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[Fixes #376] Updates raylib-cpp to use raylib v6 API.#378

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[Fixes #376] Updates raylib-cpp to use raylib v6 API.#378
execphantasmagoria wants to merge 8 commits intoRobLoach:masterfrom
execphantasmagoria:master

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@execphantasmagoria
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This series of commits fixes some essential API changes. They are:

  • Fixes references to raw bones, boneCount, bindPose to access through new ModelSkeleton struct.
  • Updates outdated UpdateModelAnimationBones() to UpdateModelAnimaitonEx() or UpdateModelAnimaiton() wherever applicable and fixes data types.
  • Renames frameCount and framePoses to keyframeCount and keyframePoses.
  • Moves boneMatrices to Model instead of mesh.
  • Removes redundant BoneInfo* bones in ModelAnimation.
  • Updates UnloadModelAnimation() to UnloadModelAnimations() to use animCount. Set to 0 by default. Needs better implementation to unload all animations.

@RobLoach
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RobLoach commented Mar 3, 2026

Most excellent!!! Brought it into that next branch over at #379 .

@RobLoach RobLoach closed this Mar 3, 2026
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