Media- & Communication Informatics @ Hochschule Reutlingen
Building production tools, ML research pipelines & open-source utilities as well as helping to teach CS Fundamentals.
From automotive test automation at Mercedes-Benz to educational AI research at the Leibniz Institute.
📫 contactmarty.certify938@passinbox.com · 📄 Papers
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Tech: Python 3.12, wxPython, Playwright, OpenCV, PyTurboJPEG, edge-tts, Google Gemini API, pandas, matplotlib, pytest Time: Q4 2025 – Q1 2026 Production desktop tool for vehicle test engineers. When a test driver presses a marker during a session, the tool simultaneously captures video clips, downloads diagnostic reports, cuts logger traces, fetches vehicle state history, and generates AI-powered defect descriptions — all in parallel, aggregated into a ready-to-file ticket. Built on a producer-consumer pipeline: marker events broadcast to bounded queues consumed by independent feature workers with timeout handling, circuit breakers, and automatic thread restart with exponential backoff. Scale: 92,000+ lines · 261 source files · 1,000+ tests · 52+ architecture docs Impact: Reduces per-incident data collection from 30+ min across 5+ systems to under 10 min Internal tool — source not publicly available |
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WebUntis Public API Client, HSRT Timetable Wrapper & Elective Schedule Optimizer CLI Tech: Python 3.10+, requests, icalendar, WebUntis REST API, GitHub Actions, PyPI Trusted Publishers Time: Q1 2026 · Apache-2.0 License Three packages forming a layered dependency chain for querying public university timetable data and optimizing elective course selections. The first two are published on PyPI; the CLI tool installs directly from GitHub:
Each package has its own repo, CI/CD pipeline (GitHub Actions + PyPI Trusted Publishers), and test suite. |
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Research implementation using one-shot multi-layered small LMs, refined through aggregated data-backed expert suggestions and DSPy Chain-of-Thought. Leibniz-Institut & University of Tubingen. Tech: DSPy, Python, OLLAMA, Pydantic, FastAPI, ROCm Time: Q3 2025 Three-layered educational architecture with single-pass processing: Orchestrator dispatches to dedicated data-backed generators, whose outputs are validated by parallel expert panels, then refined through consensus — replacing iterative cycles with a single-pass expert pipeline. Roles: Educational parameters & prompt modeling: K-Laut · System architecture, Pydantic schemas & DSPy implementation: mklemmingen Part of ALEE research project (Adaptive Learning in Economics Education) |
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Tech: TensorFlow.js, TypeScript, React Native, Expo, SQL, Firebase, Computer Vision Time: Q2–Q3 2025 · AGPL-3.0 License · ✅ Finished Mobile app for live camera-feed bird identification computed entirely on-device, archiving sightings, identifying from pictures and sounds, and synchronizing logs visually. Uses wrapped mobile object detection and classification with converted open-source models. Optionally syncs to Firestore with authentication and DSGVO-conformity. |
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Tech: Spring Boot, Java, REST APIs, TypeScript Time: Q2–Q3 2025 · All rights with BetterCallPaul & Bogenliga Deutschland · ✅ Finished Module for app.bogenliga.de — a fully digital pass entry system for official archery tournaments. Leverages state machines, admin oversight, and backend-controlled frontend servicing within an existing full-stack application. |
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Tech: React, TypeScript, Tailwind, server-side rendering Time: Q3 2025 · All rights with Wumbatz · ✅ Finished Portfolio/CV website with a dynamic questionnaire framework for a bachelor thesis on HR automation evaluation. The tool creates the entire questionnaire dynamically from a server-side CSV (so non-technical users can modify questions and logic), applies weighted calculation logic, generates a spider diagram, and uses a HuggingFace instance for natural language result processing. Live: daviddronia.vercel.app |
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More Projects (click to expand)
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Tech: Python, MediaPipe, TouchDesigner, Kinect V2 Time: Q2–Q3 2025 · AGPL-2.0 · ✅ Finished Threshold-based pose and 2D position recognition in TouchDesigner using Kinect V2 and MediaPipe. Real-time skeleton tracking with distance and angle calculations driving responsive body-relative visuals for dance and performance setups. Built in collaboration with Filmakademie Ludwigsburg. |
