n\tfloat a = 16.0 * cubeUV_rcpTextureSize;\n\tvec2 exp2_packed = exp2( vec2( roughnessLevel, mipLevel ) );\n\tvec2 rcp_exp2_packed = vec2( 1.0 ) / exp2_packed;\n\tfloat powScale = exp2_packed.x * exp2_packed.y;\n\tfloat scale = rcp_exp2_packed.x * rcp_exp2_packed.y * 0.25;\n\tfloat mipOffset = 0.75*(1.0 - rcp_exp2_packed.y) * rcp_exp2_packed.x;\n\tbool bRes = mipLevel == 0.0;\n\tscale = bRes && (scale < a) ? a : scale;\n\tvec3 r;\n\tvec2 offset;\n\tint face = getFaceFromDirection(direction);\n\tfloat rcpPowScale = 1.0 / powScale;\n\tif( face == 0) {\n\t\tr = vec3(direction.x, -direction.z, direction.y);\n\t\toffset = vec2(0.0+mipOffset,0.75 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\n\t}\n\telse if( face == 1) {\n\t\tr = vec3(direction.y, direction.x, direction.z);\n\t\toffset = vec2(scale+mipOffset, 0.75 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\n\t}\n\telse if( face == 2) {\n\t\tr = vec3(direction.z, direction.x, direction.y);\n\t\toffset = vec2(2.0*scale+mipOffset, 0.75 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\n\t}\n\telse if( face == 3) {\n\t\tr = vec3(direction.x, direction.z, direction.y);\n\t\toffset = vec2(0.0+mipOffset,0.5 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\n\t}\n\telse if( face == 4) {\n\t\tr = vec3(direction.y, direction.x, -direction.z);\n\t\toffset = vec2(scale+mipOffset, 0.5 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\n\t}\n\telse {\n\t\tr = vec3(direction.z, -direction.x, direction.y);\n\t\toffset = vec2(2.0*scale+mipOffset, 0.5 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\n\t}\n\tr = normalize(r);\n\tfloat texelOffset = 0.5 * cubeUV_rcpTextureSize;\n\tvec2 s = ( r.yz / abs( r.x ) + vec2( 1.0 ) ) * 0.5;\n\tvec2 base = offset + vec2( texelOffset );\n\treturn base + s * ( scale - 2.0 * texelOffset );\n}\n#define cubeUV_maxLods3 (log2(cubeUV_textureSize*0.25) - 3.0)\nvec4 textureCubeUV(vec3 reflectedDirection, float roughness ) {\n\tfloat roughnessVal = roughness* cubeUV_maxLods3;\n\tfloat r1 = floor(roughnessVal);\n\tfloat r2 = r1 + 1.0;\n\tfloat t = fract(roughnessVal);\n\tvec2 mipInfo = MipLevelInfo(reflectedDirection, r1, roughness);\n\tfloat s = mipInfo.y;\n\tfloat level0 = mipInfo.x;\n\tfloat level1 = level0 + 1.0;\n\tlevel1 = level1 > 5.0 ? 5.0 : level1;\n\tlevel0 += min( floor( s + 0.5 ), 5.0 );\n\tvec2 uv_10 = getCubeUV(reflectedDirection, r1, level0);\n\tvec4 color10 = envMapTexelToLinear(texture2D(envMap, uv_10));\n\tvec2 uv_20 = getCubeUV(reflectedDirection, r2, level0);\n\tvec4 color20 = envMapTexelToLinear(texture2D(envMap, uv_20));\n\tvec4 result = mix(color10, color20, t);\n\treturn vec4(result.rgb, 1.0);\n}\n#endif\n",
defaultnormal_vertex:"#ifdef FLIP_SIDED\n\tobjectNormal = -objectNormal;\n#endif\nvec3 transformedNormal = normalMatrix * objectNormal;\n",displacementmap_pars_vertex:"#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif\n",displacementmap_vertex:"#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normal * ( texture2D( displacementMap, uv ).x * displacementScale + displacementBias );\n#endif\n",emissivemap_fragment:"#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif\n",
emissivemap_pars_fragment:"#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif\n",encodings_fragment:" gl_FragColor = linearToOutputTexel( gl_FragColor );\n",encodings_pars_fragment:"\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.w );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n\tfloat maxComponent = max( max( value.r, value.g ), value.b );\n\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.xyz * value.w * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.x, max( value.g, value.b ) );\n\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n\tM = ceil( M * 255.0 ) / 255.0;\n\treturn vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.x, max( value.g, value.b ) );\n\tfloat D = max( maxRange / maxRGB, 1.0 );\n\tD = min( floor( D ) / 255.0, 1.0 );\n\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value ) {\n\tvec3 Xp_Y_XYZp = value.rgb * cLogLuvM;\n\tXp_Y_XYZp = max(Xp_Y_XYZp, vec3(1e-6, 1e-6, 1e-6));\n\tvec4 vResult;\n\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n\tvResult.w = fract(Le);\n\tvResult.z = (Le - (floor(vResult.w*255.0))/255.0)/255.0;\n\treturn vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n\tfloat Le = value.z * 255.0 + value.w;\n\tvec3 Xp_Y_XYZp;\n\tXp_Y_XYZp.y = exp2((Le - 127.0) / 2.0);\n\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n\tvec3 vRGB = Xp_Y_XYZp.rgb * cLogLuvInverseM;\n\treturn vec4( max(vRGB, 0.0), 1.0 );\n}\n",
envmap_fragment:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\tvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\tvec2 sampleUV;\n\t\tsampleUV.y = asin( flipNormal * reflectVec.y ) * RECIPROCAL_PI + 0.5;\n\t\tsampleUV.x = atan( flipNormal * reflectVec.z, flipNormal * reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\n\t\tvec4 envColor = texture2D( envMap, sampleUV );\n\t#elif defined( ENVMAP_TYPE_SPHERE )\n\t\tvec3 reflectView = flipNormal * normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0, 0.0, 1.0 ) );\n\t\tvec4 envColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5 );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\tenvColor = envMapTexelToLinear( envColor );\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif\n",
envmap_pars_fragment:"#if defined( USE_ENVMAP ) || defined( PHYSICAL )\n\tuniform float reflectivity;\n\tuniform float envMapIntensity;\n#endif\n#ifdef USE_ENVMAP\n\t#if ! defined( PHYSICAL ) && ( defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) )\n\t\tvarying vec3 vWorldPosition;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\tuniform float flipEnvMap;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( PHYSICAL )\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif\n",
envmap_pars_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif\n",envmap_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif\n",
fog_vertex:"\n#ifdef USE_FOG\nfogDepth = -mvPosition.z;\n#endif",fog_pars_vertex:"#ifdef USE_FOG\n varying float fogDepth;\n#endif\n",fog_fragment:"#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = whiteCompliment( exp2( - fogDensity * fogDensity * fogDepth * fogDepth * LOG2 ) );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, fogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif\n",fog_pars_fragment:"#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float fogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif\n",
gradientmap_pars_fragment:"#ifdef TOON\n\tuniform sampler2D gradientMap;\n\tvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\t\tfloat dotNL = dot( normal, lightDirection );\n\t\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t\t#ifdef USE_GRADIENTMAP\n\t\t\treturn texture2D( gradientMap, coord ).rgb;\n\t\t#else\n\t\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t\t#endif\n\t}\n#endif\n",lightmap_fragment:"#ifdef USE_LIGHTMAP\n\treflectedLight.indirectDiffuse += PI * texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n#endif\n",
lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif",lights_lambert_vertex:"vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\n#if NUM_POINT_LIGHTS > 0\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointDirectLightIrradiance( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotDirectLightIrradiance( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_DIR_LIGHTS > 0\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalDirectLightIrradiance( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvLightFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n#endif\n",
lights_pars:"uniform vec3 ambientLightColor;\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treturn irradiance;\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalDirectLightIrradiance( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tdirectLight.color = directionalLight.color;\n\t\tdirectLight.direction = directionalLight.direction;\n\t\tdirectLight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointDirectLightIrradiance( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tdirectLight.color = pointLight.color;\n\t\tdirectLight.color *= punctualLightIntensityToIrradianceFactor( lightDistance, pointLight.distance, pointLight.decay );\n\t\tdirectLight.visible = ( directLight.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotDirectLightIrradiance( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tfloat angleCos = dot( directLight.direction, spotLight.direction );\n\t\tif ( angleCos > spotLight.coneCos ) {\n\t\t\tfloat spotEffect = smoothstep( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\t\tdirectLight.color = spotLight.color;\n\t\t\tdirectLight.color *= spotEffect * punctualLightIntensityToIrradianceFactor( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tdirectLight.visible = true;\n\t\t} else {\n\t\t\tdirectLight.color = vec3( 0.0 );\n\t\t\tdirectLight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltcMat;\tuniform sampler2D ltcMag;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tirradiance *= PI;\n\t\t#endif\n\t\treturn irradiance;\n\t}\n#endif\n#if defined( USE_ENVMAP ) && defined( PHYSICAL )\n\tvec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry, const in int maxMIPLevel ) {\n\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\tvec4 envMapColor = textureCubeUV( queryVec, 1.0 );\n\t\t#else\n\t\t\tvec4 envMapColor = vec4( 0.0 );\n\t\t#endif\n\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t}\n\tfloat getSpecularMIPLevel( const in float blinnShininessExponent, const in int maxMIPLevel ) {\n\t\tfloat maxMIPLevelScalar = float( maxMIPLevel );\n\t\tfloat desiredMIPLevel = maxMIPLevelScalar - 0.79248 - 0.5 * log2( pow2( blinnShininessExponent ) + 1.0 );\n\t\treturn clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );\n\t}\n\tvec3 getLightProbeIndirectRadiance( const in GeometricContext geometry, const in float blinnShininessExponent, const in int maxMIPLevel ) {\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( -geometry.viewDir, geometry.normal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( -geometry.viewDir, geometry.normal, refractionRatio );\n\t\t#endif\n\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\tfloat specularMIPLevel = getSpecularMIPLevel( blinnShininessExponent, maxMIPLevel );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\tvec4 envMapColor = textureCubeUV(queryReflectVec, BlinnExponentToGGXRoughness(blinnShininessExponent));\n\t\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\t\tvec2 sampleUV;\n\t\t\tsampleUV.y = saturate( reflectVec.y * 0.5 + 0.5 );\n\t\t\tsampleUV.x = atan( reflectVec.z, reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = texture2DLodEXT( envMap, sampleUV, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = texture2D( envMap, sampleUV, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_SPHERE )\n\t\t\tvec3 reflectView = normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0,0.0,1.0 ) );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = texture2DLodEXT( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#endif\n\t\treturn envMapColor.rgb * envMapIntensity;\n\t}\n#endif\n",
lights_phong_fragment:"BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;\n",lights_phong_pars_fragment:"varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct BlinnPhongMaterial {\n\tvec3\tdiffuseColor;\n\tvec3\tspecularColor;\n\tfloat\tspecularShininess;\n\tfloat\tspecularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\t#ifdef TOON\n\t\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\t#else\n\t\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\t\tvec3 irradiance = dotNL * directLight.color;\n\t#endif\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)\n",
lights_physical_fragment:"PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nmaterial.specularRoughness = clamp( roughnessFactor, 0.04, 1.0 );\n#ifdef STANDARD\n\tmaterial.specularColor = mix( vec3( DEFAULT_SPECULAR_COEFFICIENT ), diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( MAXIMUM_SPECULAR_COEFFICIENT * pow2( reflectivity ) ), diffuseColor.rgb, metalnessFactor );\n\tmaterial.clearCoat = saturate( clearCoat );\tmaterial.clearCoatRoughness = clamp( clearCoatRoughness, 0.04, 1.0 );\n#endif\n",
lights_physical_pars_fragment:"struct PhysicalMaterial {\n\tvec3\tdiffuseColor;\n\tfloat\tspecularRoughness;\n\tvec3\tspecularColor;\n\t#ifndef STANDARD\n\t\tfloat clearCoat;\n\t\tfloat clearCoatRoughness;\n\t#endif\n};\n#define MAXIMUM_SPECULAR_COEFFICIENT 0.16\n#define DEFAULT_SPECULAR_COEFFICIENT 0.04\nfloat clearCoatDHRApprox( const in float roughness, const in float dotNL ) {\n\treturn DEFAULT_SPECULAR_COEFFICIENT + ( 1.0 - DEFAULT_SPECULAR_COEFFICIENT ) * ( pow( 1.0 - dotNL, 5.0 ) * pow( 1.0 - roughness, 2.0 ) );\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.specularRoughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos - halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos + halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos + halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos - halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tfloat norm = texture2D( ltcMag, uv ).a;\n\t\tvec4 t = texture2D( ltcMat, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( 1, 0, t.y ),\n\t\t\tvec3( 0, t.z, 0 ),\n\t\t\tvec3( t.w, 0, t.x )\n\t\t);\n\t\treflectedLight.directSpecular += lightColor * material.specularColor * norm * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\t#ifndef STANDARD\n\t\tfloat clearCoatDHR = material.clearCoat * clearCoatDHRApprox( material.clearCoatRoughness, dotNL );\n\t#else\n\t\tfloat clearCoatDHR = 0.0;\n\t#endif\n\treflectedLight.directSpecular += ( 1.0 - clearCoatDHR ) * irradiance * BRDF_Specular_GGX( directLight, geometry, material.specularColor, material.specularRoughness );\n\treflectedLight.directDiffuse += ( 1.0 - clearCoatDHR ) * irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\t#ifndef STANDARD\n\t\treflectedLight.directSpecular += irradiance * material.clearCoat * BRDF_Specular_GGX( directLight, geometry, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearCoatRoughness );\n\t#endif\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 clearCoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t#ifndef STANDARD\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\tfloat dotNL = dotNV;\n\t\tfloat clearCoatDHR = material.clearCoat * clearCoatDHRApprox( material.clearCoatRoughness, dotNL );\n\t#else\n\t\tfloat clearCoatDHR = 0.0;\n\t#endif\n\treflectedLight.indirectSpecular += ( 1.0 - clearCoatDHR ) * radiance * BRDF_Specular_GGX_Environment( geometry, material.specularColor, material.specularRoughness );\n\t#ifndef STANDARD\n\t\treflectedLight.indirectSpecular += clearCoatRadiance * material.clearCoat * BRDF_Specular_GGX_Environment( geometry, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearCoatRoughness );\n\t#endif\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\n#define Material_BlinnShininessExponent( material ) GGXRoughnessToBlinnExponent( material.specularRoughness )\n#define Material_ClearCoat_BlinnShininessExponent( material ) GGXRoughnessToBlinnExponent( material.clearCoatRoughness )\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}\n",
lights_template:"\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = normalize( vViewPosition );\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointDirectLightIrradiance( pointLight, geometry, directLight );\n\t\t#ifdef USE_SHADOWMAP\n\t\tdirectLight.color *= all( bvec2( pointLight.shadow, directLight.visible ) ) ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotDirectLightIrradiance( spotLight, geometry, directLight );\n\t\t#ifdef USE_SHADOWMAP\n\t\tdirectLight.color *= all( bvec2( spotLight.shadow, directLight.visible ) ) ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalDirectLightIrradiance( directionalLight, geometry, directLight );\n\t\t#ifdef USE_SHADOWMAP\n\t\tdirectLight.color *= all( bvec2( directionalLight.shadow, directLight.visible ) ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\t#ifdef USE_LIGHTMAP\n\t\tvec3 lightMapIrradiance = texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t}\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( PHYSICAL ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tirradiance += getLightProbeIndirectIrradiance( geometry, 8 );\n\t#endif\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tvec3 radiance = getLightProbeIndirectRadiance( geometry, Material_BlinnShininessExponent( material ), 8 );\n\t#ifndef STANDARD\n\t\tvec3 clearCoatRadiance = getLightProbeIndirectRadiance( geometry, Material_ClearCoat_BlinnShininessExponent( material ), 8 );\n\t#else\n\t\tvec3 clearCoatRadiance = vec3( 0.0 );\n\t#endif\n\tRE_IndirectSpecular( radiance, clearCoatRadiance, geometry, material, reflectedLight );\n#endif\n",
logdepthbuf_fragment:"#if defined(USE_LOGDEPTHBUF) && defined(USE_LOGDEPTHBUF_EXT)\n\tgl_FragDepthEXT = log2(vFragDepth) * logDepthBufFC * 0.5;\n#endif",logdepthbuf_pars_fragment:"#ifdef USE_LOGDEPTHBUF\n\tuniform float logDepthBufFC;\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t#endif\n#endif\n",logdepthbuf_pars_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t#endif\n\tuniform float logDepthBufFC;\n#endif",logdepthbuf_vertex:"#ifdef USE_LOGDEPTHBUF\n\tgl_Position.z = log2(max( EPSILON, gl_Position.w + 1.0 )) * logDepthBufFC;\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t#else\n\t\tgl_Position.z = (gl_Position.z - 1.0) * gl_Position.w;\n\t#endif\n#endif\n",
map_fragment:"#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif\n",map_pars_fragment:"#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n",map_particle_fragment:"#ifdef USE_MAP\n\tvec4 mapTexel = texture2D( map, vec2( gl_PointCoord.x, 1.0 - gl_PointCoord.y ) * offsetRepeat.zw + offsetRepeat.xy );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif\n",map_particle_pars_fragment:"#ifdef USE_MAP\n\tuniform vec4 offsetRepeat;\n\tuniform sampler2D map;\n#endif\n",
metalnessmap_fragment:"float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif\n",metalnessmap_pars_fragment:"#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\n\tobjectNormal += ( morphNormal0 - normal ) * morphTargetInfluences[ 0 ];\n\tobjectNormal += ( morphNormal1 - normal ) * morphTargetInfluences[ 1 ];\n\tobjectNormal += ( morphNormal2 - normal ) * morphTargetInfluences[ 2 ];\n\tobjectNormal += ( morphNormal3 - normal ) * morphTargetInfluences[ 3 ];\n#endif\n",
morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n\t#ifndef USE_MORPHNORMALS\n\tuniform float morphTargetInfluences[ 8 ];\n\t#else\n\tuniform float morphTargetInfluences[ 4 ];\n\t#endif\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\n\ttransformed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\n\ttransformed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\n\ttransformed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\n\ttransformed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\n\t#ifndef USE_MORPHNORMALS\n\ttransformed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\n\ttransformed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\n\ttransformed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\n\ttransformed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\n\t#endif\n#endif\n",
normal_flip:"#ifdef DOUBLE_SIDED\n\tfloat flipNormal = ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n#else\n\tfloat flipNormal = 1.0;\n#endif\n",normal_fragment:"#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal ) * flipNormal;\n#endif\n#ifdef USE_NORMALMAP\n\tnormal = perturbNormal2Arb( -vViewPosition, normal );\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\n#endif\n",
normalmap_pars_fragment:"#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm ) {\n\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\t\tvec3 S = normalize( q0 * st1.t - q1 * st0.t );\n\t\tvec3 T = normalize( -q0 * st1.s + q1 * st0.s );\n\t\tvec3 N = normalize( surf_norm );\n\t\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t\tmapN.xy = normalScale * mapN.xy;\n\t\tmat3 tsn = mat3( S, T, N );\n\t\treturn normalize( tsn * mapN );\n\t}\n#endif\n",
packing:"vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 1.0 - 2.0 * rgb.xyz;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn (( near + viewZ ) * far ) / (( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}\n",
premultiplied_alpha_fragment:"#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif\n",project_vertex:"#ifdef USE_SKINNING\n\tvec4 mvPosition = modelViewMatrix * skinned;\n#else\n\tvec4 mvPosition = modelViewMatrix * vec4( transformed, 1.0 );\n#endif\ngl_Position = projectionMatrix * mvPosition;\n",dithering_fragment:"#if defined( DITHERING )\n gl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif\n",dithering_pars_fragment:"#if defined( DITHERING )\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif\n",
roughnessmap_fragment:"float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.g;\n#endif\n",roughnessmap_pars_fragment:"#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif",shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHTS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHTS ];\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHTS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHTS ];\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHTS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHTS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tfloat texture2DShadowLerp( sampler2D depths, vec2 size, vec2 uv, float compare ) {\n\t\tconst vec2 offset = vec2( 0.0, 1.0 );\n\t\tvec2 texelSize = vec2( 1.0 ) / size;\n\t\tvec2 centroidUV = floor( uv * size + 0.5 ) / size;\n\t\tfloat lb = texture2DCompare( depths, centroidUV + texelSize * offset.xx, compare );\n\t\tfloat lt = texture2DCompare( depths, centroidUV + texelSize * offset.xy, compare );\n\t\tfloat rb = texture2DCompare( depths, centroidUV + texelSize * offset.yx, compare );\n\t\tfloat rt = texture2DCompare( depths, centroidUV + texelSize * offset.yy, compare );\n\t\tvec2 f = fract( uv * size + 0.5 );\n\t\tfloat a = mix( lb, lt, f.y );\n\t\tfloat b = mix( rb, rt, f.y );\n\t\tfloat c = mix( a, b, f.x );\n\t\treturn c;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\treturn (\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn 1.0;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\tfloat dp = ( length( lightToPosition ) - shadowBias ) / 1000.0;\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif\n",
shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHTS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHTS ];\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHTS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHTS ];\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHTS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHTS ];\n\t#endif\n#endif\n",
shadowmap_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n#endif\n",
shadowmask_pars_fragment:"float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\tDirectionalLight directionalLight;\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tshadow *= bool( directionalLight.shadow ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\tSpotLight spotLight;\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tshadow *= bool( spotLight.shadow ) ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\tPointLight pointLight;\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tshadow *= bool( pointLight.shadow ) ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ] ) : 1.0;\n\t}\n\t#endif\n\t#endif\n\treturn shadow;\n}\n",
skinbase_vertex:"#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform sampler2D boneTexture;\n\t\tuniform int boneTextureSize;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif\n",
skinning_vertex:"#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\tskinned = bindMatrixInverse * skinned;\n#endif\n",skinnormal_vertex:"#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n#endif\n",
specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif",specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif",tonemapping_fragment:"#if defined( TONE_MAPPING )\n gl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif\n",tonemapping_pars_fragment:"#define saturate(a) clamp( a, 0.0, 1.0 )\nuniform float toneMappingExposure;\nuniform float toneMappingWhitePoint;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\n#define Uncharted2Helper( x ) max( ( ( x * ( 0.15 * x + 0.10 * 0.50 ) + 0.20 * 0.02 ) / ( x * ( 0.15 * x + 0.50 ) + 0.20 * 0.30 ) ) - 0.02 / 0.30, vec3( 0.0 ) )\nvec3 Uncharted2ToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( Uncharted2Helper( color ) / Uncharted2Helper( vec3( toneMappingWhitePoint ) ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\n",
uv_pars_fragment:"#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n\tvarying vec2 vUv;\n#endif",uv_pars_vertex:"#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n\tvarying vec2 vUv;\n\tuniform vec4 offsetRepeat;\n#endif\n",
uv_vertex:"#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n\tvUv = uv * offsetRepeat.zw + offsetRepeat.xy;\n#endif",uv2_pars_fragment:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif",uv2_pars_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n#endif",
uv2_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = uv2;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( PHONG ) || defined( PHYSICAL ) || defined( LAMBERT ) || defined ( USE_SHADOWMAP )\n\t#ifdef USE_SKINNING\n\t\tvec4 worldPosition = modelMatrix * skinned;\n\t#else\n\t\tvec4 worldPosition = modelMatrix * vec4( transformed, 1.0 );\n\t#endif\n#endif\n",cube_frag:"uniform samplerCube tCube;\nuniform float tFlip;\nuniform float opacity;\nvarying vec3 vWorldPosition;\n#include <common>\nvoid main() {\n\tgl_FragColor = textureCube( tCube, vec3( tFlip * vWorldPosition.x, vWorldPosition.yz ) );\n\tgl_FragColor.a *= opacity;\n}\n",
cube_vert:"varying vec3 vWorldPosition;\n#include <common>\nvoid main() {\n\tvWorldPosition = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n}\n",depth_frag:"#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <logdepthbuf_fragment>\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( gl_FragCoord.z ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( gl_FragCoord.z );\n\t#endif\n}\n",
depth_vert:"#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#include <begin_vertex>\n\t#include <displacementmap_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n}\n",
distanceRGBA_frag:"uniform vec3 lightPos;\nvarying vec4 vWorldPosition;\n#include <common>\n#include <packing>\n#include <clipping_planes_pars_fragment>\nvoid main () {\n\t#include <clipping_planes_fragment>\n\tgl_FragColor = packDepthToRGBA( length( vWorldPosition.xyz - lightPos.xyz ) / 1000.0 );\n}\n",distanceRGBA_vert:"varying vec4 vWorldPosition;\n#include <common>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <skinbase_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\tvWorldPosition = worldPosition;\n}\n",
equirect_frag:"uniform sampler2D tEquirect;\nuniform float tFlip;\nvarying vec3 vWorldPosition;\n#include <common>\nvoid main() {\n\tvec3 direction = normalize( vWorldPosition );\n\tvec2 sampleUV;\n\tsampleUV.y = saturate( tFlip * direction.y * -0.5 + 0.5 );\n\tsampleUV.x = atan( direction.z, direction.x ) * RECIPROCAL_PI2 + 0.5;\n\tgl_FragColor = texture2D( tEquirect, sampleUV );\n}\n",equirect_vert:"varying vec3 vWorldPosition;\n#include <common>\nvoid main() {\n\tvWorldPosition = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n}\n",
linedashed_frag:"uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <color_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <premultiplied_alpha_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}\n",
linedashed_vert:"uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <color_vertex>\n\tvLineDistance = scale * lineDistance;\n\tvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}\n",
meshbasic_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\treflectedLight.indirectDiffuse += texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include <aomap_fragment>\n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include <normal_flip>\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <premultiplied_alpha_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}\n",
meshbasic_vert:"#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_ENVMAP\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <envmap_vertex>\n\t#include <fog_vertex>\n}\n",
meshlambert_frag:"uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n#endif\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_pars_fragment>\n#include <bsdfs>\n#include <lights_pars>\n#include <fog_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <emissivemap_fragment>\n\treflectedLight.indirectDiffuse = getAmbientLightIrradiance( ambientLightColor );\n\t#include <lightmap_fragment>\n\treflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include <normal_flip>\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}\n",
meshlambert_vert:"#define LAMBERT\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <bsdfs>\n#include <lights_pars>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <lights_lambert_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}\n",
meshphong_frag:"#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_pars_fragment>\n#include <gradientmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars>\n#include <lights_phong_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_flip>\n\t#include <normal_fragment>\n\t#include <emissivemap_fragment>\n\t#include <lights_phong_fragment>\n\t#include <lights_template>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}\n",
meshphong_vert:"#define PHONG\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <displacementmap_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}\n",
meshphysical_frag:"#define PHYSICAL\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifndef STANDARD\n\tuniform float clearCoat;\n\tuniform float clearCoatRoughness;\n#endif\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <cube_uv_reflection_fragment>\n#include <lights_pars>\n#include <lights_physical_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <roughnessmap_pars_fragment>\n#include <metalnessmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <roughnessmap_fragment>\n\t#include <metalnessmap_fragment>\n\t#include <normal_flip>\n\t#include <normal_fragment>\n\t#include <emissivemap_fragment>\n\t#include <lights_physical_fragment>\n\t#include <lights_template>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}\n",
meshphysical_vert:"#define PHYSICAL\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <displacementmap_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}\n",
normal_frag:"#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <packing>\n#include <uv_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\nvoid main() {\n\t#include <logdepthbuf_fragment>\n\t#include <normal_flip>\n\t#include <normal_fragment>\n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n}\n",
normal_vert:"#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <displacementmap_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}\n",
points_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <color_pars_fragment>\n#include <map_particle_pars_fragment>\n#include <fog_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_particle_fragment>\n\t#include <color_fragment>\n\t#include <alphatest_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <premultiplied_alpha_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}\n",
points_vert:"uniform float size;\nuniform float scale;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <color_vertex>\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\t#ifdef USE_SIZEATTENUATION\n\t\tgl_PointSize = size * ( scale / - mvPosition.z );\n\t#else\n\t\tgl_PointSize = size;\n\t#endif\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}\n",
shadow_frag:"uniform float opacity;\n#include <common>\n#include <packing>\n#include <bsdfs>\n#include <lights_pars>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\nvoid main() {\n\tgl_FragColor = vec4( 0.0, 0.0, 0.0, opacity * ( 1.0 - getShadowMask() ) );\n}\n",shadow_vert:"#include <shadowmap_pars_vertex>\nvoid main() {\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n}\n"},$a={basic:{uniforms:Ha.merge([Y.common,
Y.aomap,Y.lightmap,Y.fog]),vertexShader:Z.meshbasic_vert,fragmentShader:Z.meshbasic_frag},lambert:{uniforms:Ha.merge([Y.common,Y.aomap,Y.lightmap,Y.emissivemap,Y.fog,Y.lights,{emissive:{value:new H(0)}}]),vertexShader:Z.meshlambert_vert,fragmentShader:Z.meshlambert_frag},phong:{uniforms:Ha.merge([Y.common,Y.aomap,Y.lightmap,Y.emissivemap,Y.bumpmap,Y.normalmap,Y.displacementmap,Y.gradientmap,Y.fog,Y.lights,{emissive:{value:new H(0)},specular:{value:new H(1118481)},shininess:{value:30}}]),vertexShader:Z.meshphong_vert,
fragmentShader:Z.meshphong_frag},standard:{uniforms:Ha.merge([Y.common,Y.aomap,Y.lightmap,Y.emissivemap,Y.bumpmap,Y.normalmap,Y.displacementmap,Y.roughnessmap,Y.metalnessmap,Y.fog,Y.lights,{emissive:{value:new H(0)},roughness:{value:.5},metalness:{value:.5},envMapIntensity:{value:1}}]),vertexShader:Z.meshphysical_vert,fragmentShader:Z.meshphysical_frag},points:{uniforms:Ha.merge([Y.points,Y.fog]),vertexShader:Z.points_vert,fragmentShader:Z.points_frag},dashed:{uniforms:Ha.merge([Y.common,Y.fog,{scale:{value:1},
dashSize:{value:1},totalSize:{value:2}}]),vertexShader:Z.linedashed_vert,fragmentShader:Z.linedashed_frag},depth:{uniforms:Ha.merge([Y.common,Y.displacementmap]),vertexShader:Z.depth_vert,fragmentShader:Z.depth_frag},normal:{uniforms:Ha.merge([Y.common,Y.bumpmap,Y.normalmap,Y.displacementmap,{opacity:{value:1}}]),vertexShader:Z.normal_vert,fragmentShader:Z.normal_frag},cube:{uniforms:{tCube:{value:null},tFlip:{value:-1},opacity:{value:1}},vertexShader:Z.cube_vert,fragmentShader:Z.cube_frag},equirect:{uniforms:{tEquirect:{value:null},
