Welcome to my profile. I am a dedicated Computer Engineering student, AI researcher, and software developer driven by a passion for systems architecture, artificial intelligence, and interactive media. My work focuses on building robust applications, exploring algorithmic complexity, designing AI architectures, and mastering low-level programming.
I specialize in bridging the gap between theoretical concepts and practical, high-performance solutions. With a strong foundation in C/C++ and Python, I enjoy tackling complex problems in game development, systems programming, and data analysis.
Core Languages:
- C / C++ (Systems Programming, Algorithms, Embedded Systems)
- Python (AI/ML, Automation, Data Analysis)
- TypeScript / JavaScript (Full Stack Web, Web Game Development)
- HTML / CSS (Frontend Architecture)
- Luau (Roblox Game deveopment)
Domains:
- Artificial Intelligence & Logic
- Embedded Systems & Hardware Integration
- Software Development Life Cycle (SDLC)
- Interactive Simulation & Game Engine Design
- Jarvis - A built in autonomous locally hosted agent that acts and performs actions like Jarvis!
- Cron-Root-Attention - An Attention mechanisim for LLMs that optimizes the way they see tokens; up to 78x inference speedup!
- LumiBot-chess - A high-performance Chess bot with computer vision capabilities powered by OpenCV and C++.
- Zeyta - An AI playground interface built with Python for experimenting with artificial intelligence concepts.
- RL-agent - A reinforcement learning agent implementation for AI experimentation.
- RLM-Ollama - A workaround that gives AI models a "never-ending" memory, allowing them to handle massive tasks without getting confused or losing track.
- Uncertainty-Calculator - A precision tool for calculating measurement uncertainty based on equations or raw data values using Python.
- VsionLab - A fully locally hosted image annotation tool for making/training your own object detection models. (WIP)
- KSP-Game - An ASCII-inspired, immersive space colony simulation built with TypeScript.
- RPG-Improvement-game - A web-based RPG featuring character progression and self progress.
I am always open to discussing innovative projects, collaboration opportunities, or complex engineering challenges.
"Code is like humor. When you have to explain it, it's bad." โ Cory House
๐ก Always learning, always building, always improving.