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Tech: GRUB · Time: Q3 2025 · GPL · ✅ Finished Minimal modern GRUB theme showcasing backgrounds with patterns from various fields of research and development. |
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Tech: C++ · Time: Q2 2025 · AGPL-3.0 · ✅ Finished Microcontroller with gas meter, temperature/humidity sensor, microphone, display, and LED strip. Generates randomness from analog sensor data, visualizes it with colors, and outputs random unsigned integers via serial for near-true-randomness applications. |
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Tech: Python, QGIS · Time: Q2 2025 · AGPL-3.0 · 🔄 Ongoing Scans Telegram group messages for Ukrainian air alarms, extracts location data of UAVs, missiles, and planes, and adds time-fading markers to a QGIS map. Fully local after receiving the Telegram data. |
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Tech: JavaScript · Time: Q1 2025 · AGPL-3.0 · ✅ Finished Automates file organization into structured year/month/type directories using EXIF metadata or file system dates. Built for data recovery and long-term archival with backup verification and hash-checks. |
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Tech: R, HTML, CSS, Markdown · Time: Q1 2025 · MIT · ✅ Finished Interactive local-hosted browser tutorial for learning statistical approaches in data science through a self-collected dataset. |
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Tech: TouchDesigner, DaVinci Resolve, Python, Arduino C++ · Time: Q1 2025 · AGPL-3.0 · ✅ Finished Interactive digital art installation to experience a life's musical emotions through memories of birthdays. |
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Tech: Figma, HTML · Time: Q1 2025 · MIT · ✅ Finished Infotainment system design for a family outdoor car with improved machine control and entertainment. |
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Tech: Next.js, React, SQLite · Time: Q4 2024 · AGPL-3.0 · ✅ Finished Website to learn sustainable cat owning. Live: katzenkaffee.vercel.app |
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Tech: Java, LibGDX · Time: Q3 2024 · AGPL-3.0 · ✅ Finished Three board game frameworks — a blank template, a chess implementation, and a checkers implementation — all free to use. |
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Tech: HTML, CSS · Time: Q3 2024 · AGPL-3.0 · ✅ Finished Quick tutorial on creating dynamic animated logos with CSS. |
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Tech: C++, C#, Java, Python · Time: Q1–Q2 2024 · MIT · ✅ Finished
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Tech: Java, libGDX · Time: Q3 2023 – Q1 2024 · AGPL-3.0 Military-pixel pieces with health and complex relations fight on a modern chess board. Features 3 bot modes, challenge modes, multiple team colors, and music by Wambutz. |
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Tech: Java, libGDX · Time: Q4 2023 · AGPL-3.0 · ✅ Finished The oldest known board game, re-created as a speedrun challenge with libGDX. |
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Tech: Unreal Engine 4, C++ · Time: Q4 2023 · CC0 · ✅ Finished Adds team features to multiplayer — no cooldown on team money transfer. A simple UE4 asset overwrite. |
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Tech: Python · Time: Q2 2023 · CC0 · ✅ Finished A randomly generated 3D maze-solving game with a space mouse searching for cheese. |
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Tech: Python · Time: Q2 2023 · Unlicense · ✅ Finished A word-guessing game using datasets and hash maps to calculate the most likely word. |
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Tech: Python, CustomTkinter, Ollama, Qwen 2.5-14B, Pydantic, SQLite · Time: Q4 2025 Local LLM-powered desktop tool that converts natural language emails and commands into structured API requests via Chain-of-Thought reasoning. Features intent classification, template-based JSON generation with validation, human-in-the-loop approval, and comprehensive audit logging — fully offline with zero cloud dependencies. Bare NLP-to-API framework without configuration to real systems. Free to fork with credit. |
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Tech: C++, Arduino · Time: Q3 2024 · AGPL-3.0 Educational tool demonstrating HID (Human Interface Device) attack vectors using cheap USB microcontrollers. Visualizes rubber ducky-style exploits through a UI to illustrate USB security vulnerabilities on Windows 11. |
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Tech: Plain text · Time: Ongoing · Unlicense · 🔄 Ongoing A community-fed Pi-hole blocklist of websites using AI-generated content for unoriginal articles. |
Retro-Game Guides · 🔄 Ongoing







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