tFlip:{value:-1}},vertexShader:Z.equirect_vert,fragmentShader:Z.equirect_frag},distanceRGBA:{uniforms:{lightPos:{value:new n}},vertexShader:Z.distanceRGBA_vert,fragmentShader:Z.distanceRGBA_frag}};$a.physical={uniforms:Ha.merge([$a.standard.uniforms,{clearCoat:{value:0},clearCoatRoughness:{value:0}}]),vertexShader:Z.meshphysical_vert,fragmentShader:Z.meshphysical_frag};Object.assign(gd.prototype,{set:function(a,b){this.min.copy(a);this.max.copy(b);return this},setFromPoints:function(a){this.makeEmpty();
for(var b=0,c=a.length;b<c;b++)this.expandByPoint(a[b]);return this},setFromCenterAndSize:function(){var a=new D;return function(b,c){var d=a.copy(c).multiplyScalar(.5);this.min.copy(b).sub(d);this.max.copy(b).add(d);return this}}(),clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.min.copy(a.min);this.max.copy(a.max);return this},makeEmpty:function(){this.min.x=this.min.y=Infinity;this.max.x=this.max.y=-Infinity;return this},isEmpty:function(){return this.max.x<this.min.x||
this.max.y<this.min.y},getCenter:function(a){a=a||new D;return this.isEmpty()?a.set(0,0):a.addVectors(this.min,this.max).multiplyScalar(.5)},getSize:function(a){a=a||new D;return this.isEmpty()?a.set(0,0):a.subVectors(this.max,this.min)},expandByPoint:function(a){this.min.min(a);this.max.max(a);return this},expandByVector:function(a){this.min.sub(a);this.max.add(a);return this},expandByScalar:function(a){this.min.addScalar(-a);this.max.addScalar(a);return this},containsPoint:function(a){return a.x<
this.min.x||a.x>this.max.x||a.y<this.min.y||a.y>this.max.y?!1:!0},containsBox:function(a){return this.min.x<=a.min.x&&a.max.x<=this.max.x&&this.min.y<=a.min.y&&a.max.y<=this.max.y},getParameter:function(a,b){return(b||new D).set((a.x-this.min.x)/(this.max.x-this.min.x),(a.y-this.min.y)/(this.max.y-this.min.y))},intersectsBox:function(a){return a.max.x<this.min.x||a.min.x>this.max.x||a.max.y<this.min.y||a.min.y>this.max.y?!1:!0},clampPoint:function(a,b){return(b||new D).copy(a).clamp(this.min,this.max)},
distanceToPoint:function(){var a=new D;return function(b){return a.copy(b).clamp(this.min,this.max).sub(b).length()}}(),intersect:function(a){this.min.max(a.min);this.max.min(a.max);return this},union:function(a){this.min.min(a.min);this.max.max(a.max);return this},translate:function(a){this.min.add(a);this.max.add(a);return this},equals:function(a){return a.min.equals(this.min)&&a.max.equals(this.max)}});var Kf=0;Object.assign(Q.prototype,ra.prototype,{isMaterial:!0,onBeforeCompile:function(){},
setValues:function(a){if(void 0!==a)for(var b in a){var c=a[b];if(void 0===c)console.warn("THREE.Material: '"+b+"' parameter is undefined.");else{var d=this[b];void 0===d?console.warn("THREE."+this.type+": '"+b+"' is not a property of this material."):d&&d.isColor?d.set(c):d&&d.isVector3&&c&&c.isVector3?d.copy(c):this[b]="overdraw"===b?Number(c):c}}},toJSON:function(a){function b(a){var b=[],c;for(c in a){var d=a[c];delete d.metadata;b.push(d)}return b}var c=void 0===a;c&&(a={textures:{},images:{}});
var d={metadata:{version:4.5,type:"Material",generator:"Material.toJSON"}};d.uuid=this.uuid;d.type=this.type;""!==this.name&&(d.name=this.name);this.color&&this.color.isColor&&(d.color=this.color.getHex());void 0!==this.roughness&&(d.roughness=this.roughness);void 0!==this.metalness&&(d.metalness=this.metalness);this.emissive&&this.emissive.isColor&&(d.emissive=this.emissive.getHex());this.specular&&this.specular.isColor&&(d.specular=this.specular.getHex());void 0!==this.shininess&&(d.shininess=this.shininess);
void 0!==this.clearCoat&&(d.clearCoat=this.clearCoat);void 0!==this.clearCoatRoughness&&(d.clearCoatRoughness=this.clearCoatRoughness);this.map&&this.map.isTexture&&(d.map=this.map.toJSON(a).uuid);this.alphaMap&&this.alphaMap.isTexture&&(d.alphaMap=this.alphaMap.toJSON(a).uuid);this.lightMap&&this.lightMap.isTexture&&(d.lightMap=this.lightMap.toJSON(a).uuid);this.bumpMap&&this.bumpMap.isTexture&&(d.bumpMap=this.bumpMap.toJSON(a).uuid,d.bumpScale=this.bumpScale);this.normalMap&&this.normalMap.isTexture&&
(d.normalMap=this.normalMap.toJSON(a).uuid,d.normalScale=this.normalScale.toArray());this.displacementMap&&this.displacementMap.isTexture&&(d.displacementMap=this.displacementMap.toJSON(a).uuid,d.displacementScale=this.displacementScale,d.displacementBias=this.displacementBias);this.roughnessMap&&this.roughnessMap.isTexture&&(d.roughnessMap=this.roughnessMap.toJSON(a).uuid);this.metalnessMap&&this.metalnessMap.isTexture&&(d.metalnessMap=this.metalnessMap.toJSON(a).uuid);this.emissiveMap&&this.emissiveMap.isTexture&&
(d.emissiveMap=this.emissiveMap.toJSON(a).uuid);this.specularMap&&this.specularMap.isTexture&&(d.specularMap=this.specularMap.toJSON(a).uuid);this.envMap&&this.envMap.isTexture&&(d.envMap=this.envMap.toJSON(a).uuid,d.reflectivity=this.reflectivity);this.gradientMap&&this.gradientMap.isTexture&&(d.gradientMap=this.gradientMap.toJSON(a).uuid);void 0!==this.size&&(d.size=this.size);void 0!==this.sizeAttenuation&&(d.sizeAttenuation=this.sizeAttenuation);1!==this.blending&&(d.blending=this.blending);2!==
this.shading&&(d.shading=this.shading);0!==this.side&&(d.side=this.side);0!==this.vertexColors&&(d.vertexColors=this.vertexColors);1>this.opacity&&(d.opacity=this.opacity);!0===this.transparent&&(d.transparent=this.transparent);d.depthFunc=this.depthFunc;d.depthTest=this.depthTest;d.depthWrite=this.depthWrite;0<this.alphaTest&&(d.alphaTest=this.alphaTest);!0===this.premultipliedAlpha&&(d.premultipliedAlpha=this.premultipliedAlpha);!0===this.wireframe&&(d.wireframe=this.wireframe);1<this.wireframeLinewidth&&
(d.wireframeLinewidth=this.wireframeLinewidth);"round"!==this.wireframeLinecap&&(d.wireframeLinecap=this.wireframeLinecap);"round"!==this.wireframeLinejoin&&(d.wireframeLinejoin=this.wireframeLinejoin);d.skinning=this.skinning;d.morphTargets=this.morphTargets;d.dithering=this.dithering;c&&(c=b(a.textures),a=b(a.images),0<c.length&&(d.textures=c),0<a.length&&(d.images=a));return d},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.name=a.name;this.fog=a.fog;this.lights=
a.lights;this.blending=a.blending;this.side=a.side;this.shading=a.shading;this.vertexColors=a.vertexColors;this.opacity=a.opacity;this.transparent=a.transparent;this.blendSrc=a.blendSrc;this.blendDst=a.blendDst;this.blendEquation=a.blendEquation;this.blendSrcAlpha=a.blendSrcAlpha;this.blendDstAlpha=a.blendDstAlpha;this.blendEquationAlpha=a.blendEquationAlpha;this.depthFunc=a.depthFunc;this.depthTest=a.depthTest;this.depthWrite=a.depthWrite;this.colorWrite=a.colorWrite;this.precision=a.precision;this.polygonOffset=
a.polygonOffset;this.polygonOffsetFactor=a.polygonOffsetFactor;this.polygonOffsetUnits=a.polygonOffsetUnits;this.dithering=a.dithering;this.alphaTest=a.alphaTest;this.premultipliedAlpha=a.premultipliedAlpha;this.overdraw=a.overdraw;this.visible=a.visible;this.clipShadows=a.clipShadows;this.clipIntersection=a.clipIntersection;a=a.clippingPlanes;var b=null;if(null!==a)for(var c=a.length,b=Array(c),d=0;d!==c;++d)b[d]=a[d].clone();this.clippingPlanes=b;return this},dispose:function(){this.dispatchEvent({type:"dispose"})}});
Ea.prototype=Object.create(Q.prototype);Ea.prototype.constructor=Ea;Ea.prototype.isShaderMaterial=!0;Ea.prototype.copy=function(a){Q.prototype.copy.call(this,a);this.fragmentShader=a.fragmentShader;this.vertexShader=a.vertexShader;this.uniforms=Ha.clone(a.uniforms);this.defines=a.defines;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.lights=a.lights;this.clipping=a.clipping;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;this.extensions=
a.extensions;return this};Ea.prototype.toJSON=function(a){a=Q.prototype.toJSON.call(this,a);a.uniforms=this.uniforms;a.vertexShader=this.vertexShader;a.fragmentShader=this.fragmentShader;return a};Za.prototype=Object.create(Q.prototype);Za.prototype.constructor=Za;Za.prototype.isMeshDepthMaterial=!0;Za.prototype.copy=function(a){Q.prototype.copy.call(this,a);this.depthPacking=a.depthPacking;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.map=a.map;this.alphaMap=a.alphaMap;this.displacementMap=
a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;return this};Object.assign(Sa.prototype,{isBox3:!0,set:function(a,b){this.min.copy(a);this.max.copy(b);return this},setFromArray:function(a){for(var b=Infinity,c=Infinity,d=Infinity,e=-Infinity,f=-Infinity,g=-Infinity,h=0,k=a.length;h<k;h+=3){var m=a[h],q=a[h+1],l=a[h+2];m<b&&(b=m);q<c&&(c=q);l<d&&(d=l);m>e&&(e=m);q>f&&(f=q);
l>g&&(g=l)}this.min.set(b,c,d);this.max.set(e,f,g);return this},setFromBufferAttribute:function(a){for(var b=Infinity,c=Infinity,d=Infinity,e=-Infinity,f=-Infinity,g=-Infinity,h=0,k=a.count;h<k;h++){var m=a.getX(h),q=a.getY(h),l=a.getZ(h);m<b&&(b=m);q<c&&(c=q);l<d&&(d=l);m>e&&(e=m);q>f&&(f=q);l>g&&(g=l)}this.min.set(b,c,d);this.max.set(e,f,g);return this},setFromPoints:function(a){this.makeEmpty();for(var b=0,c=a.length;b<c;b++)this.expandByPoint(a[b]);return this},setFromCenterAndSize:function(){var a=
new n;return function(b,c){var d=a.copy(c).multiplyScalar(.5);this.min.copy(b).sub(d);this.max.copy(b).add(d);return this}}(),setFromObject:function(a){this.makeEmpty();return this.expandByObject(a)},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.min.copy(a.min);this.max.copy(a.max);return this},makeEmpty:function(){this.min.x=this.min.y=this.min.z=Infinity;this.max.x=this.max.y=this.max.z=-Infinity;return this},isEmpty:function(){return this.max.x<this.min.x||this.max.y<
this.min.y||this.max.z<this.min.z},getCenter:function(a){a=a||new n;return this.isEmpty()?a.set(0,0,0):a.addVectors(this.min,this.max).multiplyScalar(.5)},getSize:function(a){a=a||new n;return this.isEmpty()?a.set(0,0,0):a.subVectors(this.max,this.min)},expandByPoint:function(a){this.min.min(a);this.max.max(a);return this},expandByVector:function(a){this.min.sub(a);this.max.add(a);return this},expandByScalar:function(a){this.min.addScalar(-a);this.max.addScalar(a);return this},expandByObject:function(){var a=
new n;return function(b){var c=this;b.updateMatrixWorld(!0);b.traverse(function(b){var e,f;e=b.geometry;if(void 0!==e)if(e.isGeometry){var g=e.vertices;e=0;for(f=g.length;e<f;e++)a.copy(g[e]),a.applyMatrix4(b.matrixWorld),c.expandByPoint(a)}else if(e.isBufferGeometry&&(g=e.attributes.position,void 0!==g))for(e=0,f=g.count;e<f;e++)a.fromBufferAttribute(g,e).applyMatrix4(b.matrixWorld),c.expandByPoint(a)});return this}}(),containsPoint:function(a){return a.x<this.min.x||a.x>this.max.x||a.y<this.min.y||
a.y>this.max.y||a.z<this.min.z||a.z>this.max.z?!1:!0},containsBox:function(a){return this.min.x<=a.min.x&&a.max.x<=this.max.x&&this.min.y<=a.min.y&&a.max.y<=this.max.y&&this.min.z<=a.min.z&&a.max.z<=this.max.z},getParameter:function(a,b){return(b||new n).set((a.x-this.min.x)/(this.max.x-this.min.x),(a.y-this.min.y)/(this.max.y-this.min.y),(a.z-this.min.z)/(this.max.z-this.min.z))},intersectsBox:function(a){return a.max.x<this.min.x||a.min.x>this.max.x||a.max.y<this.min.y||a.min.y>this.max.y||a.max.z<
this.min.z||a.min.z>this.max.z?!1:!0},intersectsSphere:function(){var a=new n;return function(b){this.clampPoint(b.center,a);return a.distanceToSquared(b.center)<=b.radius*b.radius}}(),intersectsPlane:function(a){var b,c;0<a.normal.x?(b=a.normal.x*this.min.x,c=a.normal.x*this.max.x):(b=a.normal.x*this.max.x,c=a.normal.x*this.min.x);0<a.normal.y?(b+=a.normal.y*this.min.y,c+=a.normal.y*this.max.y):(b+=a.normal.y*this.max.y,c+=a.normal.y*this.min.y);0<a.normal.z?(b+=a.normal.z*this.min.z,c+=a.normal.z*
this.max.z):(b+=a.normal.z*this.max.z,c+=a.normal.z*this.min.z);return b<=a.constant&&c>=a.constant},clampPoint:function(a,b){return(b||new n).copy(a).clamp(this.min,this.max)},distanceToPoint:function(){var a=new n;return function(b){return a.copy(b).clamp(this.min,this.max).sub(b).length()}}(),getBoundingSphere:function(){var a=new n;return function(b){b=b||new Fa;this.getCenter(b.center);b.radius=.5*this.getSize(a).length();return b}}(),intersect:function(a){this.min.max(a.min);this.max.min(a.max);
this.isEmpty()&&this.makeEmpty();return this},union:function(a){this.min.min(a.min);this.max.max(a.max);return this},applyMatrix4:function(){var a=[new n,new n,new n,new n,new n,new n,new n,new n];return function(b){if(this.isEmpty())return this;a[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(b);a[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(b);a[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(b);a[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(b);a[4].set(this.max.x,
this.min.y,this.min.z).applyMatrix4(b);a[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(b);a[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(b);a[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(b);this.setFromPoints(a);return this}}(),translate:function(a){this.min.add(a);this.max.add(a);return this},equals:function(a){return a.min.equals(this.min)&&a.max.equals(this.max)}});Object.assign(Fa.prototype,{set:function(a,b){this.center.copy(a);this.radius=b;return this},setFromPoints:function(){var a=
new Sa;return function(b,c){var d=this.center;void 0!==c?d.copy(c):a.setFromPoints(b).getCenter(d);for(var e=0,f=0,g=b.length;f<g;f++)e=Math.max(e,d.distanceToSquared(b[f]));this.radius=Math.sqrt(e);return this}}(),clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.center.copy(a.center);this.radius=a.radius;return this},empty:function(){return 0>=this.radius},containsPoint:function(a){return a.distanceToSquared(this.center)<=this.radius*this.radius},distanceToPoint:function(a){return a.distanceTo(this.center)-
this.radius},intersectsSphere:function(a){var b=this.radius+a.radius;return a.center.distanceToSquared(this.center)<=b*b},intersectsBox:function(a){return a.intersectsSphere(this)},intersectsPlane:function(a){return Math.abs(this.center.dot(a.normal)-a.constant)<=this.radius},clampPoint:function(a,b){var c=this.center.distanceToSquared(a),d=b||new n;d.copy(a);c>this.radius*this.radius&&(d.sub(this.center).normalize(),d.multiplyScalar(this.radius).add(this.center));return d},getBoundingBox:function(a){a=
a||new Sa;a.set(this.center,this.center);a.expandByScalar(this.radius);return a},applyMatrix4:function(a){this.center.applyMatrix4(a);this.radius*=a.getMaxScaleOnAxis();return this},translate:function(a){this.center.add(a);return this},equals:function(a){return a.center.equals(this.center)&&a.radius===this.radius}});Object.assign(va.prototype,{isMatrix3:!0,set:function(a,b,c,d,e,f,g,h,k){var m=this.elements;m[0]=a;m[1]=d;m[2]=g;m[3]=b;m[4]=e;m[5]=h;m[6]=c;m[7]=f;m[8]=k;return this},identity:function(){this.set(1,
0,0,0,1,0,0,0,1);return this},clone:function(){return(new this.constructor).fromArray(this.elements)},copy:function(a){var b=this.elements;a=a.elements;b[0]=a[0];b[1]=a[1];b[2]=a[2];b[3]=a[3];b[4]=a[4];b[5]=a[5];b[6]=a[6];b[7]=a[7];b[8]=a[8];return this},setFromMatrix4:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[1],a[5],a[9],a[2],a[6],a[10]);return this},applyToBufferAttribute:function(){var a=new n;return function(b){for(var c=0,d=b.count;c<d;c++)a.x=b.getX(c),a.y=b.getY(c),a.z=b.getZ(c),
a.applyMatrix3(this),b.setXYZ(c,a.x,a.y,a.z);return b}}(),multiply:function(a){return this.multiplyMatrices(this,a)},premultiply:function(a){return this.multiplyMatrices(a,this)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[3],h=c[6],k=c[1],m=c[4],q=c[7],l=c[2],p=c[5],c=c[8],r=d[0],n=d[3],t=d[6],y=d[1],x=d[4],v=d[7],E=d[2],w=d[5],d=d[8];e[0]=f*r+g*y+h*E;e[3]=f*n+g*x+h*w;e[6]=f*t+g*v+h*d;e[1]=k*r+m*y+q*E;e[4]=k*n+m*x+q*w;e[7]=k*t+m*v+q*d;e[2]=l*r+p*y+c*E;
e[5]=l*n+p*x+c*w;e[8]=l*t+p*v+c*d;return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[3]*=a;b[6]*=a;b[1]*=a;b[4]*=a;b[7]*=a;b[2]*=a;b[5]*=a;b[8]*=a;return this},determinant:function(){var a=this.elements,b=a[0],c=a[1],d=a[2],e=a[3],f=a[4],g=a[5],h=a[6],k=a[7],a=a[8];return b*f*a-b*g*k-c*e*a+c*g*h+d*e*k-d*f*h},getInverse:function(a,b){a&&a.isMatrix4&&console.error("THREE.Matrix3.getInverse no longer takes a Matrix4 argument.");var c=a.elements,d=this.elements,e=c[0],f=c[1],g=c[2],
h=c[3],k=c[4],m=c[5],q=c[6],l=c[7],c=c[8],p=c*k-m*l,r=m*q-c*h,n=l*h-k*q,t=e*p+f*r+g*n;if(0===t){if(!0===b)throw Error("THREE.Matrix3.getInverse(): can't invert matrix, determinant is 0");console.warn("THREE.Matrix3.getInverse(): can't invert matrix, determinant is 0");return this.identity()}t=1/t;d[0]=p*t;d[1]=(g*l-c*f)*t;d[2]=(m*f-g*k)*t;d[3]=r*t;d[4]=(c*e-g*q)*t;d[5]=(g*h-m*e)*t;d[6]=n*t;d[7]=(f*q-l*e)*t;d[8]=(k*e-f*h)*t;return this},transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=
a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},getNormalMatrix:function(a){return this.setFromMatrix4(a).getInverse(this).transpose()},transposeIntoArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this},equals:function(a){var b=this.elements;a=a.elements;for(var c=0;9>c;c++)if(b[c]!==a[c])return!1;return!0},fromArray:function(a,b){void 0===b&&(b=0);for(var c=0;9>c;c++)this.elements[c]=a[c+b];return this},
toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];return a}});Object.assign(wa.prototype,{set:function(a,b){this.normal.copy(a);this.constant=b;return this},setComponents:function(a,b,c,d){this.normal.set(a,b,c);this.constant=d;return this},setFromNormalAndCoplanarPoint:function(a,b){this.normal.copy(a);this.constant=-b.dot(this.normal);return this},setFromCoplanarPoints:function(){var a=
new n,b=new n;return function(c,d,e){d=a.subVectors(e,d).cross(b.subVectors(c,d)).normalize();this.setFromNormalAndCoplanarPoint(d,c);return this}}(),clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.normal.copy(a.normal);this.constant=a.constant;return this},normalize:function(){var a=1/this.normal.length();this.normal.multiplyScalar(a);this.constant*=a;return this},negate:function(){this.constant*=-1;this.normal.negate();return this},distanceToPoint:function(a){return this.normal.dot(a)+
this.constant},distanceToSphere:function(a){return this.distanceToPoint(a.center)-a.radius},projectPoint:function(a,b){return this.orthoPoint(a,b).sub(a).negate()},orthoPoint:function(a,b){var c=this.distanceToPoint(a);return(b||new n).copy(this.normal).multiplyScalar(c)},intersectLine:function(){var a=new n;return function(b,c){var d=c||new n,e=b.delta(a),f=this.normal.dot(e);if(0===f){if(0===this.distanceToPoint(b.start))return d.copy(b.start)}else return f=-(b.start.dot(this.normal)+this.constant)/
f,0>f||1<f?void 0:d.copy(e).multiplyScalar(f).add(b.start)}}(),intersectsLine:function(a){var b=this.distanceToPoint(a.start);a=this.distanceToPoint(a.end);return 0>b&&0<a||0>a&&0<b},intersectsBox:function(a){return a.intersectsPlane(this)},intersectsSphere:function(a){return a.intersectsPlane(this)},coplanarPoint:function(a){return(a||new n).copy(this.normal).multiplyScalar(-this.constant)},applyMatrix4:function(){var a=new n,b=new va;return function(c,d){var e=this.coplanarPoint(a).applyMatrix4(c),
f=d||b.getNormalMatrix(c),f=this.normal.applyMatrix3(f).normalize();this.constant=-e.dot(f);return this}}(),translate:function(a){this.constant-=a.dot(this.normal);return this},equals:function(a){return a.normal.equals(this.normal)&&a.constant===this.constant}});Object.assign(hd.prototype,{set:function(a,b,c,d,e,f){var g=this.planes;g[0].copy(a);g[1].copy(b);g[2].copy(c);g[3].copy(d);g[4].copy(e);g[5].copy(f);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){for(var b=
this.planes,c=0;6>c;c++)b[c].copy(a.planes[c]);return this},setFromMatrix:function(a){var b=this.planes,c=a.elements;a=c[0];var d=c[1],e=c[2],f=c[3],g=c[4],h=c[5],k=c[6],m=c[7],q=c[8],l=c[9],p=c[10],r=c[11],n=c[12],t=c[13],y=c[14],c=c[15];b[0].setComponents(f-a,m-g,r-q,c-n).normalize();b[1].setComponents(f+a,m+g,r+q,c+n).normalize();b[2].setComponents(f+d,m+h,r+l,c+t).normalize();b[3].setComponents(f-d,m-h,r-l,c-t).normalize();b[4].setComponents(f-e,m-k,r-p,c-y).normalize();b[5].setComponents(f+e,
m+k,r+p,c+y).normalize();return this},intersectsObject:function(){var a=new Fa;return function(b){var c=b.geometry;null===c.boundingSphere&&c.computeBoundingSphere();a.copy(c.boundingSphere).applyMatrix4(b.matrixWorld);return this.intersectsSphere(a)}}(),intersectsSprite:function(){var a=new Fa;return function(b){a.center.set(0,0,0);a.radius=.7071067811865476;a.applyMatrix4(b.matrixWorld);return this.intersectsSphere(a)}}(),intersectsSphere:function(a){var b=this.planes,c=a.center;a=-a.radius;for(var d=
0;6>d;d++)if(b[d].distanceToPoint(c)<a)return!1;return!0},intersectsBox:function(){var a=new n,b=new n;return function(c){for(var d=this.planes,e=0;6>e;e++){var f=d[e];a.x=0<f.normal.x?c.min.x:c.max.x;b.x=0<f.normal.x?c.max.x:c.min.x;a.y=0<f.normal.y?c.min.y:c.max.y;b.y=0<f.normal.y?c.max.y:c.min.y;a.z=0<f.normal.z?c.min.z:c.max.z;b.z=0<f.normal.z?c.max.z:c.min.z;var g=f.distanceToPoint(a),f=f.distanceToPoint(b);if(0>g&&0>f)return!1}return!0}}(),containsPoint:function(a){for(var b=this.planes,c=0;6>
c;c++)if(0>b[c].distanceToPoint(a))return!1;return!0}});Object.assign(gb.prototype,{set:function(a,b){this.origin.copy(a);this.direction.copy(b);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.origin.copy(a.origin);this.direction.copy(a.direction);return this},at:function(a,b){return(b||new n).copy(this.direction).multiplyScalar(a).add(this.origin)},lookAt:function(a){this.direction.copy(a).sub(this.origin).normalize();return this},recast:function(){var a=
new n;return function(b){this.origin.copy(this.at(b,a));return this}}(),closestPointToPoint:function(a,b){var c=b||new n;c.subVectors(a,this.origin);var d=c.dot(this.direction);return 0>d?c.copy(this.origin):c.copy(this.direction).multiplyScalar(d).add(this.origin)},distanceToPoint:function(a){return Math.sqrt(this.distanceSqToPoint(a))},distanceSqToPoint:function(){var a=new n;return function(b){var c=a.subVectors(b,this.origin).dot(this.direction);if(0>c)return this.origin.distanceToSquared(b);
a.copy(this.direction).multiplyScalar(c).add(this.origin);return a.distanceToSquared(b)}}(),distanceSqToSegment:function(){var a=new n,b=new n,c=new n;return function(d,e,f,g){a.copy(d).add(e).multiplyScalar(.5);b.copy(e).sub(d).normalize();c.copy(this.origin).sub(a);var h=.5*d.distanceTo(e),k=-this.direction.dot(b),m=c.dot(this.direction),q=-c.dot(b),l=c.lengthSq(),p=Math.abs(1-k*k),r;0<p?(d=k*q-m,e=k*m-q,r=h*p,0<=d?e>=-r?e<=r?(h=1/p,d*=h,e*=h,k=d*(d+k*e+2*m)+e*(k*d+e+2*q)+l):(e=h,d=Math.max(0,-(k*
e+m)),k=-d*d+e*(e+2*q)+l):(e=-h,d=Math.max(0,-(k*e+m)),k=-d*d+e*(e+2*q)+l):e<=-r?(d=Math.max(0,-(-k*h+m)),e=0<d?-h:Math.min(Math.max(-h,-q),h),k=-d*d+e*(e+2*q)+l):e<=r?(d=0,e=Math.min(Math.max(-h,-q),h),k=e*(e+2*q)+l):(d=Math.max(0,-(k*h+m)),e=0<d?h:Math.min(Math.max(-h,-q),h),k=-d*d+e*(e+2*q)+l)):(e=0<k?-h:h,d=Math.max(0,-(k*e+m)),k=-d*d+e*(e+2*q)+l);f&&f.copy(this.direction).multiplyScalar(d).add(this.origin);g&&g.copy(b).multiplyScalar(e).add(a);return k}}(),intersectSphere:function(){var a=new n;
return function(b,c){a.subVectors(b.center,this.origin);var d=a.dot(this.direction),e=a.dot(a)-d*d,f=b.radius*b.radius;if(e>f)return null;f=Math.sqrt(f-e);e=d-f;d+=f;return 0>e&&0>d?null:0>e?this.at(d,c):this.at(e,c)}}(),intersectsSphere:function(a){return this.distanceToPoint(a.center)<=a.radius},distanceToPlane:function(a){var b=a.normal.dot(this.direction);if(0===b)return 0===a.distanceToPoint(this.origin)?0:null;a=-(this.origin.dot(a.normal)+a.constant)/b;return 0<=a?a:null},intersectPlane:function(a,
b){var c=this.distanceToPlane(a);return null===c?null:this.at(c,b)},intersectsPlane:function(a){var b=a.distanceToPoint(this.origin);return 0===b||0>a.normal.dot(this.direction)*b?!0:!1},intersectBox:function(a,b){var c,d,e,f,g;d=1/this.direction.x;f=1/this.direction.y;g=1/this.direction.z;var h=this.origin;0<=d?(c=(a.min.x-h.x)*d,d*=a.max.x-h.x):(c=(a.max.x-h.x)*d,d*=a.min.x-h.x);0<=f?(e=(a.min.y-h.y)*f,f*=a.max.y-h.y):(e=(a.max.y-h.y)*f,f*=a.min.y-h.y);if(c>f||e>d)return null;if(e>c||c!==c)c=e;
if(f<d||d!==d)d=f;0<=g?(e=(a.min.z-h.z)*g,g*=a.max.z-h.z):(e=(a.max.z-h.z)*g,g*=a.min.z-h.z);if(c>g||e>d)return null;if(e>c||c!==c)c=e;if(g<d||d!==d)d=g;return 0>d?null:this.at(0<=c?c:d,b)},intersectsBox:function(){var a=new n;return function(b){return null!==this.intersectBox(b,a)}}(),intersectTriangle:function(){var a=new n,b=new n,c=new n,d=new n;return function(e,f,g,h,k){b.subVectors(f,e);c.subVectors(g,e);d.crossVectors(b,c);f=this.direction.dot(d);if(0<f){if(h)return null;h=1}else if(0>f)h=
-1,f=-f;else return null;a.subVectors(this.origin,e);e=h*this.direction.dot(c.crossVectors(a,c));if(0>e)return null;g=h*this.direction.dot(b.cross(a));if(0>g||e+g>f)return null;e=-h*a.dot(d);return 0>e?null:this.at(e/f,k)}}(),applyMatrix4:function(a){this.origin.applyMatrix4(a);this.direction.transformDirection(a);return this},equals:function(a){return a.origin.equals(this.origin)&&a.direction.equals(this.direction)}});ab.RotationOrders="XYZ YZX ZXY XZY YXZ ZYX".split(" ");ab.DefaultOrder="XYZ";Object.defineProperties(ab.prototype,
{x:{get:function(){return this._x},set:function(a){this._x=a;this.onChangeCallback()}},y:{get:function(){return this._y},set:function(a){this._y=a;this.onChangeCallback()}},z:{get:function(){return this._z},set:function(a){this._z=a;this.onChangeCallback()}},order:{get:function(){return this._order},set:function(a){this._order=a;this.onChangeCallback()}}});Object.assign(ab.prototype,{isEuler:!0,set:function(a,b,c,d){this._x=a;this._y=b;this._z=c;this._order=d||this._order;this.onChangeCallback();
return this},clone:function(){return new this.constructor(this._x,this._y,this._z,this._order)},copy:function(a){this._x=a._x;this._y=a._y;this._z=a._z;this._order=a._order;this.onChangeCallback();return this},setFromRotationMatrix:function(a,b,c){var d=X.clamp,e=a.elements;a=e[0];var f=e[4],g=e[8],h=e[1],k=e[5],m=e[9],q=e[2],l=e[6],e=e[10];b=b||this._order;"XYZ"===b?(this._y=Math.asin(d(g,-1,1)),.99999>Math.abs(g)?(this._x=Math.atan2(-m,e),this._z=Math.atan2(-f,a)):(this._x=Math.atan2(l,k),this._z=
0)):"YXZ"===b?(this._x=Math.asin(-d(m,-1,1)),.99999>Math.abs(m)?(this._y=Math.atan2(g,e),this._z=Math.atan2(h,k)):(this._y=Math.atan2(-q,a),this._z=0)):"ZXY"===b?(this._x=Math.asin(d(l,-1,1)),.99999>Math.abs(l)?(this._y=Math.atan2(-q,e),this._z=Math.atan2(-f,k)):(this._y=0,this._z=Math.atan2(h,a))):"ZYX"===b?(this._y=Math.asin(-d(q,-1,1)),.99999>Math.abs(q)?(this._x=Math.atan2(l,e),this._z=Math.atan2(h,a)):(this._x=0,this._z=Math.atan2(-f,k))):"YZX"===b?(this._z=Math.asin(d(h,-1,1)),.99999>Math.abs(h)?
(this._x=Math.atan2(-m,k),this._y=Math.atan2(-q,a)):(this._x=0,this._y=Math.atan2(g,e))):"XZY"===b?(this._z=Math.asin(-d(f,-1,1)),.99999>Math.abs(f)?(this._x=Math.atan2(l,k),this._y=Math.atan2(g,a)):(this._x=Math.atan2(-m,e),this._y=0)):console.warn("THREE.Euler: .setFromRotationMatrix() given unsupported order: "+b);this._order=b;if(!1!==c)this.onChangeCallback();return this},setFromQuaternion:function(){var a=new R;return function(b,c,d){a.makeRotationFromQuaternion(b);return this.setFromRotationMatrix(a,
c,d)}}(),setFromVector3:function(a,b){return this.set(a.x,a.y,a.z,b||this._order)},reorder:function(){var a=new pa;return function(b){a.setFromEuler(this);return this.setFromQuaternion(a,b)}}(),equals:function(a){return a._x===this._x&&a._y===this._y&&a._z===this._z&&a._order===this._order},fromArray:function(a){this._x=a[0];this._y=a[1];this._z=a[2];void 0!==a[3]&&(this._order=a[3]);this.onChangeCallback();return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this._x;a[b+1]=
this._y;a[b+2]=this._z;a[b+3]=this._order;return a},toVector3:function(a){return a?a.set(this._x,this._y,this._z):new n(this._x,this._y,this._z)},onChange:function(a){this.onChangeCallback=a;return this},onChangeCallback:function(){}});Object.assign(Qd.prototype,{set:function(a){this.mask=1<<a|0},enable:function(a){this.mask=this.mask|1<<a|0},toggle:function(a){this.mask^=1<<a|0},disable:function(a){this.mask&=~(1<<a|0)},test:function(a){return 0!==(this.mask&a.mask)}});var Lf=0;z.DefaultUp=new n(0,
1,0);z.DefaultMatrixAutoUpdate=!0;Object.assign(z.prototype,ra.prototype,{isObject3D:!0,onBeforeRender:function(){},onAfterRender:function(){},applyMatrix:function(a){this.matrix.multiplyMatrices(a,this.matrix);this.matrix.decompose(this.position,this.quaternion,this.scale)},applyQuaternion:function(a){this.quaternion.premultiply(a);return this},setRotationFromAxisAngle:function(a,b){this.quaternion.setFromAxisAngle(a,b)},setRotationFromEuler:function(a){this.quaternion.setFromEuler(a,!0)},setRotationFromMatrix:function(a){this.quaternion.setFromRotationMatrix(a)},
setRotationFromQuaternion:function(a){this.quaternion.copy(a)},rotateOnAxis:function(){var a=new pa;return function(b,c){a.setFromAxisAngle(b,c);this.quaternion.multiply(a);return this}}(),rotateX:function(){var a=new n(1,0,0);return function(b){return this.rotateOnAxis(a,b)}}(),rotateY:function(){var a=new n(0,1,0);return function(b){return this.rotateOnAxis(a,b)}}(),rotateZ:function(){var a=new n(0,0,1);return function(b){return this.rotateOnAxis(a,b)}}(),translateOnAxis:function(){var a=new n;
return function(b,c){a.copy(b).applyQuaternion(this.quaternion);this.position.add(a.multiplyScalar(c));return this}}(),translateX:function(){var a=new n(1,0,0);return function(b){return this.translateOnAxis(a,b)}}(),translateY:function(){var a=new n(0,1,0);return function(b){return this.translateOnAxis(a,b)}}(),translateZ:function(){var a=new n(0,0,1);return function(b){return this.translateOnAxis(a,b)}}(),localToWorld:function(a){return a.applyMatrix4(this.matrixWorld)},worldToLocal:function(){var a=
new R;return function(b){return b.applyMatrix4(a.getInverse(this.matrixWorld))}}(),lookAt:function(){var a=new R;return function(b){this.isCamera?a.lookAt(this.position,b,this.up):a.lookAt(b,this.position,this.up);this.quaternion.setFromRotationMatrix(a)}}(),add:function(a){if(1<arguments.length){for(var b=0;b<arguments.length;b++)this.add(arguments[b]);return this}if(a===this)return console.error("THREE.Object3D.add: object can't be added as a child of itself.",a),this;a&&a.isObject3D?(null!==a.parent&&
a.parent.remove(a),a.parent=this,a.dispatchEvent({type:"added"}),this.children.push(a)):console.error("THREE.Object3D.add: object not an instance of THREE.Object3D.",a);return this},remove:function(a){if(1<arguments.length){for(var b=0;b<arguments.length;b++)this.remove(arguments[b]);return this}b=this.children.indexOf(a);-1!==b&&(a.parent=null,a.dispatchEvent({type:"removed"}),this.children.splice(b,1));return this},getObjectById:function(a){return this.getObjectByProperty("id",a)},getObjectByName:function(a){return this.getObjectByProperty("name",
a)},getObjectByProperty:function(a,b){if(this[a]===b)return this;for(var c=0,d=this.children.length;c<d;c++){var e=this.children[c].getObjectByProperty(a,b);if(void 0!==e)return e}},getWorldPosition:function(a){a=a||new n;this.updateMatrixWorld(!0);return a.setFromMatrixPosition(this.matrixWorld)},getWorldQuaternion:function(){var a=new n,b=new n;return function(c){c=c||new pa;this.updateMatrixWorld(!0);this.matrixWorld.decompose(a,c,b);return c}}(),getWorldRotation:function(){var a=new pa;return function(b){b=
b||new ab;this.getWorldQuaternion(a);return b.setFromQuaternion(a,this.rotation.order,!1)}}(),getWorldScale:function(){var a=new n,b=new pa;return function(c){c=c||new n;this.updateMatrixWorld(!0);this.matrixWorld.decompose(a,b,c);return c}}(),getWorldDirection:function(){var a=new pa;return function(b){b=b||new n;this.getWorldQuaternion(a);return b.set(0,0,1).applyQuaternion(a)}}(),raycast:function(){},traverse:function(a){a(this);for(var b=this.children,c=0,d=b.length;c<d;c++)b[c].traverse(a)},
traverseVisible:function(a){if(!1!==this.visible){a(this);for(var b=this.children,c=0,d=b.length;c<d;c++)b[c].traverseVisible(a)}},traverseAncestors:function(a){var b=this.parent;null!==b&&(a(b),b.traverseAncestors(a))},updateMatrix:function(){this.matrix.compose(this.position,this.quaternion,this.scale);this.matrixWorldNeedsUpdate=!0},updateMatrixWorld:function(a){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||a)null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,
this.matrix),this.matrixWorldNeedsUpdate=!1,a=!0;for(var b=this.children,c=0,d=b.length;c<d;c++)b[c].updateMatrixWorld(a)},toJSON:function(a){function b(b,c){void 0===b[c.uuid]&&(b[c.uuid]=c.toJSON(a));return c.uuid}function c(a){var b=[],c;for(c in a){var d=a[c];delete d.metadata;b.push(d)}return b}var d=void 0===a||""===a,e={};d&&(a={geometries:{},materials:{},textures:{},images:{}},e.metadata={version:4.5,type:"Object",generator:"Object3D.toJSON"});var f={};f.uuid=this.uuid;f.type=this.type;""!==
this.name&&(f.name=this.name);"{}"!==JSON.stringify(this.userData)&&(f.userData=this.userData);!0===this.castShadow&&(f.castShadow=!0);!0===this.receiveShadow&&(f.receiveShadow=!0);!1===this.visible&&(f.visible=!1);f.matrix=this.matrix.toArray();void 0!==this.geometry&&(f.geometry=b(a.geometries,this.geometry));if(void 0!==this.material)if(Array.isArray(this.material)){for(var g=[],h=0,k=this.material.length;h<k;h++)g.push(b(a.materials,this.material[h]));f.material=g}else f.material=b(a.materials,
this.material);if(0<this.children.length)for(f.children=[],h=0;h<this.children.length;h++)f.children.push(this.children[h].toJSON(a).object);d&&(d=c(a.geometries),g=c(a.materials),h=c(a.textures),k=c(a.images),0<d.length&&(e.geometries=d),0<g.length&&(e.materials=g),0<h.length&&(e.textures=h),0<k.length&&(e.images=k));e.object=f;return e},clone:function(a){return(new this.constructor).copy(this,a)},copy:function(a,b){void 0===b&&(b=!0);this.name=a.name;this.up.copy(a.up);this.position.copy(a.position);
this.quaternion.copy(a.quaternion);this.scale.copy(a.scale);this.matrix.copy(a.matrix);this.matrixWorld.copy(a.matrixWorld);this.matrixAutoUpdate=a.matrixAutoUpdate;this.matrixWorldNeedsUpdate=a.matrixWorldNeedsUpdate;this.layers.mask=a.layers.mask;this.visible=a.visible;this.castShadow=a.castShadow;this.receiveShadow=a.receiveShadow;this.frustumCulled=a.frustumCulled;this.renderOrder=a.renderOrder;this.userData=JSON.parse(JSON.stringify(a.userData));if(!0===b)for(var c=0;c<a.children.length;c++)this.add(a.children[c].clone());
return this}});Object.assign(Gb.prototype,{set:function(a,b){this.start.copy(a);this.end.copy(b);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.start.copy(a.start);this.end.copy(a.end);return this},getCenter:function(a){return(a||new n).addVectors(this.start,this.end).multiplyScalar(.5)},delta:function(a){return(a||new n).subVectors(this.end,this.start)},distanceSq:function(){return this.start.distanceToSquared(this.end)},distance:function(){return this.start.distanceTo(this.end)},
at:function(a,b){var c=b||new n;return this.delta(c).multiplyScalar(a).add(this.start)},closestPointToPointParameter:function(){var a=new n,b=new n;return function(c,d){a.subVectors(c,this.start);b.subVectors(this.end,this.start);var e=b.dot(b),e=b.dot(a)/e;d&&(e=X.clamp(e,0,1));return e}}(),closestPointToPoint:function(a,b,c){a=this.closestPointToPointParameter(a,b);c=c||new n;return this.delta(c).multiplyScalar(a).add(this.start)},applyMatrix4:function(a){this.start.applyMatrix4(a);this.end.applyMatrix4(a);
return this},equals:function(a){return a.start.equals(this.start)&&a.end.equals(this.end)}});Object.assign(Ta,{normal:function(){var a=new n;return function(b,c,d,e){e=e||new n;e.subVectors(d,c);a.subVectors(b,c);e.cross(a);b=e.lengthSq();return 0<b?e.multiplyScalar(1/Math.sqrt(b)):e.set(0,0,0)}}(),barycoordFromPoint:function(){var a=new n,b=new n,c=new n;return function(d,e,f,g,h){a.subVectors(g,e);b.subVectors(f,e);c.subVectors(d,e);d=a.dot(a);e=a.dot(b);f=a.dot(c);var k=b.dot(b);g=b.dot(c);var m=
d*k-e*e;h=h||new n;if(0===m)return h.set(-2,-1,-1);m=1/m;k=(k*f-e*g)*m;d=(d*g-e*f)*m;return h.set(1-k-d,d,k)}}(),containsPoint:function(){var a=new n;return function(b,c,d,e){b=Ta.barycoordFromPoint(b,c,d,e,a);return 0<=b.x&&0<=b.y&&1>=b.x+b.y}}()});Object.assign(Ta.prototype,{set:function(a,b,c){this.a.copy(a);this.b.copy(b);this.c.copy(c);return this},setFromPointsAndIndices:function(a,b,c,d){this.a.copy(a[b]);this.b.copy(a[c]);this.c.copy(a[d]);return this},clone:function(){return(new this.constructor).copy(this)},
copy:function(a){this.a.copy(a.a);this.b.copy(a.b);this.c.copy(a.c);return this},area:function(){var a=new n,b=new n;return function(){a.subVectors(this.c,this.b);b.subVectors(this.a,this.b);return.5*a.cross(b).length()}}(),midpoint:function(a){return(a||new n).addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)},normal:function(a){return Ta.normal(this.a,this.b,this.c,a)},plane:function(a){return(a||new wa).setFromCoplanarPoints(this.a,this.b,this.c)},barycoordFromPoint:function(a,b){return Ta.barycoordFromPoint(a,
this.a,this.b,this.c,b)},containsPoint:function(a){return Ta.containsPoint(a,this.a,this.b,this.c)},closestPointToPoint:function(){var a=new wa,b=[new Gb,new Gb,new Gb],c=new n,d=new n;return function(e,f){var g=f||new n,h=Infinity;a.setFromCoplanarPoints(this.a,this.b,this.c);a.projectPoint(e,c);if(!0===this.containsPoint(c))g.copy(c);else{b[0].set(this.a,this.b);b[1].set(this.b,this.c);b[2].set(this.c,this.a);for(var k=0;k<b.length;k++){b[k].closestPointToPoint(c,!0,d);var m=c.distanceToSquared(d);
m<h&&(h=m,g.copy(d))}}return g}}(),equals:function(a){return a.a.equals(this.a)&&a.b.equals(this.b)&&a.c.equals(this.c)}});Object.assign(Ua.prototype,{clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.a=a.a;this.b=a.b;this.c=a.c;this.normal.copy(a.normal);this.color.copy(a.color);this.materialIndex=a.materialIndex;for(var b=0,c=a.vertexNormals.length;b<c;b++)this.vertexNormals[b]=a.vertexNormals[b].clone();b=0;for(c=a.vertexColors.length;b<c;b++)this.vertexColors[b]=
a.vertexColors[b].clone();return this}});Ma.prototype=Object.create(Q.prototype);Ma.prototype.constructor=Ma;Ma.prototype.isMeshBasicMaterial=!0;Ma.prototype.copy=function(a){Q.prototype.copy.call(this,a);this.color.copy(a.color);this.map=a.map;this.lightMap=a.lightMap;this.lightMapIntensity=a.lightMapIntensity;this.aoMap=a.aoMap;this.aoMapIntensity=a.aoMapIntensity;this.specularMap=a.specularMap;this.alphaMap=a.alphaMap;this.envMap=a.envMap;this.combine=a.combine;this.reflectivity=a.reflectivity;
this.refractionRatio=a.refractionRatio;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.wireframeLinecap=a.wireframeLinecap;this.wireframeLinejoin=a.wireframeLinejoin;this.skinning=a.skinning;this.morphTargets=a.morphTargets;return this};Object.defineProperty(T.prototype,"needsUpdate",{set:function(a){!0===a&&this.version++}});Object.assign(T.prototype,{isBufferAttribute:!0,setArray:function(a){if(Array.isArray(a))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");
this.count=void 0!==a?a.length/this.itemSize:0;this.array=a},setDynamic:function(a){this.dynamic=a;return this},copy:function(a){this.array=new a.array.constructor(a.array);this.itemSize=a.itemSize;this.count=a.count;this.normalized=a.normalized;this.dynamic=a.dynamic;return this},copyAt:function(a,b,c){a*=this.itemSize;c*=b.itemSize;for(var d=0,e=this.itemSize;d<e;d++)this.array[a+d]=b.array[c+d];return this},copyArray:function(a){this.array.set(a);return this},copyColorsArray:function(a){for(var b=
this.array,c=0,d=0,e=a.length;d<e;d++){var f=a[d];void 0===f&&(console.warn("THREE.BufferAttribute.copyColorsArray(): color is undefined",d),f=new H);b[c++]=f.r;b[c++]=f.g;b[c++]=f.b}return this},copyIndicesArray:function(a){for(var b=this.array,c=0,d=0,e=a.length;d<e;d++){var f=a[d];b[c++]=f.a;b[c++]=f.b;b[c++]=f.c}return this},copyVector2sArray:function(a){for(var b=this.array,c=0,d=0,e=a.length;d<e;d++){var f=a[d];void 0===f&&(console.warn("THREE.BufferAttribute.copyVector2sArray(): vector is undefined",
d),f=new D);b[c++]=f.x;b[c++]=f.y}return this},copyVector3sArray:function(a){for(var b=this.array,c=0,d=0,e=a.length;d<e;d++){var f=a[d];void 0===f&&(console.warn("THREE.BufferAttribute.copyVector3sArray(): vector is undefined",d),f=new n);b[c++]=f.x;b[c++]=f.y;b[c++]=f.z}return this},copyVector4sArray:function(a){for(var b=this.array,c=0,d=0,e=a.length;d<e;d++){var f=a[d];void 0===f&&(console.warn("THREE.BufferAttribute.copyVector4sArray(): vector is undefined",d),f=new ia);b[c++]=f.x;b[c++]=f.y;
b[c++]=f.z;b[c++]=f.w}return this},set:function(a,b){void 0===b&&(b=0);this.array.set(a,b);return this},getX:function(a){return this.array[a*this.itemSize]},setX:function(a,b){this.array[a*this.itemSize]=b;return this},getY:function(a){return this.array[a*this.itemSize+1]},setY:function(a,b){this.array[a*this.itemSize+1]=b;return this},getZ:function(a){return this.array[a*this.itemSize+2]},setZ:function(a,b){this.array[a*this.itemSize+2]=b;return this},getW:function(a){return this.array[a*this.itemSize+
3]},setW:function(a,b){this.array[a*this.itemSize+3]=b;return this},setXY:function(a,b,c){a*=this.itemSize;this.array[a+0]=b;this.array[a+1]=c;return this},setXYZ:function(a,b,c,d){a*=this.itemSize;this.array[a+0]=b;this.array[a+1]=c;this.array[a+2]=d;return this},setXYZW:function(a,b,c,d,e){a*=this.itemSize;this.array[a+0]=b;this.array[a+1]=c;this.array[a+2]=d;this.array[a+3]=e;return this},onUpload:function(a){this.onUploadCallback=a;return this},clone:function(){return(new this.constructor(this.array,
this.itemSize)).copy(this)}});qc.prototype=Object.create(T.prototype);qc.prototype.constructor=qc;rc.prototype=Object.create(T.prototype);rc.prototype.constructor=rc;sc.prototype=Object.create(T.prototype);sc.prototype.constructor=sc;tc.prototype=Object.create(T.prototype);tc.prototype.constructor=tc;hb.prototype=Object.create(T.prototype);hb.prototype.constructor=hb;uc.prototype=Object.create(T.prototype);uc.prototype.constructor=uc;ib.prototype=Object.create(T.prototype);ib.prototype.constructor=
ib;B.prototype=Object.create(T.prototype);B.prototype.constructor=B;vc.prototype=Object.create(T.prototype);vc.prototype.constructor=vc;Object.assign(Je.prototype,{computeGroups:function(a){var b,c=[],d=void 0;a=a.faces;for(var e=0;e<a.length;e++){var f=a[e];f.materialIndex!==d&&(d=f.materialIndex,void 0!==b&&(b.count=3*e-b.start,c.push(b)),b={start:3*e,materialIndex:d})}void 0!==b&&(b.count=3*e-b.start,c.push(b));this.groups=c},fromGeometry:function(a){var b=a.faces,c=a.vertices,d=a.faceVertexUvs,
e=d[0]&&0<d[0].length,f=d[1]&&0<d[1].length,g=a.morphTargets,h=g.length,k;if(0<h){k=[];for(var m=0;m<h;m++)k[m]=[];this.morphTargets.position=k}var q=a.morphNormals,l=q.length,p;if(0<l){p=[];for(m=0;m<l;m++)p[m]=[];this.morphTargets.normal=p}for(var r=a.skinIndices,n=a.skinWeights,t=r.length===c.length,y=n.length===c.length,m=0;m<b.length;m++){var x=b[m];this.vertices.push(c[x.a],c[x.b],c[x.c]);var v=x.vertexNormals;3===v.length?this.normals.push(v[0],v[1],v[2]):(v=x.normal,this.normals.push(v,v,
v));v=x.vertexColors;3===v.length?this.colors.push(v[0],v[1],v[2]):(v=x.color,this.colors.push(v,v,v));!0===e&&(v=d[0][m],void 0!==v?this.uvs.push(v[0],v[1],v[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ",m),this.uvs.push(new D,new D,new D)));!0===f&&(v=d[1][m],void 0!==v?this.uvs2.push(v[0],v[1],v[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ",m),this.uvs2.push(new D,new D,new D)));for(v=0;v<h;v++){var E=g[v].vertices;k[v].push(E[x.a],
E[x.b],E[x.c])}for(v=0;v<l;v++)E=q[v].vertexNormals[m],p[v].push(E.a,E.b,E.c);t&&this.skinIndices.push(r[x.a],r[x.b],r[x.c]);y&&this.skinWeights.push(n[x.a],n[x.b],n[x.c])}this.computeGroups(a);this.verticesNeedUpdate=a.verticesNeedUpdate;this.normalsNeedUpdate=a.normalsNeedUpdate;this.colorsNeedUpdate=a.colorsNeedUpdate;this.uvsNeedUpdate=a.uvsNeedUpdate;this.groupsNeedUpdate=a.groupsNeedUpdate;return this}});var Sd=0;Object.assign(J.prototype,ra.prototype,{isGeometry:!0,applyMatrix:function(a){for(var b=
(new va).getNormalMatrix(a),c=0,d=this.vertices.length;c<d;c++)this.vertices[c].applyMatrix4(a);c=0;for(d=this.faces.length;c<d;c++){a=this.faces[c];a.normal.applyMatrix3(b).normalize();for(var e=0,f=a.vertexNormals.length;e<f;e++)a.vertexNormals[e].applyMatrix3(b).normalize()}null!==this.boundingBox&&this.computeBoundingBox();null!==this.boundingSphere&&this.computeBoundingSphere();this.normalsNeedUpdate=this.verticesNeedUpdate=!0;return this},rotateX:function(){var a=new R;return function(b){a.makeRotationX(b);
this.applyMatrix(a);return this}}(),rotateY:function(){var a=new R;return function(b){a.makeRotationY(b);this.applyMatrix(a);return this}}(),rotateZ:function(){var a=new R;return function(b){a.makeRotationZ(b);this.applyMatrix(a);return this}}(),translate:function(){var a=new R;return function(b,c,d){a.makeTranslation(b,c,d);this.applyMatrix(a);return this}}(),scale:function(){var a=new R;return function(b,c,d){a.makeScale(b,c,d);this.applyMatrix(a);return this}}(),lookAt:function(){var a=new z;return function(b){a.lookAt(b);
a.updateMatrix();this.applyMatrix(a.matrix)}}(),fromBufferGeometry:function(a){function b(a,b,d,e){var f=void 0!==g?[q[a].clone(),q[b].clone(),q[d].clone()]:[],r=void 0!==h?[c.colors[a].clone(),c.colors[b].clone(),c.colors[d].clone()]:[];e=new Ua(a,b,d,f,r,e);c.faces.push(e);void 0!==k&&c.faceVertexUvs[0].push([l[a].clone(),l[b].clone(),l[d].clone()]);void 0!==m&&c.faceVertexUvs[1].push([p[a].clone(),p[b].clone(),p[d].clone()])}var c=this,d=null!==a.index?a.index.array:void 0,e=a.attributes,f=e.position.array,
g=void 0!==e.normal?e.normal.array:void 0,h=void 0!==e.color?e.color.array:void 0,k=void 0!==e.uv?e.uv.array:void 0,m=void 0!==e.uv2?e.uv2.array:void 0;void 0!==m&&(this.faceVertexUvs[1]=[]);for(var q=[],l=[],p=[],r=e=0;e<f.length;e+=3,r+=2)c.vertices.push(new n(f[e],f[e+1],f[e+2])),void 0!==g&&q.push(new n(g[e],g[e+1],g[e+2])),void 0!==h&&c.colors.push(new H(h[e],h[e+1],h[e+2])),void 0!==k&&l.push(new D(k[r],k[r+1])),void 0!==m&&p.push(new D(m[r],m[r+1]));var ba=a.groups;if(0<ba.length)for(e=0;e<
ba.length;e++)for(var f=ba[e],t=f.start,y=f.count,r=t,t=t+y;r<t;r+=3)void 0!==d?b(d[r],d[r+1],d[r+2],f.materialIndex):b(r,r+1,r+2,f.materialIndex);else if(void 0!==d)for(e=0;e<d.length;e+=3)b(d[e],d[e+1],d[e+2]);else for(e=0;e<f.length/3;e+=3)b(e,e+1,e+2);this.computeFaceNormals();null!==a.boundingBox&&(this.boundingBox=a.boundingBox.clone());null!==a.boundingSphere&&(this.boundingSphere=a.boundingSphere.clone());return this},center:function(){this.computeBoundingBox();var a=this.boundingBox.getCenter().negate();
this.translate(a.x,a.y,a.z);return a},normalize:function(){this.computeBoundingSphere();var a=this.boundingSphere.center,b=this.boundingSphere.radius,b=0===b?1:1/b,c=new R;c.set(b,0,0,-b*a.x,0,b,0,-b*a.y,0,0,b,-b*a.z,0,0,0,1);this.applyMatrix(c);return this},computeFaceNormals:function(){for(var a=new n,b=new n,c=0,d=this.faces.length;c<d;c++){var e=this.faces[c],f=this.vertices[e.a],g=this.vertices[e.b];a.subVectors(this.vertices[e.c],g);b.subVectors(f,g);a.cross(b);a.normalize();e.normal.copy(a)}},
computeVertexNormals:function(a){void 0===a&&(a=!0);var b,c,d;d=Array(this.vertices.length);b=0;for(c=this.vertices.length;b<c;b++)d[b]=new n;if(a){var e,f,g,h=new n,k=new n;a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],e=this.vertices[c.a],f=this.vertices[c.b],g=this.vertices[c.c],h.subVectors(g,f),k.subVectors(e,f),h.cross(k),d[c.a].add(h),d[c.b].add(h),d[c.c].add(h)}else for(this.computeFaceNormals(),a=0,b=this.faces.length;a<b;a++)c=this.faces[a],d[c.a].add(c.normal),d[c.b].add(c.normal),
d[c.c].add(c.normal);b=0;for(c=this.vertices.length;b<c;b++)d[b].normalize();a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],e=c.vertexNormals,3===e.length?(e[0].copy(d[c.a]),e[1].copy(d[c.b]),e[2].copy(d[c.c])):(e[0]=d[c.a].clone(),e[1]=d[c.b].clone(),e[2]=d[c.c].clone());0<this.faces.length&&(this.normalsNeedUpdate=!0)},computeFlatVertexNormals:function(){var a,b,c;this.computeFaceNormals();a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];var d=c.vertexNormals;3===d.length?(d[0].copy(c.normal),
d[1].copy(c.normal),d[2].copy(c.normal)):(d[0]=c.normal.clone(),d[1]=c.normal.clone(),d[2]=c.normal.clone())}0<this.faces.length&&(this.normalsNeedUpdate=!0)},computeMorphNormals:function(){var a,b,c,d,e;c=0;for(d=this.faces.length;c<d;c++)for(e=this.faces[c],e.__originalFaceNormal?e.__originalFaceNormal.copy(e.normal):e.__originalFaceNormal=e.normal.clone(),e.__originalVertexNormals||(e.__originalVertexNormals=[]),a=0,b=e.vertexNormals.length;a<b;a++)e.__originalVertexNormals[a]?e.__originalVertexNormals[a].copy(e.vertexNormals[a]):
e.__originalVertexNormals[a]=e.vertexNormals[a].clone();var f=new J;f.faces=this.faces;a=0;for(b=this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=[];e=this.morphNormals[a].faceNormals;var g=this.morphNormals[a].vertexNormals,h,k;c=0;for(d=this.faces.length;c<d;c++)h=new n,k={a:new n,b:new n,c:new n},e.push(h),g.push(k)}g=this.morphNormals[a];f.vertices=this.morphTargets[a].vertices;f.computeFaceNormals();
f.computeVertexNormals();c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],h=g.faceNormals[c],k=g.vertexNormals[c],h.copy(e.normal),k.a.copy(e.vertexNormals[0]),k.b.copy(e.vertexNormals[1]),k.c.copy(e.vertexNormals[2])}c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],e.normal=e.__originalFaceNormal,e.vertexNormals=e.__originalVertexNormals},computeLineDistances:function(){for(var a=0,b=this.vertices,c=0,d=b.length;c<d;c++)0<c&&(a+=b[c].distanceTo(b[c-1])),this.lineDistances[c]=a},computeBoundingBox:function(){null===
this.boundingBox&&(this.boundingBox=new Sa);this.boundingBox.setFromPoints(this.vertices)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=new Fa);this.boundingSphere.setFromPoints(this.vertices)},merge:function(a,b,c){if(a&&a.isGeometry){var d,e=this.vertices.length,f=this.vertices,g=a.vertices,h=this.faces,k=a.faces,m=this.faceVertexUvs[0],q=a.faceVertexUvs[0],l=this.colors,p=a.colors;void 0===c&&(c=0);void 0!==b&&(d=(new va).getNormalMatrix(b));a=0;for(var r=g.length;a<
r;a++){var n=g[a].clone();void 0!==b&&n.applyMatrix4(b);f.push(n)}a=0;for(r=p.length;a<r;a++)l.push(p[a].clone());a=0;for(r=k.length;a<r;a++){var g=k[a],t=g.vertexNormals,p=g.vertexColors,l=new Ua(g.a+e,g.b+e,g.c+e);l.normal.copy(g.normal);void 0!==d&&l.normal.applyMatrix3(d).normalize();b=0;for(f=t.length;b<f;b++)n=t[b].clone(),void 0!==d&&n.applyMatrix3(d).normalize(),l.vertexNormals.push(n);l.color.copy(g.color);b=0;for(f=p.length;b<f;b++)n=p[b],l.vertexColors.push(n.clone());l.materialIndex=g.materialIndex+
c;h.push(l)}a=0;for(r=q.length;a<r;a++)if(c=q[a],d=[],void 0!==c){b=0;for(f=c.length;b<f;b++)d.push(c[b].clone());m.push(d)}}else console.error("THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.",a)},mergeMesh:function(a){a&&a.isMesh?(a.matrixAutoUpdate&&a.updateMatrix(),this.merge(a.geometry,a.matrix)):console.error("THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.",a)},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),f,g;f=0;for(g=this.vertices.length;f<
g;f++)d=this.vertices[f],d=Math.round(d.x*e)+"_"+Math.round(d.y*e)+"_"+Math.round(d.z*e),void 0===a[d]?(a[d]=f,b.push(this.vertices[f]),c[f]=b.length-1):c[f]=c[a[d]];a=[];f=0;for(g=this.faces.length;f<g;f++)for(e=this.faces[f],e.a=c[e.a],e.b=c[e.b],e.c=c[e.c],e=[e.a,e.b,e.c],d=0;3>d;d++)if(e[d]===e[(d+1)%3]){a.push(f);break}for(f=a.length-1;0<=f;f--)for(e=a[f],this.faces.splice(e,1),c=0,g=this.faceVertexUvs.length;c<g;c++)this.faceVertexUvs[c].splice(e,1);f=this.vertices.length-b.length;this.vertices=
b;return f},sortFacesByMaterialIndex:function(){for(var a=this.faces,b=a.length,c=0;c<b;c++)a[c]._id=c;a.sort(function(a,b){return a.materialIndex-b.materialIndex});var d=this.faceVertexUvs[0],e=this.faceVertexUvs[1],f,g;d&&d.length===b&&(f=[]);e&&e.length===b&&(g=[]);for(c=0;c<b;c++){var h=a[c]._id;f&&f.push(d[h]);g&&g.push(e[h])}f&&(this.faceVertexUvs[0]=f);g&&(this.faceVertexUvs[1]=g)},toJSON:function(){function a(a,b,c){return c?a|1<<b:a&~(1<<b)}function b(a){var b=a.x.toString()+a.y.toString()+
a.z.toString();if(void 0!==m[b])return m[b];m[b]=k.length/3;k.push(a.x,a.y,a.z);return m[b]}function c(a){var b=a.r.toString()+a.g.toString()+a.b.toString();if(void 0!==l[b])return l[b];l[b]=q.length;q.push(a.getHex());return l[b]}function d(a){var b=a.x.toString()+a.y.toString();if(void 0!==r[b])return r[b];r[b]=p.length/2;p.push(a.x,a.y);return r[b]}var e={metadata:{version:4.5,type:"Geometry",generator:"Geometry.toJSON"}};e.uuid=this.uuid;e.type=this.type;""!==this.name&&(e.name=this.name);if(void 0!==
this.parameters){var f=this.parameters,g;for(g in f)void 0!==f[g]&&(e[g]=f[g]);return e}f=[];for(g=0;g<this.vertices.length;g++){var h=this.vertices[g];f.push(h.x,h.y,h.z)}var h=[],k=[],m={},q=[],l={},p=[],r={};for(g=0;g<this.faces.length;g++){var n=this.faces[g],t=void 0!==this.faceVertexUvs[0][g],y=0<n.normal.length(),x=0<n.vertexNormals.length,v=1!==n.color.r||1!==n.color.g||1!==n.color.b,E=0<n.vertexColors.length,w=0,w=a(w,0,0),w=a(w,1,!0),w=a(w,2,!1),w=a(w,3,t),w=a(w,4,y),w=a(w,5,x),w=a(w,6,
v),w=a(w,7,E);h.push(w);h.push(n.a,n.b,n.c);h.push(n.materialIndex);t&&(t=this.faceVertexUvs[0][g],h.push(d(t[0]),d(t[1]),d(t[2])));y&&h.push(b(n.normal));x&&(y=n.vertexNormals,h.push(b(y[0]),b(y[1]),b(y[2])));v&&h.push(c(n.color));E&&(n=n.vertexColors,h.push(c(n[0]),c(n[1]),c(n[2])))}e.data={};e.data.vertices=f;e.data.normals=k;0<q.length&&(e.data.colors=q);0<p.length&&(e.data.uvs=[p]);e.data.faces=h;return e},clone:function(){return(new J).copy(this)},copy:function(a){var b,c,d,e,f,g;this.vertices=
[];this.colors=[];this.faces=[];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphNormals=[];this.skinWeights=[];this.skinIndices=[];this.lineDistances=[];this.boundingSphere=this.boundingBox=null;this.name=a.name;d=a.vertices;b=0;for(c=d.length;b<c;b++)this.vertices.push(d[b].clone());d=a.colors;b=0;for(c=d.length;b<c;b++)this.colors.push(d[b].clone());d=a.faces;b=0;for(c=d.length;b<c;b++)this.faces.push(d[b].clone());b=0;for(c=a.faceVertexUvs.length;b<c;b++){var h=a.faceVertexUvs[b];void 0===
this.faceVertexUvs[b]&&(this.faceVertexUvs[b]=[]);d=0;for(e=h.length;d<e;d++){var k=h[d],m=[];f=0;for(g=k.length;f<g;f++)m.push(k[f].clone());this.faceVertexUvs[b].push(m)}}f=a.morphTargets;b=0;for(c=f.length;b<c;b++){g={};g.name=f[b].name;if(void 0!==f[b].vertices)for(g.vertices=[],d=0,e=f[b].vertices.length;d<e;d++)g.vertices.push(f[b].vertices[d].clone());if(void 0!==f[b].normals)for(g.normals=[],d=0,e=f[b].normals.length;d<e;d++)g.normals.push(f[b].normals[d].clone());this.morphTargets.push(g)}f=
a.morphNormals;b=0;for(c=f.length;b<c;b++){g={};if(void 0!==f[b].vertexNormals)for(g.vertexNormals=[],d=0,e=f[b].vertexNormals.length;d<e;d++)h=f[b].vertexNormals[d],k={},k.a=h.a.clone(),k.b=h.b.clone(),k.c=h.c.clone(),g.vertexNormals.push(k);if(void 0!==f[b].faceNormals)for(g.faceNormals=[],d=0,e=f[b].faceNormals.length;d<e;d++)g.faceNormals.push(f[b].faceNormals[d].clone());this.morphNormals.push(g)}d=a.skinWeights;b=0;for(c=d.length;b<c;b++)this.skinWeights.push(d[b].clone());d=a.skinIndices;b=
0;for(c=d.length;b<c;b++)this.skinIndices.push(d[b].clone());d=a.lineDistances;b=0;for(c=d.length;b<c;b++)this.lineDistances.push(d[b]);b=a.boundingBox;null!==b&&(this.boundingBox=b.clone());b=a.boundingSphere;null!==b&&(this.boundingSphere=b.clone());this.elementsNeedUpdate=a.elementsNeedUpdate;this.verticesNeedUpdate=a.verticesNeedUpdate;this.uvsNeedUpdate=a.uvsNeedUpdate;this.normalsNeedUpdate=a.normalsNeedUpdate;this.colorsNeedUpdate=a.colorsNeedUpdate;this.lineDistancesNeedUpdate=a.lineDistancesNeedUpdate;
this.groupsNeedUpdate=a.groupsNeedUpdate;return this},dispose:function(){this.dispatchEvent({type:"dispose"})}});G.MaxIndex=65535;Object.assign(G.prototype,ra.prototype,{isBufferGeometry:!0,getIndex:function(){return this.index},setIndex:function(a){Array.isArray(a)?this.index=new (65535<Rd(a)?ib:hb)(a,1):this.index=a},addAttribute:function(a,b,c){if(b&&b.isBufferAttribute||b&&b.isInterleavedBufferAttribute)if("index"===a)console.warn("THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute."),
this.setIndex(b);else return this.attributes[a]=b,this;else console.warn("THREE.BufferGeometry: .addAttribute() now expects ( name, attribute )."),this.addAttribute(a,new T(b,c))},getAttribute:function(a){return this.attributes[a]},removeAttribute:function(a){delete this.attributes[a];return this},addGroup:function(a,b,c){this.groups.push({start:a,count:b,materialIndex:void 0!==c?c:0})},clearGroups:function(){this.groups=[]},setDrawRange:function(a,b){this.drawRange.start=a;this.drawRange.count=b},
applyMatrix:function(a){var b=this.attributes.position;void 0!==b&&(a.applyToBufferAttribute(b),b.needsUpdate=!0);b=this.attributes.normal;void 0!==b&&((new va).getNormalMatrix(a).applyToBufferAttribute(b),b.needsUpdate=!0);null!==this.boundingBox&&this.computeBoundingBox();null!==this.boundingSphere&&this.computeBoundingSphere();return this},rotateX:function(){var a=new R;return function(b){a.makeRotationX(b);this.applyMatrix(a);return this}}(),rotateY:function(){var a=new R;return function(b){a.makeRotationY(b);
this.applyMatrix(a);return this}}(),rotateZ:function(){var a=new R;return function(b){a.makeRotationZ(b);this.applyMatrix(a);return this}}(),translate:function(){var a=new R;return function(b,c,d){a.makeTranslation(b,c,d);this.applyMatrix(a);return this}}(),scale:function(){var a=new R;return function(b,c,d){a.makeScale(b,c,d);this.applyMatrix(a);return this}}(),lookAt:function(){var a=new z;return function(b){a.lookAt(b);a.updateMatrix();this.applyMatrix(a.matrix)}}(),center:function(){this.computeBoundingBox();
var a=this.boundingBox.getCenter().negate();this.translate(a.x,a.y,a.z);return a},setFromObject:function(a){var b=a.geometry;if(a.isPoints||a.isLine){a=new B(3*b.vertices.length,3);var c=new B(3*b.colors.length,3);this.addAttribute("position",a.copyVector3sArray(b.vertices));this.addAttribute("color",c.copyColorsArray(b.colors));b.lineDistances&&b.lineDistances.length===b.vertices.length&&(a=new B(b.lineDistances.length,1),this.addAttribute("lineDistance",a.copyArray(b.lineDistances)));null!==b.boundingSphere&&
(this.boundingSphere=b.boundingSphere.clone());null!==b.boundingBox&&(this.boundingBox=b.boundingBox.clone())}else a.isMesh&&b&&b.isGeometry&&this.fromGeometry(b);return this},updateFromObject:function(a){var b=a.geometry;if(a.isMesh){var c=b.__directGeometry;!0===b.elementsNeedUpdate&&(c=void 0,b.elementsNeedUpdate=!1);if(void 0===c)return this.fromGeometry(b);c.verticesNeedUpdate=b.verticesNeedUpdate;c.normalsNeedUpdate=b.normalsNeedUpdate;c.colorsNeedUpdate=b.colorsNeedUpdate;c.uvsNeedUpdate=b.uvsNeedUpdate;
c.groupsNeedUpdate=b.groupsNeedUpdate;b.verticesNeedUpdate=!1;b.normalsNeedUpdate=!1;b.colorsNeedUpdate=!1;b.uvsNeedUpdate=!1;b.groupsNeedUpdate=!1;b=c}!0===b.verticesNeedUpdate&&(c=this.attributes.position,void 0!==c&&(c.copyVector3sArray(b.vertices),c.needsUpdate=!0),b.verticesNeedUpdate=!1);!0===b.normalsNeedUpdate&&(c=this.attributes.normal,void 0!==c&&(c.copyVector3sArray(b.normals),c.needsUpdate=!0),b.normalsNeedUpdate=!1);!0===b.colorsNeedUpdate&&(c=this.attributes.color,void 0!==c&&(c.copyColorsArray(b.colors),
c.needsUpdate=!0),b.colorsNeedUpdate=!1);b.uvsNeedUpdate&&(c=this.attributes.uv,void 0!==c&&(c.copyVector2sArray(b.uvs),c.needsUpdate=!0),b.uvsNeedUpdate=!1);b.lineDistancesNeedUpdate&&(c=this.attributes.lineDistance,void 0!==c&&(c.copyArray(b.lineDistances),c.needsUpdate=!0),b.lineDistancesNeedUpdate=!1);b.groupsNeedUpdate&&(b.computeGroups(a.geometry),this.groups=b.groups,b.groupsNeedUpdate=!1);return this},fromGeometry:function(a){a.__directGeometry=(new Je).fromGeometry(a);return this.fromDirectGeometry(a.__directGeometry)},
fromDirectGeometry:function(a){var b=new Float32Array(3*a.vertices.length);this.addAttribute("position",(new T(b,3)).copyVector3sArray(a.vertices));0<a.normals.length&&(b=new Float32Array(3*a.normals.length),this.addAttribute("normal",(new T(b,3)).copyVector3sArray(a.normals)));0<a.colors.length&&(b=new Float32Array(3*a.colors.length),this.addAttribute("color",(new T(b,3)).copyColorsArray(a.colors)));0<a.uvs.length&&(b=new Float32Array(2*a.uvs.length),this.addAttribute("uv",(new T(b,2)).copyVector2sArray(a.uvs)));
0<a.uvs2.length&&(b=new Float32Array(2*a.uvs2.length),this.addAttribute("uv2",(new T(b,2)).copyVector2sArray(a.uvs2)));0<a.indices.length&&(b=new (65535<Rd(a.indices)?Uint32Array:Uint16Array)(3*a.indices.length),this.setIndex((new T(b,1)).copyIndicesArray(a.indices)));this.groups=a.groups;for(var c in a.morphTargets){for(var b=[],d=a.morphTargets[c],e=0,f=d.length;e<f;e++){var g=d[e],h=new B(3*g.length,3);b.push(h.copyVector3sArray(g))}this.morphAttributes[c]=b}0<a.skinIndices.length&&(c=new B(4*
a.skinIndices.length,4),this.addAttribute("skinIndex",c.copyVector4sArray(a.skinIndices)));0<a.skinWeights.length&&(c=new B(4*a.skinWeights.length,4),this.addAttribute("skinWeight",c.copyVector4sArray(a.skinWeights)));null!==a.boundingSphere&&(this.boundingSphere=a.boundingSphere.clone());null!==a.boundingBox&&(this.boundingBox=a.boundingBox.clone());return this},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new Sa);var a=this.attributes.position;void 0!==a?this.boundingBox.setFromBufferAttribute(a):
this.boundingBox.makeEmpty();(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox: Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this)},computeBoundingSphere:function(){var a=new Sa,b=new n;return function(){null===this.boundingSphere&&(this.boundingSphere=new Fa);var c=this.attributes.position;if(c){var d=this.boundingSphere.center;a.setFromBufferAttribute(c);
a.getCenter(d);for(var e=0,f=0,g=c.count;f<g;f++)b.x=c.getX(f),b.y=c.getY(f),b.z=c.getZ(f),e=Math.max(e,d.distanceToSquared(b));this.boundingSphere.radius=Math.sqrt(e);isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this)}}}(),computeFaceNormals:function(){},computeVertexNormals:function(){var a=this.index,b=this.attributes,c=this.groups;if(b.position){var d=b.position.array;
if(void 0===b.normal)this.addAttribute("normal",new T(new Float32Array(d.length),3));else for(var e=b.normal.array,f=0,g=e.length;f<g;f++)e[f]=0;var e=b.normal.array,h,k,m,q=new n,l=new n,p=new n,r=new n,ba=new n;if(a){a=a.array;0===c.length&&this.addGroup(0,a.length);for(var t=0,y=c.length;t<y;++t)for(f=c[t],g=f.start,h=f.count,f=g,g+=h;f<g;f+=3)h=3*a[f+0],k=3*a[f+1],m=3*a[f+2],q.fromArray(d,h),l.fromArray(d,k),p.fromArray(d,m),r.subVectors(p,l),ba.subVectors(q,l),r.cross(ba),e[h]+=r.x,e[h+1]+=r.y,
e[h+2]+=r.z,e[k]+=r.x,e[k+1]+=r.y,e[k+2]+=r.z,e[m]+=r.x,e[m+1]+=r.y,e[m+2]+=r.z}else for(f=0,g=d.length;f<g;f+=9)q.fromArray(d,f),l.fromArray(d,f+3),p.fromArray(d,f+6),r.subVectors(p,l),ba.subVectors(q,l),r.cross(ba),e[f]=r.x,e[f+1]=r.y,e[f+2]=r.z,e[f+3]=r.x,e[f+4]=r.y,e[f+5]=r.z,e[f+6]=r.x,e[f+7]=r.y,e[f+8]=r.z;this.normalizeNormals();b.normal.needsUpdate=!0}},merge:function(a,b){if(a&&a.isBufferGeometry){void 0===b&&(b=0);var c=this.attributes,d;for(d in c)if(void 0!==a.attributes[d])for(var e=
c[d].array,f=a.attributes[d],g=f.array,h=0,f=f.itemSize*b;h<g.length;h++,f++)e[f]=g[h];return this}console.error("THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.",a)},normalizeNormals:function(){for(var a=this.attributes.normal,b,c,d,e,f=0,g=a.count;f<g;f++)b=a.getX(f),c=a.getY(f),d=a.getZ(f),e=1/Math.sqrt(b*b+c*c+d*d),a.setXYZ(f,b*e,c*e,d*e)},toNonIndexed:function(){if(null===this.index)return console.warn("THREE.BufferGeometry.toNonIndexed(): Geometry is already non-indexed."),
this;var a=new G,b=this.index.array,c=this.attributes,d;for(d in c){for(var e=c[d],f=e.array,e=e.itemSize,g=new f.constructor(b.length*e),h,k=0,m=0,q=b.length;m<q;m++){h=b[m]*e;for(var l=0;l<e;l++)g[k++]=f[h++]}a.addAttribute(d,new T(g,e))}return a},toJSON:function(){var a={metadata:{version:4.5,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};a.uuid=this.uuid;a.type=this.type;""!==this.name&&(a.name=this.name);if(void 0!==this.parameters){var b=this.parameters,c;for(c in b)void 0!==b[c]&&
(a[c]=b[c]);return a}a.data={attributes:{}};var d=this.index;null!==d&&(b=Array.prototype.slice.call(d.array),a.data.index={type:d.array.constructor.name,array:b});d=this.attributes;for(c in d){var e=d[c],b=Array.prototype.slice.call(e.array);a.data.attributes[c]={itemSize:e.itemSize,type:e.array.constructor.name,array:b,normalized:e.normalized}}c=this.groups;0<c.length&&(a.data.groups=JSON.parse(JSON.stringify(c)));c=this.boundingSphere;null!==c&&(a.data.boundingSphere={center:c.center.toArray(),
radius:c.radius});return a},clone:function(){return(new G).copy(this)},copy:function(a){var b,c,d;this.index=null;this.attributes={};this.morphAttributes={};this.groups=[];this.boundingSphere=this.boundingBox=null;this.name=a.name;c=a.index;null!==c&&this.setIndex(c.clone());c=a.attributes;for(b in c)this.addAttribute(b,c[b].clone());var e=a.morphAttributes;for(b in e){var f=[],g=e[b];c=0;for(d=g.length;c<d;c++)f.push(g[c].clone());this.morphAttributes[b]=f}b=a.groups;c=0;for(d=b.length;c<d;c++)e=
b[c],this.addGroup(e.start,e.count,e.materialIndex);b=a.boundingBox;null!==b&&(this.boundingBox=b.clone());b=a.boundingSphere;null!==b&&(this.boundingSphere=b.clone());this.drawRange.start=a.drawRange.start;this.drawRange.count=a.drawRange.count;return this},dispose:function(){this.dispatchEvent({type:"dispose"})}});Ca.prototype=Object.assign(Object.create(z.prototype),{constructor:Ca,isMesh:!0,setDrawMode:function(a){this.drawMode=a},copy:function(a){z.prototype.copy.call(this,a);this.drawMode=a.drawMode;
return this},updateMorphTargets:function(){var a=this.geometry,b,c;if(a.isBufferGeometry){if(a=a.morphAttributes,b=Object.keys(a),0<b.length){var d=a[b[0]];if(void 0!==d)for(this.morphTargetInfluences=[],this.morphTargetDictionary={},a=0,b=d.length;a<b;a++)c=d[a].name||String(a),this.morphTargetInfluences.push(0),this.morphTargetDictionary[c]=a}}else if(d=a.morphTargets,void 0!==d&&0<d.length)for(this.morphTargetInfluences=[],this.morphTargetDictionary={},a=0,b=d.length;a<b;a++)c=d[a].name||String(a),
this.morphTargetInfluences.push(0),this.morphTargetDictionary[c]=a},raycast:function(){function a(a,b,c,d,e,f,g){Ta.barycoordFromPoint(a,b,c,d,t);e.multiplyScalar(t.x);f.multiplyScalar(t.y);g.multiplyScalar(t.z);e.add(f).add(g);return e.clone()}function b(a,b,c,d,e,f,g){var h=a.material;if(null===(1===h.side?c.intersectTriangle(f,e,d,!0,g):c.intersectTriangle(d,e,f,2!==h.side,g)))return null;x.copy(g);x.applyMatrix4(a.matrixWorld);c=b.ray.origin.distanceTo(x);return c<b.near||c>b.far?null:{distance:c,
point:x.clone(),object:a}}function c(c,d,e,f,m,q,l,n){g.fromBufferAttribute(f,q);h.fromBufferAttribute(f,l);k.fromBufferAttribute(f,n);if(c=b(c,d,e,g,h,k,y))m&&(p.fromBufferAttribute(m,q),r.fromBufferAttribute(m,l),ba.fromBufferAttribute(m,n),c.uv=a(y,g,h,k,p,r,ba)),c.face=new Ua(q,l,n,Ta.normal(g,h,k)),c.faceIndex=q;return c}var d=new R,e=new gb,f=new Fa,g=new n,h=new n,k=new n,m=new n,q=new n,l=new n,p=new D,r=new D,ba=new D,t=new n,y=new n,x=new n;return function(n,t){var w=this.geometry,x=this.material,
z=this.matrixWorld;if(void 0!==x&&(null===w.boundingSphere&&w.computeBoundingSphere(),f.copy(w.boundingSphere),f.applyMatrix4(z),!1!==n.ray.intersectsSphere(f)&&(d.getInverse(z),e.copy(n.ray).applyMatrix4(d),null===w.boundingBox||!1!==e.intersectsBox(w.boundingBox)))){var C;if(w.isBufferGeometry){var I,D,x=w.index,F=w.attributes.position,z=w.attributes.uv,B,K;if(null!==x)for(B=0,K=x.count;B<K;B+=3){if(w=x.getX(B),I=x.getX(B+1),D=x.getX(B+2),C=c(this,n,e,F,z,w,I,D))C.faceIndex=Math.floor(B/3),t.push(C)}else for(B=
0,K=F.count;B<K;B+=3)if(w=B,I=B+1,D=B+2,C=c(this,n,e,F,z,w,I,D))C.index=w,t.push(C)}else if(w.isGeometry){var G,z=Array.isArray(x);B=w.vertices;K=w.faces;I=w.faceVertexUvs[0];0<I.length&&(F=I);for(var H=0,R=K.length;H<R;H++){var P=K[H];C=z?x[P.materialIndex]:x;if(void 0!==C){I=B[P.a];D=B[P.b];G=B[P.c];if(!0===C.morphTargets){C=w.morphTargets;var L=this.morphTargetInfluences;g.set(0,0,0);h.set(0,0,0);k.set(0,0,0);for(var V=0,aa=C.length;V<aa;V++){var S=L[V];if(0!==S){var N=C[V].vertices;g.addScaledVector(m.subVectors(N[P.a],
I),S);h.addScaledVector(q.subVectors(N[P.b],D),S);k.addScaledVector(l.subVectors(N[P.c],G),S)}}g.add(I);h.add(D);k.add(G);I=g;D=h;G=k}if(C=b(this,n,e,I,D,G,y))F&&F[H]&&(L=F[H],p.copy(L[0]),r.copy(L[1]),ba.copy(L[2]),C.uv=a(y,I,D,G,p,r,ba)),C.face=P,C.faceIndex=H,t.push(C)}}}}}}(),clone:function(){return(new this.constructor(this.geometry,this.material)).copy(this)}});Hb.prototype=Object.create(J.prototype);Hb.prototype.constructor=Hb;jb.prototype=Object.create(G.prototype);jb.prototype.constructor=
jb;wc.prototype=Object.create(J.prototype);wc.prototype.constructor=wc;kb.prototype=Object.create(G.prototype);kb.prototype.constructor=kb;Na.prototype=Object.assign(Object.create(z.prototype),{constructor:Na,isCamera:!0,copy:function(a,b){z.prototype.copy.call(this,a,b);this.matrixWorldInverse.copy(a.matrixWorldInverse);this.projectionMatrix.copy(a.projectionMatrix);return this},getWorldDirection:function(){var a=new pa;return function(b){b=b||new n;this.getWorldQuaternion(a);return b.set(0,0,-1).applyQuaternion(a)}}(),
updateMatrixWorld:function(a){z.prototype.updateMatrixWorld.call(this,a);this.matrixWorldInverse.getInverse(this.matrixWorld)},clone:function(){return(new this.constructor).copy(this)}});xa.prototype=Object.assign(Object.create(Na.prototype),{constructor:xa,isPerspectiveCamera:!0,copy:function(a,b){Na.prototype.copy.call(this,a,b);this.fov=a.fov;this.zoom=a.zoom;this.near=a.near;this.far=a.far;this.focus=a.focus;this.aspect=a.aspect;this.view=null===a.view?null:Object.assign({},a.view);this.filmGauge=
a.filmGauge;this.filmOffset=a.filmOffset;return this},setFocalLength:function(a){a=.5*this.getFilmHeight()/a;this.fov=2*X.RAD2DEG*Math.atan(a);this.updateProjectionMatrix()},getFocalLength:function(){var a=Math.tan(.5*X.DEG2RAD*this.fov);return.5*this.getFilmHeight()/a},getEffectiveFOV:function(){return 2*X.RAD2DEG*Math.atan(Math.tan(.5*X.DEG2RAD*this.fov)/this.zoom)},getFilmWidth:function(){return this.filmGauge*Math.min(this.aspect,1)},getFilmHeight:function(){return this.filmGauge/Math.max(this.aspect,
1)},setViewOffset:function(a,b,c,d,e,f){this.aspect=a/b;this.view={fullWidth:a,fullHeight:b,offsetX:c,offsetY:d,width:e,height:f};this.updateProjectionMatrix()},clearViewOffset:function(){this.view=null;this.updateProjectionMatrix()},updateProjectionMatrix:function(){var a=this.near,b=a*Math.tan(.5*X.DEG2RAD*this.fov)/this.zoom,c=2*b,d=this.aspect*c,e=-.5*d,f=this.view;if(null!==f)var g=f.fullWidth,h=f.fullHeight,e=e+f.offsetX*d/g,b=b-f.offsetY*c/h,d=f.width/g*d,c=f.height/h*c;f=this.filmOffset;0!==
f&&(e+=a*f/this.getFilmWidth());this.projectionMatrix.makePerspective(e,e+d,b,b-c,a,this.far)},toJSON:function(a){a=z.prototype.toJSON.call(this,a);a.object.fov=this.fov;a.object.zoom=this.zoom;a.object.near=this.near;a.object.far=this.far;a.object.focus=this.focus;a.object.aspect=this.aspect;null!==this.view&&(a.object.view=Object.assign({},this.view));a.object.filmGauge=this.filmGauge;a.object.filmOffset=this.filmOffset;return a}});Ib.prototype=Object.assign(Object.create(Na.prototype),{constructor:Ib,
isOrthographicCamera:!0,copy:function(a,b){Na.prototype.copy.call(this,a,b);this.left=a.left;this.right=a.right;this.top=a.top;this.bottom=a.bottom;this.near=a.near;this.far=a.far;this.zoom=a.zoom;this.view=null===a.view?null:Object.assign({},a.view);return this},setViewOffset:function(a,b,c,d,e,f){this.view={fullWidth:a,fullHeight:b,offsetX:c,offsetY:d,width:e,height:f};this.updateProjectionMatrix()},clearViewOffset:function(){this.view=null;this.updateProjectionMatrix()},updateProjectionMatrix:function(){var a=
(this.right-this.left)/(2*this.zoom),b=(this.top-this.bottom)/(2*this.zoom),c=(this.right+this.left)/2,d=(this.top+this.bottom)/2,e=c-a,c=c+a,a=d+b,b=d-b;if(null!==this.view)var c=this.zoom/(this.view.width/this.view.fullWidth),b=this.zoom/(this.view.height/this.view.fullHeight),f=(this.right-this.left)/this.view.width,d=(this.top-this.bottom)/this.view.height,e=e+this.view.offsetX/c*f,c=e+this.view.width/c*f,a=a-this.view.offsetY/b*d,b=a-this.view.height/b*d;this.projectionMatrix.makeOrthographic(e,
c,a,b,this.near,this.far)},toJSON:function(a){a=z.prototype.toJSON.call(this,a);a.object.zoom=this.zoom;a.object.left=this.left;a.object.right=this.right;a.object.top=this.top;a.object.bottom=this.bottom;a.object.near=this.near;a.object.far=this.far;null!==this.view&&(a.object.view=Object.assign({},this.view));return a}});var bg=0;Jb.prototype.isFogExp2=!0;Jb.prototype.clone=function(){return new Jb(this.color.getHex(),this.density)};Jb.prototype.toJSON=function(a){return{type:"FogExp2",color:this.color.getHex(),
density:this.density}};Kb.prototype.isFog=!0;Kb.prototype.clone=function(){return new Kb(this.color.getHex(),this.near,this.far)};Kb.prototype.toJSON=function(a){return{type:"Fog",color:this.color.getHex(),near:this.near,far:this.far}};ld.prototype=Object.assign(Object.create(z.prototype),{constructor:ld,copy:function(a,b){z.prototype.copy.call(this,a,b);null!==a.background&&(this.background=a.background.clone());null!==a.fog&&(this.fog=a.fog.clone());null!==a.overrideMaterial&&(this.overrideMaterial=
a.overrideMaterial.clone());this.autoUpdate=a.autoUpdate;this.matrixAutoUpdate=a.matrixAutoUpdate;return this},toJSON:function(a){var b=z.prototype.toJSON.call(this,a);null!==this.background&&(b.object.background=this.background.toJSON(a));null!==this.fog&&(b.object.fog=this.fog.toJSON());return b}});Xd.prototype=Object.assign(Object.create(z.prototype),{constructor:Xd,isLensFlare:!0,copy:function(a){z.prototype.copy.call(this,a);this.positionScreen.copy(a.positionScreen);this.customUpdateCallback=
a.customUpdateCallback;for(var b=0,c=a.lensFlares.length;b<c;b++)this.lensFlares.push(a.lensFlares[b]);return this},add:function(a,b,c,d,e,f){void 0===b&&(b=-1);void 0===c&&(c=0);void 0===f&&(f=1);void 0===e&&(e=new H(16777215));void 0===d&&(d=1);c=Math.min(c,Math.max(0,c));this.lensFlares.push({texture:a,size:b,distance:c,x:0,y:0,z:0,scale:1,rotation:0,opacity:f,color:e,blending:d})},updateLensFlares:function(){var a,b=this.lensFlares.length,c,d=2*-this.positionScreen.x,e=2*-this.positionScreen.y;
for(a=0;a<b;a++)c=this.lensFlares[a],c.x=this.positionScreen.x+d*c.distance,c.y=this.positionScreen.y+e*c.distance,c.wantedRotation=c.x*Math.PI*.25,c.rotation+=.25*(c.wantedRotation-c.rotation)}});bb.prototype=Object.create(Q.prototype);bb.prototype.constructor=bb;bb.prototype.isSpriteMaterial=!0;bb.prototype.copy=function(a){Q.prototype.copy.call(this,a);this.color.copy(a.color);this.map=a.map;this.rotation=a.rotation;return this};yc.prototype=Object.assign(Object.create(z.prototype),{constructor:yc,
isSprite:!0,raycast:function(){var a=new n,b=new n,c=new n;return function(d,e){b.setFromMatrixPosition(this.matrixWorld);d.ray.closestPointToPoint(b,a);c.setFromMatrixScale(this.matrixWorld);var f=c.x*c.y/4;b.distanceToSquared(a)>f||(f=d.ray.origin.distanceTo(a),f<d.near||f>d.far||e.push({distance:f,point:a.clone(),face:null,object:this}))}}(),clone:function(){return(new this.constructor(this.material)).copy(this)}});zc.prototype=Object.assign(Object.create(z.prototype),{constructor:zc,copy:function(a){z.prototype.copy.call(this,
a,!1);a=a.levels;for(var b=0,c=a.length;b<c;b++){var d=a[b];this.addLevel(d.object.clone(),d.distance)}return this},addLevel:function(a,b){void 0===b&&(b=0);b=Math.abs(b);for(var c=this.levels,d=0;d<c.length&&!(b<c[d].distance);d++);c.splice(d,0,{distance:b,object:a});this.add(a)},getObjectForDistance:function(a){for(var b=this.levels,c=1,d=b.length;c<d&&!(a<b[c].distance);c++);return b[c-1].object},raycast:function(){var a=new n;return function(b,c){a.setFromMatrixPosition(this.matrixWorld);var d=
b.ray.origin.distanceTo(a);this.getObjectForDistance(d).raycast(b,c)}}(),update:function(){var a=new n,b=new n;return function(c){var d=this.levels;if(1<d.length){a.setFromMatrixPosition(c.matrixWorld);b.setFromMatrixPosition(this.matrixWorld);c=a.distanceTo(b);d[0].object.visible=!0;for(var e=1,f=d.length;e<f;e++)if(c>=d[e].distance)d[e-1].object.visible=!1,d[e].object.visible=!0;else break;for(;e<f;e++)d[e].object.visible=!1}}}(),toJSON:function(a){a=z.prototype.toJSON.call(this,a);a.object.levels=
[];for(var b=this.levels,c=0,d=b.length;c<d;c++){var e=b[c];a.object.levels.push({object:e.object.uuid,distance:e.distance})}return a}});Object.assign(Ac.prototype,{calculateInverses:function(){this.boneInverses=[];for(var a=0,b=this.bones.length;a<b;a++){var c=new R;this.bones[a]&&c.getInverse(this.bones[a].matrixWorld);this.boneInverses.push(c)}},pose:function(){var a,b,c;b=0;for(c=this.bones.length;b<c;b++)(a=this.bones[b])&&a.matrixWorld.getInverse(this.boneInverses[b]);b=0;for(c=this.bones.length;b<
c;b++)if(a=this.bones[b])a.parent&&a.parent.isBone?(a.matrix.getInverse(a.parent.matrixWorld),a.matrix.multiply(a.matrixWorld)):a.matrix.copy(a.matrixWorld),a.matrix.decompose(a.position,a.quaternion,a.scale)},update:function(){var a=new R,b=new R;return function(){for(var c=this.bones,d=this.boneInverses,e=this.boneMatrices,f=this.boneTexture,g=0,h=c.length;g<h;g++)a.multiplyMatrices(c[g]?c[g].matrixWorld:b,d[g]),a.toArray(e,16*g);void 0!==f&&(f.needsUpdate=!0)}}(),clone:function(){return new Ac(this.bones,
this.boneInverses)}});md.prototype=Object.assign(Object.create(z.prototype),{constructor:md,isBone:!0});nd.prototype=Object.assign(Object.create(Ca.prototype),{constructor:nd,isSkinnedMesh:!0,initBones:function(){var a=[],b,c,d,e;if(this.geometry&&void 0!==this.geometry.bones){d=0;for(e=this.geometry.bones.length;d<e;d++)c=this.geometry.bones[d],b=new md,a.push(b),b.name=c.name,b.position.fromArray(c.pos),b.quaternion.fromArray(c.rotq),void 0!==c.scl&&b.scale.fromArray(c.scl);d=0;for(e=this.geometry.bones.length;d<
e;d++)c=this.geometry.bones[d],-1!==c.parent&&null!==c.parent&&void 0!==a[c.parent]?a[c.parent].add(a[d]):this.add(a[d])}this.updateMatrixWorld(!0);return a},bind:function(a,b){this.skeleton=a;void 0===b&&(this.updateMatrixWorld(!0),this.skeleton.calculateInverses(),b=this.matrixWorld);this.bindMatrix.copy(b);this.bindMatrixInverse.getInverse(b)},pose:function(){this.skeleton.pose()},normalizeSkinWeights:function(){var a,b;if(this.geometry&&this.geometry.isGeometry)for(b=0;b<this.geometry.skinWeights.length;b++){var c=
this.geometry.skinWeights[b];a=1/c.lengthManhattan();Infinity!==a?c.multiplyScalar(a):c.set(1,0,0,0)}else if(this.geometry&&this.geometry.isBufferGeometry){var c=new ia,d=this.geometry.attributes.skinWeight;for(b=0;b<d.count;b++)c.x=d.getX(b),c.y=d.getY(b),c.z=d.getZ(b),c.w=d.getW(b),a=1/c.lengthManhattan(),Infinity!==a?c.multiplyScalar(a):c.set(1,0,0,0),d.setXYZW(b,c.x,c.y,c.z,c.w)}},updateMatrixWorld:function(a){Ca.prototype.updateMatrixWorld.call(this,a);"attached"===this.bindMode?this.bindMatrixInverse.getInverse(this.matrixWorld):
"detached"===this.bindMode?this.bindMatrixInverse.getInverse(this.bindMatrix):console.warn("THREE.SkinnedMesh: Unrecognized bindMode: "+this.bindMode)},clone:function(){return(new this.constructor(this.geometry,this.material)).copy(this)}});ga.prototype=Object.create(Q.prototype);ga.prototype.constructor=ga;ga.prototype.isLineBasicMaterial=!0;ga.prototype.copy=function(a){Q.prototype.copy.call(this,a);this.color.copy(a.color);this.linewidth=a.linewidth;this.linecap=a.linecap;this.linejoin=a.linejoin;
return this};ya.prototype=Object.assign(Object.create(z.prototype),{constructor:ya,isLine:!0,raycast:function(){var a=new R,b=new gb,c=new Fa;return function(d,e){var f=d.linePrecision,f=f*f,g=this.geometry,h=this.matrixWorld;null===g.boundingSphere&&g.computeBoundingSphere();c.copy(g.boundingSphere);c.applyMatrix4(h);if(!1!==d.ray.intersectsSphere(c)){a.getInverse(h);b.copy(d.ray).applyMatrix4(a);var k=new n,m=new n,h=new n,q=new n,l=this&&this.isLineSegments?2:1;if(g.isBufferGeometry){var p=g.index,
r=g.attributes.position.array;if(null!==p)for(var p=p.array,g=0,ba=p.length-1;g<ba;g+=l){var t=p[g+1];k.fromArray(r,3*p[g]);m.fromArray(r,3*t);t=b.distanceSqToSegment(k,m,q,h);t>f||(q.applyMatrix4(this.matrixWorld),t=d.ray.origin.distanceTo(q),t<d.near||t>d.far||e.push({distance:t,point:h.clone().applyMatrix4(this.matrixWorld),index:g,face:null,faceIndex:null,object:this}))}else for(g=0,ba=r.length/3-1;g<ba;g+=l)k.fromArray(r,3*g),m.fromArray(r,3*g+3),t=b.distanceSqToSegment(k,m,q,h),t>f||(q.applyMatrix4(this.matrixWorld),
t=d.ray.origin.distanceTo(q),t<d.near||t>d.far||e.push({distance:t,point:h.clone().applyMatrix4(this.matrixWorld),index:g,face:null,faceIndex:null,object:this}))}else if(g.isGeometry)for(k=g.vertices,m=k.length,g=0;g<m-1;g+=l)t=b.distanceSqToSegment(k[g],k[g+1],q,h),t>f||(q.applyMatrix4(this.matrixWorld),t=d.ray.origin.distanceTo(q),t<d.near||t>d.far||e.push({distance:t,point:h.clone().applyMatrix4(this.matrixWorld),index:g,face:null,faceIndex:null,object:this}))}}}(),clone:function(){return(new this.constructor(this.geometry,
this.material)).copy(this)}});U.prototype=Object.assign(Object.create(ya.prototype),{constructor:U,isLineSegments:!0});od.prototype=Object.assign(Object.create(ya.prototype),{constructor:od,isLineLoop:!0});Ka.prototype=Object.create(Q.prototype);Ka.prototype.constructor=Ka;Ka.prototype.isPointsMaterial=!0;Ka.prototype.copy=function(a){Q.prototype.copy.call(this,a);this.color.copy(a.color);this.map=a.map;this.size=a.size;this.sizeAttenuation=a.sizeAttenuation;return this};Lb.prototype=Object.assign(Object.create(z.prototype),
{constructor:Lb,isPoints:!0,raycast:function(){var a=new R,b=new gb,c=new Fa;return function(d,e){function f(a,c){var f=b.distanceSqToPoint(a);if(f<q){var h=b.closestPointToPoint(a);h.applyMatrix4(k);var m=d.ray.origin.distanceTo(h);m<d.near||m>d.far||e.push({distance:m,distanceToRay:Math.sqrt(f),point:h.clone(),index:c,face:null,object:g})}}var g=this,h=this.geometry,k=this.matrixWorld,m=d.params.Points.threshold;null===h.boundingSphere&&h.computeBoundingSphere();c.copy(h.boundingSphere);c.applyMatrix4(k);
c.radius+=m;if(!1!==d.ray.intersectsSphere(c)){a.getInverse(k);b.copy(d.ray).applyMatrix4(a);var m=m/((this.scale.x+this.scale.y+this.scale.z)/3),q=m*m,m=new n;if(h.isBufferGeometry){var l=h.index,h=h.attributes.position.array;if(null!==l)for(var p=l.array,l=0,r=p.length;l<r;l++){var ba=p[l];m.fromArray(h,3*ba);f(m,ba)}else for(l=0,p=h.length/3;l<p;l++)m.fromArray(h,3*l),f(m,l)}else for(m=h.vertices,l=0,p=m.length;l<p;l++)f(m[l],l)}}}(),clone:function(){return(new this.constructor(this.geometry,this.material)).copy(this)}});
Bc.prototype=Object.assign(Object.create(z.prototype),{constructor:Bc});pd.prototype=Object.create(da.prototype);pd.prototype.constructor=pd;Mb.prototype=Object.create(da.prototype);Mb.prototype.constructor=Mb;Mb.prototype.isCompressedTexture=!0;qd.prototype=Object.create(da.prototype);qd.prototype.constructor=qd;Cc.prototype=Object.create(da.prototype);Cc.prototype.constructor=Cc;Cc.prototype.isDepthTexture=!0;Nb.prototype=Object.create(G.prototype);Nb.prototype.constructor=Nb;Dc.prototype=Object.create(J.prototype);
Dc.prototype.constructor=Dc;Ob.prototype=Object.create(G.prototype);Ob.prototype.constructor=Ob;Ec.prototype=Object.create(J.prototype);Ec.prototype.constructor=Ec;ha.prototype=Object.create(G.prototype);ha.prototype.constructor=ha;Fc.prototype=Object.create(J.prototype);Fc.prototype.constructor=Fc;Pb.prototype=Object.create(ha.prototype);Pb.prototype.constructor=Pb;Gc.prototype=Object.create(J.prototype);Gc.prototype.constructor=Gc;lb.prototype=Object.create(ha.prototype);lb.prototype.constructor=
lb;Hc.prototype=Object.create(J.prototype);Hc.prototype.constructor=Hc;Qb.prototype=Object.create(ha.prototype);Qb.prototype.constructor=Qb;Ic.prototype=Object.create(J.prototype);Ic.prototype.constructor=Ic;Rb.prototype=Object.create(ha.prototype);Rb.prototype.constructor=Rb;Jc.prototype=Object.create(J.prototype);Jc.prototype.constructor=Jc;Sb.prototype=Object.create(G.prototype);Sb.prototype.constructor=Sb;Kc.prototype=Object.create(J.prototype);Kc.prototype.constructor=Kc;Tb.prototype=Object.create(G.prototype);
Tb.prototype.constructor=Tb;Lc.prototype=Object.create(J.prototype);Lc.prototype.constructor=Lc;Ub.prototype=Object.create(G.prototype);Ub.prototype.constructor=Ub;var Ga={area:function(a){for(var b=a.length,c=0,d=b-1,e=0;e<b;d=e++)c+=a[d].x*a[e].y-a[e].x*a[d].y;return.5*c},triangulate:function(){return function(a,b){var c=a.length;if(3>c)return null;var d=[],e=[],f=[],g,h,k;if(0<Ga.area(a))for(h=0;h<c;h++)e[h]=h;else for(h=0;h<c;h++)e[h]=c-1-h;var m=2*c;for(h=c-1;2<c;){if(0>=m--){console.warn("THREE.ShapeUtils: Unable to triangulate polygon! in triangulate()");
break}g=h;c<=g&&(g=0);h=g+1;c<=h&&(h=0);k=h+1;c<=k&&(k=0);var q;a:{var l,p,r,n,t,y,x,v;l=a[e[g]].x;p=a[e[g]].y;r=a[e[h]].x;n=a[e[h]].y;t=a[e[k]].x;y=a[e[k]].y;if(0>=(r-l)*(y-p)-(n-p)*(t-l))q=!1;else{var E,w,z,B,C,I,D,F,G,K;E=t-r;w=y-n;z=l-t;B=p-y;C=r-l;I=n-p;for(q=0;q<c;q++)if(x=a[e[q]].x,v=a[e[q]].y,!(x===l&&v===p||x===r&&v===n||x===t&&v===y)&&(D=x-l,F=v-p,G=x-r,K=v-n,x-=t,v-=y,G=E*K-w*G,D=C*F-I*D,F=z*v-B*x,G>=-Number.EPSILON&&F>=-Number.EPSILON&&D>=-Number.EPSILON)){q=!1;break a}q=!0}}if(q){d.push([a[e[g]],
a[e[h]],a[e[k]]]);f.push([e[g],e[h],e[k]]);g=h;for(k=h+1;k<c;g++,k++)e[g]=e[k];c--;m=2*c}}return b?f:d}}(),triangulateShape:function(a,b){function c(a){var b=a.length;2<b&&a[b-1].equals(a[0])&&a.pop()}function d(a,b,c){return a.x!==b.x?a.x<b.x?a.x<=c.x&&c.x<=b.x:b.x<=c.x&&c.x<=a.x:a.y<b.y?a.y<=c.y&&c.y<=b.y:b.y<=c.y&&c.y<=a.y}function e(a,b,c,e,f){var g=b.x-a.x,h=b.y-a.y,k=e.x-c.x,m=e.y-c.y,l=a.x-c.x,q=a.y-c.y,p=h*k-g*m,n=h*l-g*q;if(Math.abs(p)>Number.EPSILON){if(0<p){if(0>n||n>p)return[];k=m*l-k*
q;if(0>k||k>p)return[]}else{if(0<n||n<p)return[];k=m*l-k*q;if(0<k||k<p)return[]}if(0===k)return!f||0!==n&&n!==p?[a]:[];if(k===p)return!f||0!==n&&n!==p?[b]:[];if(0===n)return[c];if(n===p)return[e];f=k/p;return[{x:a.x+f*g,y:a.y+f*h}]}if(0!==n||m*l!==k*q)return[];h=0===g&&0===h;k=0===k&&0===m;if(h&&k)return a.x!==c.x||a.y!==c.y?[]:[a];if(h)return d(c,e,a)?[a]:[];if(k)return d(a,b,c)?[c]:[];0!==g?(a.x<b.x?(g=a,k=a.x,h=b,a=b.x):(g=b,k=b.x,h=a,a=a.x),c.x<e.x?(b=c,p=c.x,m=e,c=e.x):(b=e,p=e.x,m=c,c=c.x)):
(a.y<b.y?(g=a,k=a.y,h=b,a=b.y):(g=b,k=b.y,h=a,a=a.y),c.y<e.y?(b=c,p=c.y,m=e,c=e.y):(b=e,p=e.y,m=c,c=c.y));return k<=p?a<p?[]:a===p?f?[]:[b]:a<=c?[b,h]:[b,m]:k>c?[]:k===c?f?[]:[g]:a<=c?[g,h]:[g,m]}function f(a,b,c,d){var e=b.x-a.x,f=b.y-a.y;b=c.x-a.x;c=c.y-a.y;var g=d.x-a.x;d=d.y-a.y;a=e*c-f*b;e=e*d-f*g;return Math.abs(a)>Number.EPSILON?(b=g*c-d*b,0<a?0<=e&&0<=b:0<=e||0<=b):0<e}c(a);b.forEach(c);var g,h,k,m,l,n={};k=a.concat();g=0;for(h=b.length;g<h;g++)Array.prototype.push.apply(k,b[g]);g=0;for(h=
k.length;g<h;g++)l=k[g].x+":"+k[g].y,void 0!==n[l]&&console.warn("THREE.ShapeUtils: Duplicate point",l,g),n[l]=g;g=function(a,b){function c(a,b){var d=h.length-1,e=a-1;0>e&&(e=d);var g=a+1;g>d&&(g=0);d=f(h[a],h[e],h[g],k[b]);if(!d)return!1;d=k.length-1;e=b-1;0>e&&(e=d);g=b+1;g>d&&(g=0);return(d=f(k[b],k[e],k[g],h[a]))?!0:!1}function d(a,b){var c,f;for(c=0;c<h.length;c++)if(f=c+1,f%=h.length,f=e(a,b,h[c],h[f],!0),0<f.length)return!0;return!1}function g(a,c){var d,f,h,k;for(d=0;d<m.length;d++)for(f=
b[m[d]],h=0;h<f.length;h++)if(k=h+1,k%=f.length,k=e(a,c,f[h],f[k],!0),0<k.length)return!0;return!1}var h=a.concat(),k,m=[],l,q,p,n,u,z=[],D,B,G,H=0;for(l=b.length;H<l;H++)m.push(H);D=0;for(var R=2*m.length;0<m.length;){R--;if(0>R){console.log("Infinite Loop! Holes left:"+m.length+", Probably Hole outside Shape!");break}for(q=D;q<h.length;q++){p=h[q];l=-1;for(H=0;H<m.length;H++)if(n=m[H],u=p.x+":"+p.y+":"+n,void 0===z[u]){k=b[n];for(B=0;B<k.length;B++)if(n=k[B],c(q,B)&&!d(p,n)&&!g(p,n)){l=B;m.splice(H,
1);D=h.slice(0,q+1);n=h.slice(q);B=k.slice(l);G=k.slice(0,l+1);h=D.concat(B).concat(G).concat(n);D=q;break}if(0<=l)break;z[u]=!0}if(0<=l)break}}return h}(a,b);var p=Ga.triangulate(g,!1);g=0;for(h=p.length;g<h;g++)for(m=p[g],k=0;3>k;k++)l=m[k].x+":"+m[k].y,l=n[l],void 0!==l&&(m[k]=l);return p.concat()},isClockWise:function(a){return 0>Ga.area(a)}};cb.prototype=Object.create(J.prototype);cb.prototype.constructor=cb;La.prototype=Object.create(G.prototype);La.prototype.constructor=La;La.prototype.getArrays=
function(){var a=this.getAttribute("position"),a=a?Array.prototype.slice.call(a.array):[],b=this.getAttribute("uv"),b=b?Array.prototype.slice.call(b.array):[],c=this.index,c=c?Array.prototype.slice.call(c.array):[];return{position:a,uv:b,index:c}};La.prototype.addShapeList=function(a,b){var c=a.length;b.arrays=this.getArrays();for(var d=0;d<c;d++)this.addShape(a[d],b);this.setIndex(b.arrays.index);this.addAttribute("position",new B(b.arrays.position,3));this.addAttribute("uv",new B(b.arrays.uv,2))};
La.prototype.addShape=function(a,b){function c(a,b,c){b||console.error("THREE.ExtrudeGeometry: vec does not exist");return b.clone().multiplyScalar(c).add(a)}function d(a,b,c){var d,e,f;e=a.x-b.x;f=a.y-b.y;d=c.x-a.x;var g=c.y-a.y,h=e*e+f*f;if(Math.abs(e*g-f*d)>Number.EPSILON){var k=Math.sqrt(h),m=Math.sqrt(d*d+g*g),h=b.x-f/k;b=b.y+e/k;g=((c.x-g/m-h)*g-(c.y+d/m-b)*d)/(e*g-f*d);d=h+e*g-a.x;e=b+f*g-a.y;f=d*d+e*e;if(2>=f)return new D(d,e);f=Math.sqrt(f/2)}else a=!1,e>Number.EPSILON?d>Number.EPSILON&&
(a=!0):e<-Number.EPSILON?d<-Number.EPSILON&&(a=!0):Math.sign(f)===Math.sign(g)&&(a=!0),a?(d=-f,f=Math.sqrt(h)):(d=e,e=f,f=Math.sqrt(h/2));return new D(d/f,e/f)}function e(a,b){var c,d;for(O=a.length;0<=--O;){c=O;d=O-1;0>d&&(d=a.length-1);var e,f=E+2*y;for(e=0;e<f;e++){var g=Z*e,m=Z*(e+1),p=b+d+g,n=b+d+m,m=b+c+m;h(b+c+g);h(p);h(m);h(p);h(n);h(m);g=l.length/3;g=C.generateSideWallUV(Y,l,g-6,g-3,g-2,g-1);k(g[0]);k(g[1]);k(g[3]);k(g[1]);k(g[2]);k(g[3])}}}function f(a,b,c){r.push(a);r.push(b);r.push(c)}
function g(a,b,c){h(a);h(b);h(c);a=l.length/3;a=C.generateTopUV(Y,l,a-3,a-2,a-1);k(a[0]);k(a[1]);k(a[2])}function h(a){u.push(l.length/3);l.push(r[3*a+0]);l.push(r[3*a+1]);l.push(r[3*a+2])}function k(a){p.push(a.x);p.push(a.y)}var m=b.arrays?b.arrays:this.getArrays(),l=m.position,u=m.index,p=m.uv,r=[],m=void 0!==b.amount?b.amount:100,z=void 0!==b.bevelThickness?b.bevelThickness:6,t=void 0!==b.bevelSize?b.bevelSize:z-2,y=void 0!==b.bevelSegments?b.bevelSegments:3,x=void 0!==b.bevelEnabled?b.bevelEnabled:
!0,v=void 0!==b.curveSegments?b.curveSegments:12,E=void 0!==b.steps?b.steps:1,w=b.extrudePath,M,G=!1,C=void 0!==b.UVGenerator?b.UVGenerator:cb.WorldUVGenerator,I,H,F,R;w&&(M=w.getSpacedPoints(E),G=!0,x=!1,I=void 0!==b.frames?b.frames:w.computeFrenetFrames(E,!1),H=new n,F=new n,R=new n);x||(t=z=y=0);var K,J,T,Y=this,w=a.extractPoints(v),v=w.shape,P=w.holes;if(!Ga.isClockWise(v))for(v=v.reverse(),J=0,T=P.length;J<T;J++)K=P[J],Ga.isClockWise(K)&&(P[J]=K.reverse());var L=Ga.triangulateShape(v,P),V=v;
J=0;for(T=P.length;J<T;J++)K=P[J],v=v.concat(K);var aa,S,N,X,Q,Z=v.length,U,da=L.length,w=[],O=0;N=V.length;aa=N-1;for(S=O+1;O<N;O++,aa++,S++)aa===N&&(aa=0),S===N&&(S=0),w[O]=d(V[O],V[aa],V[S]);var ia=[],ga,ha=w.concat();J=0;for(T=P.length;J<T;J++){K=P[J];ga=[];O=0;N=K.length;aa=N-1;for(S=O+1;O<N;O++,aa++,S++)aa===N&&(aa=0),S===N&&(S=0),ga[O]=d(K[O],K[aa],K[S]);ia.push(ga);ha=ha.concat(ga)}for(aa=0;aa<y;aa++){N=aa/y;X=z*Math.cos(N*Math.PI/2);S=t*Math.sin(N*Math.PI/2);O=0;for(N=V.length;O<N;O++)Q=
c(V[O],w[O],S),f(Q.x,Q.y,-X);J=0;for(T=P.length;J<T;J++)for(K=P[J],ga=ia[J],O=0,N=K.length;O<N;O++)Q=c(K[O],ga[O],S),f(Q.x,Q.y,-X)}S=t;for(O=0;O<Z;O++)Q=x?c(v[O],ha[O],S):v[O],G?(F.copy(I.normals[0]).multiplyScalar(Q.x),H.copy(I.binormals[0]).multiplyScalar(Q.y),R.copy(M[0]).add(F).add(H),f(R.x,R.y,R.z)):f(Q.x,Q.y,0);for(N=1;N<=E;N++)for(O=0;O<Z;O++)Q=x?c(v[O],ha[O],S):v[O],G?(F.copy(I.normals[N]).multiplyScalar(Q.x),H.copy(I.binormals[N]).multiplyScalar(Q.y),R.copy(M[N]).add(F).add(H),f(R.x,R.y,
R.z)):f(Q.x,Q.y,m/E*N);for(aa=y-1;0<=aa;aa--){N=aa/y;X=z*Math.cos(N*Math.PI/2);S=t*Math.sin(N*Math.PI/2);O=0;for(N=V.length;O<N;O++)Q=c(V[O],w[O],S),f(Q.x,Q.y,m+X);J=0;for(T=P.length;J<T;J++)for(K=P[J],ga=ia[J],O=0,N=K.length;O<N;O++)Q=c(K[O],ga[O],S),G?f(Q.x,Q.y+M[E-1].y,M[E-1].x+X):f(Q.x,Q.y,m+X)}(function(){var a=l.length/3;if(x){var c=0*Z;for(O=0;O<da;O++)U=L[O],g(U[2]+c,U[1]+c,U[0]+c);c=Z*(E+2*y);for(O=0;O<da;O++)U=L[O],g(U[0]+c,U[1]+c,U[2]+c)}else{for(O=0;O<da;O++)U=L[O],g(U[2],U[1],U[0]);for(O=
0;O<da;O++)U=L[O],g(U[0]+Z*E,U[1]+Z*E,U[2]+Z*E)}Y.addGroup(a,l.length/3-a,void 0!==b.material?b.material:0)})();(function(){var a=l.length/3,c=0;e(V,c);c+=V.length;J=0;for(T=P.length;J<T;J++)K=P[J],e(K,c),c+=K.length;Y.addGroup(a,l.length/3-a,void 0!==b.extrudeMaterial?b.extrudeMaterial:1)})();b.arrays||(this.setIndex(u),this.addAttribute("position",new B(l,3)),this.addAttribute("uv",new B(b.arrays.uv,2)))};cb.WorldUVGenerator={generateTopUV:function(a,b,c,d,e){a=b[3*d];d=b[3*d+1];var f=b[3*e];e=
b[3*e+1];return[new D(b[3*c],b[3*c+1]),new D(a,d),new D(f,e)]},generateSideWallUV:function(a,b,c,d,e,f){a=b[3*c];var g=b[3*c+1];c=b[3*c+2];var h=b[3*d],k=b[3*d+1];d=b[3*d+2];var m=b[3*e],l=b[3*e+1];e=b[3*e+2];var n=b[3*f],p=b[3*f+1];b=b[3*f+2];return.01>Math.abs(g-k)?[new D(a,1-c),new D(h,1-d),new D(m,1-e),new D(n,1-b)]:[new D(g,1-c),new D(k,1-d),new D(l,1-e),new D(p,1-b)]}};Mc.prototype=Object.create(J.prototype);Mc.prototype.constructor=Mc;Vb.prototype=Object.create(La.prototype);Vb.prototype.constructor=
Vb;Nc.prototype=Object.create(J.prototype);Nc.prototype.constructor=Nc;mb.prototype=Object.create(G.prototype);mb.prototype.constructor=mb;Oc.prototype=Object.create(J.prototype);Oc.prototype.constructor=Oc;Wb.prototype=Object.create(G.prototype);Wb.prototype.constructor=Wb;Pc.prototype=Object.create(J.prototype);Pc.prototype.constructor=Pc;Xb.prototype=Object.create(G.prototype);Xb.prototype.constructor=Xb;Yb.prototype=Object.create(J.prototype);Yb.prototype.constructor=Yb;Zb.prototype=Object.create(G.prototype);
Zb.prototype.constructor=Zb;$b.prototype=Object.create(G.prototype);$b.prototype.constructor=$b;nb.prototype=Object.create(J.prototype);nb.prototype.constructor=nb;Va.prototype=Object.create(G.prototype);Va.prototype.constructor=Va;Qc.prototype=Object.create(nb.prototype);Qc.prototype.constructor=Qc;Rc.prototype=Object.create(Va.prototype);Rc.prototype.constructor=Rc;Sc.prototype=Object.create(J.prototype);Sc.prototype.constructor=Sc;ac.prototype=Object.create(G.prototype);ac.prototype.constructor=
ac;var Ja=Object.freeze({WireframeGeometry:Nb,ParametricGeometry:Dc,ParametricBufferGeometry:Ob,TetrahedronGeometry:Fc,TetrahedronBufferGeometry:Pb,OctahedronGeometry:Gc,OctahedronBufferGeometry:lb,IcosahedronGeometry:Hc,IcosahedronBufferGeometry:Qb,DodecahedronGeometry:Ic,DodecahedronBufferGeometry:Rb,PolyhedronGeometry:Ec,PolyhedronBufferGeometry:ha,TubeGeometry:Jc,TubeBufferGeometry:Sb,TorusKnotGeometry:Kc,TorusKnotBufferGeometry:Tb,TorusGeometry:Lc,TorusBufferGeometry:Ub,TextGeometry:Mc,TextBufferGeometry:Vb,
SphereGeometry:Nc,SphereBufferGeometry:mb,RingGeometry:Oc,RingBufferGeometry:Wb,PlaneGeometry:wc,PlaneBufferGeometry:kb,LatheGeometry:Pc,LatheBufferGeometry:Xb,ShapeGeometry:Yb,ShapeBufferGeometry:Zb,ExtrudeGeometry:cb,ExtrudeBufferGeometry:La,EdgesGeometry:$b,ConeGeometry:Qc,ConeBufferGeometry:Rc,CylinderGeometry:nb,CylinderBufferGeometry:Va,CircleGeometry:Sc,CircleBufferGeometry:ac,BoxGeometry:Hb,BoxBufferGeometry:jb});bc.prototype=Object.create(Ea.prototype);bc.prototype.constructor=bc;bc.prototype.isShadowMaterial=
!0;cc.prototype=Object.create(Ea.prototype);cc.prototype.constructor=cc;cc.prototype.isRawShaderMaterial=!0;Oa.prototype=Object.create(Q.prototype);Oa.prototype.constructor=Oa;Oa.prototype.isMeshStandardMaterial=!0;Oa.prototype.copy=function(a){Q.prototype.copy.call(this,a);this.defines={STANDARD:""};this.color.copy(a.color);this.roughness=a.roughness;this.metalness=a.metalness;this.map=a.map;this.lightMap=a.lightMap;this.lightMapIntensity=a.lightMapIntensity;this.aoMap=a.aoMap;this.aoMapIntensity=
a.aoMapIntensity;this.emissive.copy(a.emissive);this.emissiveMap=a.emissiveMap;this.emissiveIntensity=a.emissiveIntensity;this.bumpMap=a.bumpMap;this.bumpScale=a.bumpScale;this.normalMap=a.normalMap;this.normalScale.copy(a.normalScale);this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;this.roughnessMap=a.roughnessMap;this.metalnessMap=a.metalnessMap;this.alphaMap=a.alphaMap;this.envMap=a.envMap;this.envMapIntensity=a.envMapIntensity;
this.refractionRatio=a.refractionRatio;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.wireframeLinecap=a.wireframeLinecap;this.wireframeLinejoin=a.wireframeLinejoin;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};ob.prototype=Object.create(Oa.prototype);ob.prototype.constructor=ob;ob.prototype.isMeshPhysicalMaterial=!0;ob.prototype.copy=function(a){Oa.prototype.copy.call(this,a);this.defines={PHYSICAL:""};this.reflectivity=
a.reflectivity;this.clearCoat=a.clearCoat;this.clearCoatRoughness=a.clearCoatRoughness;return this};za.prototype=Object.create(Q.prototype);za.prototype.constructor=za;za.prototype.isMeshPhongMaterial=!0;za.prototype.copy=function(a){Q.prototype.copy.call(this,a);this.color.copy(a.color);this.specular.copy(a.specular);this.shininess=a.shininess;this.map=a.map;this.lightMap=a.lightMap;this.lightMapIntensity=a.lightMapIntensity;this.aoMap=a.aoMap;this.aoMapIntensity=a.aoMapIntensity;this.emissive.copy(a.emissive);
this.emissiveMap=a.emissiveMap;this.emissiveIntensity=a.emissiveIntensity;this.bumpMap=a.bumpMap;this.bumpScale=a.bumpScale;this.normalMap=a.normalMap;this.normalScale.copy(a.normalScale);this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;this.specularMap=a.specularMap;this.alphaMap=a.alphaMap;this.envMap=a.envMap;this.combine=a.combine;this.reflectivity=a.reflectivity;this.refractionRatio=a.refractionRatio;this.wireframe=a.wireframe;
this.wireframeLinewidth=a.wireframeLinewidth;this.wireframeLinecap=a.wireframeLinecap;this.wireframeLinejoin=a.wireframeLinejoin;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};pb.prototype=Object.create(za.prototype);pb.prototype.constructor=pb;pb.prototype.isMeshToonMaterial=!0;pb.prototype.copy=function(a){za.prototype.copy.call(this,a);this.gradientMap=a.gradientMap;return this};qb.prototype=Object.create(Q.prototype);qb.prototype.constructor=
qb;qb.prototype.isMeshNormalMaterial=!0;qb.prototype.copy=function(a){Q.prototype.copy.call(this,a);this.bumpMap=a.bumpMap;this.bumpScale=a.bumpScale;this.normalMap=a.normalMap;this.normalScale.copy(a.normalScale);this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};
rb.prototype=Object.create(Q.prototype);rb.prototype.constructor=rb;rb.prototype.isMeshLambertMaterial=!0;rb.prototype.copy=function(a){Q.prototype.copy.call(this,a);this.color.copy(a.color);this.map=a.map;this.lightMap=a.lightMap;this.lightMapIntensity=a.lightMapIntensity;this.aoMap=a.aoMap;this.aoMapIntensity=a.aoMapIntensity;this.emissive.copy(a.emissive);this.emissiveMap=a.emissiveMap;this.emissiveIntensity=a.emissiveIntensity;this.specularMap=a.specularMap;this.alphaMap=a.alphaMap;this.envMap=
a.envMap;this.combine=a.combine;this.reflectivity=a.reflectivity;this.refractionRatio=a.refractionRatio;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.wireframeLinecap=a.wireframeLinecap;this.wireframeLinejoin=a.wireframeLinejoin;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};sb.prototype=Object.create(Q.prototype);sb.prototype.constructor=sb;sb.prototype.isLineDashedMaterial=!0;sb.prototype.copy=function(a){Q.prototype.copy.call(this,
a);this.color.copy(a.color);this.linewidth=a.linewidth;this.scale=a.scale;this.dashSize=a.dashSize;this.gapSize=a.gapSize;return this};var mg=Object.freeze({ShadowMaterial:bc,SpriteMaterial:bb,RawShaderMaterial:cc,ShaderMaterial:Ea,PointsMaterial:Ka,MeshPhysicalMaterial:ob,MeshStandardMaterial:Oa,MeshPhongMaterial:za,MeshToonMaterial:pb,MeshNormalMaterial:qb,MeshLambertMaterial:rb,MeshDepthMaterial:Za,MeshBasicMaterial:Ma,LineDashedMaterial:sb,LineBasicMaterial:ga,Material:Q}),fd={enabled:!1,files:{},
add:function(a,b){!1!==this.enabled&&(this.files[a]=b)},get:function(a){if(!1!==this.enabled)return this.files[a]},remove:function(a){delete this.files[a]},clear:function(){this.files={}}},Aa=new Yd;Object.assign(sa.prototype,{load:function(a,b,c,d){void 0===a&&(a="");void 0!==this.path&&(a=this.path+a);var e=this,f=fd.get(a);if(void 0!==f)return e.manager.itemStart(a),setTimeout(function(){b&&b(f);e.manager.itemEnd(a)},0),f;var g=a.match(/^data:(.*?)(;base64)?,(.*)$/);if(g){var h=g[1],k=!!g[2],g=
g[3],g=window.decodeURIComponent(g);k&&(g=window.atob(g));try{var m,l=(this.responseType||"").toLowerCase();switch(l){case "arraybuffer":case "blob":m=new ArrayBuffer(g.length);for(var n=new Uint8Array(m),k=0;k<g.length;k++)n[k]=g.charCodeAt(k);"blob"===l&&(m=new Blob([m],{type:h}));break;case "document":m=(new DOMParser).parseFromString(g,h);break;case "json":m=JSON.parse(g);break;default:m=g}window.setTimeout(function(){b&&b(m);e.manager.itemEnd(a)},0)}catch(r){window.setTimeout(function(){d&&d(r);
e.manager.itemEnd(a);e.manager.itemError(a)},0)}}else{var p=new XMLHttpRequest;p.open("GET",a,!0);p.addEventListener("load",function(c){var f=c.target.response;fd.add(a,f);200===this.status?(b&&b(f),e.manager.itemEnd(a)):0===this.status?(console.warn("THREE.FileLoader: HTTP Status 0 received."),b&&b(f),e.manager.itemEnd(a)):(d&&d(c),e.manager.itemEnd(a),e.manager.itemError(a))},!1);void 0!==c&&p.addEventListener("progress",function(a){c(a)},!1);p.addEventListener("error",function(b){d&&d(b);e.manager.itemEnd(a);
e.manager.itemError(a)},!1);void 0!==this.responseType&&(p.responseType=this.responseType);void 0!==this.withCredentials&&(p.withCredentials=this.withCredentials);p.overrideMimeType&&p.overrideMimeType(void 0!==this.mimeType?this.mimeType:"text/plain");for(h in this.requestHeader)p.setRequestHeader(h,this.requestHeader[h]);p.send(null)}e.manager.itemStart(a);return p},setPath:function(a){this.path=a;return this},setResponseType:function(a){this.responseType=a;return this},setWithCredentials:function(a){this.withCredentials=
a;return this},setMimeType:function(a){this.mimeType=a;return this},setRequestHeader:function(a){this.requestHeader=a;return this}});Object.assign(Pe.prototype,{load:function(a,b,c,d){function e(e){k.load(a[e],function(a){a=f._parser(a,!0);g[e]={width:a.width,height:a.height,format:a.format,mipmaps:a.mipmaps};m+=1;6===m&&(1===a.mipmapCount&&(h.minFilter=1006),h.format=a.format,h.needsUpdate=!0,b&&b(h))},c,d)}var f=this,g=[],h=new Mb;h.image=g;var k=new sa(this.manager);k.setPath(this.path);k.setResponseType("arraybuffer");
if(Array.isArray(a))for(var m=0,l=0,n=a.length;l<n;++l)e(l);else k.load(a,function(a){a=f._parser(a,!0);if(a.isCubemap)for(var c=a.mipmaps.length/a.mipmapCount,d=0;d<c;d++){g[d]={mipmaps:[]};for(var e=0;e<a.mipmapCount;e++)g[d].mipmaps.push(a.mipmaps[d*a.mipmapCount+e]),g[d].format=a.format,g[d].width=a.width,g[d].height=a.height}else h.image.width=a.width,h.image.height=a.height,h.mipmaps=a.mipmaps;1===a.mipmapCount&&(h.minFilter=1006);h.format=a.format;h.needsUpdate=!0;b&&b(h)},c,d);return h},setPath:function(a){this.path=
a;return this}});Object.assign(Zd.prototype,{load:function(a,b,c,d){var e=this,f=new db,g=new sa(this.manager);g.setResponseType("arraybuffer");g.load(a,function(a){if(a=e._parser(a))void 0!==a.image?f.image=a.image:void 0!==a.data&&(f.image.width=a.width,f.image.height=a.height,f.image.data=a.data),f.wrapS=void 0!==a.wrapS?a.wrapS:1001,f.wrapT=void 0!==a.wrapT?a.wrapT:1001,f.magFilter=void 0!==a.magFilter?a.magFilter:1006,f.minFilter=void 0!==a.minFilter?a.minFilter:1008,f.anisotropy=void 0!==a.anisotropy?
a.anisotropy:1,void 0!==a.format&&(f.format=a.format),void 0!==a.type&&(f.type=a.type),void 0!==a.mipmaps&&(f.mipmaps=a.mipmaps),1===a.mipmapCount&&(f.minFilter=1006),f.needsUpdate=!0,b&&b(f,a)},c,d);return f}});Object.assign(Tc.prototype,{load:function(a,b,c,d){void 0===a&&(a="");void 0!==this.path&&(a=this.path+a);var e=this,f=fd.get(a);if(void 0!==f)return e.manager.itemStart(a),setTimeout(function(){b&&b(f);e.manager.itemEnd(a)},0),f;c=document.createElementNS("http://www.w3.org/1999/xhtml","img");
c.addEventListener("load",function(){fd.add(a,this);b&&b(this);e.manager.itemEnd(a)},!1);c.addEventListener("error",function(b){d&&d(b);e.manager.itemEnd(a);e.manager.itemError(a)},!1);"data:"!==a.substr(0,5)&&void 0!==this.crossOrigin&&(c.crossOrigin=this.crossOrigin);e.manager.itemStart(a);c.src=a;return c},setCrossOrigin:function(a){this.crossOrigin=a;return this},setPath:function(a){this.path=a;return this}});Object.assign($d.prototype,{load:function(a,b,c,d){function e(c){g.load(a[c],function(a){f.images[c]=
a;h++;6===h&&(f.needsUpdate=!0,b&&b(f))},void 0,d)}var f=new Ya,g=new Tc(this.manager);g.setCrossOrigin(this.crossOrigin);g.setPath(this.path);var h=0;for(c=0;c<a.length;++c)e(c);return f},setCrossOrigin:function(a){this.crossOrigin=a;return this},setPath:function(a){this.path=a;return this}});Object.assign(rd.prototype,{load:function(a,b,c,d){var e=new Tc(this.manager);e.setCrossOrigin(this.crossOrigin);e.setPath(this.path);var f=new da;f.image=e.load(a,function(){var c=0<a.search(/\.(jpg|jpeg)$/)||
0===a.search(/^data\:image\/jpeg/);f.format=c?1022:1023;f.needsUpdate=!0;void 0!==b&&b(f)},c,d);return f},setCrossOrigin:function(a){this.crossOrigin=a;return this},setPath:function(a){this.path=a;return this}});la.prototype=Object.assign(Object.create(z.prototype),{constructor:la,isLight:!0,copy:function(a){z.prototype.copy.call(this,a);this.color.copy(a.color);this.intensity=a.intensity;return this},toJSON:function(a){a=z.prototype.toJSON.call(this,a);a.object.color=this.color.getHex();a.object.intensity=
this.intensity;void 0!==this.groundColor&&(a.object.groundColor=this.groundColor.getHex());void 0!==this.distance&&(a.object.distance=this.distance);void 0!==this.angle&&(a.object.angle=this.angle);void 0!==this.decay&&(a.object.decay=this.decay);void 0!==this.penumbra&&(a.object.penumbra=this.penumbra);void 0!==this.shadow&&(a.object.shadow=this.shadow.toJSON());return a}});sd.prototype=Object.assign(Object.create(la.prototype),{constructor:sd,isHemisphereLight:!0,copy:function(a){la.prototype.copy.call(this,
a);this.groundColor.copy(a.groundColor);return this}});Object.assign(tb.prototype,{copy:function(a){this.camera=a.camera.clone();this.bias=a.bias;this.radius=a.radius;this.mapSize.copy(a.mapSize);return this},clone:function(){return(new this.constructor).copy(this)},toJSON:function(){var a={};0!==this.bias&&(a.bias=this.bias);1!==this.radius&&(a.radius=this.radius);if(512!==this.mapSize.x||512!==this.mapSize.y)a.mapSize=this.mapSize.toArray();a.camera=this.camera.toJSON(!1).object;delete a.camera.matrix;
return a}});td.prototype=Object.assign(Object.create(tb.prototype),{constructor:td,isSpotLightShadow:!0,update:function(a){var b=this.camera,c=2*X.RAD2DEG*a.angle,d=this.mapSize.width/this.mapSize.height;a=a.distance||b.far;if(c!==b.fov||d!==b.aspect||a!==b.far)b.fov=c,b.aspect=d,b.far=a,b.updateProjectionMatrix()}});ud.prototype=Object.assign(Object.create(la.prototype),{constructor:ud,isSpotLight:!0,copy:function(a){la.prototype.copy.call(this,a);this.distance=a.distance;this.angle=a.angle;this.penumbra=
a.penumbra;this.decay=a.decay;this.target=a.target.clone();this.shadow=a.shadow.clone();return this}});vd.prototype=Object.assign(Object.create(la.prototype),{constructor:vd,isPointLight:!0,copy:function(a){la.prototype.copy.call(this,a);this.distance=a.distance;this.decay=a.decay;this.shadow=a.shadow.clone();return this}});wd.prototype=Object.assign(Object.create(tb.prototype),{constructor:wd});xd.prototype=Object.assign(Object.create(la.prototype),{constructor:xd,isDirectionalLight:!0,copy:function(a){la.prototype.copy.call(this,
a);this.target=a.target.clone();this.shadow=a.shadow.clone();return this}});yd.prototype=Object.assign(Object.create(la.prototype),{constructor:yd,isAmbientLight:!0});zd.prototype=Object.assign(Object.create(la.prototype),{constructor:zd,isRectAreaLight:!0,copy:function(a){la.prototype.copy.call(this,a);this.width=a.width;this.height=a.height;return this},toJSON:function(a){a=la.prototype.toJSON.call(this,a);a.object.width=this.width;a.object.height=this.height;return a}});var ta={arraySlice:function(a,
b,c){return ta.isTypedArray(a)?new a.constructor(a.subarray(b,void 0!==c?c:a.length)):a.slice(b,c)},convertArray:function(a,b,c){return!a||!c&&a.constructor===b?a:"number"===typeof b.BYTES_PER_ELEMENT?new b(a):Array.prototype.slice.call(a)},isTypedArray:function(a){return ArrayBuffer.isView(a)&&!(a instanceof DataView)},getKeyframeOrder:function(a){for(var b=a.length,c=Array(b),d=0;d!==b;++d)c[d]=d;c.sort(function(b,c){return a[b]-a[c]});return c},sortedArray:function(a,b,c){for(var d=a.length,e=
new a.constructor(d),f=0,g=0;g!==d;++f)for(var h=c[f]*b,k=0;k!==b;++k)e[g++]=a[h+k];return e},flattenJSON:function(a,b,c,d){for(var e=1,f=a[0];void 0!==f&&void 0===f[d];)f=a[e++];if(void 0!==f){var g=f[d];if(void 0!==g)if(Array.isArray(g)){do g=f[d],void 0!==g&&(b.push(f.time),c.push.apply(c,g)),f=a[e++];while(void 0!==f)}else if(void 0!==g.toArray){do g=f[d],void 0!==g&&(b.push(f.time),g.toArray(c,c.length)),f=a[e++];while(void 0!==f)}else{do g=f[d],void 0!==g&&(b.push(f.time),c.push(g)),f=a[e++];
while(void 0!==f)}}}};Object.assign(Da.prototype,{evaluate:function(a){var b=this.parameterPositions,c=this._cachedIndex,d=b[c],e=b[c-1];a:{b:{c:{d:if(!(a<d)){for(var f=c+2;;){if(void 0===d){if(a<e)break d;this._cachedIndex=c=b.length;return this.afterEnd_(c-1,a,e)}if(c===f)break;e=d;d=b[++c];if(a<d)break b}d=b.length;break c}if(a>=e)break a;else{f=b[1];a<f&&(c=2,e=f);for(f=c-2;;){if(void 0===e)return this._cachedIndex=0,this.beforeStart_(0,a,d);if(c===f)break;d=e;e=b[--c-1];if(a>=e)break b}d=c;c=
0}}for(;c<d;)e=c+d>>>1,a<b[e]?d=e:c=e+1;d=b[c];e=b[c-1];if(void 0===e)return this._cachedIndex=0,this.beforeStart_(0,a,d);if(void 0===d)return this._cachedIndex=c=b.length,this.afterEnd_(c-1,e,a)}this._cachedIndex=c;this.intervalChanged_(c,e,d)}return this.interpolate_(c,e,a,d)},settings:null,DefaultSettings_:{},getSettings_:function(){return this.settings||this.DefaultSettings_},copySampleValue_:function(a){var b=this.resultBuffer,c=this.sampleValues,d=this.valueSize;a*=d;for(var e=0;e!==d;++e)b[e]=
c[a+e];return b},interpolate_:function(a,b,c,d){throw Error("call to abstract method");},intervalChanged_:function(a,b,c){}});Object.assign(Da.prototype,{beforeStart_:Da.prototype.copySampleValue_,afterEnd_:Da.prototype.copySampleValue_});Ad.prototype=Object.assign(Object.create(Da.prototype),{constructor:Ad,DefaultSettings_:{endingStart:2400,endingEnd:2400},intervalChanged_:function(a,b,c){var d=this.parameterPositions,e=a-2,f=a+1,g=d[e],h=d[f];if(void 0===g)switch(this.getSettings_().endingStart){case 2401:e=
a;g=2*b-c;break;case 2402:e=d.length-2;g=b+d[e]-d[e+1];break;default:e=a,g=c}if(void 0===h)switch(this.getSettings_().endingEnd){case 2401:f=a;h=2*c-b;break;case 2402:f=1;h=c+d[1]-d[0];break;default:f=a-1,h=b}a=.5*(c-b);d=this.valueSize;this._weightPrev=a/(b-g);this._weightNext=a/(h-c);this._offsetPrev=e*d;this._offsetNext=f*d},interpolate_:function(a,b,c,d){var e=this.resultBuffer,f=this.sampleValues,g=this.valueSize;a*=g;var h=a-g,k=this._offsetPrev,m=this._offsetNext,l=this._weightPrev,n=this._weightNext,
p=(c-b)/(d-b);c=p*p;d=c*p;b=-l*d+2*l*c-l*p;l=(1+l)*d+(-1.5-2*l)*c+(-.5+l)*p+1;p=(-1-n)*d+(1.5+n)*c+.5*p;n=n*d-n*c;for(c=0;c!==g;++c)e[c]=b*f[k+c]+l*f[h+c]+p*f[a+c]+n*f[m+c];return e}});Uc.prototype=Object.assign(Object.create(Da.prototype),{constructor:Uc,interpolate_:function(a,b,c,d){var e=this.resultBuffer,f=this.sampleValues,g=this.valueSize;a*=g;var h=a-g;b=(c-b)/(d-b);c=1-b;for(d=0;d!==g;++d)e[d]=f[h+d]*c+f[a+d]*b;return e}});Bd.prototype=Object.assign(Object.create(Da.prototype),{constructor:Bd,
interpolate_:function(a,b,c,d){return this.copySampleValue_(a-1)}});var Xa;Xa={TimeBufferType:Float32Array,ValueBufferType:Float32Array,DefaultInterpolation:2301,InterpolantFactoryMethodDiscrete:function(a){return new Bd(this.times,this.values,this.getValueSize(),a)},InterpolantFactoryMethodLinear:function(a){return new Uc(this.times,this.values,this.getValueSize(),a)},InterpolantFactoryMethodSmooth:function(a){return new Ad(this.times,this.values,this.getValueSize(),a)},setInterpolation:function(a){var b;
switch(a){case 2300:b=this.InterpolantFactoryMethodDiscrete;break;case 2301:b=this.InterpolantFactoryMethodLinear;break;case 2302:b=this.InterpolantFactoryMethodSmooth}if(void 0===b){b="unsupported interpolation for "+this.ValueTypeName+" keyframe track named "+this.name;if(void 0===this.createInterpolant)if(a!==this.DefaultInterpolation)this.setInterpolation(this.DefaultInterpolation);else throw Error(b);console.warn("THREE.KeyframeTrackPrototype:",b)}else this.createInterpolant=b},getInterpolation:function(){switch(this.createInterpolant){case this.InterpolantFactoryMethodDiscrete:return 2300;
case this.InterpolantFactoryMethodLinear:return 2301;case this.InterpolantFactoryMethodSmooth:return 2302}},getValueSize:function(){return this.values.length/this.times.length},shift:function(a){if(0!==a)for(var b=this.times,c=0,d=b.length;c!==d;++c)b[c]+=a;return this},scale:function(a){if(1!==a)for(var b=this.times,c=0,d=b.length;c!==d;++c)b[c]*=a;return this},trim:function(a,b){for(var c=this.times,d=c.length,e=0,f=d-1;e!==d&&c[e]<a;)++e;for(;-1!==f&&c[f]>b;)--f;++f;if(0!==e||f!==d)e>=f&&(f=Math.max(f,
1),e=f-1),d=this.getValueSize(),this.times=ta.arraySlice(c,e,f),this.values=ta.arraySlice(this.values,e*d,f*d);return this},validate:function(){var a=!0,b=this.getValueSize();0!==b-Math.floor(b)&&(console.error("THREE.KeyframeTrackPrototype: Invalid value size in track.",this),a=!1);var c=this.times,b=this.values,d=c.length;0===d&&(console.error("THREE.KeyframeTrackPrototype: Track is empty.",this),a=!1);for(var e=null,f=0;f!==d;f++){var g=c[f];if("number"===typeof g&&isNaN(g)){console.error("THREE.KeyframeTrackPrototype: Time is not a valid number.",
this,f,g);a=!1;break}if(null!==e&&e>g){console.error("THREE.KeyframeTrackPrototype: Out of order keys.",this,f,g,e);a=!1;break}e=g}if(void 0!==b&&ta.isTypedArray(b))for(f=0,c=b.length;f!==c;++f)if(d=b[f],isNaN(d)){console.error("THREE.KeyframeTrackPrototype: Value is not a valid number.",this,f,d);a=!1;break}return a},optimize:function(){for(var a=this.times,b=this.values,c=this.getValueSize(),d=2302===this.getInterpolation(),e=1,f=a.length-1,g=1;g<f;++g){var h=!1,k=a[g];if(k!==a[g+1]&&(1!==g||k!==
k[0]))if(d)h=!0;else for(var m=g*c,l=m-c,n=m+c,k=0;k!==c;++k){var p=b[m+k];if(p!==b[l+k]||p!==b[n+k]){h=!0;break}}if(h){if(g!==e)for(a[e]=a[g],h=g*c,m=e*c,k=0;k!==c;++k)b[m+k]=b[h+k];++e}}if(0<f){a[e]=a[f];h=f*c;m=e*c;for(k=0;k!==c;++k)b[m+k]=b[h+k];++e}e!==a.length&&(this.times=ta.arraySlice(a,0,e),this.values=ta.arraySlice(b,0,e*c));return this}};dc.prototype=Object.assign(Object.create(Xa),{constructor:dc,ValueTypeName:"vector"});Cd.prototype=Object.assign(Object.create(Da.prototype),{constructor:Cd,
interpolate_:function(a,b,c,d){var e=this.resultBuffer,f=this.sampleValues,g=this.valueSize;a*=g;b=(c-b)/(d-b);for(c=a+g;a!==c;a+=4)pa.slerpFlat(e,0,f,a-g,f,a,b);return e}});Vc.prototype=Object.assign(Object.create(Xa),{constructor:Vc,ValueTypeName:"quaternion",DefaultInterpolation:2301,InterpolantFactoryMethodLinear:function(a){return new Cd(this.times,this.values,this.getValueSize(),a)},InterpolantFactoryMethodSmooth:void 0});ec.prototype=Object.assign(Object.create(Xa),{constructor:ec,ValueTypeName:"number"});
Dd.prototype=Object.assign(Object.create(Xa),{constructor:Dd,ValueTypeName:"string",ValueBufferType:Array,DefaultInterpolation:2300,InterpolantFactoryMethodLinear:void 0,InterpolantFactoryMethodSmooth:void 0});Ed.prototype=Object.assign(Object.create(Xa),{constructor:Ed,ValueTypeName:"bool",ValueBufferType:Array,DefaultInterpolation:2300,InterpolantFactoryMethodLinear:void 0,InterpolantFactoryMethodSmooth:void 0});Fd.prototype=Object.assign(Object.create(Xa),{constructor:Fd,ValueTypeName:"color"});
vb.prototype=Xa;Xa.constructor=vb;Object.assign(vb,{parse:function(a){if(void 0===a.type)throw Error("track type undefined, can not parse");var b=vb._getTrackTypeForValueTypeName(a.type);if(void 0===a.times){var c=[],d=[];ta.flattenJSON(a.keys,c,d,"value");a.times=c;a.values=d}return void 0!==b.parse?b.parse(a):new b(a.name,a.times,a.values,a.interpolation)},toJSON:function(a){var b=a.constructor;if(void 0!==b.toJSON)b=b.toJSON(a);else{var b={name:a.name,times:ta.convertArray(a.times,Array),values:ta.convertArray(a.values,
Array)},c=a.getInterpolation();c!==a.DefaultInterpolation&&(b.interpolation=c)}b.type=a.ValueTypeName;return b},_getTrackTypeForValueTypeName:function(a){switch(a.toLowerCase()){case "scalar":case "double":case "float":case "number":case "integer":return ec;case "vector":case "vector2":case "vector3":case "vector4":return dc;case "color":return Fd;case "quaternion":return Vc;case "bool":case "boolean":return Ed;case "string":return Dd}throw Error("Unsupported typeName: "+a);}});Object.assign(Ba,{parse:function(a){for(var b=
[],c=a.tracks,d=1/(a.fps||1),e=0,f=c.length;e!==f;++e)b.push(vb.parse(c[e]).scale(d));return new Ba(a.name,a.duration,b)},toJSON:function(a){var b=[],c=a.tracks;a={name:a.name,duration:a.duration,tracks:b};for(var d=0,e=c.length;d!==e;++d)b.push(vb.toJSON(c[d]));return a},CreateFromMorphTargetSequence:function(a,b,c,d){for(var e=b.length,f=[],g=0;g<e;g++){var h=[],k=[];h.push((g+e-1)%e,g,(g+1)%e);k.push(0,1,0);var m=ta.getKeyframeOrder(h),h=ta.sortedArray(h,1,m),k=ta.sortedArray(k,1,m);d||0!==h[0]||
(h.push(e),k.push(k[0]));f.push((new ec(".morphTargetInfluences["+b[g].name+"]",h,k)).scale(1/c))}return new Ba(a,-1,f)},findByName:function(a,b){var c=a;Array.isArray(a)||(c=a.geometry&&a.geometry.animations||a.animations);for(var d=0;d<c.length;d++)if(c[d].name===b)return c[d];return null},CreateClipsFromMorphTargetSequences:function(a,b,c){for(var d={},e=/^([\w-]*?)([\d]+)$/,f=0,g=a.length;f<g;f++){var h=a[f],k=h.name.match(e);if(k&&1<k.length){var m=k[1];(k=d[m])||(d[m]=k=[]);k.push(h)}}a=[];
for(m in d)a.push(Ba.CreateFromMorphTargetSequence(m,d[m],b,c));return a},parseAnimation:function(a,b){if(!a)return console.error("THREE.AnimationClip: No animation in JSONLoader data."),null;for(var c=function(a,b,c,d,e){if(0!==c.length){var f=[],g=[];ta.flattenJSON(c,f,g,d);0!==f.length&&e.push(new a(b,f,g))}},d=[],e=a.name||"default",f=a.length||-1,g=a.fps||30,h=a.hierarchy||[],k=0;k<h.length;k++){var m=h[k].keys;if(m&&0!==m.length)if(m[0].morphTargets){for(var f={},l=0;l<m.length;l++)if(m[l].morphTargets)for(var n=
0;n<m[l].morphTargets.length;n++)f[m[l].morphTargets[n]]=-1;for(var p in f){for(var r=[],z=[],n=0;n!==m[l].morphTargets.length;++n){var t=m[l];r.push(t.time);z.push(t.morphTarget===p?1:0)}d.push(new ec(".morphTargetInfluence["+p+"]",r,z))}f=f.length*(g||1)}else l=".bones["+b[k].name+"]",c(dc,l+".position",m,"pos",d),c(Vc,l+".quaternion",m,"rot",d),c(dc,l+".scale",m,"scl",d)}return 0===d.length?null:new Ba(e,f,d)}});Object.assign(Ba.prototype,{resetDuration:function(){for(var a=0,b=0,c=this.tracks.length;b!==
c;++b)var d=this.tracks[b],a=Math.max(a,d.times[d.times.length-1]);this.duration=a},trim:function(){for(var a=0;a<this.tracks.length;a++)this.tracks[a].trim(0,this.duration);return this},optimize:function(){for(var a=0;a<this.tracks.length;a++)this.tracks[a].optimize();return this}});Object.assign(Gd.prototype,{load:function(a,b,c,d){var e=this;(new sa(e.manager)).load(a,function(a){b(e.parse(JSON.parse(a)))},c,d)},setTextures:function(a){this.textures=a},parse:function(a){function b(a){void 0===
c[a]&&console.warn("THREE.MaterialLoader: Undefined texture",a);return c[a]}var c=this.textures,d=new mg[a.type];void 0!==a.uuid&&(d.uuid=a.uuid);void 0!==a.name&&(d.name=a.name);void 0!==a.color&&d.color.setHex(a.color);void 0!==a.roughness&&(d.roughness=a.roughness);void 0!==a.metalness&&(d.metalness=a.metalness);void 0!==a.emissive&&d.emissive.setHex(a.emissive);void 0!==a.specular&&d.specular.setHex(a.specular);void 0!==a.shininess&&(d.shininess=a.shininess);void 0!==a.clearCoat&&(d.clearCoat=
a.clearCoat);void 0!==a.clearCoatRoughness&&(d.clearCoatRoughness=a.clearCoatRoughness);void 0!==a.uniforms&&(d.uniforms=a.uniforms);void 0!==a.vertexShader&&(d.vertexShader=a.vertexShader);void 0!==a.fragmentShader&&(d.fragmentShader=a.fragmentShader);void 0!==a.vertexColors&&(d.vertexColors=a.vertexColors);void 0!==a.fog&&(d.fog=a.fog);void 0!==a.shading&&(d.shading=a.shading);void 0!==a.blending&&(d.blending=a.blending);void 0!==a.side&&(d.side=a.side);void 0!==a.opacity&&(d.opacity=a.opacity);
void 0!==a.transparent&&(d.transparent=a.transparent);void 0!==a.alphaTest&&(d.alphaTest=a.alphaTest);void 0!==a.depthTest&&(d.depthTest=a.depthTest);void 0!==a.depthWrite&&(d.depthWrite=a.depthWrite);void 0!==a.colorWrite&&(d.colorWrite=a.colorWrite);void 0!==a.wireframe&&(d.wireframe=a.wireframe);void 0!==a.wireframeLinewidth&&(d.wireframeLinewidth=a.wireframeLinewidth);void 0!==a.wireframeLinecap&&(d.wireframeLinecap=a.wireframeLinecap);void 0!==a.wireframeLinejoin&&(d.wireframeLinejoin=a.wireframeLinejoin);
void 0!==a.skinning&&(d.skinning=a.skinning);void 0!==a.morphTargets&&(d.morphTargets=a.morphTargets);void 0!==a.size&&(d.size=a.size);void 0!==a.sizeAttenuation&&(d.sizeAttenuation=a.sizeAttenuation);void 0!==a.map&&(d.map=b(a.map));void 0!==a.alphaMap&&(d.alphaMap=b(a.alphaMap),d.transparent=!0);void 0!==a.bumpMap&&(d.bumpMap=b(a.bumpMap));void 0!==a.bumpScale&&(d.bumpScale=a.bumpScale);void 0!==a.normalMap&&(d.normalMap=b(a.normalMap));if(void 0!==a.normalScale){var e=a.normalScale;!1===Array.isArray(e)&&
(e=[e,e]);d.normalScale=(new D).fromArray(e)}void 0!==a.displacementMap&&(d.displacementMap=b(a.displacementMap));void 0!==a.displacementScale&&(d.displacementScale=a.displacementScale);void 0!==a.displacementBias&&(d.displacementBias=a.displacementBias);void 0!==a.roughnessMap&&(d.roughnessMap=b(a.roughnessMap));void 0!==a.metalnessMap&&(d.metalnessMap=b(a.metalnessMap));void 0!==a.emissiveMap&&(d.emissiveMap=b(a.emissiveMap));void 0!==a.emissiveIntensity&&(d.emissiveIntensity=a.emissiveIntensity);
void 0!==a.specularMap&&(d.specularMap=b(a.specularMap));void 0!==a.envMap&&(d.envMap=b(a.envMap));void 0!==a.reflectivity&&(d.reflectivity=a.reflectivity);void 0!==a.lightMap&&(d.lightMap=b(a.lightMap));void 0!==a.lightMapIntensity&&(d.lightMapIntensity=a.lightMapIntensity);void 0!==a.aoMap&&(d.aoMap=b(a.aoMap));void 0!==a.aoMapIntensity&&(d.aoMapIntensity=a.aoMapIntensity);void 0!==a.gradientMap&&(d.gradientMap=b(a.gradientMap));return d}});Object.assign(ae.prototype,{load:function(a,b,c,d){var e=
this;(new sa(e.manager)).load(a,function(a){b(e.parse(JSON.parse(a)))},c,d)},parse:function(a){var b=new G,c=a.data.index;void 0!==c&&(c=new ff[c.type](c.array),b.setIndex(new T(c,1)));var d=a.data.attributes,e;for(e in d){var f=d[e],c=new ff[f.type](f.array);b.addAttribute(e,new T(c,f.itemSize,f.normalized))}e=a.data.groups||a.data.drawcalls||a.data.offsets;if(void 0!==e)for(c=0,d=e.length;c!==d;++c)f=e[c],b.addGroup(f.start,f.count,f.materialIndex);a=a.data.boundingSphere;void 0!==a&&(e=new n,void 0!==
a.center&&e.fromArray(a.center),b.boundingSphere=new Fa(e,a.radius));return b}});var ff={Int8Array:Int8Array,Uint8Array:Uint8Array,Uint8ClampedArray:"undefined"!==typeof Uint8ClampedArray?Uint8ClampedArray:Uint8Array,Int16Array:Int16Array,Uint16Array:Uint16Array,Int32Array:Int32Array,Uint32Array:Uint32Array,Float32Array:Float32Array,Float64Array:Float64Array};fc.Handlers={handlers:[],add:function(a,b){this.handlers.push(a,b)},get:function(a){for(var b=this.handlers,c=0,d=b.length;c<d;c+=2){var e=
b[c+1];if(b[c].test(a))return e}return null}};Object.assign(fc.prototype,{crossOrigin:void 0,extractUrlBase:function(a){a=a.split("/");if(1===a.length)return"./";a.pop();return a.join("/")+"/"},initMaterials:function(a,b,c){for(var d=[],e=0;e<a.length;++e)d[e]=this.createMaterial(a[e],b,c);return d},createMaterial:function(){var a={NoBlending:0,NormalBlending:1,AdditiveBlending:2,SubtractiveBlending:3,MultiplyBlending:4,CustomBlending:5},b=new H,c=new rd,d=new Gd;return function(e,f,g){function h(a,
b,d,e,h){a=f+a;var m=fc.Handlers.get(a);null!==m?a=m.load(a):(c.setCrossOrigin(g),a=c.load(a));void 0!==b&&(a.repeat.fromArray(b),1!==b[0]&&(a.wrapS=1E3),1!==b[1]&&(a.wrapT=1E3));void 0!==d&&a.offset.fromArray(d);void 0!==e&&("repeat"===e[0]&&(a.wrapS=1E3),"mirror"===e[0]&&(a.wrapS=1002),"repeat"===e[1]&&(a.wrapT=1E3),"mirror"===e[1]&&(a.wrapT=1002));void 0!==h&&(a.anisotropy=h);b=X.generateUUID();k[b]=a;return b}var k={},m={uuid:X.generateUUID(),type:"MeshLambertMaterial"},l;for(l in e){var n=e[l];
switch(l){case "DbgColor":case "DbgIndex":case "opticalDensity":case "illumination":break;case "DbgName":m.name=n;break;case "blending":m.blending=a[n];break;case "colorAmbient":case "mapAmbient":console.warn("THREE.Loader.createMaterial:",l,"is no longer supported.");break;case "colorDiffuse":m.color=b.fromArray(n).getHex();break;case "colorSpecular":m.specular=b.fromArray(n).getHex();break;case "colorEmissive":m.emissive=b.fromArray(n).getHex();break;case "specularCoef":m.shininess=n;break;case "shading":"basic"===
n.toLowerCase()&&(m.type="MeshBasicMaterial");"phong"===n.toLowerCase()&&(m.type="MeshPhongMaterial");"standard"===n.toLowerCase()&&(m.type="MeshStandardMaterial");break;case "mapDiffuse":m.map=h(n,e.mapDiffuseRepeat,e.mapDiffuseOffset,e.mapDiffuseWrap,e.mapDiffuseAnisotropy);break;case "mapDiffuseRepeat":case "mapDiffuseOffset":case "mapDiffuseWrap":case "mapDiffuseAnisotropy":break;case "mapEmissive":m.emissiveMap=h(n,e.mapEmissiveRepeat,e.mapEmissiveOffset,e.mapEmissiveWrap,e.mapEmissiveAnisotropy);
break;case "mapEmissiveRepeat":case "mapEmissiveOffset":case "mapEmissiveWrap":case "mapEmissiveAnisotropy":break;case "mapLight":m.lightMap=h(n,e.mapLightRepeat,e.mapLightOffset,e.mapLightWrap,e.mapLightAnisotropy);break;case "mapLightRepeat":case "mapLightOffset":case "mapLightWrap":case "mapLightAnisotropy":break;case "mapAO":m.aoMap=h(n,e.mapAORepeat,e.mapAOOffset,e.mapAOWrap,e.mapAOAnisotropy);break;case "mapAORepeat":case "mapAOOffset":case "mapAOWrap":case "mapAOAnisotropy":break;case "mapBump":m.bumpMap=
h(n,e.mapBumpRepeat,e.mapBumpOffset,e.mapBumpWrap,e.mapBumpAnisotropy);break;case "mapBumpScale":m.bumpScale=n;break;case "mapBumpRepeat":case "mapBumpOffset":case "mapBumpWrap":case "mapBumpAnisotropy":break;case "mapNormal":m.normalMap=h(n,e.mapNormalRepeat,e.mapNormalOffset,e.mapNormalWrap,e.mapNormalAnisotropy);break;case "mapNormalFactor":m.normalScale=[n,n];break;case "mapNormalRepeat":case "mapNormalOffset":case "mapNormalWrap":case "mapNormalAnisotropy":break;case "mapSpecular":m.specularMap=
h(n,e.mapSpecularRepeat,e.mapSpecularOffset,e.mapSpecularWrap,e.mapSpecularAnisotropy);break;case "mapSpecularRepeat":case "mapSpecularOffset":case "mapSpecularWrap":case "mapSpecularAnisotropy":break;case "mapMetalness":m.metalnessMap=h(n,e.mapMetalnessRepeat,e.mapMetalnessOffset,e.mapMetalnessWrap,e.mapMetalnessAnisotropy);break;case "mapMetalnessRepeat":case "mapMetalnessOffset":case "mapMetalnessWrap":case "mapMetalnessAnisotropy":break;case "mapRoughness":m.roughnessMap=h(n,e.mapRoughnessRepeat,
e.mapRoughnessOffset,e.mapRoughnessWrap,e.mapRoughnessAnisotropy);break;case "mapRoughnessRepeat":case "mapRoughnessOffset":case "mapRoughnessWrap":case "mapRoughnessAnisotropy":break;case "mapAlpha":m.alphaMap=h(n,e.mapAlphaRepeat,e.mapAlphaOffset,e.mapAlphaWrap,e.mapAlphaAnisotropy);break;case "mapAlphaRepeat":case "mapAlphaOffset":case "mapAlphaWrap":case "mapAlphaAnisotropy":break;case "flipSided":m.side=1;break;case "doubleSided":m.side=2;break;case "transparency":console.warn("THREE.Loader.createMaterial: transparency has been renamed to opacity");
m.opacity=n;break;case "depthTest":case "depthWrite":case "colorWrite":case "opacity":case "reflectivity":case "transparent":case "visible":case "wireframe":m[l]=n;break;case "vertexColors":!0===n&&(m.vertexColors=2);"face"===n&&(m.vertexColors=1);break;default:console.error("THREE.Loader.createMaterial: Unsupported",l,n)}}"MeshBasicMaterial"===m.type&&delete m.emissive;"MeshPhongMaterial"!==m.type&&delete m.specular;1>m.opacity&&(m.transparent=!0);d.setTextures(k);return d.parse(m)}}()});Object.assign(be.prototype,
{load:function(a,b,c,d){var e=this,f=this.texturePath&&"string"===typeof this.texturePath?this.texturePath:fc.prototype.extractUrlBase(a),g=new sa(this.manager);g.setWithCredentials(this.withCredentials);g.load(a,function(c){c=JSON.parse(c);var d=c.metadata;if(void 0!==d&&(d=d.type,void 0!==d)){if("object"===d.toLowerCase()){console.error("THREE.JSONLoader: "+a+" should be loaded with THREE.ObjectLoader instead.");return}if("scene"===d.toLowerCase()){console.error("THREE.JSONLoader: "+a+" should be loaded with THREE.SceneLoader instead.");
return}}c=e.parse(c,f);b(c.geometry,c.materials)},c,d)},setTexturePath:function(a){this.texturePath=a},parse:function(){return function(a,b){void 0!==a.data&&(a=a.data);a.scale=void 0!==a.scale?1/a.scale:1;var c=new J,d=a,e,f,g,h,k,m,l,u,p,r,z,t,y,x,v=d.faces;p=d.vertices;var E=d.normals,w=d.colors;m=d.scale;var B=0;if(void 0!==d.uvs){for(e=0;e<d.uvs.length;e++)d.uvs[e].length&&B++;for(e=0;e<B;e++)c.faceVertexUvs[e]=[]}h=0;for(k=p.length;h<k;)e=new n,e.x=p[h++]*m,e.y=p[h++]*m,e.z=p[h++]*m,c.vertices.push(e);
h=0;for(k=v.length;h<k;)if(p=v[h++],r=p&1,g=p&2,e=p&8,l=p&16,z=p&32,m=p&64,p&=128,r){r=new Ua;r.a=v[h];r.b=v[h+1];r.c=v[h+3];t=new Ua;t.a=v[h+1];t.b=v[h+2];t.c=v[h+3];h+=4;g&&(g=v[h++],r.materialIndex=g,t.materialIndex=g);g=c.faces.length;if(e)for(e=0;e<B;e++)for(y=d.uvs[e],c.faceVertexUvs[e][g]=[],c.faceVertexUvs[e][g+1]=[],f=0;4>f;f++)u=v[h++],x=y[2*u],u=y[2*u+1],x=new D(x,u),2!==f&&c.faceVertexUvs[e][g].push(x),0!==f&&c.faceVertexUvs[e][g+1].push(x);l&&(l=3*v[h++],r.normal.set(E[l++],E[l++],E[l]),
t.normal.copy(r.normal));if(z)for(e=0;4>e;e++)l=3*v[h++],z=new n(E[l++],E[l++],E[l]),2!==e&&r.vertexNormals.push(z),0!==e&&t.vertexNormals.push(z);m&&(m=v[h++],m=w[m],r.color.setHex(m),t.color.setHex(m));if(p)for(e=0;4>e;e++)m=v[h++],m=w[m],2!==e&&r.vertexColors.push(new H(m)),0!==e&&t.vertexColors.push(new H(m));c.faces.push(r);c.faces.push(t)}else{r=new Ua;r.a=v[h++];r.b=v[h++];r.c=v[h++];g&&(g=v[h++],r.materialIndex=g);g=c.faces.length;if(e)for(e=0;e<B;e++)for(y=d.uvs[e],c.faceVertexUvs[e][g]=
[],f=0;3>f;f++)u=v[h++],x=y[2*u],u=y[2*u+1],x=new D(x,u),c.faceVertexUvs[e][g].push(x);l&&(l=3*v[h++],r.normal.set(E[l++],E[l++],E[l]));if(z)for(e=0;3>e;e++)l=3*v[h++],z=new n(E[l++],E[l++],E[l]),r.vertexNormals.push(z);m&&(m=v[h++],r.color.setHex(w[m]));if(p)for(e=0;3>e;e++)m=v[h++],r.vertexColors.push(new H(w[m]));c.faces.push(r)}d=a;h=void 0!==d.influencesPerVertex?d.influencesPerVertex:2;if(d.skinWeights)for(k=0,v=d.skinWeights.length;k<v;k+=h)c.skinWeights.push(new ia(d.skinWeights[k],1<h?d.skinWeights[k+
1]:0,2<h?d.skinWeights[k+2]:0,3<h?d.skinWeights[k+3]:0));if(d.skinIndices)for(k=0,v=d.skinIndices.length;k<v;k+=h)c.skinIndices.push(new ia(d.skinIndices[k],1<h?d.skinIndices[k+1]:0,2<h?d.skinIndices[k+2]:0,3<h?d.skinIndices[k+3]:0));c.bones=d.bones;c.bones&&0<c.bones.length&&(c.skinWeights.length!==c.skinIndices.length||c.skinIndices.length!==c.vertices.length)&&console.warn("When skinning, number of vertices ("+c.vertices.length+"), skinIndices ("+c.skinIndices.length+"), and skinWeights ("+c.skinWeights.length+
") should match.");k=a;v=k.scale;if(void 0!==k.morphTargets)for(d=0,h=k.morphTargets.length;d<h;d++)for(c.morphTargets[d]={},c.morphTargets[d].name=k.morphTargets[d].name,c.morphTargets[d].vertices=[],E=c.morphTargets[d].vertices,w=k.morphTargets[d].vertices,B=0,p=w.length;B<p;B+=3)m=new n,m.x=w[B]*v,m.y=w[B+1]*v,m.z=w[B+2]*v,E.push(m);if(void 0!==k.morphColors&&0<k.morphColors.length)for(console.warn('THREE.JSONLoader: "morphColors" no longer supported. Using them as face colors.'),v=c.faces,k=k.morphColors[0].colors,
d=0,h=v.length;d<h;d++)v[d].color.fromArray(k,3*d);k=a;d=[];h=[];void 0!==k.animation&&h.push(k.animation);void 0!==k.animations&&(k.animations.length?h=h.concat(k.animations):h.push(k.animations));for(k=0;k<h.length;k++)(v=Ba.parseAnimation(h[k],c.bones))&&d.push(v);c.morphTargets&&(h=Ba.CreateClipsFromMorphTargetSequences(c.morphTargets,10),d=d.concat(h));0<d.length&&(c.animations=d);c.computeFaceNormals();c.computeBoundingSphere();if(void 0===a.materials||0===a.materials.length)return{geometry:c};
d=fc.prototype.initMaterials(a.materials,b,this.crossOrigin);return{geometry:c,materials:d}}}()});Object.assign(Qe.prototype,{load:function(a,b,c,d){""===this.texturePath&&(this.texturePath=a.substring(0,a.lastIndexOf("/")+1));var e=this;(new sa(e.manager)).load(a,function(c){var g=null;try{g=JSON.parse(c)}catch(h){void 0!==d&&d(h);console.error("THREE:ObjectLoader: Can't parse "+a+".",h.message);return}c=g.metadata;void 0===c||void 0===c.type||"geometry"===c.type.toLowerCase()?console.error("THREE.ObjectLoader: Can't load "+
a+". Use THREE.JSONLoader instead."):e.parse(g,b)},c,d)},setTexturePath:function(a){this.texturePath=a},setCrossOrigin:function(a){this.crossOrigin=a},parse:function(a,b){var c=this.parseGeometries(a.geometries),d=this.parseImages(a.images,function(){void 0!==b&&b(e)}),d=this.parseTextures(a.textures,d),d=this.parseMaterials(a.materials,d),e=this.parseObject(a.object,c,d);a.animations&&(e.animations=this.parseAnimations(a.animations));void 0!==a.images&&0!==a.images.length||void 0===b||b(e);return e},
parseGeometries:function(a){var b={};if(void 0!==a)for(var c=new be,d=new ae,e=0,f=a.length;e<f;e++){var g,h=a[e];switch(h.type){case "PlaneGeometry":case "PlaneBufferGeometry":g=new Ja[h.type](h.width,h.height,h.widthSegments,h.heightSegments);break;case "BoxGeometry":case "BoxBufferGeometry":case "CubeGeometry":g=new Ja[h.type](h.width,h.height,h.depth,h.widthSegments,h.heightSegments,h.depthSegments);break;case "CircleGeometry":case "CircleBufferGeometry":g=new Ja[h.type](h.radius,h.segments,h.thetaStart,
h.thetaLength);break;case "CylinderGeometry":case "CylinderBufferGeometry":g=new Ja[h.type](h.radiusTop,h.radiusBottom,h.height,h.radialSegments,h.heightSegments,h.openEnded,h.thetaStart,h.thetaLength);break;case "ConeGeometry":case "ConeBufferGeometry":g=new Ja[h.type](h.radius,h.height,h.radialSegments,h.heightSegments,h.openEnded,h.thetaStart,h.thetaLength);break;case "SphereGeometry":case "SphereBufferGeometry":g=new Ja[h.type](h.radius,h.widthSegments,h.heightSegments,h.phiStart,h.phiLength,
h.thetaStart,h.thetaLength);break;case "DodecahedronGeometry":case "IcosahedronGeometry":case "OctahedronGeometry":case "TetrahedronGeometry":g=new Ja[h.type](h.radius,h.detail);break;case "RingGeometry":case "RingBufferGeometry":g=new Ja[h.type](h.innerRadius,h.outerRadius,h.thetaSegments,h.phiSegments,h.thetaStart,h.thetaLength);break;case "TorusGeometry":case "TorusBufferGeometry":g=new Ja[h.type](h.radius,h.tube,h.radialSegments,h.tubularSegments,h.arc);break;case "TorusKnotGeometry":case "TorusKnotBufferGeometry":g=
new Ja[h.type](h.radius,h.tube,h.tubularSegments,h.radialSegments,h.p,h.q);break;case "LatheGeometry":case "LatheBufferGeometry":g=new Ja[h.type](h.points,h.segments,h.phiStart,h.phiLength);break;case "BufferGeometry":g=d.parse(h);break;case "Geometry":g=c.parse(h,this.texturePath).geometry;break;default:console.warn('THREE.ObjectLoader: Unsupported geometry type "'+h.type+'"');continue}g.uuid=h.uuid;void 0!==h.name&&(g.name=h.name);b[h.uuid]=g}return b},parseMaterials:function(a,b){var c={};if(void 0!==
a){var d=new Gd;d.setTextures(b);for(var e=0,f=a.length;e<f;e++){var g=a[e];if("MultiMaterial"===g.type){for(var h=[],k=0;k<g.materials.length;k++)h.push(d.parse(g.materials[k]));c[g.uuid]=h}else c[g.uuid]=d.parse(g)}}return c},parseAnimations:function(a){for(var b=[],c=0;c<a.length;c++){var d=Ba.parse(a[c]);b.push(d)}return b},parseImages:function(a,b){function c(a){d.manager.itemStart(a);return g.load(a,function(){d.manager.itemEnd(a)},void 0,function(){d.manager.itemEnd(a);d.manager.itemError(a)})}
var d=this,e={};if(void 0!==a&&0<a.length){var f=new Yd(b),g=new Tc(f);g.setCrossOrigin(this.crossOrigin);for(var f=0,h=a.length;f<h;f++){var k=a[f],m=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(k.url)?k.url:d.texturePath+k.url;e[k.uuid]=c(m)}}return e},parseTextures:function(a,b){function c(a,b){if("number"===typeof a)return a;console.warn("THREE.ObjectLoader.parseTexture: Constant should be in numeric form.",a);return b[a]}var d={};if(void 0!==a)for(var e=0,f=a.length;e<f;e++){var g=a[e];void 0===g.image&&
console.warn('THREE.ObjectLoader: No "image" specified for',g.uuid);void 0===b[g.image]&&console.warn("THREE.ObjectLoader: Undefined image",g.image);var h=new da(b[g.image]);h.needsUpdate=!0;h.uuid=g.uuid;void 0!==g.name&&(h.name=g.name);void 0!==g.mapping&&(h.mapping=c(g.mapping,ng));void 0!==g.offset&&h.offset.fromArray(g.offset);void 0!==g.repeat&&h.repeat.fromArray(g.repeat);void 0!==g.wrap&&(h.wrapS=c(g.wrap[0],gf),h.wrapT=c(g.wrap[1],gf));void 0!==g.minFilter&&(h.minFilter=c(g.minFilter,hf));
void 0!==g.magFilter&&(h.magFilter=c(g.magFilter,hf));void 0!==g.anisotropy&&(h.anisotropy=g.anisotropy);void 0!==g.flipY&&(h.flipY=g.flipY);d[g.uuid]=h}return d},parseObject:function(){var a=new R;return function(b,c,d){function e(a){void 0===c[a]&&console.warn("THREE.ObjectLoader: Undefined geometry",a);return c[a]}function f(a){if(void 0!==a){if(Array.isArray(a)){for(var b=[],c=0,e=a.length;c<e;c++){var f=a[c];void 0===d[f]&&console.warn("THREE.ObjectLoader: Undefined material",f);b.push(d[f])}return b}void 0===
d[a]&&console.warn("THREE.ObjectLoader: Undefined material",a);return d[a]}}var g;switch(b.type){case "Scene":g=new ld;void 0!==b.background&&Number.isInteger(b.background)&&(g.background=new H(b.background));void 0!==b.fog&&("Fog"===b.fog.type?g.fog=new Kb(b.fog.color,b.fog.near,b.fog.far):"FogExp2"===b.fog.type&&(g.fog=new Jb(b.fog.color,b.fog.density)));break;case "PerspectiveCamera":g=new xa(b.fov,b.aspect,b.near,b.far);void 0!==b.focus&&(g.focus=b.focus);void 0!==b.zoom&&(g.zoom=b.zoom);void 0!==
b.filmGauge&&(g.filmGauge=b.filmGauge);void 0!==b.filmOffset&&(g.filmOffset=b.filmOffset);void 0!==b.view&&(g.view=Object.assign({},b.view));break;case "OrthographicCamera":g=new Ib(b.left,b.right,b.top,b.bottom,b.near,b.far);break;case "AmbientLight":g=new yd(b.color,b.intensity);break;case "DirectionalLight":g=new xd(b.color,b.intensity);break;case "PointLight":g=new vd(b.color,b.intensity,b.distance,b.decay);break;case "RectAreaLight":g=new zd(b.color,b.intensity,b.width,b.height);break;case "SpotLight":g=
new ud(b.color,b.intensity,b.distance,b.angle,b.penumbra,b.decay);break;case "HemisphereLight":g=new sd(b.color,b.groundColor,b.intensity);break;case "SkinnedMesh":console.warn("THREE.ObjectLoader.parseObject() does not support SkinnedMesh yet.");case "Mesh":g=e(b.geometry);var h=f(b.material);g=g.bones&&0<g.bones.length?new nd(g,h):new Ca(g,h);break;case "LOD":g=new zc;break;case "Line":g=new ya(e(b.geometry),f(b.material),b.mode);break;case "LineLoop":g=new od(e(b.geometry),f(b.material));break;
case "LineSegments":g=new U(e(b.geometry),f(b.material));break;case "PointCloud":case "Points":g=new Lb(e(b.geometry),f(b.material));break;case "Sprite":g=new yc(f(b.material));break;case "Group":g=new Bc;break;default:g=new z}g.uuid=b.uuid;void 0!==b.name&&(g.name=b.name);void 0!==b.matrix?(a.fromArray(b.matrix),a.decompose(g.position,g.quaternion,g.scale)):(void 0!==b.position&&g.position.fromArray(b.position),void 0!==b.rotation&&g.rotation.fromArray(b.rotation),void 0!==b.quaternion&&g.quaternion.fromArray(b.quaternion),
void 0!==b.scale&&g.scale.fromArray(b.scale));void 0!==b.castShadow&&(g.castShadow=b.castShadow);void 0!==b.receiveShadow&&(g.receiveShadow=b.receiveShadow);b.shadow&&(void 0!==b.shadow.bias&&(g.shadow.bias=b.shadow.bias),void 0!==b.shadow.radius&&(g.shadow.radius=b.shadow.radius),void 0!==b.shadow.mapSize&&g.shadow.mapSize.fromArray(b.shadow.mapSize),void 0!==b.shadow.camera&&(g.shadow.camera=this.parseObject(b.shadow.camera)));void 0!==b.visible&&(g.visible=b.visible);void 0!==b.userData&&(g.userData=
b.userData);if(void 0!==b.children)for(var k in b.children)g.add(this.parseObject(b.children[k],c,d));if("LOD"===b.type)for(b=b.levels,h=0;h<b.length;h++){var m=b[h];k=g.getObjectByProperty("uuid",m.object);void 0!==k&&g.addLevel(k,m.distance)}return g}}()});var ng={UVMapping:300,CubeReflectionMapping:301,CubeRefractionMapping:302,EquirectangularReflectionMapping:303,EquirectangularRefractionMapping:304,SphericalReflectionMapping:305,CubeUVReflectionMapping:306,CubeUVRefractionMapping:307},gf={RepeatWrapping:1E3,
ClampToEdgeWrapping:1001,MirroredRepeatWrapping:1002},hf={NearestFilter:1003,NearestMipMapNearestFilter:1004,NearestMipMapLinearFilter:1005,LinearFilter:1006,LinearMipMapNearestFilter:1007,LinearMipMapLinearFilter:1008};Object.assign(ma.prototype,{getPoint:function(){console.warn("THREE.Curve: .getPoint() not implemented.");return null},getPointAt:function(a){a=this.getUtoTmapping(a);return this.getPoint(a)},getPoints:function(a){void 0===a&&(a=5);for(var b=[],c=0;c<=a;c++)b.push(this.getPoint(c/
a));return b},getSpacedPoints:function(a){void 0===a&&(a=5);for(var b=[],c=0;c<=a;c++)b.push(this.getPointAt(c/a));return b},getLength:function(){var a=this.getLengths();return a[a.length-1]},getLengths:function(a){void 0===a&&(a=this.arcLengthDivisions);if(this.cacheArcLengths&&this.cacheArcLengths.length===a+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;var b=[],c,d=this.getPoint(0),e,f=0;b.push(0);for(e=1;e<=a;e++)c=this.getPoint(e/a),f+=c.distanceTo(d),b.push(f),d=c;return this.cacheArcLengths=
b},updateArcLengths:function(){this.needsUpdate=!0;this.getLengths()},getUtoTmapping:function(a,b){var c=this.getLengths(),d,e=c.length,f;f=b?b:a*c[e-1];for(var g=0,h=e-1,k;g<=h;)if(d=Math.floor(g+(h-g)/2),k=c[d]-f,0>k)g=d+1;else if(0<k)h=d-1;else{h=d;break}d=h;if(c[d]===f)return d/(e-1);g=c[d];return(d+(f-g)/(c[d+1]-g))/(e-1)},getTangent:function(a){var b=a-1E-4;a+=1E-4;0>b&&(b=0);1<a&&(a=1);b=this.getPoint(b);return this.getPoint(a).clone().sub(b).normalize()},getTangentAt:function(a){a=this.getUtoTmapping(a);
return this.getTangent(a)},computeFrenetFrames:function(a,b){var c=new n,d=[],e=[],f=[],g=new n,h=new R,k,m;for(k=0;k<=a;k++)m=k/a,d[k]=this.getTangentAt(m),d[k].normalize();e[0]=new n;f[0]=new n;k=Number.MAX_VALUE;m=Math.abs(d[0].x);var l=Math.abs(d[0].y),u=Math.abs(d[0].z);m<=k&&(k=m,c.set(1,0,0));l<=k&&(k=l,c.set(0,1,0));u<=k&&c.set(0,0,1);g.crossVectors(d[0],c).normalize();e[0].crossVectors(d[0],g);f[0].crossVectors(d[0],e[0]);for(k=1;k<=a;k++)e[k]=e[k-1].clone(),f[k]=f[k-1].clone(),g.crossVectors(d[k-
1],d[k]),g.length()>Number.EPSILON&&(g.normalize(),c=Math.acos(X.clamp(d[k-1].dot(d[k]),-1,1)),e[k].applyMatrix4(h.makeRotationAxis(g,c))),f[k].crossVectors(d[k],e[k]);if(!0===b)for(c=Math.acos(X.clamp(e[0].dot(e[a]),-1,1)),c/=a,0<d[0].dot(g.crossVectors(e[0],e[a]))&&(c=-c),k=1;k<=a;k++)e[k].applyMatrix4(h.makeRotationAxis(d[k],c*k)),f[k].crossVectors(d[k],e[k]);return{tangents:d,normals:e,binormals:f}}});Ra.prototype=Object.create(ma.prototype);Ra.prototype.constructor=Ra;Ra.prototype.isLineCurve=
!0;Ra.prototype.getPoint=function(a){if(1===a)return this.v2.clone();var b=this.v2.clone().sub(this.v1);b.multiplyScalar(a).add(this.v1);return b};Ra.prototype.getPointAt=function(a){return this.getPoint(a)};Ra.prototype.getTangent=function(a){return this.v2.clone().sub(this.v1).normalize()};Wc.prototype=Object.assign(Object.create(ma.prototype),{constructor:Wc,add:function(a){this.curves.push(a)},closePath:function(){var a=this.curves[0].getPoint(0),b=this.curves[this.curves.length-1].getPoint(1);
a.equals(b)||this.curves.push(new Ra(b,a))},getPoint:function(a){var b=a*this.getLength(),c=this.getCurveLengths();for(a=0;a<c.length;){if(c[a]>=b)return b=c[a]-b,a=this.curves[a],c=a.getLength(),a.getPointAt(0===c?0:1-b/c);a++}return null},getLength:function(){var a=this.getCurveLengths();return a[a.length-1]},updateArcLengths:function(){this.needsUpdate=!0;this.cacheLengths=null;this.getCurveLengths()},getCurveLengths:function(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;
for(var a=[],b=0,c=0,d=this.curves.length;c<d;c++)b+=this.curves[c].getLength(),a.push(b);return this.cacheLengths=a},getSpacedPoints:function(a){void 0===a&&(a=40);for(var b=[],c=0;c<=a;c++)b.push(this.getPoint(c/a));this.autoClose&&b.push(b[0]);return b},getPoints:function(a){a=a||12;for(var b=[],c,d=0,e=this.curves;d<e.length;d++)for(var f=e[d],f=f.getPoints(f&&f.isEllipseCurve?2*a:f&&f.isLineCurve?1:f&&f.isSplineCurve?a*f.points.length:a),g=0;g<f.length;g++){var h=f[g];c&&c.equals(h)||(b.push(h),
c=h)}this.autoClose&&1<b.length&&!b[b.length-1].equals(b[0])&&b.push(b[0]);return b},createPointsGeometry:function(a){a=this.getPoints(a);return this.createGeometry(a)},createSpacedPointsGeometry:function(a){a=this.getSpacedPoints(a);return this.createGeometry(a)},createGeometry:function(a){for(var b=new J,c=0,d=a.length;c<d;c++){var e=a[c];b.vertices.push(new n(e.x,e.y,e.z||0))}return b}});Wa.prototype=Object.create(ma.prototype);Wa.prototype.constructor=Wa;Wa.prototype.isEllipseCurve=!0;Wa.prototype.getPoint=
function(a){for(var b=2*Math.PI,c=this.aEndAngle-this.aStartAngle,d=Math.abs(c)<Number.EPSILON;0>c;)c+=b;for(;c>b;)c-=b;c<Number.EPSILON&&(c=d?0:b);!0!==this.aClockwise||d||(c=c===b?-b:c-b);b=this.aStartAngle+a*c;a=this.aX+this.xRadius*Math.cos(b);var e=this.aY+this.yRadius*Math.sin(b);0!==this.aRotation&&(b=Math.cos(this.aRotation),c=Math.sin(this.aRotation),d=a-this.aX,e-=this.aY,a=d*b-e*c+this.aX,e=d*c+e*b+this.aY);return new D(a,e)};yb.prototype=Object.create(ma.prototype);yb.prototype.constructor=
yb;yb.prototype.isSplineCurve=!0;yb.prototype.getPoint=function(a){var b=this.points,c=(b.length-1)*a;a=Math.floor(c);var c=c-a,d=b[0===a?a:a-1],e=b[a],f=b[a>b.length-2?b.length-1:a+1],b=b[a>b.length-3?b.length-1:a+2];return new D(Re(c,d.x,e.x,f.x,b.x),Re(c,d.y,e.y,f.y,b.y))};gc.prototype=Object.create(ma.prototype);gc.prototype.constructor=gc;gc.prototype.getPoint=function(a){var b=this.v0,c=this.v1,d=this.v2,e=this.v3;return new D(xb(a,b.x,c.x,d.x,e.x),xb(a,b.y,c.y,d.y,e.y))};hc.prototype=Object.create(ma.prototype);
hc.prototype.constructor=hc;hc.prototype.getPoint=function(a){var b=this.v0,c=this.v1,d=this.v2;return new D(wb(a,b.x,c.x,d.x),wb(a,b.y,c.y,d.y))};var te=Object.assign(Object.create(Wc.prototype),{fromPoints:function(a){this.moveTo(a[0].x,a[0].y);for(var b=1,c=a.length;b<c;b++)this.lineTo(a[b].x,a[b].y)},moveTo:function(a,b){this.currentPoint.set(a,b)},lineTo:function(a,b){var c=new Ra(this.currentPoint.clone(),new D(a,b));this.curves.push(c);this.currentPoint.set(a,b)},quadraticCurveTo:function(a,
b,c,d){a=new hc(this.currentPoint.clone(),new D(a,b),new D(c,d));this.curves.push(a);this.currentPoint.set(c,d)},bezierCurveTo:function(a,b,c,d,e,f){a=new gc(this.currentPoint.clone(),new D(a,b),new D(c,d),new D(e,f));this.curves.push(a);this.currentPoint.set(e,f)},splineThru:function(a){var b=[this.currentPoint.clone()].concat(a),b=new yb(b);this.curves.push(b);this.currentPoint.copy(a[a.length-1])},arc:function(a,b,c,d,e,f){this.absarc(a+this.currentPoint.x,b+this.currentPoint.y,c,d,e,f)},absarc:function(a,
b,c,d,e,f){this.absellipse(a,b,c,c,d,e,f)},ellipse:function(a,b,c,d,e,f,g,h){this.absellipse(a+this.currentPoint.x,b+this.currentPoint.y,c,d,e,f,g,h)},absellipse:function(a,b,c,d,e,f,g,h){a=new Wa(a,b,c,d,e,f,g,h);0<this.curves.length&&(b=a.getPoint(0),b.equals(this.currentPoint)||this.lineTo(b.x,b.y));this.curves.push(a);a=a.getPoint(1);this.currentPoint.copy(a)}});Xc.prototype=te;te.constructor=Xc;zb.prototype=Object.assign(Object.create(te),{constructor:zb,getPointsHoles:function(a){for(var b=
[],c=0,d=this.holes.length;c<d;c++)b[c]=this.holes[c].getPoints(a);return b},extractAllPoints:function(a){return{shape:this.getPoints(a),holes:this.getPointsHoles(a)}},extractPoints:function(a){return this.extractAllPoints(a)}});Object.assign(ce.prototype,{moveTo:function(a,b){this.currentPath=new Xc;this.subPaths.push(this.currentPath);this.currentPath.moveTo(a,b)},lineTo:function(a,b){this.currentPath.lineTo(a,b)},quadraticCurveTo:function(a,b,c,d){this.currentPath.quadraticCurveTo(a,b,c,d)},bezierCurveTo:function(a,
b,c,d,e,f){this.currentPath.bezierCurveTo(a,b,c,d,e,f)},splineThru:function(a){this.currentPath.splineThru(a)},toShapes:function(a,b){function c(a){for(var b=[],c=0,d=a.length;c<d;c++){var e=a[c],f=new zb;f.curves=e.curves;b.push(f)}return b}function d(a,b){for(var c=b.length,d=!1,e=c-1,f=0;f<c;e=f++){var g=b[e],h=b[f],k=h.x-g.x,m=h.y-g.y;if(Math.abs(m)>Number.EPSILON){if(0>m&&(g=b[f],k=-k,h=b[e],m=-m),!(a.y<g.y||a.y>h.y))if(a.y===g.y){if(a.x===g.x)return!0}else{e=m*(a.x-g.x)-k*(a.y-g.y);if(0===e)return!0;
0>e||(d=!d)}}else if(a.y===g.y&&(h.x<=a.x&&a.x<=g.x||g.x<=a.x&&a.x<=h.x))return!0}return d}var e=Ga.isClockWise,f=this.subPaths;if(0===f.length)return[];if(!0===b)return c(f);var g,h,k,m=[];if(1===f.length)return h=f[0],k=new zb,k.curves=h.curves,m.push(k),m;var l=!e(f[0].getPoints()),l=a?!l:l;k=[];var n=[],p=[],r=0,z;n[r]=void 0;p[r]=[];for(var t=0,y=f.length;t<y;t++)h=f[t],z=h.getPoints(),g=e(z),(g=a?!g:g)?(!l&&n[r]&&r++,n[r]={s:new zb,p:z},n[r].s.curves=h.curves,l&&r++,p[r]=[]):p[r].push({h:h,
p:z[0]});if(!n[0])return c(f);if(1<n.length){t=!1;h=[];e=0;for(f=n.length;e<f;e++)k[e]=[];e=0;for(f=n.length;e<f;e++)for(g=p[e],l=0;l<g.length;l++){r=g[l];z=!0;for(y=0;y<n.length;y++)d(r.p,n[y].p)&&(e!==y&&h.push({froms:e,tos:y,hole:l}),z?(z=!1,k[y].push(r)):t=!0);z&&k[e].push(r)}0<h.length&&(t||(p=k))}t=0;for(e=n.length;t<e;t++)for(k=n[t].s,m.push(k),h=p[t],f=0,g=h.length;f<g;f++)k.holes.push(h[f].h);return m}});Object.assign(de.prototype,{isFont:!0,generateShapes:function(a,b,c){void 0===b&&(b=
100);void 0===c&&(c=4);var d=this.data;a=String(a).split("");var e=b/d.resolution,f=(d.boundingBox.yMax-d.boundingBox.yMin+d.underlineThickness)*e,g=0,h=0;b=[];for(var k=0;k<a.length;k++){var m=a[k];if("\n"===m)g=0,h-=f;else{var l;l=e;var n=g,p=h;if(m=d.glyphs[m]||d.glyphs["?"]){var r=new ce,z=[],t,y,x,v,B,w,D,G;if(m.o)for(var C=m._cachedOutline||(m._cachedOutline=m.o.split(" ")),I=0,H=C.length;I<H;)switch(C[I++]){case "m":t=C[I++]*l+n;y=C[I++]*l+p;r.moveTo(t,y);break;case "l":t=C[I++]*l+n;y=C[I++]*
l+p;r.lineTo(t,y);break;case "q":t=C[I++]*l+n;y=C[I++]*l+p;B=C[I++]*l+n;w=C[I++]*l+p;r.quadraticCurveTo(B,w,t,y);if(v=z[z.length-1]){x=v.x;v=v.y;for(var F=1;F<=c;F++){var J=F/c;wb(J,x,B,t);wb(J,v,w,y)}}break;case "b":if(t=C[I++]*l+n,y=C[I++]*l+p,B=C[I++]*l+n,w=C[I++]*l+p,D=C[I++]*l+n,G=C[I++]*l+p,r.bezierCurveTo(B,w,D,G,t,y),v=z[z.length-1])for(x=v.x,v=v.y,F=1;F<=c;F++)J=F/c,xb(J,x,B,D,t),xb(J,v,w,G,y)}l={offsetX:m.ha*l,path:r}}else l=void 0;g+=l.offsetX;b.push(l.path)}}c=[];d=0;for(a=b.length;d<
a;d++)Array.prototype.push.apply(c,b[d].toShapes());return c}});Object.assign(Se.prototype,{load:function(a,b,c,d){var e=this;(new sa(this.manager)).load(a,function(a){var c;try{c=JSON.parse(a)}catch(d){console.warn("THREE.FontLoader: typeface.js support is being deprecated. Use typeface.json instead."),c=JSON.parse(a.substring(65,a.length-2))}a=e.parse(c);b&&b(a)},c,d)},parse:function(a){return new de(a)}});var Nd,he={getContext:function(){void 0===Nd&&(Nd=new (window.AudioContext||window.webkitAudioContext));
return Nd},setContext:function(a){Nd=a}};Object.assign(ee.prototype,{load:function(a,b,c,d){var e=new sa(this.manager);e.setResponseType("arraybuffer");e.load(a,function(a){he.getContext().decodeAudioData(a,function(a){b(a)})},c,d)}});Object.assign(Te.prototype,{update:function(){var a,b,c,d,e,f,g,h,k=new R,l=new R;return function(n){if(a!==this||b!==n.focus||c!==n.fov||d!==n.aspect*this.aspect||e!==n.near||f!==n.far||g!==n.zoom||h!==this.eyeSep){a=this;b=n.focus;c=n.fov;d=n.aspect*this.aspect;e=
n.near;f=n.far;g=n.zoom;var u=n.projectionMatrix.clone();h=this.eyeSep/2;var p=h*e/b,r=e*Math.tan(X.DEG2RAD*c*.5)/g,z,t;l.elements[12]=-h;k.elements[12]=h;z=-r*d+p;t=r*d+p;u.elements[0]=2*e/(t-z);u.elements[8]=(t+z)/(t-z);this.cameraL.projectionMatrix.copy(u);z=-r*d-p;t=r*d-p;u.elements[0]=2*e/(t-z);u.elements[8]=(t+z)/(t-z);this.cameraR.projectionMatrix.copy(u)}this.cameraL.matrixWorld.copy(n.matrixWorld).multiply(l);this.cameraR.matrixWorld.copy(n.matrixWorld).multiply(k)}}()});Hd.prototype=Object.create(z.prototype);
Hd.prototype.constructor=Hd;fe.prototype=Object.assign(Object.create(xa.prototype),{constructor:fe,isArrayCamera:!0});ge.prototype=Object.assign(Object.create(z.prototype),{constructor:ge,getInput:function(){return this.gain},removeFilter:function(){null!==this.filter&&(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination),this.gain.connect(this.context.destination),this.filter=null)},getFilter:function(){return this.filter},setFilter:function(a){null!==this.filter?(this.gain.disconnect(this.filter),
this.filter.disconnect(this.context.destination)):this.gain.disconnect(this.context.destination);this.filter=a;this.gain.connect(this.filter);this.filter.connect(this.context.destination)},getMasterVolume:function(){return this.gain.gain.value},setMasterVolume:function(a){this.gain.gain.value=a},updateMatrixWorld:function(){var a=new n,b=new pa,c=new n,d=new n;return function(e){z.prototype.updateMatrixWorld.call(this,e);e=this.context.listener;var f=this.up;this.matrixWorld.decompose(a,b,c);d.set(0,
0,-1).applyQuaternion(b);e.positionX?(e.positionX.setValueAtTime(a.x,this.context.currentTime),e.positionY.setValueAtTime(a.y,this.context.currentTime),e.positionZ.setValueAtTime(a.z,this.context.currentTime),e.forwardX.setValueAtTime(d.x,this.context.currentTime),e.forwardY.setValueAtTime(d.y,this.context.currentTime),e.forwardZ.setValueAtTime(d.z,this.context.currentTime),e.upX.setValueAtTime(f.x,this.context.currentTime),e.upY.setValueAtTime(f.y,this.context.currentTime),e.upZ.setValueAtTime(f.z,
this.context.currentTime)):(e.setPosition(a.x,a.y,a.z),e.setOrientation(d.x,d.y,d.z,f.x,f.y,f.z))}}()});ic.prototype=Object.assign(Object.create(z.prototype),{constructor:ic,getOutput:function(){return this.gain},setNodeSource:function(a){this.hasPlaybackControl=!1;this.sourceType="audioNode";this.source=a;this.connect();return this},setBuffer:function(a){this.buffer=a;this.sourceType="buffer";this.autoplay&&this.play();return this},play:function(){if(!0===this.isPlaying)console.warn("THREE.Audio: Audio is already playing.");
else if(!1===this.hasPlaybackControl)console.warn("THREE.Audio: this Audio has no playback control.");else{var a=this.context.createBufferSource();a.buffer=this.buffer;a.loop=this.loop;a.onended=this.onEnded.bind(this);a.playbackRate.setValueAtTime(this.playbackRate,this.startTime);a.start(0,this.startTime);this.isPlaying=!0;this.source=a;return this.connect()}},pause:function(){if(!1===this.hasPlaybackControl)console.warn("THREE.Audio: this Audio has no playback control.");else return this.source.stop(),
this.startTime=this.context.currentTime,this.isPlaying=!1,this},stop:function(){if(!1===this.hasPlaybackControl)console.warn("THREE.Audio: this Audio has no playback control.");else return this.source.stop(),this.startTime=0,this.isPlaying=!1,this},connect:function(){if(0<this.filters.length){this.source.connect(this.filters[0]);for(var a=1,b=this.filters.length;a<b;a++)this.filters[a-1].connect(this.filters[a]);this.filters[this.filters.length-1].connect(this.getOutput())}else this.source.connect(this.getOutput());
return this},disconnect:function(){if(0<this.filters.length){this.source.disconnect(this.filters[0]);for(var a=1,b=this.filters.length;a<b;a++)this.filters[a-1].disconnect(this.filters[a]);this.filters[this.filters.length-1].disconnect(this.getOutput())}else this.source.disconnect(this.getOutput());return this},getFilters:function(){return this.filters},setFilters:function(a){a||(a=[]);!0===this.isPlaying?(this.disconnect(),this.filters=a,this.connect()):this.filters=a;return this},getFilter:function(){return this.getFilters()[0]},
setFilter:function(a){return this.setFilters(a?[a]:[])},setPlaybackRate:function(a){if(!1===this.hasPlaybackControl)console.warn("THREE.Audio: this Audio has no playback control.");else return this.playbackRate=a,!0===this.isPlaying&&this.source.playbackRate.setValueAtTime(this.playbackRate,this.context.currentTime),this},getPlaybackRate:function(){return this.playbackRate},onEnded:function(){this.isPlaying=!1},getLoop:function(){return!1===this.hasPlaybackControl?(console.warn("THREE.Audio: this Audio has no playback control."),
!1):this.loop},setLoop:function(a){if(!1===this.hasPlaybackControl)console.warn("THREE.Audio: this Audio has no playback control.");else return this.loop=a,!0===this.isPlaying&&(this.source.loop=this.loop),this},getVolume:function(){return this.gain.gain.value},setVolume:function(a){this.gain.gain.value=a;return this}});ie.prototype=Object.assign(Object.create(ic.prototype),{constructor:ie,getOutput:function(){return this.panner},getRefDistance:function(){return this.panner.refDistance},setRefDistance:function(a){this.panner.refDistance=
a},getRolloffFactor:function(){return this.panner.rolloffFactor},setRolloffFactor:function(a){this.panner.rolloffFactor=a},getDistanceModel:function(){return this.panner.distanceModel},setDistanceModel:function(a){this.panner.distanceModel=a},getMaxDistance:function(){return this.panner.maxDistance},setMaxDistance:function(a){this.panner.maxDistance=a},updateMatrixWorld:function(){var a=new n;return function(b){z.prototype.updateMatrixWorld.call(this,b);a.setFromMatrixPosition(this.matrixWorld);this.panner.setPosition(a.x,
a.y,a.z)}}()});Object.assign(je.prototype,{getFrequencyData:function(){this.analyser.getByteFrequencyData(this.data);return this.data},getAverageFrequency:function(){for(var a=0,b=this.getFrequencyData(),c=0;c<b.length;c++)a+=b[c];return a/b.length}});Object.assign(ke.prototype,{accumulate:function(a,b){var c=this.buffer,d=this.valueSize,e=a*d+d,f=this.cumulativeWeight;if(0===f){for(f=0;f!==d;++f)c[e+f]=c[f];f=b}else f+=b,this._mixBufferRegion(c,e,0,b/f,d);this.cumulativeWeight=f},apply:function(a){var b=
this.valueSize,c=this.buffer;a=a*b+b;var d=this.cumulativeWeight,e=this.binding;this.cumulativeWeight=0;1>d&&this._mixBufferRegion(c,a,3*b,1-d,b);for(var d=b,f=b+b;d!==f;++d)if(c[d]!==c[d+b]){e.setValue(c,a);break}},saveOriginalState:function(){var a=this.buffer,b=this.valueSize,c=3*b;this.binding.getValue(a,c);for(var d=b;d!==c;++d)a[d]=a[c+d%b];this.cumulativeWeight=0},restoreOriginalState:function(){this.binding.setValue(this.buffer,3*this.valueSize)},_select:function(a,b,c,d,e){if(.5<=d)for(d=
0;d!==e;++d)a[b+d]=a[c+d]},_slerp:function(a,b,c,d){pa.slerpFlat(a,b,a,b,a,c,d)},_lerp:function(a,b,c,d,e){for(var f=1-d,g=0;g!==e;++g){var h=b+g;a[h]=a[h]*f+a[c+g]*d}}});Object.assign(Ue.prototype,{getValue:function(a,b){this.bind();var c=this._bindings[this._targetGroup.nCachedObjects_];void 0!==c&&c.getValue(a,b)},setValue:function(a,b){for(var c=this._bindings,d=this._targetGroup.nCachedObjects_,e=c.length;d!==e;++d)c[d].setValue(a,b)},bind:function(){for(var a=this._bindings,b=this._targetGroup.nCachedObjects_,
c=a.length;b!==c;++b)a[b].bind()},unbind:function(){for(var a=this._bindings,b=this._targetGroup.nCachedObjects_,c=a.length;b!==c;++b)a[b].unbind()}});Object.assign(na,{Composite:Ue,create:function(a,b,c){return a&&a.isAnimationObjectGroup?new na.Composite(a,b,c):new na(a,b,c)},sanitizeNodeName:function(a){return a.replace(/\s/g,"_").replace(/[^\w-]/g,"")},parseTrackName:function(){var a=new RegExp("^"+/((?:[\w-]+[\/:])*)/.source+/([\w-\.]+)?/.source+/(?:\.([\w-]+)(?:\[(.+)\])?)?/.source+/\.([\w-]+)(?:\[(.+)\])?/.source+
"$"),b=["material","materials","bones"];return function(c){var d=a.exec(c);if(!d)throw Error("PropertyBinding: Cannot parse trackName: "+c);var d={nodeName:d[2],objectName:d[3],objectIndex:d[4],propertyName:d[5],propertyIndex:d[6]},e=d.nodeName&&d.nodeName.lastIndexOf(".");if(void 0!==e&&-1!==e){var f=d.nodeName.substring(e+1);-1!==b.indexOf(f)&&(d.nodeName=d.nodeName.substring(0,e),d.objectName=f)}if(null===d.propertyName||0===d.propertyName.length)throw Error("PropertyBinding: can not parse propertyName from trackName: "+
c);return d}}(),findNode:function(a,b){if(!b||""===b||"root"===b||"."===b||-1===b||b===a.name||b===a.uuid)return a;if(a.skeleton){var c=function(a){for(var c=0;c<a.bones.length;c++){var d=a.bones[c];if(d.name===b)return d}return null}(a.skeleton);if(c)return c}if(a.children){var d=function(a){for(var c=0;c<a.length;c++){var g=a[c];if(g.name===b||g.uuid===b||(g=d(g.children)))return g}return null};if(c=d(a.children))return c}return null}});Object.assign(na.prototype,{_getValue_unavailable:function(){},
_setValue_unavailable:function(){},BindingType:{Direct:0,EntireArray:1,ArrayElement:2,HasFromToArray:3},Versioning:{None:0,NeedsUpdate:1,MatrixWorldNeedsUpdate:2},GetterByBindingType:[function(a,b){a[b]=this.node[this.propertyName]},function(a,b){for(var c=this.resolvedProperty,d=0,e=c.length;d!==e;++d)a[b++]=c[d]},function(a,b){a[b]=this.resolvedProperty[this.propertyIndex]},function(a,b){this.resolvedProperty.toArray(a,b)}],SetterByBindingTypeAndVersioning:[[function(a,b){this.node[this.propertyName]=
a[b]},function(a,b){this.node[this.propertyName]=a[b];this.targetObject.needsUpdate=!0},function(a,b){this.node[this.propertyName]=a[b];this.targetObject.matrixWorldNeedsUpdate=!0}],[function(a,b){for(var c=this.resolvedProperty,d=0,e=c.length;d!==e;++d)c[d]=a[b++]},function(a,b){for(var c=this.resolvedProperty,d=0,e=c.length;d!==e;++d)c[d]=a[b++];this.targetObject.needsUpdate=!0},function(a,b){for(var c=this.resolvedProperty,d=0,e=c.length;d!==e;++d)c[d]=a[b++];this.targetObject.matrixWorldNeedsUpdate=
!0}],[function(a,b){this.resolvedProperty[this.propertyIndex]=a[b]},function(a,b){this.resolvedProperty[this.propertyIndex]=a[b];this.targetObject.needsUpdate=!0},function(a,b){this.resolvedProperty[this.propertyIndex]=a[b];this.targetObject.matrixWorldNeedsUpdate=!0}],[function(a,b){this.resolvedProperty.fromArray(a,b)},function(a,b){this.resolvedProperty.fromArray(a,b);this.targetObject.needsUpdate=!0},function(a,b){this.resolvedProperty.fromArray(a,b);this.targetObject.matrixWorldNeedsUpdate=!0}]],
getValue:function(a,b){this.bind();this.getValue(a,b)},setValue:function(a,b){this.bind();this.setValue(a,b)},bind:function(){var a=this.node,b=this.parsedPath,c=b.objectName,d=b.propertyName,e=b.propertyIndex;a||(this.node=a=na.findNode(this.rootNode,b.nodeName)||this.rootNode);this.getValue=this._getValue_unavailable;this.setValue=this._setValue_unavailable;if(a){if(c){var f=b.objectIndex;switch(c){case "materials":if(!a.material){console.error("THREE.PropertyBinding: Can not bind to material as node does not have a material.",
this);return}if(!a.material.materials){console.error("THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.",this);return}a=a.material.materials;break;case "bones":if(!a.skeleton){console.error("THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.",this);return}a=a.skeleton.bones;for(c=0;c<a.length;c++)if(a[c].name===f){f=c;break}break;default:if(void 0===a[c]){console.error("THREE.PropertyBinding: Can not bind to objectName of node undefined.",
this);return}a=a[c]}if(void 0!==f){if(void 0===a[f]){console.error("THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.",this,a);return}a=a[f]}}f=a[d];if(void 0===f)console.error("THREE.PropertyBinding: Trying to update property for track: "+b.nodeName+"."+d+" but it wasn't found.",a);else{b=this.Versioning.None;void 0!==a.needsUpdate?(b=this.Versioning.NeedsUpdate,this.targetObject=a):void 0!==a.matrixWorldNeedsUpdate&&(b=this.Versioning.MatrixWorldNeedsUpdate,this.targetObject=
a);c=this.BindingType.Direct;if(void 0!==e){if("morphTargetInfluences"===d){if(!a.geometry){console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.",this);return}if(a.geometry.isBufferGeometry){if(!a.geometry.morphAttributes){console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.",this);return}for(c=0;c<this.node.geometry.morphAttributes.position.length;c++)if(a.geometry.morphAttributes.position[c].name===
e){e=c;break}}else{if(!a.geometry.morphTargets){console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphTargets.",this);return}for(c=0;c<this.node.geometry.morphTargets.length;c++)if(a.geometry.morphTargets[c].name===e){e=c;break}}}c=this.BindingType.ArrayElement;this.resolvedProperty=f;this.propertyIndex=e}else void 0!==f.fromArray&&void 0!==f.toArray?(c=this.BindingType.HasFromToArray,this.resolvedProperty=f):Array.isArray(f)?(c=this.BindingType.EntireArray,
this.resolvedProperty=f):this.propertyName=d;this.getValue=this.GetterByBindingType[c];this.setValue=this.SetterByBindingTypeAndVersioning[c][b]}}else console.error("THREE.PropertyBinding: Trying to update node for track: "+this.path+" but it wasn't found.")},unbind:function(){this.node=null;this.getValue=this._getValue_unbound;this.setValue=this._setValue_unbound}});Object.assign(na.prototype,{_getValue_unbound:na.prototype.getValue,_setValue_unbound:na.prototype.setValue});Object.assign(Ve.prototype,
{isAnimationObjectGroup:!0,add:function(a){for(var b=this._objects,c=b.length,d=this.nCachedObjects_,e=this._indicesByUUID,f=this._paths,g=this._parsedPaths,h=this._bindings,k=h.length,l=0,n=arguments.length;l!==n;++l){var u=arguments[l],p=u.uuid,r=e[p];if(void 0===r){r=c++;e[p]=r;b.push(u);for(var p=0,z=k;p!==z;++p)h[p].push(new na(u,f[p],g[p]))}else if(r<d){var t=--d,z=b[t];e[z.uuid]=r;b[r]=z;e[p]=t;b[t]=u;p=0;for(z=k;p!==z;++p){var y=h[p],x=y[r];y[r]=y[t];void 0===x&&(x=new na(u,f[p],g[p]));y[t]=
x}}else void 0!==b[r]&&console.error("THREE.AnimationObjectGroup: Different objects with the same UUID detected. Clean the caches or recreate your infrastructure when reloading scenes.")}this.nCachedObjects_=d},remove:function(a){for(var b=this._objects,c=this.nCachedObjects_,d=this._indicesByUUID,e=this._bindings,f=e.length,g=0,h=arguments.length;g!==h;++g){var k=arguments[g],l=k.uuid,n=d[l];if(void 0!==n&&n>=c){var u=c++,p=b[u];d[p.uuid]=n;b[n]=p;d[l]=u;b[u]=k;k=0;for(l=f;k!==l;++k){var p=e[k],
r=p[n];p[n]=p[u];p[u]=r}}}this.nCachedObjects_=c},uncache:function(a){for(var b=this._objects,c=b.length,d=this.nCachedObjects_,e=this._indicesByUUID,f=this._bindings,g=f.length,h=0,k=arguments.length;h!==k;++h){var l=arguments[h].uuid,n=e[l];if(void 0!==n)if(delete e[l],n<d){var l=--d,u=b[l],p=--c,r=b[p];e[u.uuid]=n;b[n]=u;e[r.uuid]=l;b[l]=r;b.pop();u=0;for(r=g;u!==r;++u){var z=f[u],t=z[p];z[n]=z[l];z[l]=t;z.pop()}}else for(p=--c,r=b[p],e[r.uuid]=n,b[n]=r,b.pop(),u=0,r=g;u!==r;++u)z=f[u],z[n]=z[p],
z.pop()}this.nCachedObjects_=d},subscribe_:function(a,b){var c=this._bindingsIndicesByPath,d=c[a],e=this._bindings;if(void 0!==d)return e[d];var f=this._paths,g=this._parsedPaths,h=this._objects,k=this.nCachedObjects_,l=Array(h.length),d=e.length;c[a]=d;f.push(a);g.push(b);e.push(l);c=k;for(d=h.length;c!==d;++c)l[c]=new na(h[c],a,b);return l},unsubscribe_:function(a){var b=this._bindingsIndicesByPath,c=b[a];if(void 0!==c){var d=this._paths,e=this._parsedPaths,f=this._bindings,g=f.length-1,h=f[g];
b[a[g]]=c;f[c]=h;f.pop();e[c]=e[g];e.pop();d[c]=d[g];d.pop()}}});Object.assign(We.prototype,{play:function(){this._mixer._activateAction(this);return this},stop:function(){this._mixer._deactivateAction(this);return this.reset()},reset:function(){this.paused=!1;this.enabled=!0;this.time=0;this._loopCount=-1;this._startTime=null;return this.stopFading().stopWarping()},isRunning:function(){return this.enabled&&!this.paused&&0!==this.timeScale&&null===this._startTime&&this._mixer._isActiveAction(this)},
isScheduled:function(){return this._mixer._isActiveAction(this)},startAt:function(a){this._startTime=a;return this},setLoop:function(a,b){this.loop=a;this.repetitions=b;return this},setEffectiveWeight:function(a){this.weight=a;this._effectiveWeight=this.enabled?a:0;return this.stopFading()},getEffectiveWeight:function(){return this._effectiveWeight},fadeIn:function(a){return this._scheduleFading(a,0,1)},fadeOut:function(a){return this._scheduleFading(a,1,0)},crossFadeFrom:function(a,b,c){a.fadeOut(b);
this.fadeIn(b);if(c){c=this._clip.duration;var d=a._clip.duration,e=c/d;a.warp(1,d/c,b);this.warp(e,1,b)}return this},crossFadeTo:function(a,b,c){return a.crossFadeFrom(this,b,c)},stopFading:function(){var a=this._weightInterpolant;null!==a&&(this._weightInterpolant=null,this._mixer._takeBackControlInterpolant(a));return this},setEffectiveTimeScale:function(a){this.timeScale=a;this._effectiveTimeScale=this.paused?0:a;return this.stopWarping()},getEffectiveTimeScale:function(){return this._effectiveTimeScale},
setDuration:function(a){this.timeScale=this._clip.duration/a;return this.stopWarping()},syncWith:function(a){this.time=a.time;this.timeScale=a.timeScale;return this.stopWarping()},halt:function(a){return this.warp(this._effectiveTimeScale,0,a)},warp:function(a,b,c){var d=this._mixer,e=d.time,f=this._timeScaleInterpolant,g=this.timeScale;null===f&&(this._timeScaleInterpolant=f=d._lendControlInterpolant());d=f.parameterPositions;f=f.sampleValues;d[0]=e;d[1]=e+c;f[0]=a/g;f[1]=b/g;return this},stopWarping:function(){var a=
this._timeScaleInterpolant;null!==a&&(this._timeScaleInterpolant=null,this._mixer._takeBackControlInterpolant(a));return this},getMixer:function(){return this._mixer},getClip:function(){return this._clip},getRoot:function(){return this._localRoot||this._mixer._root},_update:function(a,b,c,d){if(this.enabled){var e=this._startTime;if(null!==e){b=(a-e)*c;if(0>b||0===c)return;this._startTime=null;b*=c}b*=this._updateTimeScale(a);c=this._updateTime(b);a=this._updateWeight(a);if(0<a){b=this._interpolants;
for(var e=this._propertyBindings,f=0,g=b.length;f!==g;++f)b[f].evaluate(c),e[f].accumulate(d,a)}}else this._updateWeight(a)},_updateWeight:function(a){var b=0;if(this.enabled){var b=this.weight,c=this._weightInterpolant;if(null!==c){var d=c.evaluate(a)[0],b=b*d;a>c.parameterPositions[1]&&(this.stopFading(),0===d&&(this.enabled=!1))}}return this._effectiveWeight=b},_updateTimeScale:function(a){var b=0;if(!this.paused){var b=this.timeScale,c=this._timeScaleInterpolant;if(null!==c){var d=c.evaluate(a)[0],
b=b*d;a>c.parameterPositions[1]&&(this.stopWarping(),0===b?this.paused=!0:this.timeScale=b)}}return this._effectiveTimeScale=b},_updateTime:function(a){var b=this.time+a;if(0===a)return b;var c=this._clip.duration,d=this.loop,e=this._loopCount;if(2200===d)a:{if(-1===e&&(this._loopCount=0,this._setEndings(!0,!0,!1)),b>=c)b=c;else if(0>b)b=0;else break a;this.clampWhenFinished?this.paused=!0:this.enabled=!1;this._mixer.dispatchEvent({type:"finished",action:this,direction:0>a?-1:1})}else{d=2202===d;
-1===e&&(0<=a?(e=0,this._setEndings(!0,0===this.repetitions,d)):this._setEndings(0===this.repetitions,!0,d));if(b>=c||0>b){var f=Math.floor(b/c),b=b-c*f,e=e+Math.abs(f),g=this.repetitions-e;0>g?(this.clampWhenFinished?this.paused=!0:this.enabled=!1,b=0<a?c:0,this._mixer.dispatchEvent({type:"finished",action:this,direction:0<a?1:-1})):(0===g?(a=0>a,this._setEndings(a,!a,d)):this._setEndings(!1,!1,d),this._loopCount=e,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:f}))}if(d&&1===(e&1))return this.time=
b,c-b}return this.time=b},_setEndings:function(a,b,c){var d=this._interpolantSettings;c?(d.endingStart=2401,d.endingEnd=2401):(d.endingStart=a?this.zeroSlopeAtStart?2401:2400:2402,d.endingEnd=b?this.zeroSlopeAtEnd?2401:2400:2402)},_scheduleFading:function(a,b,c){var d=this._mixer,e=d.time,f=this._weightInterpolant;null===f&&(this._weightInterpolant=f=d._lendControlInterpolant());d=f.parameterPositions;f=f.sampleValues;d[0]=e;f[0]=b;d[1]=e+a;f[1]=c;return this}});Object.assign(Xe.prototype,ra.prototype,
{_bindAction:function(a,b){var c=a._localRoot||this._root,d=a._clip.tracks,e=d.length,f=a._propertyBindings,g=a._interpolants,h=c.uuid,k=this._bindingsByRootAndName,l=k[h];void 0===l&&(l={},k[h]=l);for(k=0;k!==e;++k){var n=d[k],u=n.name,p=l[u];if(void 0===p){p=f[k];if(void 0!==p){null===p._cacheIndex&&(++p.referenceCount,this._addInactiveBinding(p,h,u));continue}p=new ke(na.create(c,u,b&&b._propertyBindings[k].binding.parsedPath),n.ValueTypeName,n.getValueSize());++p.referenceCount;this._addInactiveBinding(p,
h,u)}f[k]=p;g[k].resultBuffer=p.buffer}},_activateAction:function(a){if(!this._isActiveAction(a)){if(null===a._cacheIndex){var b=(a._localRoot||this._root).uuid,c=a._clip.uuid,d=this._actionsByClip[c];this._bindAction(a,d&&d.knownActions[0]);this._addInactiveAction(a,c,b)}b=a._propertyBindings;c=0;for(d=b.length;c!==d;++c){var e=b[c];0===e.useCount++&&(this._lendBinding(e),e.saveOriginalState())}this._lendAction(a)}},_deactivateAction:function(a){if(this._isActiveAction(a)){for(var b=a._propertyBindings,
c=0,d=b.length;c!==d;++c){var e=b[c];0===--e.useCount&&(e.restoreOriginalState(),this._takeBackBinding(e))}this._takeBackAction(a)}},_initMemoryManager:function(){this._actions=[];this._nActiveActions=0;this._actionsByClip={};this._bindings=[];this._nActiveBindings=0;this._bindingsByRootAndName={};this._controlInterpolants=[];this._nActiveControlInterpolants=0;var a=this;this.stats={actions:{get total(){return a._actions.length},get inUse(){return a._nActiveActions}},bindings:{get total(){return a._bindings.length},
get inUse(){return a._nActiveBindings}},controlInterpolants:{get total(){return a._controlInterpolants.length},get inUse(){return a._nActiveControlInterpolants}}}},_isActiveAction:function(a){a=a._cacheIndex;return null!==a&&a<this._nActiveActions},_addInactiveAction:function(a,b,c){var d=this._actions,e=this._actionsByClip,f=e[b];void 0===f?(f={knownActions:[a],actionByRoot:{}},a._byClipCacheIndex=0,e[b]=f):(b=f.knownActions,a._byClipCacheIndex=b.length,b.push(a));a._cacheIndex=d.length;d.push(a);
f.actionByRoot[c]=a},_removeInactiveAction:function(a){var b=this._actions,c=b[b.length-1],d=a._cacheIndex;c._cacheIndex=d;b[d]=c;b.pop();a._cacheIndex=null;var b=a._clip.uuid,c=this._actionsByClip,d=c[b],e=d.knownActions,f=e[e.length-1],g=a._byClipCacheIndex;f._byClipCacheIndex=g;e[g]=f;e.pop();a._byClipCacheIndex=null;delete d.actionByRoot[(a._localRoot||this._root).uuid];0===e.length&&delete c[b];this._removeInactiveBindingsForAction(a)},_removeInactiveBindingsForAction:function(a){a=a._propertyBindings;
for(var b=0,c=a.length;b!==c;++b){var d=a[b];0===--d.referenceCount&&this._removeInactiveBinding(d)}},_lendAction:function(a){var b=this._actions,c=a._cacheIndex,d=this._nActiveActions++,e=b[d];a._cacheIndex=d;b[d]=a;e._cacheIndex=c;b[c]=e},_takeBackAction:function(a){var b=this._actions,c=a._cacheIndex,d=--this._nActiveActions,e=b[d];a._cacheIndex=d;b[d]=a;e._cacheIndex=c;b[c]=e},_addInactiveBinding:function(a,b,c){var d=this._bindingsByRootAndName,e=d[b],f=this._bindings;void 0===e&&(e={},d[b]=
e);e[c]=a;a._cacheIndex=f.length;f.push(a)},_removeInactiveBinding:function(a){var b=this._bindings,c=a.binding,d=c.rootNode.uuid,c=c.path,e=this._bindingsByRootAndName,f=e[d],g=b[b.length-1];a=a._cacheIndex;g._cacheIndex=a;b[a]=g;b.pop();delete f[c];a:{for(var h in f)break a;delete e[d]}},_lendBinding:function(a){var b=this._bindings,c=a._cacheIndex,d=this._nActiveBindings++,e=b[d];a._cacheIndex=d;b[d]=a;e._cacheIndex=c;b[c]=e},_takeBackBinding:function(a){var b=this._bindings,c=a._cacheIndex,d=
--this._nActiveBindings,e=b[d];a._cacheIndex=d;b[d]=a;e._cacheIndex=c;b[c]=e},_lendControlInterpolant:function(){var a=this._controlInterpolants,b=this._nActiveControlInterpolants++,c=a[b];void 0===c&&(c=new Uc(new Float32Array(2),new Float32Array(2),1,this._controlInterpolantsResultBuffer),c.__cacheIndex=b,a[b]=c);return c},_takeBackControlInterpolant:function(a){var b=this._controlInterpolants,c=a.__cacheIndex,d=--this._nActiveControlInterpolants,e=b[d];a.__cacheIndex=d;b[d]=a;e.__cacheIndex=c;
b[c]=e},_controlInterpolantsResultBuffer:new Float32Array(1),clipAction:function(a,b){var c=b||this._root,d=c.uuid,e="string"===typeof a?Ba.findByName(c,a):a,c=null!==e?e.uuid:a,f=this._actionsByClip[c],g=null;if(void 0!==f){g=f.actionByRoot[d];if(void 0!==g)return g;g=f.knownActions[0];null===e&&(e=g._clip)}if(null===e)return null;e=new We(this,e,b);this._bindAction(e,g);this._addInactiveAction(e,c,d);return e},existingAction:function(a,b){var c=b||this._root,d=c.uuid,c="string"===typeof a?Ba.findByName(c,
a):a,c=this._actionsByClip[c?c.uuid:a];return void 0!==c?c.actionByRoot[d]||null:null},stopAllAction:function(){for(var a=this._actions,b=this._nActiveActions,c=this._bindings,d=this._nActiveBindings,e=this._nActiveBindings=this._nActiveActions=0;e!==b;++e)a[e].reset();for(e=0;e!==d;++e)c[e].useCount=0;return this},update:function(a){a*=this.timeScale;for(var b=this._actions,c=this._nActiveActions,d=this.time+=a,e=Math.sign(a),f=this._accuIndex^=1,g=0;g!==c;++g)b[g]._update(d,a,e,f);a=this._bindings;
b=this._nActiveBindings;for(g=0;g!==b;++g)a[g].apply(f);return this},getRoot:function(){return this._root},uncacheClip:function(a){var b=this._actions;a=a.uuid;var c=this._actionsByClip,d=c[a];if(void 0!==d){for(var d=d.knownActions,e=0,f=d.length;e!==f;++e){var g=d[e];this._deactivateAction(g);var h=g._cacheIndex,k=b[b.length-1];g._cacheIndex=null;g._byClipCacheIndex=null;k._cacheIndex=h;b[h]=k;b.pop();this._removeInactiveBindingsForAction(g)}delete c[a]}},uncacheRoot:function(a){a=a.uuid;var b=
this._actionsByClip,c;for(c in b){var d=b[c].actionByRoot[a];void 0!==d&&(this._deactivateAction(d),this._removeInactiveAction(d))}c=this._bindingsByRootAndName[a];if(void 0!==c)for(var e in c)a=c[e],a.restoreOriginalState(),this._removeInactiveBinding(a)},uncacheAction:function(a,b){var c=this.existingAction(a,b);null!==c&&(this._deactivateAction(c),this._removeInactiveAction(c))}});Id.prototype.clone=function(){return new Id(void 0===this.value.clone?this.value:this.value.clone())};le.prototype=
Object.assign(Object.create(G.prototype),{constructor:le,isInstancedBufferGeometry:!0,addGroup:function(a,b,c){this.groups.push({start:a,count:b,materialIndex:c})},copy:function(a){var b=a.index;null!==b&&this.setIndex(b.clone());var b=a.attributes,c;for(c in b)this.addAttribute(c,b[c].clone());a=a.groups;c=0;for(b=a.length;c<b;c++){var d=a[c];this.addGroup(d.start,d.count,d.materialIndex)}return this}});Object.defineProperties(me.prototype,{count:{get:function(){return this.data.count}},array:{get:function(){return this.data.array}}});
Object.assign(me.prototype,{isInterleavedBufferAttribute:!0,setX:function(a,b){this.data.array[a*this.data.stride+this.offset]=b;return this},setY:function(a,b){this.data.array[a*this.data.stride+this.offset+1]=b;return this},setZ:function(a,b){this.data.array[a*this.data.stride+this.offset+2]=b;return this},setW:function(a,b){this.data.array[a*this.data.stride+this.offset+3]=b;return this},getX:function(a){return this.data.array[a*this.data.stride+this.offset]},getY:function(a){return this.data.array[a*
this.data.stride+this.offset+1]},getZ:function(a){return this.data.array[a*this.data.stride+this.offset+2]},getW:function(a){return this.data.array[a*this.data.stride+this.offset+3]},setXY:function(a,b,c){a=a*this.data.stride+this.offset;this.data.array[a+0]=b;this.data.array[a+1]=c;return this},setXYZ:function(a,b,c,d){a=a*this.data.stride+this.offset;this.data.array[a+0]=b;this.data.array[a+1]=c;this.data.array[a+2]=d;return this},setXYZW:function(a,b,c,d,e){a=a*this.data.stride+this.offset;this.data.array[a+
0]=b;this.data.array[a+1]=c;this.data.array[a+2]=d;this.data.array[a+3]=e;return this}});Object.defineProperty(jc.prototype,"needsUpdate",{set:function(a){!0===a&&this.version++}});Object.assign(jc.prototype,{isInterleavedBuffer:!0,setArray:function(a){if(Array.isArray(a))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.count=void 0!==a?a.length/this.stride:0;this.array=a},setDynamic:function(a){this.dynamic=a;return this},copy:function(a){this.array=new a.array.constructor(a.array);
this.count=a.count;this.stride=a.stride;this.dynamic=a.dynamic;return this},copyAt:function(a,b,c){a*=this.stride;c*=b.stride;for(var d=0,e=this.stride;d<e;d++)this.array[a+d]=b.array[c+d];return this},set:function(a,b){void 0===b&&(b=0);this.array.set(a,b);return this},clone:function(){return(new this.constructor).copy(this)},onUpload:function(a){this.onUploadCallback=a;return this}});ne.prototype=Object.assign(Object.create(jc.prototype),{constructor:ne,isInstancedInterleavedBuffer:!0,copy:function(a){jc.prototype.copy.call(this,
a);this.meshPerAttribute=a.meshPerAttribute;return this}});oe.prototype=Object.assign(Object.create(T.prototype),{constructor:oe,isInstancedBufferAttribute:!0,copy:function(a){T.prototype.copy.call(this,a);this.meshPerAttribute=a.meshPerAttribute;return this}});Object.assign(Ye.prototype,{linePrecision:1,set:function(a,b){this.ray.set(a,b)},setFromCamera:function(a,b){b&&b.isPerspectiveCamera?(this.ray.origin.setFromMatrixPosition(b.matrixWorld),this.ray.direction.set(a.x,a.y,.5).unproject(b).sub(this.ray.origin).normalize()):
b&&b.isOrthographicCamera?(this.ray.origin.set(a.x,a.y,(b.near+b.far)/(b.near-b.far)).unproject(b),this.ray.direction.set(0,0,-1).transformDirection(b.matrixWorld)):console.error("THREE.Raycaster: Unsupported camera type.")},intersectObject:function(a,b){var c=[];pe(a,this,c,b);c.sort(Ze);return c},intersectObjects:function(a,b){var c=[];if(!1===Array.isArray(a))return console.warn("THREE.Raycaster.intersectObjects: objects is not an Array."),c;for(var d=0,e=a.length;d<e;d++)pe(a[d],this,c,b);c.sort(Ze);
return c}});Object.assign($e.prototype,{start:function(){this.oldTime=this.startTime=("undefined"===typeof performance?Date:performance).now();this.elapsedTime=0;this.running=!0},stop:function(){this.getElapsedTime();this.autoStart=this.running=!1},getElapsedTime:function(){this.getDelta();return this.elapsedTime},getDelta:function(){var a=0;if(this.autoStart&&!this.running)return this.start(),0;if(this.running){var b=("undefined"===typeof performance?Date:performance).now(),a=(b-this.oldTime)/1E3;
this.oldTime=b;this.elapsedTime+=a}return a}});Object.assign(af.prototype,{set:function(a,b,c){this.radius=a;this.phi=b;this.theta=c;return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.radius=a.radius;this.phi=a.phi;this.theta=a.theta;return this},makeSafe:function(){this.phi=Math.max(1E-6,Math.min(Math.PI-1E-6,this.phi));return this},setFromVector3:function(a){this.radius=a.length();0===this.radius?this.phi=this.theta=0:(this.theta=Math.atan2(a.x,a.z),this.phi=
Math.acos(X.clamp(a.y/this.radius,-1,1)));return this}});Object.assign(bf.prototype,{set:function(a,b,c){this.radius=a;this.theta=b;this.y=c;return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.radius=a.radius;this.theta=a.theta;this.y=a.y;return this},setFromVector3:function(a){this.radius=Math.sqrt(a.x*a.x+a.z*a.z);this.theta=Math.atan2(a.x,a.z);this.y=a.y;return this}});qa.prototype=Object.create(Ca.prototype);qa.prototype.constructor=qa;qa.prototype.createAnimation=
function(a,b,c,d){b={start:b,end:c,length:c-b+1,fps:d,duration:(c-b)/d,lastFrame:0,currentFrame:0,active:!1,time:0,direction:1,weight:1,directionBackwards:!1,mirroredLoop:!1};this.animationsMap[a]=b;this.animationsList.push(b)};qa.prototype.autoCreateAnimations=function(a){for(var b=/([a-z]+)_?(\d+)/i,c,d={},e=this.geometry,f=0,g=e.morphTargets.length;f<g;f++){var h=e.morphTargets[f].name.match(b);if(h&&1<h.length){var k=h[1];d[k]||(d[k]={start:Infinity,end:-Infinity});h=d[k];f<h.start&&(h.start=
f);f>h.end&&(h.end=f);c||(c=k)}}for(k in d)h=d[k],this.createAnimation(k,h.start,h.end,a);this.firstAnimation=c};qa.prototype.setAnimationDirectionForward=function(a){if(a=this.animationsMap[a])a.direction=1,a.directionBackwards=!1};qa.prototype.setAnimationDirectionBackward=function(a){if(a=this.animationsMap[a])a.direction=-1,a.directionBackwards=!0};qa.prototype.setAnimationFPS=function(a,b){var c=this.animationsMap[a];c&&(c.fps=b,c.duration=(c.end-c.start)/c.fps)};qa.prototype.setAnimationDuration=
function(a,b){var c=this.animationsMap[a];c&&(c.duration=b,c.fps=(c.end-c.start)/c.duration)};qa.prototype.setAnimationWeight=function(a,b){var c=this.animationsMap[a];c&&(c.weight=b)};qa.prototype.setAnimationTime=function(a,b){var c=this.animationsMap[a];c&&(c.time=b)};qa.prototype.getAnimationTime=function(a){var b=0;if(a=this.animationsMap[a])b=a.time;return b};qa.prototype.getAnimationDuration=function(a){var b=-1;if(a=this.animationsMap[a])b=a.duration;return b};qa.prototype.playAnimation=function(a){var b=
this.animationsMap[a];b?(b.time=0,b.active=!0):console.warn("THREE.MorphBlendMesh: animation["+a+"] undefined in .playAnimation()")};qa.prototype.stopAnimation=function(a){if(a=this.animationsMap[a])a.active=!1};qa.prototype.update=function(a){for(var b=0,c=this.animationsList.length;b<c;b++){var d=this.animationsList[b];if(d.active){var e=d.duration/d.length;d.time+=d.direction*a;if(d.mirroredLoop){if(d.time>d.duration||0>d.time)d.direction*=-1,d.time>d.duration&&(d.time=d.duration,d.directionBackwards=
!0),0>d.time&&(d.time=0,d.directionBackwards=!1)}else d.time%=d.duration,0>d.time&&(d.time+=d.duration);var f=d.start+X.clamp(Math.floor(d.time/e),0,d.length-1),g=d.weight;f!==d.currentFrame&&(this.morphTargetInfluences[d.lastFrame]=0,this.morphTargetInfluences[d.currentFrame]=1*g,this.morphTargetInfluences[f]=0,d.lastFrame=d.currentFrame,d.currentFrame=f);e=d.time%e/e;d.directionBackwards&&(e=1-e);d.currentFrame!==d.lastFrame?(this.morphTargetInfluences[d.currentFrame]=e*g,this.morphTargetInfluences[d.lastFrame]=
(1-e)*g):this.morphTargetInfluences[d.currentFrame]=g}}};Yc.prototype=Object.create(z.prototype);Yc.prototype.constructor=Yc;Yc.prototype.isImmediateRenderObject=!0;Zc.prototype=Object.create(U.prototype);Zc.prototype.constructor=Zc;Zc.prototype.update=function(){var a=new n,b=new n,c=new va;return function(){var d=["a","b","c"];this.object.updateMatrixWorld(!0);c.getNormalMatrix(this.object.matrixWorld);var e=this.object.matrixWorld,f=this.geometry.attributes.position,g=this.object.geometry;if(g&&
g.isGeometry)for(var h=g.vertices,k=g.faces,l=g=0,n=k.length;l<n;l++)for(var u=k[l],p=0,r=u.vertexNormals.length;p<r;p++){var z=u.vertexNormals[p];a.copy(h[u[d[p]]]).applyMatrix4(e);b.copy(z).applyMatrix3(c).normalize().multiplyScalar(this.size).add(a);f.setXYZ(g,a.x,a.y,a.z);g+=1;f.setXYZ(g,b.x,b.y,b.z);g+=1}else if(g&&g.isBufferGeometry)for(d=g.attributes.position,h=g.attributes.normal,p=g=0,r=d.count;p<r;p++)a.set(d.getX(p),d.getY(p),d.getZ(p)).applyMatrix4(e),b.set(h.getX(p),h.getY(p),h.getZ(p)),
b.applyMatrix3(c).normalize().multiplyScalar(this.size).add(a),f.setXYZ(g,a.x,a.y,a.z),g+=1,f.setXYZ(g,b.x,b.y,b.z),g+=1;f.needsUpdate=!0}}();kc.prototype=Object.create(z.prototype);kc.prototype.constructor=kc;kc.prototype.dispose=function(){this.cone.geometry.dispose();this.cone.material.dispose()};kc.prototype.update=function(){var a=new n,b=new n;return function(){this.light.updateMatrixWorld();var c=this.light.distance?this.light.distance:1E3,d=c*Math.tan(this.light.angle);this.cone.scale.set(d,
d,c);a.setFromMatrixPosition(this.light.matrixWorld);b.setFromMatrixPosition(this.light.target.matrixWorld);this.cone.lookAt(b.sub(a));this.cone.material.color.copy(this.light.color)}}();lc.prototype=Object.create(U.prototype);lc.prototype.constructor=lc;lc.prototype.onBeforeRender=function(){var a=new n,b=new R,c=new R;return function(){var d=this.bones,e=this.geometry,f=e.getAttribute("position");c.getInverse(this.root.matrixWorld);for(var g=0,h=0;g<d.length;g++){var k=d[g];k.parent&&k.parent.isBone&&
(b.multiplyMatrices(c,k.matrixWorld),a.setFromMatrixPosition(b),f.setXYZ(h,a.x,a.y,a.z),b.multiplyMatrices(c,k.parent.matrixWorld),a.setFromMatrixPosition(b),f.setXYZ(h+1,a.x,a.y,a.z),h+=2)}e.getAttribute("position").needsUpdate=!0}}();mc.prototype=Object.create(Ca.prototype);mc.prototype.constructor=mc;mc.prototype.dispose=function(){this.geometry.dispose();this.material.dispose()};mc.prototype.update=function(){this.material.color.copy(this.light.color)};nc.prototype=Object.create(z.prototype);
nc.prototype.constructor=nc;nc.prototype.dispose=function(){this.children[0].geometry.dispose();this.children[0].material.dispose()};nc.prototype.update=function(){var a=this.children[0];a.material.color.copy(this.light.color);var b=.5*this.light.width,c=.5*this.light.height,a=a.geometry.attributes.position,d=a.array;d[0]=b;d[1]=-c;d[2]=0;d[3]=b;d[4]=c;d[5]=0;d[6]=-b;d[7]=c;d[8]=0;d[9]=-b;d[10]=-c;d[11]=0;d[12]=b;d[13]=-c;d[14]=0;a.needsUpdate=!0};oc.prototype=Object.create(z.prototype);oc.prototype.constructor=
oc;oc.prototype.dispose=function(){this.children[0].geometry.dispose();this.children[0].material.dispose()};oc.prototype.update=function(){var a=new n,b=new H,c=new H;return function(){var d=this.children[0],e=d.geometry.getAttribute("color");b.copy(this.light.color);c.copy(this.light.groundColor);for(var f=0,g=e.count;f<g;f++){var h=f<g/2?b:c;e.setXYZ(f,h.r,h.g,h.b)}d.lookAt(a.setFromMatrixPosition(this.light.matrixWorld).negate());e.needsUpdate=!0}}();$c.prototype=Object.create(U.prototype);$c.prototype.constructor=
$c;Jd.prototype=Object.create(U.prototype);Jd.prototype.constructor=Jd;ad.prototype=Object.create(U.prototype);ad.prototype.constructor=ad;ad.prototype.update=function(){var a=new n,b=new n,c=new va;return function(){this.object.updateMatrixWorld(!0);c.getNormalMatrix(this.object.matrixWorld);for(var d=this.object.matrixWorld,e=this.geometry.attributes.position,f=this.object.geometry,g=f.vertices,f=f.faces,h=0,k=0,l=f.length;k<l;k++){var n=f[k],u=n.normal;a.copy(g[n.a]).add(g[n.b]).add(g[n.c]).divideScalar(3).applyMatrix4(d);
b.copy(u).applyMatrix3(c).normalize().multiplyScalar(this.size).add(a);e.setXYZ(h,a.x,a.y,a.z);h+=1;e.setXYZ(h,b.x,b.y,b.z);h+=1}e.needsUpdate=!0}}();pc.prototype=Object.create(z.prototype);pc.prototype.constructor=pc;pc.prototype.dispose=function(){var a=this.children[0],b=this.children[1];a.geometry.dispose();a.material.dispose();b.geometry.dispose();b.material.dispose()};pc.prototype.update=function(){var a=new n,b=new n,c=new n;return function(){a.setFromMatrixPosition(this.light.matrixWorld);
b.setFromMatrixPosition(this.light.target.matrixWorld);c.subVectors(b,a);var d=this.children[0],e=this.children[1];d.lookAt(c);d.material.color.copy(this.light.color);e.lookAt(c);e.scale.z=c.length()}}();bd.prototype=Object.create(U.prototype);bd.prototype.constructor=bd;bd.prototype.update=function(){function a(a,g,h,k){d.set(g,h,k).unproject(e);a=c[a];if(void 0!==a)for(g=b.getAttribute("position"),h=0,k=a.length;h<k;h++)g.setXYZ(a[h],d.x,d.y,d.z)}var b,c,d=new n,e=new Na;return function(){b=this.geometry;
c=this.pointMap;e.projectionMatrix.copy(this.camera.projectionMatrix);a("c",0,0,-1);a("t",0,0,1);a("n1",-1,-1,-1);a("n2",1,-1,-1);a("n3",-1,1,-1);a("n4",1,1,-1);a("f1",-1,-1,1);a("f2",1,-1,1);a("f3",-1,1,1);a("f4",1,1,1);a("u1",.7,1.1,-1);a("u2",-.7,1.1,-1);a("u3",0,2,-1);a("cf1",-1,0,1);a("cf2",1,0,1);a("cf3",0,-1,1);a("cf4",0,1,1);a("cn1",-1,0,-1);a("cn2",1,0,-1);a("cn3",0,-1,-1);a("cn4",0,1,-1);b.getAttribute("position").needsUpdate=!0}}();Ab.prototype=Object.create(U.prototype);Ab.prototype.constructor=
Ab;Ab.prototype.update=function(){var a=new Sa;return function(b){void 0!==b&&console.warn("THREE.BoxHelper: .update() has no longer arguments.");void 0!==this.object&&a.setFromObject(this.object);if(!a.isEmpty()){b=a.min;var c=a.max,d=this.geometry.attributes.position,e=d.array;e[0]=c.x;e[1]=c.y;e[2]=c.z;e[3]=b.x;e[4]=c.y;e[5]=c.z;e[6]=b.x;e[7]=b.y;e[8]=c.z;e[9]=c.x;e[10]=b.y;e[11]=c.z;e[12]=c.x;e[13]=c.y;e[14]=b.z;e[15]=b.x;e[16]=c.y;e[17]=b.z;e[18]=b.x;e[19]=b.y;e[20]=b.z;e[21]=c.x;e[22]=b.y;e[23]=
b.z;d.needsUpdate=!0;this.geometry.computeBoundingSphere()}}}();Ab.prototype.setFromObject=function(a){this.object=a;this.update();return this};var Kd,qe;Bb.prototype=Object.create(z.prototype);Bb.prototype.constructor=Bb;Bb.prototype.setDirection=function(){var a=new n,b;return function(c){.99999<c.y?this.quaternion.set(0,0,0,1):-.99999>c.y?this.quaternion.set(1,0,0,0):(a.set(c.z,0,-c.x).normalize(),b=Math.acos(c.y),this.quaternion.setFromAxisAngle(a,b))}}();Bb.prototype.setLength=function(a,b,c){void 0===
b&&(b=.2*a);void 0===c&&(c=.2*b);this.line.scale.set(1,Math.max(0,a-b),1);this.line.updateMatrix();this.cone.scale.set(c,b,c);this.cone.position.y=a;this.cone.updateMatrix()};Bb.prototype.setColor=function(a){this.line.material.color.copy(a);this.cone.material.color.copy(a)};Ld.prototype=Object.create(U.prototype);Ld.prototype.constructor=Ld;var Od=new n,ue=new re,ve=new re,we=new re;ua.prototype=Object.create(ma.prototype);ua.prototype.constructor=ua;ua.prototype.getPoint=function(a){var b=this.points,
c=b.length;a*=c-(this.closed?0:1);var d=Math.floor(a);a-=d;this.closed?d+=0<d?0:(Math.floor(Math.abs(d)/b.length)+1)*b.length:0===a&&d===c-1&&(d=c-2,a=1);var e,f,g;this.closed||0<d?e=b[(d-1)%c]:(Od.subVectors(b[0],b[1]).add(b[0]),e=Od);f=b[d%c];g=b[(d+1)%c];this.closed||d+2<c?b=b[(d+2)%c]:(Od.subVectors(b[c-1],b[c-2]).add(b[c-1]),b=Od);if(void 0===this.type||"centripetal"===this.type||"chordal"===this.type){var h="chordal"===this.type?.5:.25,c=Math.pow(e.distanceToSquared(f),h),d=Math.pow(f.distanceToSquared(g),
h),h=Math.pow(g.distanceToSquared(b),h);1E-4>d&&(d=1);1E-4>c&&(c=d);1E-4>h&&(h=d);ue.initNonuniformCatmullRom(e.x,f.x,g.x,b.x,c,d,h);ve.initNonuniformCatmullRom(e.y,f.y,g.y,b.y,c,d,h);we.initNonuniformCatmullRom(e.z,f.z,g.z,b.z,c,d,h)}else"catmullrom"===this.type&&(c=void 0!==this.tension?this.tension:.5,ue.initCatmullRom(e.x,f.x,g.x,b.x,c),ve.initCatmullRom(e.y,f.y,g.y,b.y,c),we.initCatmullRom(e.z,f.z,g.z,b.z,c));return new n(ue.calc(a),ve.calc(a),we.calc(a))};cd.prototype=Object.create(ma.prototype);
cd.prototype.constructor=cd;cd.prototype.getPoint=function(a){var b=this.v0,c=this.v1,d=this.v2,e=this.v3;return new n(xb(a,b.x,c.x,d.x,e.x),xb(a,b.y,c.y,d.y,e.y),xb(a,b.z,c.z,d.z,e.z))};dd.prototype=Object.create(ma.prototype);dd.prototype.constructor=dd;dd.prototype.getPoint=function(a){var b=this.v0,c=this.v1,d=this.v2;return new n(wb(a,b.x,c.x,d.x),wb(a,b.y,c.y,d.y),wb(a,b.z,c.z,d.z))};ed.prototype=Object.create(ma.prototype);ed.prototype.constructor=ed;ed.prototype.getPoint=function(a){if(1===
a)return this.v2.clone();var b=new n;b.subVectors(this.v2,this.v1);b.multiplyScalar(a);b.add(this.v1);return b};Md.prototype=Object.create(Wa.prototype);Md.prototype.constructor=Md;ma.create=function(a,b){console.log("THREE.Curve.create() has been deprecated");a.prototype=Object.create(ma.prototype);a.prototype.constructor=a;a.prototype.getPoint=b;return a};df.prototype=Object.create(ua.prototype);ef.prototype=Object.create(ua.prototype);se.prototype=Object.create(ua.prototype);Object.assign(se.prototype,
{initFromArray:function(a){console.error("THREE.Spline: .initFromArray() has been removed.")},getControlPointsArray:function(a){console.error("THREE.Spline: .getControlPointsArray() has been removed.")},reparametrizeByArcLength:function(a){console.error("THREE.Spline: .reparametrizeByArcLength() has been removed.")}});$c.prototype.setColors=function(){console.error("THREE.GridHelper: setColors() has been deprecated, pass them in the constructor instead.")};lc.prototype.update=function(){console.error("THREE.SkeletonHelper: update() no longer needs to be called.")};
Object.assign(gd.prototype,{center:function(a){console.warn("THREE.Box2: .center() has been renamed to .getCenter().");return this.getCenter(a)},empty:function(){console.warn("THREE.Box2: .empty() has been renamed to .isEmpty().");return this.isEmpty()},isIntersectionBox:function(a){console.warn("THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox().");return this.intersectsBox(a)},size:function(a){console.warn("THREE.Box2: .size() has been renamed to .getSize().");return this.getSize(a)}});
Object.assign(Sa.prototype,{center:function(a){console.warn("THREE.Box3: .center() has been renamed to .getCenter().");return this.getCenter(a)},empty:function(){console.warn("THREE.Box3: .empty() has been renamed to .isEmpty().");return this.isEmpty()},isIntersectionBox:function(a){console.warn("THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox().");return this.intersectsBox(a)},isIntersectionSphere:function(a){console.warn("THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere().");
return this.intersectsSphere(a)},size:function(a){console.warn("THREE.Box3: .size() has been renamed to .getSize().");return this.getSize(a)}});Gb.prototype.center=function(a){console.warn("THREE.Line3: .center() has been renamed to .getCenter().");return this.getCenter(a)};X.random16=function(){console.warn("THREE.Math.random16() has been deprecated. Use Math.random() instead.");return Math.random()};Object.assign(va.prototype,{flattenToArrayOffset:function(a,b){console.warn("THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead.");
return this.toArray(a,b)},multiplyVector3:function(a){console.warn("THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.");return a.applyMatrix3(this)},multiplyVector3Array:function(a){console.error("THREE.Matrix3: .multiplyVector3Array() has been removed.")},applyToBuffer:function(a,b,c){console.warn("THREE.Matrix3: .applyToBuffer() has been removed. Use matrix.applyToBufferAttribute( attribute ) instead.");return this.applyToBufferAttribute(a)},applyToVector3Array:function(a,
b,c){console.error("THREE.Matrix3: .applyToVector3Array() has been removed.")}});Object.assign(R.prototype,{extractPosition:function(a){console.warn("THREE.Matrix4: .extractPosition() has been renamed to .copyPosition().");return this.copyPosition(a)},flattenToArrayOffset:function(a,b){console.warn("THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead.");return this.toArray(a,b)},getPosition:function(){var a;return function(){void 0===a&&(a=new n);console.warn("THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.");
return a.setFromMatrixColumn(this,3)}}(),setRotationFromQuaternion:function(a){console.warn("THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().");return this.makeRotationFromQuaternion(a)},multiplyToArray:function(){console.warn("THREE.Matrix4: .multiplyToArray() has been removed.")},multiplyVector3:function(a){console.warn("THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},multiplyVector4:function(a){console.warn("THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.");
return a.applyMatrix4(this)},multiplyVector3Array:function(a){console.error("THREE.Matrix4: .multiplyVector3Array() has been removed.")},rotateAxis:function(a){console.warn("THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.");a.transformDirection(this)},crossVector:function(a){console.warn("THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},translate:function(){console.error("THREE.Matrix4: .translate() has been removed.")},
rotateX:function(){console.error("THREE.Matrix4: .rotateX() has been removed.")},rotateY:function(){console.error("THREE.Matrix4: .rotateY() has been removed.")},rotateZ:function(){console.error("THREE.Matrix4: .rotateZ() has been removed.")},rotateByAxis:function(){console.error("THREE.Matrix4: .rotateByAxis() has been removed.")},applyToBuffer:function(a,b,c){console.warn("THREE.Matrix4: .applyToBuffer() has been removed. Use matrix.applyToBufferAttribute( attribute ) instead.");return this.applyToBufferAttribute(a)},
applyToVector3Array:function(a,b,c){console.error("THREE.Matrix4: .applyToVector3Array() has been removed.")},makeFrustum:function(a,b,c,d,e,f){console.warn("THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead.");return this.makePerspective(a,b,d,c,e,f)}});wa.prototype.isIntersectionLine=function(a){console.warn("THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine().");return this.intersectsLine(a)};pa.prototype.multiplyVector3=
function(a){console.warn("THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead.");return a.applyQuaternion(this)};Object.assign(gb.prototype,{isIntersectionBox:function(a){console.warn("THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox().");return this.intersectsBox(a)},isIntersectionPlane:function(a){console.warn("THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane().");return this.intersectsPlane(a)},isIntersectionSphere:function(a){console.warn("THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere().");
return this.intersectsSphere(a)}});Object.assign(zb.prototype,{extrude:function(a){console.warn("THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead.");return new cb(this,a)},makeGeometry:function(a){console.warn("THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead.");return new Yb(this,a)}});Object.assign(D.prototype,{fromAttribute:function(a,b,c){console.error("THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute().");return this.fromBufferAttribute(a,
b,c)}});Object.assign(n.prototype,{setEulerFromRotationMatrix:function(){console.error("THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.")},setEulerFromQuaternion:function(){console.error("THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.")},getPositionFromMatrix:function(a){console.warn("THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition().");return this.setFromMatrixPosition(a)},
getScaleFromMatrix:function(a){console.warn("THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale().");return this.setFromMatrixScale(a)},getColumnFromMatrix:function(a,b){console.warn("THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn().");return this.setFromMatrixColumn(b,a)},applyProjection:function(a){console.warn("THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead.");return this.applyMatrix4(a)},fromAttribute:function(a,
b,c){console.error("THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute().");return this.fromBufferAttribute(a,b,c)}});Object.assign(ia.prototype,{fromAttribute:function(a,b,c){console.error("THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute().");return this.fromBufferAttribute(a,b,c)}});J.prototype.computeTangents=function(){console.warn("THREE.Geometry: .computeTangents() has been removed.")};Object.assign(z.prototype,{getChildByName:function(a){console.warn("THREE.Object3D: .getChildByName() has been renamed to .getObjectByName().");
return this.getObjectByName(a)},renderDepth:function(){console.warn("THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.")},translate:function(a,b){console.warn("THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead.");return this.translateOnAxis(b,a)}});Object.defineProperties(z.prototype,{eulerOrder:{get:function(){console.warn("THREE.Object3D: .eulerOrder is now .rotation.order.");return this.rotation.order},set:function(a){console.warn("THREE.Object3D: .eulerOrder is now .rotation.order.");
this.rotation.order=a}},useQuaternion:{get:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")},set:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")}}});Object.defineProperties(zc.prototype,{objects:{get:function(){console.warn("THREE.LOD: .objects has been renamed to .levels.");return this.levels}}});Object.defineProperty(Ac.prototype,"useVertexTexture",{get:function(){console.warn("THREE.Skeleton: useVertexTexture has been removed.")},
set:function(){console.warn("THREE.Skeleton: useVertexTexture has been removed.")}});Object.defineProperty(ma.prototype,"__arcLengthDivisions",{get:function(){console.warn("THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions.");return this.arcLengthDivisions},set:function(a){console.warn("THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions.");this.arcLengthDivisions=a}});xa.prototype.setLens=function(a,b){console.warn("THREE.PerspectiveCamera.setLens is deprecated. Use .setFocalLength and .filmGauge for a photographic setup.");
void 0!==b&&(this.filmGauge=b);this.setFocalLength(a)};Object.defineProperties(la.prototype,{onlyShadow:{set:function(){console.warn("THREE.Light: .onlyShadow has been removed.")}},shadowCameraFov:{set:function(a){console.warn("THREE.Light: .shadowCameraFov is now .shadow.camera.fov.");this.shadow.camera.fov=a}},shadowCameraLeft:{set:function(a){console.warn("THREE.Light: .shadowCameraLeft is now .shadow.camera.left.");this.shadow.camera.left=a}},shadowCameraRight:{set:function(a){console.warn("THREE.Light: .shadowCameraRight is now .shadow.camera.right.");
this.shadow.camera.right=a}},shadowCameraTop:{set:function(a){console.warn("THREE.Light: .shadowCameraTop is now .shadow.camera.top.");this.shadow.camera.top=a}},shadowCameraBottom:{set:function(a){console.warn("THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom.");this.shadow.camera.bottom=a}},shadowCameraNear:{set:function(a){console.warn("THREE.Light: .shadowCameraNear is now .shadow.camera.near.");this.shadow.camera.near=a}},shadowCameraFar:{set:function(a){console.warn("THREE.Light: .shadowCameraFar is now .shadow.camera.far.");
this.shadow.camera.far=a}},shadowCameraVisible:{set:function(){console.warn("THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.")}},shadowBias:{set:function(a){console.warn("THREE.Light: .shadowBias is now .shadow.bias.");this.shadow.bias=a}},shadowDarkness:{set:function(){console.warn("THREE.Light: .shadowDarkness has been removed.")}},shadowMapWidth:{set:function(a){console.warn("THREE.Light: .shadowMapWidth is now .shadow.mapSize.width.");
this.shadow.mapSize.width=a}},shadowMapHeight:{set:function(a){console.warn("THREE.Light: .shadowMapHeight is now .shadow.mapSize.height.");this.shadow.mapSize.height=a}}});Object.defineProperties(T.prototype,{length:{get:function(){console.warn("THREE.BufferAttribute: .length has been deprecated. Use .count instead.");return this.array.length}}});Object.assign(G.prototype,{addIndex:function(a){console.warn("THREE.BufferGeometry: .addIndex() has been renamed to .setIndex().");this.setIndex(a)},addDrawCall:function(a,
b,c){void 0!==c&&console.warn("THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset.");console.warn("THREE.BufferGeometry: .addDrawCall() is now .addGroup().");this.addGroup(a,b)},clearDrawCalls:function(){console.warn("THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups().");this.clearGroups()},computeTangents:function(){console.warn("THREE.BufferGeometry: .computeTangents() has been removed.")},computeOffsets:function(){console.warn("THREE.BufferGeometry: .computeOffsets() has been removed.")}});
Object.defineProperties(G.prototype,{drawcalls:{get:function(){console.error("THREE.BufferGeometry: .drawcalls has been renamed to .groups.");return this.groups}},offsets:{get:function(){console.warn("THREE.BufferGeometry: .offsets has been renamed to .groups.");return this.groups}}});Object.defineProperties(Id.prototype,{dynamic:{set:function(){console.warn("THREE.Uniform: .dynamic has been removed. Use object.onBeforeRender() instead.")}},onUpdate:{value:function(){console.warn("THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead.");
return this}}});Object.defineProperties(Q.prototype,{wrapAround:{get:function(){console.warn("THREE.Material: .wrapAround has been removed.")},set:function(){console.warn("THREE.Material: .wrapAround has been removed.")}},wrapRGB:{get:function(){console.warn("THREE.Material: .wrapRGB has been removed.");return new H}}});Object.defineProperties(za.prototype,{metal:{get:function(){console.warn("THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead.");return!1},set:function(){console.warn("THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead")}}});
Object.defineProperties(Ea.prototype,{derivatives:{get:function(){console.warn("THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives.");return this.extensions.derivatives},set:function(a){console.warn("THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives.");this.extensions.derivatives=a}}});Object.assign(Wd.prototype,{getCurrentRenderTarget:function(){console.warn("THREE.WebGLRenderer: .getCurrentRenderTarget() is now .getRenderTarget().");return this.getRenderTarget()},
supportsFloatTextures:function(){console.warn("THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( 'OES_texture_float' ).");return this.extensions.get("OES_texture_float")},supportsHalfFloatTextures:function(){console.warn("THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( 'OES_texture_half_float' ).");return this.extensions.get("OES_texture_half_float")},supportsStandardDerivatives:function(){console.warn("THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( 'OES_standard_derivatives' ).");
return this.extensions.get("OES_standard_derivatives")},supportsCompressedTextureS3TC:function(){console.warn("THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( 'WEBGL_compressed_texture_s3tc' ).");return this.extensions.get("WEBGL_compressed_texture_s3tc")},supportsCompressedTexturePVRTC:function(){console.warn("THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( 'WEBGL_compressed_texture_pvrtc' ).");return this.extensions.get("WEBGL_compressed_texture_pvrtc")},
supportsBlendMinMax:function(){console.warn("THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( 'EXT_blend_minmax' ).");return this.extensions.get("EXT_blend_minmax")},supportsVertexTextures:function(){console.warn("THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures.");return this.capabilities.vertexTextures},supportsInstancedArrays:function(){console.warn("THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( 'ANGLE_instanced_arrays' ).");
return this.extensions.get("ANGLE_instanced_arrays")},enableScissorTest:function(a){console.warn("THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest().");this.setScissorTest(a)},initMaterial:function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")},addPrePlugin:function(){console.warn("THREE.WebGLRenderer: .addPrePlugin() has been removed.")},addPostPlugin:function(){console.warn("THREE.WebGLRenderer: .addPostPlugin() has been removed.")},updateShadowMap:function(){console.warn("THREE.WebGLRenderer: .updateShadowMap() has been removed.")}});
Object.defineProperties(Wd.prototype,{shadowMapEnabled:{get:function(){return this.shadowMap.enabled},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled.");this.shadowMap.enabled=a}},shadowMapType:{get:function(){return this.shadowMap.type},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type.");this.shadowMap.type=a}},shadowMapCullFace:{get:function(){return this.shadowMap.cullFace},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapCullFace is now .shadowMap.cullFace.");
this.shadowMap.cullFace=a}}});Object.defineProperties(Ie.prototype,{cullFace:{get:function(){return this.renderReverseSided?2:1},set:function(a){a=1!==a;console.warn("WebGLRenderer: .shadowMap.cullFace is deprecated. Set .shadowMap.renderReverseSided to "+a+".");this.renderReverseSided=a}}});Object.defineProperties(Cb.prototype,{wrapS:{get:function(){console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.");return this.texture.wrapS},set:function(a){console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.");
this.texture.wrapS=a}},wrapT:{get:function(){console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.");return this.texture.wrapT},set:function(a){console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.");this.texture.wrapT=a}},magFilter:{get:function(){console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.");return this.texture.magFilter},set:function(a){console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.");this.texture.magFilter=
a}},minFilter:{get:function(){console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.");return this.texture.minFilter},set:function(a){console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.");this.texture.minFilter=a}},anisotropy:{get:function(){console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.");return this.texture.anisotropy},set:function(a){console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.");this.texture.anisotropy=
a}},offset:{get:function(){console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset.");return this.texture.offset},set:function(a){console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset.");this.texture.offset=a}},repeat:{get:function(){console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat.");return this.texture.repeat},set:function(a){console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat.");this.texture.repeat=a}},format:{get:function(){console.warn("THREE.WebGLRenderTarget: .format is now .texture.format.");
return this.texture.format},set:function(a){console.warn("THREE.WebGLRenderTarget: .format is now .texture.format.");this.texture.format=a}},type:{get:function(){console.warn("THREE.WebGLRenderTarget: .type is now .texture.type.");return this.texture.type},set:function(a){console.warn("THREE.WebGLRenderTarget: .type is now .texture.type.");this.texture.type=a}},generateMipmaps:{get:function(){console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.");return this.texture.generateMipmaps},
set:function(a){console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.");this.texture.generateMipmaps=a}}});ic.prototype.load=function(a){console.warn("THREE.Audio: .load has been deprecated. Use THREE.AudioLoader instead.");var b=this;(new ee).load(a,function(a){b.setBuffer(a)});return this};je.prototype.getData=function(){console.warn("THREE.AudioAnalyser: .getData() is now .getFrequencyData().");return this.getFrequencyData()};l.WebGLRenderTargetCube=Db;l.WebGLRenderTarget=
Cb;l.WebGLRenderer=Wd;l.ShaderLib=$a;l.UniformsLib=Y;l.UniformsUtils=Ha;l.ShaderChunk=Z;l.FogExp2=Jb;l.Fog=Kb;l.Scene=ld;l.LensFlare=Xd;l.Sprite=yc;l.LOD=zc;l.SkinnedMesh=nd;l.Skeleton=Ac;l.Bone=md;l.Mesh=Ca;l.LineSegments=U;l.LineLoop=od;l.Line=ya;l.Points=Lb;l.Group=Bc;l.VideoTexture=pd;l.DataTexture=db;l.CompressedTexture=Mb;l.CubeTexture=Ya;l.CanvasTexture=qd;l.DepthTexture=Cc;l.Texture=da;l.CompressedTextureLoader=Pe;l.DataTextureLoader=Zd;l.CubeTextureLoader=$d;l.TextureLoader=rd;l.ObjectLoader=
Qe;l.MaterialLoader=Gd;l.BufferGeometryLoader=ae;l.DefaultLoadingManager=Aa;l.LoadingManager=Yd;l.JSONLoader=be;l.ImageLoader=Tc;l.FontLoader=Se;l.FileLoader=sa;l.Loader=fc;l.Cache=fd;l.AudioLoader=ee;l.SpotLightShadow=td;l.SpotLight=ud;l.PointLight=vd;l.RectAreaLight=zd;l.HemisphereLight=sd;l.DirectionalLightShadow=wd;l.DirectionalLight=xd;l.AmbientLight=yd;l.LightShadow=tb;l.Light=la;l.StereoCamera=Te;l.PerspectiveCamera=xa;l.OrthographicCamera=Ib;l.CubeCamera=Hd;l.ArrayCamera=fe;l.Camera=Na;l.AudioListener=
ge;l.PositionalAudio=ie;l.AudioContext=he;l.AudioAnalyser=je;l.Audio=ic;l.VectorKeyframeTrack=dc;l.StringKeyframeTrack=Dd;l.QuaternionKeyframeTrack=Vc;l.NumberKeyframeTrack=ec;l.ColorKeyframeTrack=Fd;l.BooleanKeyframeTrack=Ed;l.PropertyMixer=ke;l.PropertyBinding=na;l.KeyframeTrack=vb;l.AnimationUtils=ta;l.AnimationObjectGroup=Ve;l.AnimationMixer=Xe;l.AnimationClip=Ba;l.Uniform=Id;l.InstancedBufferGeometry=le;l.BufferGeometry=G;l.GeometryIdCount=function(){return Sd++};l.Geometry=J;l.InterleavedBufferAttribute=
me;l.InstancedInterleavedBuffer=ne;l.InterleavedBuffer=jc;l.InstancedBufferAttribute=oe;l.Face3=Ua;l.Object3D=z;l.Raycaster=Ye;l.Layers=Qd;l.EventDispatcher=ra;l.Clock=$e;l.QuaternionLinearInterpolant=Cd;l.LinearInterpolant=Uc;l.DiscreteInterpolant=Bd;l.CubicInterpolant=Ad;l.Interpolant=Da;l.Triangle=Ta;l.Math=X;l.Spherical=af;l.Cylindrical=bf;l.Plane=wa;l.Frustum=hd;l.Sphere=Fa;l.Ray=gb;l.Matrix4=R;l.Matrix3=va;l.Box3=Sa;l.Box2=gd;l.Line3=Gb;l.Euler=ab;l.Vector4=ia;l.Vector3=n;l.Vector2=D;l.Quaternion=
pa;l.Color=H;l.MorphBlendMesh=qa;l.ImmediateRenderObject=Yc;l.VertexNormalsHelper=Zc;l.SpotLightHelper=kc;l.SkeletonHelper=lc;l.PointLightHelper=mc;l.RectAreaLightHelper=nc;l.HemisphereLightHelper=oc;l.GridHelper=$c;l.PolarGridHelper=Jd;l.FaceNormalsHelper=ad;l.DirectionalLightHelper=pc;l.CameraHelper=bd;l.BoxHelper=Ab;l.ArrowHelper=Bb;l.AxisHelper=Ld;l.CatmullRomCurve3=ua;l.CubicBezierCurve3=cd;l.QuadraticBezierCurve3=dd;l.LineCurve3=ed;l.ArcCurve=Md;l.EllipseCurve=Wa;l.SplineCurve=yb;l.CubicBezierCurve=
gc;l.QuadraticBezierCurve=hc;l.LineCurve=Ra;l.Shape=zb;l.Path=Xc;l.ShapePath=ce;l.Font=de;l.CurvePath=Wc;l.Curve=ma;l.ShapeUtils=Ga;l.SceneUtils={createMultiMaterialObject:function(a,b){for(var c=new Bc,d=0,e=b.length;d<e;d++)c.add(new Ca(a,b[d]));return c},detach:function(a,b,c){a.applyMatrix(b.matrixWorld);b.remove(a);c.add(a)},attach:function(a,b,c){a.applyMatrix((new R).getInverse(c.matrixWorld));b.remove(a);c.add(a)}};l.WireframeGeometry=Nb;l.ParametricGeometry=Dc;l.ParametricBufferGeometry=
Ob;l.TetrahedronGeometry=Fc;l.TetrahedronBufferGeometry=Pb;l.OctahedronGeometry=Gc;l.OctahedronBufferGeometry=lb;l.IcosahedronGeometry=Hc;l.IcosahedronBufferGeometry=Qb;l.DodecahedronGeometry=Ic;l.DodecahedronBufferGeometry=Rb;l.PolyhedronGeometry=Ec;l.PolyhedronBufferGeometry=ha;l.TubeGeometry=Jc;l.TubeBufferGeometry=Sb;l.TorusKnotGeometry=Kc;l.TorusKnotBufferGeometry=Tb;l.TorusGeometry=Lc;l.TorusBufferGeometry=Ub;l.TextGeometry=Mc;l.TextBufferGeometry=Vb;l.SphereGeometry=Nc;l.SphereBufferGeometry=
mb;l.RingGeometry=Oc;l.RingBufferGeometry=Wb;l.PlaneGeometry=wc;l.PlaneBufferGeometry=kb;l.LatheGeometry=Pc;l.LatheBufferGeometry=Xb;l.ShapeGeometry=Yb;l.ShapeBufferGeometry=Zb;l.ExtrudeGeometry=cb;l.ExtrudeBufferGeometry=La;l.EdgesGeometry=$b;l.ConeGeometry=Qc;l.ConeBufferGeometry=Rc;l.CylinderGeometry=nb;l.CylinderBufferGeometry=Va;l.CircleGeometry=Sc;l.CircleBufferGeometry=ac;l.BoxGeometry=Hb;l.BoxBufferGeometry=jb;l.ShadowMaterial=bc;l.SpriteMaterial=bb;l.RawShaderMaterial=cc;l.ShaderMaterial=
Ea;l.PointsMaterial=Ka;l.MeshPhysicalMaterial=ob;l.MeshStandardMaterial=Oa;l.MeshPhongMaterial=za;l.MeshToonMaterial=pb;l.MeshNormalMaterial=qb;l.MeshLambertMaterial=rb;l.MeshDepthMaterial=Za;l.MeshBasicMaterial=Ma;l.LineDashedMaterial=sb;l.LineBasicMaterial=ga;l.Material=Q;l.Float64BufferAttribute=vc;l.Float32BufferAttribute=B;l.Uint32BufferAttribute=ib;l.Int32BufferAttribute=uc;l.Uint16BufferAttribute=hb;l.Int16BufferAttribute=tc;l.Uint8ClampedBufferAttribute=sc;l.Uint8BufferAttribute=rc;l.Int8BufferAttribute=
qc;l.BufferAttribute=T;l.REVISION="86dev";l.MOUSE={LEFT:0,MIDDLE:1,RIGHT:2};l.CullFaceNone=0;l.CullFaceBack=1;l.CullFaceFront=2;l.CullFaceFrontBack=3;l.FrontFaceDirectionCW=0;l.FrontFaceDirectionCCW=1;l.BasicShadowMap=0;l.PCFShadowMap=1;l.PCFSoftShadowMap=2;l.FrontSide=0;l.BackSide=1;l.DoubleSide=2;l.FlatShading=1;l.SmoothShading=2;l.NoColors=0;l.FaceColors=1;l.VertexColors=2;l.NoBlending=0;l.NormalBlending=1;l.AdditiveBlending=2;l.SubtractiveBlending=3;l.MultiplyBlending=4;l.CustomBlending=5;l.AddEquation=
100;l.SubtractEquation=101;l.ReverseSubtractEquation=102;l.MinEquation=103;l.MaxEquation=104;l.ZeroFactor=200;l.OneFactor=201;l.SrcColorFactor=202;l.OneMinusSrcColorFactor=203;l.SrcAlphaFactor=204;l.OneMinusSrcAlphaFactor=205;l.DstAlphaFactor=206;l.OneMinusDstAlphaFactor=207;l.DstColorFactor=208;l.OneMinusDstColorFactor=209;l.SrcAlphaSaturateFactor=210;l.NeverDepth=0;l.AlwaysDepth=1;l.LessDepth=2;l.LessEqualDepth=3;l.EqualDepth=4;l.GreaterEqualDepth=5;l.GreaterDepth=6;l.NotEqualDepth=7;l.MultiplyOperation=
0;l.MixOperation=1;l.AddOperation=2;l.NoToneMapping=0;l.LinearToneMapping=1;l.ReinhardToneMapping=2;l.Uncharted2ToneMapping=3;l.CineonToneMapping=4;l.UVMapping=300;l.CubeReflectionMapping=301;l.CubeRefractionMapping=302;l.EquirectangularReflectionMapping=303;l.EquirectangularRefractionMapping=304;l.SphericalReflectionMapping=305;l.CubeUVReflectionMapping=306;l.CubeUVRefractionMapping=307;l.RepeatWrapping=1E3;l.ClampToEdgeWrapping=1001;l.MirroredRepeatWrapping=1002;l.NearestFilter=1003;l.NearestMipMapNearestFilter=
1004;l.NearestMipMapLinearFilter=1005;l.LinearFilter=1006;l.LinearMipMapNearestFilter=1007;l.LinearMipMapLinearFilter=1008;l.UnsignedByteType=1009;l.ByteType=1010;l.ShortType=1011;l.UnsignedShortType=1012;l.IntType=1013;l.UnsignedIntType=1014;l.FloatType=1015;l.HalfFloatType=1016;l.UnsignedShort4444Type=1017;l.UnsignedShort5551Type=1018;l.UnsignedShort565Type=1019;l.UnsignedInt248Type=1020;l.AlphaFormat=1021;l.RGBFormat=1022;l.RGBAFormat=1023;l.LuminanceFormat=1024;l.LuminanceAlphaFormat=1025;l.RGBEFormat=
1023;l.DepthFormat=1026;l.DepthStencilFormat=1027;l.RGB_S3TC_DXT1_Format=2001;l.RGBA_S3TC_DXT1_Format=2002;l.RGBA_S3TC_DXT3_Format=2003;l.RGBA_S3TC_DXT5_Format=2004;l.RGB_PVRTC_4BPPV1_Format=2100;l.RGB_PVRTC_2BPPV1_Format=2101;l.RGBA_PVRTC_4BPPV1_Format=2102;l.RGBA_PVRTC_2BPPV1_Format=2103;l.RGB_ETC1_Format=2151;l.LoopOnce=2200;l.LoopRepeat=2201;l.LoopPingPong=2202;l.InterpolateDiscrete=2300;l.InterpolateLinear=2301;l.InterpolateSmooth=2302;l.ZeroCurvatureEnding=2400;l.ZeroSlopeEnding=2401;l.WrapAroundEnding=
2402;l.TrianglesDrawMode=0;l.TriangleStripDrawMode=1;l.TriangleFanDrawMode=2;l.LinearEncoding=3E3;l.sRGBEncoding=3001;l.GammaEncoding=3007;l.RGBEEncoding=3002;l.LogLuvEncoding=3003;l.RGBM7Encoding=3004;l.RGBM16Encoding=3005;l.RGBDEncoding=3006;l.BasicDepthPacking=3200;l.RGBADepthPacking=3201;l.CubeGeometry=Hb;l.Face4=function(a,b,c,d,e,f,g){console.warn("THREE.Face4 has been removed. A THREE.Face3 will be created instead.");return new Ua(a,b,c,e,f,g)};l.LineStrip=0;l.LinePieces=1;l.MeshFaceMaterial=
function(a){console.warn("THREE.MeshFaceMaterial has been removed. Use an Array instead.");return a};l.MultiMaterial=function(a){void 0===a&&(a=[]);console.warn("THREE.MultiMaterial has been removed. Use an Array instead.");a.isMultiMaterial=!0;a.materials=a;a.clone=function(){return a.slice()};return a};l.PointCloud=function(a,b){console.warn("THREE.PointCloud has been renamed to THREE.Points.");return new Lb(a,b)};l.Particle=function(a){console.warn("THREE.Particle has been renamed to THREE.Sprite.");
return new yc(a)};l.ParticleSystem=function(a,b){console.warn("THREE.ParticleSystem has been renamed to THREE.Points.");return new Lb(a,b)};l.PointCloudMaterial=function(a){console.warn("THREE.PointCloudMaterial has been renamed to THREE.PointsMaterial.");return new Ka(a)};l.ParticleBasicMaterial=function(a){console.warn("THREE.ParticleBasicMaterial has been renamed to THREE.PointsMaterial.");return new Ka(a)};l.ParticleSystemMaterial=function(a){console.warn("THREE.ParticleSystemMaterial has been renamed to THREE.PointsMaterial.");
return new Ka(a)};l.Vertex=function(a,b,c){console.warn("THREE.Vertex has been removed. Use THREE.Vector3 instead.");return new n(a,b,c)};l.DynamicBufferAttribute=function(a,b){console.warn("THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setDynamic( true ) instead.");return(new T(a,b)).setDynamic(!0)};l.Int8Attribute=function(a,b){console.warn("THREE.Int8Attribute has been removed. Use new THREE.Int8BufferAttribute() instead.");return new qc(a,b)};l.Uint8Attribute=
function(a,b){console.warn("THREE.Uint8Attribute has been removed. Use new THREE.Uint8BufferAttribute() instead.");return new rc(a,b)};l.Uint8ClampedAttribute=function(a,b){console.warn("THREE.Uint8ClampedAttribute has been removed. Use new THREE.Uint8ClampedBufferAttribute() instead.");return new sc(a,b)};l.Int16Attribute=function(a,b){console.warn("THREE.Int16Attribute has been removed. Use new THREE.Int16BufferAttribute() instead.");return new tc(a,b)};l.Uint16Attribute=function(a,b){console.warn("THREE.Uint16Attribute has been removed. Use new THREE.Uint16BufferAttribute() instead.");
return new hb(a,b)};l.Int32Attribute=function(a,b){console.warn("THREE.Int32Attribute has been removed. Use new THREE.Int32BufferAttribute() instead.");return new uc(a,b)};l.Uint32Attribute=function(a,b){console.warn("THREE.Uint32Attribute has been removed. Use new THREE.Uint32BufferAttribute() instead.");return new ib(a,b)};l.Float32Attribute=function(a,b){console.warn("THREE.Float32Attribute has been removed. Use new THREE.Float32BufferAttribute() instead.");return new B(a,b)};l.Float64Attribute=
function(a,b){console.warn("THREE.Float64Attribute has been removed. Use new THREE.Float64BufferAttribute() instead.");return new vc(a,b)};l.ClosedSplineCurve3=df;l.SplineCurve3=ef;l.Spline=se;l.BoundingBoxHelper=function(a,b){console.warn("THREE.BoundingBoxHelper has been deprecated. Creating a THREE.BoxHelper instead.");return new Ab(a,b)};l.EdgesHelper=function(a,b){console.warn("THREE.EdgesHelper has been removed. Use THREE.EdgesGeometry instead.");return new U(new $b(a.geometry),new ga({color:void 0!==
b?b:16777215}))};l.WireframeHelper=function(a,b){console.warn("THREE.WireframeHelper has been removed. Use THREE.WireframeGeometry instead.");return new U(new Nb(a.geometry),new ga({color:void 0!==b?b:16777215}))};l.XHRLoader=function(a){console.warn("THREE.XHRLoader has been renamed to THREE.FileLoader.");return new sa(a)};l.BinaryTextureLoader=function(a){console.warn("THREE.BinaryTextureLoader has been renamed to THREE.DataTextureLoader.");return new Zd(a)};l.GeometryUtils={merge:function(a,b,
c){console.warn("THREE.GeometryUtils: .merge() has been moved to Geometry. Use geometry.merge( geometry2, matrix, materialIndexOffset ) instead.");var d;b.isMesh&&(b.matrixAutoUpdate&&b.updateMatrix(),d=b.matrix,b=b.geometry);a.merge(b,d,c)},center:function(a){console.warn("THREE.GeometryUtils: .center() has been moved to Geometry. Use geometry.center() instead.");return a.center()}};l.ImageUtils={crossOrigin:void 0,loadTexture:function(a,b,c,d){console.warn("THREE.ImageUtils.loadTexture has been deprecated. Use THREE.TextureLoader() instead.");
var e=new rd;e.setCrossOrigin(this.crossOrigin);a=e.load(a,c,void 0,d);b&&(a.mapping=b);return a},loadTextureCube:function(a,b,c,d){console.warn("THREE.ImageUtils.loadTextureCube has been deprecated. Use THREE.CubeTextureLoader() instead.");var e=new $d;e.setCrossOrigin(this.crossOrigin);a=e.load(a,c,void 0,d);b&&(a.mapping=b);return a},loadCompressedTexture:function(){console.error("THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.")},loadCompressedTextureCube:function(){console.error("THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.")}};
l.Projector=function(){console.error("THREE.Projector has been moved to /examples/js/renderers/Projector.js.");this.projectVector=function(a,b){console.warn("THREE.Projector: .projectVector() is now vector.project().");a.project(b)};this.unprojectVector=function(a,b){console.warn("THREE.Projector: .unprojectVector() is now vector.unproject().");a.unproject(b)};this.pickingRay=function(){console.error("THREE.Projector: .pickingRay() is now raycaster.setFromCamera().")}};l.CanvasRenderer=function(){console.error("THREE.CanvasRenderer has been moved to /examples/js/renderers/CanvasRenderer.js");
this.domElement=document.createElementNS("http://www.w3.org/1999/xhtml","canvas");this.clear=function(){};this.render=function(){};this.setClearColor=function(){};this.setSize=function(){}};Object.defineProperty(l,"__esModule",{value:!0})});
/***/ }),
/* 1 */
/***/ (function(module, exports, __webpack_require__) {
// 加载依赖
var THREE = __webpack_require__(0);
var GPUComputationRenderer = __webpack_require__(3);
var BirdGeometry = __webpack_require__(2);
window.THREE = THREE;
// 初始化全局配置
var BOUNDS = 800;
var BOUNDS_HALF = BOUNDS / 2;
var WIDTH = 32;
var BIRDS = WIDTH * WIDTH;
var WINDOW_WIDTH = document.documentElement.clientWidth;
var WINDOW_HEIGHT = document.documentElement.clientHeight;
var mouseX = 0;
var mouseY = 0;
var windowHalfX = WINDOW_WIDTH / 2;
var windowHalfY = WINDOW_HEIGHT / 2;
var last = performance.now();
var positionUniforms, velocityUniforms, birdUniforms, gpuCompute, positionVariable, velocityVariable;
var renderer, scene, camera, container;
// 支持检测
var support = (function () {
try {
var canvas = document.createElement('canvas');
return !!(
window.WebGLRenderingContext
&& (canvas.getContext('webgl') || canvas.getContext('experimental-webgl'))
);
} catch (e) {
return false;
}
})();
support && init();
function init() {
// 初始化舞台组件
container = document.getElementById('background-container');
camera = new THREE.PerspectiveCamera(75, WINDOW_WIDTH / WINDOW_HEIGHT, 1, 3000);